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Unified Diff: media/gpu/android_video_decode_accelerator.cc

Issue 2005103004: AVDACodecImages keep their backing SurfaceTexture alive (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@neverdetach
Patch Set: Created 4 years, 7 months ago
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Index: media/gpu/android_video_decode_accelerator.cc
diff --git a/media/gpu/android_video_decode_accelerator.cc b/media/gpu/android_video_decode_accelerator.cc
index 50fe2ebca4ece288bff98a1135b8baa2d94a0966..1d56e1e783c8d05ba478783c9da01495e100ad42 100644
--- a/media/gpu/android_video_decode_accelerator.cc
+++ b/media/gpu/android_video_decode_accelerator.cc
@@ -1348,6 +1348,33 @@ gpu::gles2::TextureRef* AndroidVideoDecodeAccelerator::GetTextureForPicture(
return texture_ref;
}
+scoped_refptr<gfx::SurfaceTexture>
+AndroidVideoDecodeAccelerator::CreateAttachedSurfaceTexture(
+ GLuint* service_id) {
+ GLuint texture_id;
+ glGenTextures(1, &texture_id);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ auto gl_decoder = GetGlDecoder();
+ gl_decoder->RestoreTextureUnitBindings(0);
+ gl_decoder->RestoreActiveTexture();
+ DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+
+ *service_id = texture_id;
+ // To reduce context switching we used to create an unattached
liberato (no reviews please) 2016/05/26 16:59:19 comment is out of date.
+ // SurfaceTexture and attach it lazily in the context used to draw with it,
+ // but detaching SurfaceTextures doesn't work reliably on a lot of devices.
+ // Now we attach it here and and possibly context switch later. Fortunately,
+ // if virtual contexts are in use, we don't have to context switch at all.
+ return gfx::SurfaceTexture::Create(texture_id);
+}
+
void AndroidVideoDecodeAccelerator::OnDestroyingSurface(int surface_id) {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::OnDestroyingSurface");

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