Index: PerformanceTests/Canvas/upload-webgl-to-texture.html |
diff --git a/PerformanceTests/Canvas/upload-webgl-to-texture.html b/PerformanceTests/Canvas/upload-webgl-to-texture.html |
index 984e01970ff690cd43c08843302ac683900dc016..f9420fee9cc37f9d060473ce823788f1a119400f 100644 |
--- a/PerformanceTests/Canvas/upload-webgl-to-texture.html |
+++ b/PerformanceTests/Canvas/upload-webgl-to-texture.html |
@@ -10,9 +10,9 @@ var destCanvas3D = document.createElement('canvas'); |
var destCtx = destCanvas3D.getContext('experimental-webgl'); |
if (!sourceCtx || !destCtx) |
PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n"); |
-var MEASURE_DRAW_TIMES = 100; |
-var MAX_COUNT = 60000; |
-var count = 0; |
+var MEASURE_DRAW_TIMES = 50; |
+var MAX_MEASURE_DRAW_TIMES = 1000; |
+var MAX_MEASURE_TIME_PER_FRAME = 1000; // 1 sec |
function setSize(width, height) { |
sourceCanvas3D.width = width; |
@@ -41,23 +41,25 @@ function uploadWebGLToWebGLTexture() { |
var start = PerfTestRunner.now(); |
- for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { |
- destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA, destCtx.UNSIGNED_BYTE, sourceCanvas3D); |
+ var count = 0; |
+ while ((PerfTestRunner.now() - start <= MAX_MEASURE_TIME_PER_FRAME) && (count * MEASURE_DRAW_TIMES < MAX_MEASURE_DRAW_TIMES)) { |
+ for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { |
+ destCtx.texImage2D(destCtx.TEXTURE_2D, 0, destCtx.RGBA, destCtx.RGBA, destCtx.UNSIGNED_BYTE, sourceCanvas3D); |
+ } |
+ count++; |
} |
- destCtx.readPixels(0, 0, 1, 1, sourceCtx.RGBA, sourceCtx.UNSIGNED_BYTE, new Uint8Array(4)); |
+ destCtx.finish(); |
+ var elapsedTime = PerfTestRunner.now() - start; |
destCtx.deleteTexture(tex); |
- count++; |
- var elapsedTime = PerfTestRunner.now() - start; |
- PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); |
+ PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * count * 1000 / elapsedTime); |
} else |
PerfTestRunner.measureValueAsync(0); |
- if (count < MAX_COUNT) |
- requestAnimationFrame(uploadWebGLToWebGLTexture); |
+ |
+ requestAnimationFrame(uploadWebGLToWebGLTexture); |
} |
function onCompletedRun() { |
- count = MAX_COUNT; |
} |
window.onload = function () { |