Index: ui/gl/gl_implementation_x11.cc |
diff --git a/ui/gl/gl_implementation_x11.cc b/ui/gl/gl_implementation_x11.cc |
index 682f9f9b6d55a1d58bdc71260c6be9e98177397f..776bb2d45a0ce419f674ac25b7f7efeb076f045c 100644 |
--- a/ui/gl/gl_implementation_x11.cc |
+++ b/ui/gl/gl_implementation_x11.cc |
@@ -19,7 +19,7 @@ |
#include "ui/gl/gl_osmesa_api_implementation.h" |
#include "ui/gl/gl_switches.h" |
-namespace gfx { |
+namespace gl { |
namespace { |
// TODO(piman): it should be Desktop GL marshalling from double to float. Today |
@@ -148,8 +148,8 @@ bool InitializeStaticGLBindings(GLImplementation implementation) { |
// These two functions take single precision float rather than double |
// precision float parameters in GLES. |
- ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
- ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
+ ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
+ ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
break; |
} |
case kGLImplementationMockGL: { |
@@ -218,4 +218,4 @@ bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |
return false; |
} |
-} // namespace gfx |
+} // namespace gl |