| Index: ui/gl/gl_implementation_x11.cc
|
| diff --git a/ui/gl/gl_implementation_x11.cc b/ui/gl/gl_implementation_x11.cc
|
| index 682f9f9b6d55a1d58bdc71260c6be9e98177397f..776bb2d45a0ce419f674ac25b7f7efeb076f045c 100644
|
| --- a/ui/gl/gl_implementation_x11.cc
|
| +++ b/ui/gl/gl_implementation_x11.cc
|
| @@ -19,7 +19,7 @@
|
| #include "ui/gl/gl_osmesa_api_implementation.h"
|
| #include "ui/gl/gl_switches.h"
|
|
|
| -namespace gfx {
|
| +namespace gl {
|
| namespace {
|
|
|
| // TODO(piman): it should be Desktop GL marshalling from double to float. Today
|
| @@ -148,8 +148,8 @@ bool InitializeStaticGLBindings(GLImplementation implementation) {
|
|
|
| // These two functions take single precision float rather than double
|
| // precision float parameters in GLES.
|
| - ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| - ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| + ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| + ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| break;
|
| }
|
| case kGLImplementationMockGL: {
|
| @@ -218,4 +218,4 @@ bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
|
| return false;
|
| }
|
|
|
| -} // namespace gfx
|
| +} // namespace gl
|
|
|