Index: PerformanceTests/Canvas/upload-canvas-2d-to-texture.html |
diff --git a/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html b/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html |
index b54712fbb5d11990fa270bad78b3d5b0715c0769..f7d55ab9552a3c94adefe4e035edeaa63a1c9099 100644 |
--- a/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html |
+++ b/PerformanceTests/Canvas/upload-canvas-2d-to-texture.html |
@@ -10,9 +10,9 @@ var canvas3D = document.createElement('canvas'); |
var gl = canvas3D.getContext('experimental-webgl'); |
if(!gl) |
PerfTestRunner.log("\nWebGL is not supported or enabled on this platform!\n"); |
-var MEASURE_DRAW_TIMES = 1000; |
-var MAX_COUNT = 60000; |
-var count = 0; |
+var MEASURE_DRAW_TIMES = 50; |
+var MAX_MEASURE_DRAW_TIMES = 1000; |
+var MAX_MEASURE_TIME_PER_FRAME = 1000; // 1 sec |
function setSize(width, height) { |
canvas2D.width = width; |
@@ -36,23 +36,25 @@ function uploadCanvas2DToWebGLTexture() { |
gl.bindTexture(gl.TEXTURE_2D, tex); |
var start = PerfTestRunner.now(); |
- for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D); |
+ var count = 0; |
+ while ((PerfTestRunner.now() - start <= MAX_MEASURE_TIME_PER_FRAME) && (count * MEASURE_DRAW_TIMES < MAX_MEASURE_DRAW_TIMES)) { |
+ for (var i = 0; i < MEASURE_DRAW_TIMES; i++) { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2D); |
+ } |
+ count++; |
} |
- gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); |
+ gl.finish(); |
Ken Russell (switch to Gerrit)
2014/03/17 06:03:24
The earlier implementation using readPixels was be
|
+ var elapsedTime = PerfTestRunner.now() - start; |
gl.deleteTexture(tex); |
- count++; |
- var elapsedTime = PerfTestRunner.now() - start; |
- PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime); |
+ PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * count * 1000 / elapsedTime); |
} else |
PerfTestRunner.measureValueAsync(0); |
- if (count < MAX_COUNT) |
- requestAnimationFrame(uploadCanvas2DToWebGLTexture); |
+ |
+ requestAnimationFrame(uploadCanvas2DToWebGLTexture); |
} |
function onCompletedRun() { |
- count = MAX_COUNT; |
} |
window.onload = function () { |