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Unified Diff: PerformanceTests/Canvas/upload-canvas-2d-to-texture.html

Issue 200253002: Make canvas perf tests run less than 6 sec. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Introduce canvas_runner.js to remove duplicated code. Created 6 years, 9 months ago
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Index: PerformanceTests/Canvas/upload-canvas-2d-to-texture.html
diff --git a/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html b/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html
index 0f41997c8a6a21918cecdd5dc49a1e40cf79caf4..30ee01aca17277d86993bfdc88e6a36c31d25558 100644
--- a/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html
+++ b/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html
@@ -2,6 +2,7 @@
<html>
<body>
<script src="../resources/runner.js"></script>
+<script src="resources/canvas_runner.js"></script>
<script>
var canvas2D = document.createElement("canvas");
@@ -9,10 +10,8 @@ var ctx2D = canvas2D.getContext("2d");
var canvas3D = document.createElement('canvas');
var gl = canvas3D.getContext('experimental-webgl');
if(!gl)
- PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
-var MEASURE_DRAW_TIMES = 1000;
-var MAX_COUNT = 60000;
-var count = 0;
+ CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
+var tex = null;
function setSize(width, height) {
canvas2D.width = width;
@@ -30,34 +29,32 @@ function fillCanvas(ctx2d, canvas2d) {
ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
}
-function uploadCanvas2DToWebGLTexture() {
- var tex = gl.createTexture();
+function preRun() {
+ tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
+}
- var start = PerfTestRunner.now();
- for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D);
- }
- gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
- gl.deleteTexture(tex);
- count++;
+function doRun() {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D);
+}
- var elapsedTime = PerfTestRunner.now() - start;
- PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
- if (count < MAX_COUNT)
- requestAnimationFrame(uploadCanvas2DToWebGLTexture);
+function ensureComplete() {
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
}
-function onCompletedRun() {
- count = MAX_COUNT;
+function postRun() {
+ gl.deleteTexture(tex);
}
window.onload = function () {
- PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'runs/s',
- description: "This bench test checks the speed on uploading 2d Canvas(1024x1024) to Webgl Texture(1024x1024)."});
setSize(1024, 1024);
fillCanvas(ctx2D, canvas2D);
- uploadCanvas2DToWebGLTexture();
+ CanvasRunner.start({
+ description: "This bench test checks the speed on uploading 2d Canvas(1024x1024) to Webgl Texture(1024x1024).",
+ preRun: preRun,
+ doRun: doRun,
+ ensureComplete: ensureComplete,
+ postRun: postRun});
}
</script>
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