Index: media/gpu/android_deferred_rendering_backing_strategy.cc |
diff --git a/media/gpu/android_deferred_rendering_backing_strategy.cc b/media/gpu/android_deferred_rendering_backing_strategy.cc |
index ed04334cfbbbc6c76db06489e29421de6bfda406..75f2b49c7eb2c4bb2ca48abd6c83e8f489c5ca19 100644 |
--- a/media/gpu/android_deferred_rendering_backing_strategy.cc |
+++ b/media/gpu/android_deferred_rendering_backing_strategy.cc |
@@ -41,45 +41,24 @@ gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
int surface_view_id) { |
shared_state_ = new AVDASharedState(); |
- // Create a texture for the SurfaceTexture to use. |
- GLuint service_id; |
- glGenTextures(1, &service_id); |
- shared_state_->set_surface_texture_service_id(service_id); |
- |
- glActiveTexture(GL_TEXTURE0); |
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); |
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- |
- state_provider_->GetGlDecoder()->RestoreTextureUnitBindings(0); |
- state_provider_->GetGlDecoder()->RestoreActiveTexture(); |
- DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- gfx::ScopedJavaSurface surface; |
+ // Acquire the SurfaceView surface if given a valid id. |
if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { |
- surface = gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( |
+ return gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface( |
surface_view_id); |
- } else { |
- bool using_virtual_context = false; |
- if (gfx::GLContext* context = gfx::GLContext::GetCurrent()) { |
- if (gfx::GLShareGroup* share_group = context->share_group()) |
- using_virtual_context = !!share_group->GetSharedContext(); |
- } |
- UMA_HISTOGRAM_BOOLEAN("Media.AVDA.VirtualContext", using_virtual_context); |
- // Detach doesn't work so well on all platforms. Just attach the |
- // SurfaceTexture here, and probably context switch later. |
- // Detaching might save us a context switch, since AVDACodecImage will |
- // attach when needed. However, given that it also fails a lot, we just |
- // don't do it at all. If virtual contexts are in use, then it doesn't |
- // even save us a context switch. |
- surface_texture_ = gfx::SurfaceTexture::Create(service_id); |
- shared_state_->DidAttachSurfaceTexture(); |
- surface = gfx::ScopedJavaSurface(surface_texture_.get()); |
} |
- return surface; |
+ // Create a SurfaceTexture. |
+ bool using_virtual_context = false; |
+ if (gfx::GLContext* context = gfx::GLContext::GetCurrent()) { |
+ if (gfx::GLShareGroup* share_group = context->share_group()) |
+ using_virtual_context = !!share_group->GetSharedContext(); |
+ } |
+ UMA_HISTOGRAM_BOOLEAN("Media.AVDA.VirtualContext", using_virtual_context); |
+ |
+ GLuint service_id = 0; |
+ surface_texture_ = state_provider_->CreateAttachedSurfaceTexture(&service_id); |
+ shared_state_->SetSurfaceTexture(surface_texture_, service_id); |
+ return gfx::ScopedJavaSurface(surface_texture_.get()); |
} |
void AndroidDeferredRenderingBackingStrategy::Cleanup( |
@@ -89,23 +68,7 @@ void AndroidDeferredRenderingBackingStrategy::Cleanup( |
if (!shared_state_) |
return; |
- // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to |
- // the service_id that we created for it. |
- for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
- ReleaseCodecBufferForPicture(entry.second); |
- SetImageForPicture(entry.second, nullptr); |
- } |
- |
- // If we're rendering to a SurfaceTexture we can make a copy of the current |
- // front buffer so that the PictureBuffer textures are still valid. |
- if (surface_texture_ && have_context && ShouldCopyPictures()) |
- CopySurfaceTextureToPictures(buffers); |
- |
- // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
- // the texture name. |
- GLuint service_id = shared_state_->surface_texture_service_id(); |
- if (service_id > 0 && have_context) |
- glDeleteTextures(1, &service_id); |
+ CodecChanged(nullptr); |
} |
scoped_refptr<gfx::SurfaceTexture> |
@@ -153,10 +116,11 @@ void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( |
GL_UNSIGNED_BYTE, gfx::Rect()); |
// Override the texture's service_id, so that it will use the one that |
- // will be / is attached to the SurfaceTexture. |
- DCHECK(shared_state_->surface_texture_service_id()); |
- texture_ref->texture()->SetUnownedServiceId( |
- shared_state_->surface_texture_service_id()); |
+ // is attached to the SurfaceTexture. |
+ if (shared_state_->surface_texture_service_id()) { |
+ texture_ref->texture()->SetUnownedServiceId( |
+ shared_state_->surface_texture_service_id()); |
+ } |
static_cast<AVDACodecImage*>(image.get()) |
->set_texture(texture_ref->texture()); |
@@ -336,117 +300,4 @@ void AndroidDeferredRenderingBackingStrategy::UpdatePictureBufferSize( |
picture_buffer->set_size(new_size); |
} |
-void AndroidDeferredRenderingBackingStrategy::CopySurfaceTextureToPictures( |
- const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
- DVLOG(3) << __FUNCTION__; |
- |
- // Don't try to copy if the SurfaceTexture was never attached because that |
- // means it was never updated. |
- if (!shared_state_->surface_texture_is_attached()) |
- return; |
- |
- gpu::gles2::GLES2Decoder* gl_decoder = state_provider_->GetGlDecoder().get(); |
- if (!gl_decoder) |
- return; |
- |
- const gfx::Size size = state_provider_->GetSize(); |
- |
- // Create a 2D texture to hold a copy of the SurfaceTexture's front buffer. |
- GLuint tmp_texture_id; |
- glGenTextures(1, &tmp_texture_id); |
- { |
- gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id); |
- // The target texture's size will exactly match the source. |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, |
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
- } |
- |
- float transform_matrix[16]; |
- surface_texture_->GetTransformMatrix(transform_matrix); |
- |
- gpu::CopyTextureCHROMIUMResourceManager copier; |
- copier.Initialize( |
- gl_decoder, |
- gl_decoder->GetContextGroup()->feature_info()->feature_flags()); |
- copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES, |
- shared_state_->surface_texture_service_id(), |
- GL_TEXTURE_2D, tmp_texture_id, size.width(), |
- size.height(), true, false, false, |
- transform_matrix); |
- |
- // Create an EGLImage from the 2D texture we just copied into. By associating |
- // the EGLImage with the PictureBuffer textures they will remain valid even |
- // after we delete the 2D texture and EGLImage. |
- const EGLImageKHR egl_image = eglCreateImageKHR( |
- gfx::GLSurfaceEGL::GetHardwareDisplay(), eglGetCurrentContext(), |
- EGL_GL_TEXTURE_2D_KHR, reinterpret_cast<EGLClientBuffer>(tmp_texture_id), |
- nullptr /* attrs */); |
- |
- glDeleteTextures(1, &tmp_texture_id); |
- DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- |
- if (egl_image == EGL_NO_IMAGE_KHR) { |
- DLOG(ERROR) << "Failed creating EGLImage: " << ui::GetLastEGLErrorString(); |
- return; |
- } |
- |
- for (const std::pair<int, media::PictureBuffer>& entry : buffers) { |
- gpu::gles2::TextureRef* texture_ref = |
- state_provider_->GetTextureForPicture(entry.second); |
- if (!texture_ref) |
- continue; |
- gfx::ScopedTextureBinder texture_binder( |
- GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id()); |
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image); |
- DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
- } |
- |
- EGLBoolean result = |
- eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image); |
- if (result == EGL_FALSE) { |
- DLOG(ERROR) << "Error destroying EGLImage: " << ui::GetLastEGLErrorString(); |
- } |
-} |
- |
-bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const { |
- // See if there's a workaround. |
- if (gpu::gles2::GLES2Decoder* gl_decoder = |
- state_provider_->GetGlDecoder().get()) { |
- if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { |
- if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) { |
- if (feature_info->workarounds().avda_dont_copy_pictures) |
- return false; |
- } |
- } |
- } |
- |
- // Samsung Galaxy Tab A, J3, and J1 Mini all like to crash on Lollipop in |
- // glEGLImageTargetTexture2DOES . These include SM-J105, SM-J111, SM-J120, |
- // SM-T280, SM-T285, and SM-J320 with various suffixes. All run lollipop and |
- // and have a Mali-400 gpu. |
- // For these devices, we must check based on the brand / model |
- // number, since the strings used by FeatureInfo aren't populated. |
- if (base::android::BuildInfo::GetInstance()->sdk_int() <= 22) { // L MR1 |
- const std::string brand( |
- base::ToLowerASCII(base::android::BuildInfo::GetInstance()->brand())); |
- if (brand == "samsung") { |
- const std::string model( |
- base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model())); |
- if (model.find("sm-j105") != std::string::npos || |
- model.find("sm-j111") != std::string::npos || |
- model.find("sm-j120") != std::string::npos || |
- model.find("sm-t280") != std::string::npos || |
- model.find("sm-t285") != std::string::npos || |
- model.find("sm-j320") != std::string::npos) |
- return false; |
- } |
- } |
- |
- return true; |
-} |
- |
} // namespace media |