Index: content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
diff --git a/content/renderer/media/renderer_gpu_video_accelerator_factories.cc b/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
index f51bd42302bcde2aaae2135e54a9de2e92bf95eb..68bd709ec3e6b978d3aa21676c5f177a0fd8c66c 100644 |
--- a/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
+++ b/content/renderer/media/renderer_gpu_video_accelerator_factories.cc |
@@ -186,6 +186,7 @@ void RendererGpuVideoAcceleratorFactories::ReadPixels( |
gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
context->copyTextureCHROMIUM( |
GL_TEXTURE_2D, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); |
+ context->flush(); |
no sievers
2014/03/18 22:47:32
Do we need this one? We are reading back the textu
junj
2014/03/19 07:47:37
Yes, the flush() is not needed here. I made a mist
|
GLuint fb; |
gles2->GenFramebuffers(1, &fb); |