Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(156)

Side by Side Diff: Source/core/rendering/shapes/Shape.cpp

Issue 200023002: Making LayoutUnit conversions to Float type explicit (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: rebase to trunk Created 6 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
109 radii.setWidth(reductionRatio * radii.width()); 109 radii.setWidth(reductionRatio * radii.width());
110 radii.setHeight(reductionRatio * radii.height()); 110 radii.setHeight(reductionRatio * radii.height());
111 } 111 }
112 } 112 }
113 113
114 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS ize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding) 114 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS ize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding)
115 { 115 {
116 ASSERT(basicShape); 116 ASSERT(basicShape);
117 117
118 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); 118 bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
119 float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBox Size.height(); 119 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() : logicalBoxSize.height().toFloat();
120 float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalB oxSize.width(); 120 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat() : logicalBoxSize.width().toFloat();
121 OwnPtr<Shape> shape; 121 OwnPtr<Shape> shape;
122 122
123 switch (basicShape->type()) { 123 switch (basicShape->type()) {
124 124
125 case BasicShape::BasicShapeRectangleType: { 125 case BasicShape::BasicShapeRectangleType: {
126 const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRecta ngle*>(basicShape); 126 const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRecta ngle*>(basicShape);
127 FloatRect bounds( 127 FloatRect bounds(
128 floatValueForLength(rectangle->x(), boxWidth), 128 floatValueForLength(rectangle->x(), boxWidth),
129 floatValueForLength(rectangle->y(), boxHeight), 129 floatValueForLength(rectangle->y(), boxHeight),
130 floatValueForLength(rectangle->width(), boxWidth), 130 floatValueForLength(rectangle->width(), boxWidth),
131 floatValueForLength(rectangle->height(), boxHeight)); 131 floatValueForLength(rectangle->height(), boxHeight));
132 FloatSize cornerRadii( 132 FloatSize cornerRadii(
133 floatValueForLength(rectangle->cornerRadiusX(), boxWidth), 133 floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
134 floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); 134 floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
135 ensureRadiiDoNotOverlap(bounds, cornerRadii); 135 ensureRadiiDoNotOverlap(bounds, cornerRadii);
136 FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.h eight(), writingMode); 136 FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.h eight().toFloat(), writingMode);
137 137
138 shape = createRectangleShape(logicalBounds, physicalSizeToLogical(corner Radii, writingMode)); 138 shape = createRectangleShape(logicalBounds, physicalSizeToLogical(corner Radii, writingMode));
139 break; 139 break;
140 } 140 }
141 141
142 case BasicShape::DeprecatedBasicShapeCircleType: { 142 case BasicShape::DeprecatedBasicShapeCircleType: {
143 const DeprecatedBasicShapeCircle* circle = static_cast<const DeprecatedB asicShapeCircle*>(basicShape); 143 const DeprecatedBasicShapeCircle* circle = static_cast<const DeprecatedB asicShapeCircle*>(basicShape);
144 float centerX = floatValueForLength(circle->centerX(), boxWidth); 144 float centerX = floatValueForLength(circle->centerX(), boxWidth);
145 float centerY = floatValueForLength(circle->centerY(), boxHeight); 145 float centerY = floatValueForLength(circle->centerY(), boxHeight);
146 // This method of computing the radius is as defined in SVG 146 // This method of computing the radius is as defined in SVG
147 // (http://www.w3.org/TR/SVG/coords.html#Units). It bases the radius 147 // (http://www.w3.org/TR/SVG/coords.html#Units). It bases the radius
148 // off of the diagonal of the box and ensures that if the box is 148 // off of the diagonal of the box and ensures that if the box is
149 // square, the radius is equal to half the diagonal. 149 // square, the radius is equal to half the diagonal.
150 float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * b oxWidth + boxHeight * boxHeight) / 2)); 150 float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * b oxWidth + boxHeight * boxHeight) / 2));
151 FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, ce nterY), logicalBoxSize.height(), writingMode); 151 FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, ce nterY), logicalBoxSize.height().toFloat(), writingMode);
152 152
153 shape = createCircleShape(logicalCenter, radius); 153 shape = createCircleShape(logicalCenter, radius);
154 break; 154 break;
155 } 155 }
156 156
157 case BasicShape::BasicShapeCircleType: { 157 case BasicShape::BasicShapeCircleType: {
158 const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(ba sicShape); 158 const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(ba sicShape);
159 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir cle->centerY(), FloatSize(boxWidth, boxHeight)); 159 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir cle->centerY(), FloatSize(boxWidth, boxHeight));
160 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH eight)); 160 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH eight));
161 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize .height(), writingMode); 161 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize .height().toFloat(), writingMode);
162 162
163 shape = createCircleShape(logicalCenter, radius); 163 shape = createCircleShape(logicalCenter, radius);
164 break; 164 break;
165 } 165 }
166 166
167 case BasicShape::DeprecatedBasicShapeEllipseType: { 167 case BasicShape::DeprecatedBasicShapeEllipseType: {
168 const DeprecatedBasicShapeEllipse* ellipse = static_cast<const Deprecate dBasicShapeEllipse*>(basicShape); 168 const DeprecatedBasicShapeEllipse* ellipse = static_cast<const Deprecate dBasicShapeEllipse*>(basicShape);
169 float centerX = floatValueForLength(ellipse->centerX(), boxWidth); 169 float centerX = floatValueForLength(ellipse->centerX(), boxWidth);
170 float centerY = floatValueForLength(ellipse->centerY(), boxHeight); 170 float centerY = floatValueForLength(ellipse->centerY(), boxHeight);
171 float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); 171 float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth);
172 float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); 172 float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight);
173 FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, ce nterY), logicalBoxSize.height(), writingMode); 173 FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, ce nterY), logicalBoxSize.height().toFloat(), writingMode);
174 FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radius Y), writingMode); 174 FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radius Y), writingMode);
175 175
176 shape = createEllipseShape(logicalCenter, logicalRadii); 176 shape = createEllipseShape(logicalCenter, logicalRadii);
177 break; 177 break;
178 } 178 }
179 179
180 case BasicShape::BasicShapeEllipseType: { 180 case BasicShape::BasicShapeEllipseType: {
181 const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*> (basicShape); 181 const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*> (basicShape);
182 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el lipse->centerY(), FloatSize(boxWidth, boxHeight)); 182 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el lipse->centerY(), FloatSize(boxWidth, boxHeight));
183 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce nter.x(), boxWidth); 183 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce nter.x(), boxWidth);
184 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce nter.y(), boxHeight); 184 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce nter.y(), boxHeight);
185 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize .height(), writingMode); 185 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize .height().toFloat(), writingMode);
186 186
187 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); 187 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY));
188 break; 188 break;
189 } 189 }
190 190
191 case BasicShape::BasicShapePolygonType: { 191 case BasicShape::BasicShapePolygonType: {
192 const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*> (basicShape); 192 const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*> (basicShape);
193 const Vector<Length>& values = polygon->values(); 193 const Vector<Length>& values = polygon->values();
194 size_t valuesSize = values.size(); 194 size_t valuesSize = values.size();
195 ASSERT(!(valuesSize % 2)); 195 ASSERT(!(valuesSize % 2));
196 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(v aluesSize / 2)); 196 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(v aluesSize / 2));
197 for (unsigned i = 0; i < valuesSize; i += 2) { 197 for (unsigned i = 0; i < valuesSize; i += 2) {
198 FloatPoint vertex( 198 FloatPoint vertex(
199 floatValueForLength(values.at(i), boxWidth), 199 floatValueForLength(values.at(i), boxWidth),
200 floatValueForLength(values.at(i + 1), boxHeight)); 200 floatValueForLength(values.at(i + 1), boxHeight));
201 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h eight(), writingMode); 201 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h eight().toFloat(), writingMode);
202 } 202 }
203 shape = createPolygonShape(vertices.release(), polygon->windRule()); 203 shape = createPolygonShape(vertices.release(), polygon->windRule());
204 break; 204 break;
205 } 205 }
206 206
207 case BasicShape::BasicShapeInsetRectangleType: { 207 case BasicShape::BasicShapeInsetRectangleType: {
208 const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShape InsetRectangle*>(basicShape); 208 const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShape InsetRectangle*>(basicShape);
209 float left = floatValueForLength(rectangle->left(), boxWidth); 209 float left = floatValueForLength(rectangle->left(), boxWidth);
210 float top = floatValueForLength(rectangle->top(), boxHeight); 210 float top = floatValueForLength(rectangle->top(), boxHeight);
211 float right = floatValueForLength(rectangle->right(), boxWidth); 211 float right = floatValueForLength(rectangle->right(), boxWidth);
212 float bottom = floatValueForLength(rectangle->bottom(), boxHeight); 212 float bottom = floatValueForLength(rectangle->bottom(), boxHeight);
213 FloatRect bounds( 213 FloatRect bounds(
214 left, 214 left,
215 top, 215 top,
216 std::max<float>(boxWidth - left - right, 0), 216 std::max<float>(boxWidth - left - right, 0),
217 std::max<float>(boxHeight - top - bottom, 0)); 217 std::max<float>(boxHeight - top - bottom, 0));
218 FloatSize cornerRadii( 218 FloatSize cornerRadii(
219 floatValueForLength(rectangle->cornerRadiusX(), boxWidth), 219 floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
220 floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); 220 floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
221 ensureRadiiDoNotOverlap(bounds, cornerRadii); 221 ensureRadiiDoNotOverlap(bounds, cornerRadii);
222 FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.h eight(), writingMode); 222 FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.h eight().toFloat(), writingMode);
223 223
224 shape = createRectangleShape(logicalBounds, physicalSizeToLogical(corner Radii, writingMode)); 224 shape = createRectangleShape(logicalBounds, physicalSizeToLogical(corner Radii, writingMode));
225 break; 225 break;
226 } 226 }
227 227
228 case BasicShape::BasicShapeInsetType: { 228 case BasicShape::BasicShapeInsetType: {
229 const BasicShapeInset& inset = *static_cast<const BasicShapeInset*>(basi cShape); 229 const BasicShapeInset& inset = *static_cast<const BasicShapeInset*>(basi cShape);
230 float left = floatValueForLength(inset.left(), boxWidth); 230 float left = floatValueForLength(inset.left(), boxWidth);
231 float top = floatValueForLength(inset.top(), boxHeight); 231 float top = floatValueForLength(inset.top(), boxHeight);
232 float right = floatValueForLength(inset.right(), boxWidth); 232 float right = floatValueForLength(inset.right(), boxWidth);
233 float bottom = floatValueForLength(inset.bottom(), boxHeight); 233 float bottom = floatValueForLength(inset.bottom(), boxHeight);
234 FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), s td::max<float>(boxHeight - top - bottom, 0)); 234 FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), s td::max<float>(boxHeight - top - bottom, 0));
235 FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.heigh t(), writingMode); 235 FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.heigh t().toFloat(), writingMode);
236 236
237 FloatSize boxSize(boxWidth, boxHeight); 237 FloatSize boxSize(boxWidth, boxHeight);
238 FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(i nset.topLeftRadius(), boxSize), writingMode); 238 FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(i nset.topLeftRadius(), boxSize), writingMode);
239 FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize( inset.topRightRadius(), boxSize), writingMode); 239 FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize( inset.topRightRadius(), boxSize), writingMode);
240 FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSiz e(inset.bottomLeftRadius(), boxSize), writingMode); 240 FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSiz e(inset.bottomLeftRadius(), boxSize), writingMode);
241 FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSi ze(inset.bottomRightRadius(), boxSize), writingMode); 241 FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSi ze(inset.bottomRightRadius(), boxSize), writingMode);
242 FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, botto mLeftRadius, bottomRightRadius); 242 FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, botto mLeftRadius, bottomRightRadius);
243 243
244 cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerR adii)); 244 cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerR adii));
245 245
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
306 FloatRoundedRect bounds(rect, roundedRect.radii()); 306 FloatRoundedRect bounds(rect, roundedRect.radii());
307 OwnPtr<Shape> shape = createInsetShape(bounds); 307 OwnPtr<Shape> shape = createInsetShape(bounds);
308 shape->m_writingMode = writingMode; 308 shape->m_writingMode = writingMode;
309 shape->m_margin = floatValueForLength(margin, 0); 309 shape->m_margin = floatValueForLength(margin, 0);
310 shape->m_padding = floatValueForLength(padding, 0); 310 shape->m_padding = floatValueForLength(padding, 0);
311 311
312 return shape.release(); 312 return shape.release();
313 } 313 }
314 314
315 } // namespace WebCore 315 } // namespace WebCore
OLDNEW
« no previous file with comments | « Source/core/rendering/shapes/PolygonShape.cpp ('k') | Source/core/rendering/svg/RenderSVGRoot.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698