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Unified Diff: Source/modules/gamepad/NavigatorGamepad.h

Issue 200783002: Gamepad API: add support for gamepadconnected and gamepaddisconnected events (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: fix missing check for event type Created 6 years, 9 months ago
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Index: Source/modules/gamepad/NavigatorGamepad.h
diff --git a/Source/modules/gamepad/NavigatorGamepad.h b/Source/modules/gamepad/NavigatorGamepad.h
index 0de60e243802ca9260f0b41096ec7b8a3896e46a..6f9ec626edad1059d838df516ece3da0aeae4880 100644
--- a/Source/modules/gamepad/NavigatorGamepad.h
+++ b/Source/modules/gamepad/NavigatorGamepad.h
@@ -26,6 +26,8 @@
#ifndef NavigatorGamepad_h
#define NavigatorGamepad_h
+#include "core/frame/DOMWindowLifecycleObserver.h"
+#include "core/frame/DOMWindowProperty.h"
#include "heap/Handle.h"
#include "platform/Supplementable.h"
#include "public/platform/WebGamepads.h"
@@ -36,7 +38,7 @@ class GamepadList;
class Navigator;
class WebKitGamepadList;
-class NavigatorGamepad FINAL : public Supplement<Navigator> {
+class NavigatorGamepad FINAL : public Supplement<Navigator>, public DOMWindowProperty, public blink::WebGamepadListener, public DOMWindowLifecycleObserver {
abarth-chromium 2014/03/17 18:23:46 You shouldn't need both DOMWindowProperty and DOMW
kbalazs 2014/03/17 23:49:27 I don't need both indeed. I want to start listenin
public:
virtual ~NavigatorGamepad();
static NavigatorGamepad& from(Navigator&);
@@ -47,8 +49,13 @@ public:
WebKitGamepadList* webkitGamepads();
GamepadList* gamepads();
+ virtual void onGamepadConnected(unsigned index, const blink::WebGamepad&) OVERRIDE;
+ virtual void onGamepadDisconnected(unsigned index, const blink::WebGamepad&) OVERRIDE;
abarth-chromium 2014/03/17 18:23:46 We use Obj-C style names: didConnectGamepad willD
kbalazs 2014/03/17 23:49:27 Changed to didConnectGamepad and didDisconnectGame
+
+ virtual void didAddEventListener(DOMWindow*, const AtomicString&) OVERRIDE;
+
private:
- NavigatorGamepad();
+ explicit NavigatorGamepad(LocalFrame*);
static const char* supplementName();
RefPtrWillBePersistent<GamepadList> m_gamepads;

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