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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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179 | 179 |
180 GLuint tmp_texture; | 180 GLuint tmp_texture; |
181 gles2->GenTextures(1, &tmp_texture); | 181 gles2->GenTextures(1, &tmp_texture); |
182 gles2->BindTexture(GL_TEXTURE_2D, tmp_texture); | 182 gles2->BindTexture(GL_TEXTURE_2D, tmp_texture); |
183 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 183 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
184 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 184 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
185 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 185 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
186 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 186 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
187 context->copyTextureCHROMIUM( | 187 context->copyTextureCHROMIUM( |
188 GL_TEXTURE_2D, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); | 188 GL_TEXTURE_2D, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); |
189 context->flush(); | |
no sievers
2014/03/18 22:47:32
Do we need this one? We are reading back the textu
junj
2014/03/19 07:47:37
Yes, the flush() is not needed here. I made a mist
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189 | 190 |
190 GLuint fb; | 191 GLuint fb; |
191 gles2->GenFramebuffers(1, &fb); | 192 gles2->GenFramebuffers(1, &fb); |
192 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); | 193 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); |
193 gles2->FramebufferTexture2D( | 194 gles2->FramebufferTexture2D( |
194 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); | 195 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); |
195 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); | 196 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); |
196 #if SK_B32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_R32_SHIFT == 16 && \ | 197 #if SK_B32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_R32_SHIFT == 16 && \ |
197 SK_A32_SHIFT == 24 | 198 SK_A32_SHIFT == 24 |
198 GLenum skia_format = GL_BGRA_EXT; | 199 GLenum skia_format = GL_BGRA_EXT; |
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219 DCHECK(task_runner_->BelongsToCurrentThread()); | 220 DCHECK(task_runner_->BelongsToCurrentThread()); |
220 return ChildThread::AllocateSharedMemory(size, thread_safe_sender_.get()); | 221 return ChildThread::AllocateSharedMemory(size, thread_safe_sender_.get()); |
221 } | 222 } |
222 | 223 |
223 scoped_refptr<base::SingleThreadTaskRunner> | 224 scoped_refptr<base::SingleThreadTaskRunner> |
224 RendererGpuVideoAcceleratorFactories::GetTaskRunner() { | 225 RendererGpuVideoAcceleratorFactories::GetTaskRunner() { |
225 return task_runner_; | 226 return task_runner_; |
226 } | 227 } |
227 | 228 |
228 } // namespace content | 229 } // namespace content |
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