Index: Source/core/rendering/shapes/Shape.cpp |
diff --git a/Source/core/rendering/shapes/Shape.cpp b/Source/core/rendering/shapes/Shape.cpp |
index 27a5593f3e6ace889359869929d916e418dd4590..ce8bd1fb72aef235190fd222746b7e7a874bf5c1 100644 |
--- a/Source/core/rendering/shapes/Shape.cpp |
+++ b/Source/core/rendering/shapes/Shape.cpp |
@@ -116,8 +116,8 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
ASSERT(basicShape); |
bool horizontalWritingMode = isHorizontalWritingMode(writingMode); |
- float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); |
- float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); |
+ float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() : logicalBoxSize.height().toFloat(); |
+ float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat() : logicalBoxSize.width().toFloat(); |
OwnPtr<Shape> shape; |
switch (basicShape->type()) { |
@@ -133,7 +133,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
floatValueForLength(rectangle->cornerRadiusX(), boxWidth), |
floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); |
ensureRadiiDoNotOverlap(bounds, cornerRadii); |
- FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); |
+ FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height().toFloat(), writingMode); |
shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); |
break; |
@@ -148,7 +148,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
// off of the diagonal of the box and ensures that if the box is |
// square, the radius is equal to half the diagonal. |
float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * boxWidth + boxHeight * boxHeight) / 2)); |
- FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); |
+ FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height().toFloat(), writingMode); |
shape = createCircleShape(logicalCenter, radius); |
break; |
@@ -158,7 +158,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); |
FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight)); |
float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxHeight)); |
- FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height(), writingMode); |
+ FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode); |
shape = createCircleShape(logicalCenter, radius); |
break; |
@@ -170,7 +170,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
float centerY = floatValueForLength(ellipse->centerY(), boxHeight); |
float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); |
float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); |
- FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); |
+ FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height().toFloat(), writingMode); |
FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode); |
shape = createEllipseShape(logicalCenter, logicalRadii); |
@@ -182,7 +182,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight)); |
float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), center.x(), boxWidth); |
float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), center.y(), boxHeight); |
- FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height(), writingMode); |
+ FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode); |
shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); |
break; |
@@ -198,7 +198,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
FloatPoint vertex( |
floatValueForLength(values.at(i), boxWidth), |
floatValueForLength(values.at(i + 1), boxHeight)); |
- (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); |
+ (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode); |
} |
shape = createPolygonShape(vertices.release(), polygon->windRule()); |
break; |
@@ -219,7 +219,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
floatValueForLength(rectangle->cornerRadiusX(), boxWidth), |
floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); |
ensureRadiiDoNotOverlap(bounds, cornerRadii); |
- FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); |
+ FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height().toFloat(), writingMode); |
shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); |
break; |
@@ -232,7 +232,7 @@ PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS |
float right = floatValueForLength(inset.right(), boxWidth); |
float bottom = floatValueForLength(inset.bottom(), boxHeight); |
FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), std::max<float>(boxHeight - top - bottom, 0)); |
- FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode); |
+ FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height().toFloat(), writingMode); |
FloatSize boxSize(boxWidth, boxHeight); |
FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode); |