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| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <body> | 3 <body> |
| 4 <script src="../resources/runner.js"></script> | 4 <script src="../resources/runner.js"></script> |
| 5 <script src="resources/canvas_runner.js"></script> |
| 5 <script> | 6 <script> |
| 6 | 7 |
| 7 var canvas2D = document.createElement("canvas"); | 8 var canvas2D = document.createElement("canvas"); |
| 8 var ctx2D = canvas2D.getContext("2d"); | 9 var ctx2D = canvas2D.getContext("2d"); |
| 9 var canvas3D = document.createElement('canvas'); | 10 var canvas3D = document.createElement('canvas'); |
| 10 var gl = canvas3D.getContext('experimental-webgl'); | 11 var gl = canvas3D.getContext('experimental-webgl'); |
| 11 if(!gl) | 12 if(!gl) |
| 12 PerfTestRunner.logFatalError("\nWebGL is not supported or enabled on this pl
atform!\n"); | 13 CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this plat
form!\n"); |
| 13 var MEASURE_DRAW_TIMES = 1000; | 14 var tex = null; |
| 14 var MAX_COUNT = 60000; | |
| 15 var count = 0; | |
| 16 | 15 |
| 17 function setSize(width, height) { | 16 function setSize(width, height) { |
| 18 canvas2D.width = width; | 17 canvas2D.width = width; |
| 19 canvas2D.height = height; | 18 canvas2D.height = height; |
| 20 canvas3D.width = width; | 19 canvas3D.width = width; |
| 21 canvas3D.height = height; | 20 canvas3D.height = height; |
| 22 } | 21 } |
| 23 | 22 |
| 24 function rand(range) { | 23 function rand(range) { |
| 25 return Math.floor(Math.random() * range); | 24 return Math.floor(Math.random() * range); |
| 26 } | 25 } |
| 27 | 26 |
| 28 function fillCanvas(ctx2d, canvas2d) { | 27 function fillCanvas(ctx2d, canvas2d) { |
| 29 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) +
"," + rand(255) + ")"; | 28 ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255) +
"," + rand(255) + ")"; |
| 30 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); | 29 ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height); |
| 31 } | 30 } |
| 32 | 31 |
| 33 function uploadCanvas2DToWebGLTexture() { | 32 function preRun() { |
| 34 var tex = gl.createTexture(); | 33 tex = gl.createTexture(); |
| 35 gl.bindTexture(gl.TEXTURE_2D, tex); | 34 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 36 | |
| 37 var start = PerfTestRunner.now(); | |
| 38 for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { | |
| 39 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canv
as2D); | |
| 40 } | |
| 41 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); | |
| 42 gl.deleteTexture(tex); | |
| 43 count++; | |
| 44 | |
| 45 var elapsedTime = PerfTestRunner.now() - start; | |
| 46 PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); | |
| 47 if (count < MAX_COUNT) | |
| 48 requestAnimationFrame(uploadCanvas2DToWebGLTexture); | |
| 49 } | 35 } |
| 50 | 36 |
| 51 function onCompletedRun() { | 37 function doRun() { |
| 52 count = MAX_COUNT; | 38 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D
); |
| 39 } |
| 40 |
| 41 function ensureComplete() { |
| 42 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); |
| 43 } |
| 44 |
| 45 function postRun() { |
| 46 gl.deleteTexture(tex); |
| 53 } | 47 } |
| 54 | 48 |
| 55 window.onload = function () { | 49 window.onload = function () { |
| 56 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'run
s/s', | |
| 57 description: "This bench test checks the speed on uploading 2d Canvas(10
24x1024) to Webgl Texture(1024x1024)."}); | |
| 58 setSize(1024, 1024); | 50 setSize(1024, 1024); |
| 59 fillCanvas(ctx2D, canvas2D); | 51 fillCanvas(ctx2D, canvas2D); |
| 60 uploadCanvas2DToWebGLTexture(); | 52 CanvasRunner.start({ |
| 53 description: "This bench test checks the speed on uploading 2d Canvas(10
24x1024) to Webgl Texture(1024x1024).", |
| 54 preRun: preRun, |
| 55 doRun: doRun, |
| 56 ensureComplete: ensureComplete, |
| 57 postRun: postRun}); |
| 61 } | 58 } |
| 62 | 59 |
| 63 </script> | 60 </script> |
| 64 </body> | 61 </body> |
| 65 </html> | 62 </html> |
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