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Unified Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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Index: ui/gl/gl_bindings_autogen_gl.h
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h
index 73ff63b9c57f26518f1ffac79acf1c426bfeebd7..7c045e4c54981233c07ca72adabdef01d29f2dff 100644
--- a/ui/gl/gl_bindings_autogen_gl.h
+++ b/ui/gl/gl_bindings_autogen_gl.h
@@ -11,7 +11,7 @@
#ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
#define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
-namespace gfx {
+namespace gl {
class GLContext;
@@ -2335,414 +2335,414 @@ class GL_EXPORT GLApi {
GLuint64 timeout) = 0;
};
-} // namespace gfx
+} // namespace gl
-#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn
+#define glActiveTexture ::gl::g_current_gl_context->glActiveTextureFn
#define glApplyFramebufferAttachmentCMAAINTEL \
- ::gfx::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn
-#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn
-#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn
+ ::gl::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn
+#define glAttachShader ::gl::g_current_gl_context->glAttachShaderFn
+#define glBeginQuery ::gl::g_current_gl_context->glBeginQueryFn
#define glBeginTransformFeedback \
- ::gfx::g_current_gl_context->glBeginTransformFeedbackFn
-#define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn
-#define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn
-#define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn
-#define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn
+ ::gl::g_current_gl_context->glBeginTransformFeedbackFn
+#define glBindAttribLocation ::gl::g_current_gl_context->glBindAttribLocationFn
+#define glBindBuffer ::gl::g_current_gl_context->glBindBufferFn
+#define glBindBufferBase ::gl::g_current_gl_context->glBindBufferBaseFn
+#define glBindBufferRange ::gl::g_current_gl_context->glBindBufferRangeFn
#define glBindFragDataLocation \
- ::gfx::g_current_gl_context->glBindFragDataLocationFn
+ ::gl::g_current_gl_context->glBindFragDataLocationFn
#define glBindFragDataLocationIndexed \
- ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn
-#define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn
+ ::gl::g_current_gl_context->glBindFragDataLocationIndexedFn
+#define glBindFramebufferEXT ::gl::g_current_gl_context->glBindFramebufferEXTFn
#define glBindImageTextureEXT \
- ::gfx::g_current_gl_context->glBindImageTextureEXTFn
+ ::gl::g_current_gl_context->glBindImageTextureEXTFn
#define glBindRenderbufferEXT \
- ::gfx::g_current_gl_context->glBindRenderbufferEXTFn
-#define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn
-#define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn
+ ::gl::g_current_gl_context->glBindRenderbufferEXTFn
+#define glBindSampler ::gl::g_current_gl_context->glBindSamplerFn
+#define glBindTexture ::gl::g_current_gl_context->glBindTextureFn
#define glBindTransformFeedback \
- ::gfx::g_current_gl_context->glBindTransformFeedbackFn
+ ::gl::g_current_gl_context->glBindTransformFeedbackFn
#define glBindUniformLocationCHROMIUM \
- ::gfx::g_current_gl_context->glBindUniformLocationCHROMIUMFn
-#define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn
-#define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn
-#define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn
-#define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn
+ ::gl::g_current_gl_context->glBindUniformLocationCHROMIUMFn
+#define glBindVertexArrayOES ::gl::g_current_gl_context->glBindVertexArrayOESFn
+#define glBlendBarrierKHR ::gl::g_current_gl_context->glBlendBarrierKHRFn
+#define glBlendColor ::gl::g_current_gl_context->glBlendColorFn
+#define glBlendEquation ::gl::g_current_gl_context->glBlendEquationFn
#define glBlendEquationSeparate \
- ::gfx::g_current_gl_context->glBlendEquationSeparateFn
-#define glBlendFunc ::gfx::g_current_gl_context->glBlendFuncFn
-#define glBlendFuncSeparate ::gfx::g_current_gl_context->glBlendFuncSeparateFn
-#define glBlitFramebuffer ::gfx::g_current_gl_context->glBlitFramebufferFn
+ ::gl::g_current_gl_context->glBlendEquationSeparateFn
+#define glBlendFunc ::gl::g_current_gl_context->glBlendFuncFn
+#define glBlendFuncSeparate ::gl::g_current_gl_context->glBlendFuncSeparateFn
+#define glBlitFramebuffer ::gl::g_current_gl_context->glBlitFramebufferFn
#define glBlitFramebufferANGLE \
- ::gfx::g_current_gl_context->glBlitFramebufferANGLEFn
-#define glBlitFramebufferEXT ::gfx::g_current_gl_context->glBlitFramebufferEXTFn
-#define glBufferData ::gfx::g_current_gl_context->glBufferDataFn
-#define glBufferSubData ::gfx::g_current_gl_context->glBufferSubDataFn
+ ::gl::g_current_gl_context->glBlitFramebufferANGLEFn
+#define glBlitFramebufferEXT ::gl::g_current_gl_context->glBlitFramebufferEXTFn
+#define glBufferData ::gl::g_current_gl_context->glBufferDataFn
+#define glBufferSubData ::gl::g_current_gl_context->glBufferSubDataFn
#define glCheckFramebufferStatusEXT \
- ::gfx::g_current_gl_context->glCheckFramebufferStatusEXTFn
-#define glClear ::gfx::g_current_gl_context->glClearFn
-#define glClearBufferfi ::gfx::g_current_gl_context->glClearBufferfiFn
-#define glClearBufferfv ::gfx::g_current_gl_context->glClearBufferfvFn
-#define glClearBufferiv ::gfx::g_current_gl_context->glClearBufferivFn
-#define glClearBufferuiv ::gfx::g_current_gl_context->glClearBufferuivFn
-#define glClearColor ::gfx::g_current_gl_context->glClearColorFn
-#define glClearDepth ::gfx::g_current_gl_context->glClearDepthFn
-#define glClearDepthf ::gfx::g_current_gl_context->glClearDepthfFn
-#define glClearStencil ::gfx::g_current_gl_context->glClearStencilFn
-#define glClientWaitSync ::gfx::g_current_gl_context->glClientWaitSyncFn
-#define glColorMask ::gfx::g_current_gl_context->glColorMaskFn
-#define glCompileShader ::gfx::g_current_gl_context->glCompileShaderFn
+ ::gl::g_current_gl_context->glCheckFramebufferStatusEXTFn
+#define glClear ::gl::g_current_gl_context->glClearFn
+#define glClearBufferfi ::gl::g_current_gl_context->glClearBufferfiFn
+#define glClearBufferfv ::gl::g_current_gl_context->glClearBufferfvFn
+#define glClearBufferiv ::gl::g_current_gl_context->glClearBufferivFn
+#define glClearBufferuiv ::gl::g_current_gl_context->glClearBufferuivFn
+#define glClearColor ::gl::g_current_gl_context->glClearColorFn
+#define glClearDepth ::gl::g_current_gl_context->glClearDepthFn
+#define glClearDepthf ::gl::g_current_gl_context->glClearDepthfFn
+#define glClearStencil ::gl::g_current_gl_context->glClearStencilFn
+#define glClientWaitSync ::gl::g_current_gl_context->glClientWaitSyncFn
+#define glColorMask ::gl::g_current_gl_context->glColorMaskFn
+#define glCompileShader ::gl::g_current_gl_context->glCompileShaderFn
#define glCompressedTexImage2D \
- ::gfx::g_current_gl_context->glCompressedTexImage2DFn
+ ::gl::g_current_gl_context->glCompressedTexImage2DFn
#define glCompressedTexImage3D \
- ::gfx::g_current_gl_context->glCompressedTexImage3DFn
+ ::gl::g_current_gl_context->glCompressedTexImage3DFn
#define glCompressedTexSubImage2D \
- ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn
+ ::gl::g_current_gl_context->glCompressedTexSubImage2DFn
#define glCompressedTexSubImage3D \
- ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn
-#define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn
-#define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn
-#define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn
-#define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn
+ ::gl::g_current_gl_context->glCompressedTexSubImage3DFn
+#define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn
+#define glCopyTexImage2D ::gl::g_current_gl_context->glCopyTexImage2DFn
+#define glCopyTexSubImage2D ::gl::g_current_gl_context->glCopyTexSubImage2DFn
+#define glCopyTexSubImage3D ::gl::g_current_gl_context->glCopyTexSubImage3DFn
#define glCoverageModulationNV \
- ::gfx::g_current_gl_context->glCoverageModulationNVFn
+ ::gl::g_current_gl_context->glCoverageModulationNVFn
#define glCoverFillPathInstancedNV \
- ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn
-#define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn
+ ::gl::g_current_gl_context->glCoverFillPathInstancedNVFn
+#define glCoverFillPathNV ::gl::g_current_gl_context->glCoverFillPathNVFn
#define glCoverStrokePathInstancedNV \
- ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn
-#define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn
-#define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn
-#define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn
-#define glCullFace ::gfx::g_current_gl_context->glCullFaceFn
-#define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn
-#define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn
-#define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn
+ ::gl::g_current_gl_context->glCoverStrokePathInstancedNVFn
+#define glCoverStrokePathNV ::gl::g_current_gl_context->glCoverStrokePathNVFn
+#define glCreateProgram ::gl::g_current_gl_context->glCreateProgramFn
+#define glCreateShader ::gl::g_current_gl_context->glCreateShaderFn
+#define glCullFace ::gl::g_current_gl_context->glCullFaceFn
+#define glDeleteBuffersARB ::gl::g_current_gl_context->glDeleteBuffersARBFn
+#define glDeleteFencesAPPLE ::gl::g_current_gl_context->glDeleteFencesAPPLEFn
+#define glDeleteFencesNV ::gl::g_current_gl_context->glDeleteFencesNVFn
#define glDeleteFramebuffersEXT \
- ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn
-#define glDeletePathsNV ::gfx::g_current_gl_context->glDeletePathsNVFn
-#define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn
-#define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn
+ ::gl::g_current_gl_context->glDeleteFramebuffersEXTFn
+#define glDeletePathsNV ::gl::g_current_gl_context->glDeletePathsNVFn
+#define glDeleteProgram ::gl::g_current_gl_context->glDeleteProgramFn
+#define glDeleteQueries ::gl::g_current_gl_context->glDeleteQueriesFn
#define glDeleteRenderbuffersEXT \
- ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn
-#define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn
-#define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn
-#define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn
-#define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn
+ ::gl::g_current_gl_context->glDeleteRenderbuffersEXTFn
+#define glDeleteSamplers ::gl::g_current_gl_context->glDeleteSamplersFn
+#define glDeleteShader ::gl::g_current_gl_context->glDeleteShaderFn
+#define glDeleteSync ::gl::g_current_gl_context->glDeleteSyncFn
+#define glDeleteTextures ::gl::g_current_gl_context->glDeleteTexturesFn
#define glDeleteTransformFeedbacks \
- ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn
+ ::gl::g_current_gl_context->glDeleteTransformFeedbacksFn
#define glDeleteVertexArraysOES \
- ::gfx::g_current_gl_context->glDeleteVertexArraysOESFn
-#define glDepthFunc ::gfx::g_current_gl_context->glDepthFuncFn
-#define glDepthMask ::gfx::g_current_gl_context->glDepthMaskFn
-#define glDepthRange ::gfx::g_current_gl_context->glDepthRangeFn
-#define glDepthRangef ::gfx::g_current_gl_context->glDepthRangefFn
-#define glDetachShader ::gfx::g_current_gl_context->glDetachShaderFn
-#define glDisable ::gfx::g_current_gl_context->glDisableFn
+ ::gl::g_current_gl_context->glDeleteVertexArraysOESFn
+#define glDepthFunc ::gl::g_current_gl_context->glDepthFuncFn
+#define glDepthMask ::gl::g_current_gl_context->glDepthMaskFn
+#define glDepthRange ::gl::g_current_gl_context->glDepthRangeFn
+#define glDepthRangef ::gl::g_current_gl_context->glDepthRangefFn
+#define glDetachShader ::gl::g_current_gl_context->glDetachShaderFn
+#define glDisable ::gl::g_current_gl_context->glDisableFn
#define glDisableVertexAttribArray \
- ::gfx::g_current_gl_context->glDisableVertexAttribArrayFn
+ ::gl::g_current_gl_context->glDisableVertexAttribArrayFn
#define glDiscardFramebufferEXT \
- ::gfx::g_current_gl_context->glDiscardFramebufferEXTFn
-#define glDrawArrays ::gfx::g_current_gl_context->glDrawArraysFn
+ ::gl::g_current_gl_context->glDiscardFramebufferEXTFn
+#define glDrawArrays ::gl::g_current_gl_context->glDrawArraysFn
#define glDrawArraysInstancedANGLE \
- ::gfx::g_current_gl_context->glDrawArraysInstancedANGLEFn
-#define glDrawBuffer ::gfx::g_current_gl_context->glDrawBufferFn
-#define glDrawBuffersARB ::gfx::g_current_gl_context->glDrawBuffersARBFn
-#define glDrawElements ::gfx::g_current_gl_context->glDrawElementsFn
+ ::gl::g_current_gl_context->glDrawArraysInstancedANGLEFn
+#define glDrawBuffer ::gl::g_current_gl_context->glDrawBufferFn
+#define glDrawBuffersARB ::gl::g_current_gl_context->glDrawBuffersARBFn
+#define glDrawElements ::gl::g_current_gl_context->glDrawElementsFn
#define glDrawElementsInstancedANGLE \
- ::gfx::g_current_gl_context->glDrawElementsInstancedANGLEFn
-#define glDrawRangeElements ::gfx::g_current_gl_context->glDrawRangeElementsFn
+ ::gl::g_current_gl_context->glDrawElementsInstancedANGLEFn
+#define glDrawRangeElements ::gl::g_current_gl_context->glDrawRangeElementsFn
#define glEGLImageTargetRenderbufferStorageOES \
- ::gfx::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn
+ ::gl::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn
#define glEGLImageTargetTexture2DOES \
- ::gfx::g_current_gl_context->glEGLImageTargetTexture2DOESFn
-#define glEnable ::gfx::g_current_gl_context->glEnableFn
+ ::gl::g_current_gl_context->glEGLImageTargetTexture2DOESFn
+#define glEnable ::gl::g_current_gl_context->glEnableFn
#define glEnableVertexAttribArray \
- ::gfx::g_current_gl_context->glEnableVertexAttribArrayFn
-#define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn
+ ::gl::g_current_gl_context->glEnableVertexAttribArrayFn
+#define glEndQuery ::gl::g_current_gl_context->glEndQueryFn
#define glEndTransformFeedback \
- ::gfx::g_current_gl_context->glEndTransformFeedbackFn
-#define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn
-#define glFinish ::gfx::g_current_gl_context->glFinishFn
-#define glFinishFenceAPPLE ::gfx::g_current_gl_context->glFinishFenceAPPLEFn
-#define glFinishFenceNV ::gfx::g_current_gl_context->glFinishFenceNVFn
-#define glFlush ::gfx::g_current_gl_context->glFlushFn
+ ::gl::g_current_gl_context->glEndTransformFeedbackFn
+#define glFenceSync ::gl::g_current_gl_context->glFenceSyncFn
+#define glFinish ::gl::g_current_gl_context->glFinishFn
+#define glFinishFenceAPPLE ::gl::g_current_gl_context->glFinishFenceAPPLEFn
+#define glFinishFenceNV ::gl::g_current_gl_context->glFinishFenceNVFn
+#define glFlush ::gl::g_current_gl_context->glFlushFn
#define glFlushMappedBufferRange \
- ::gfx::g_current_gl_context->glFlushMappedBufferRangeFn
+ ::gl::g_current_gl_context->glFlushMappedBufferRangeFn
#define glFramebufferRenderbufferEXT \
- ::gfx::g_current_gl_context->glFramebufferRenderbufferEXTFn
+ ::gl::g_current_gl_context->glFramebufferRenderbufferEXTFn
#define glFramebufferTexture2DEXT \
- ::gfx::g_current_gl_context->glFramebufferTexture2DEXTFn
+ ::gl::g_current_gl_context->glFramebufferTexture2DEXTFn
#define glFramebufferTexture2DMultisampleEXT \
- ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn
+ ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn
#define glFramebufferTexture2DMultisampleIMG \
- ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
+ ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
#define glFramebufferTextureLayer \
- ::gfx::g_current_gl_context->glFramebufferTextureLayerFn
-#define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn
-#define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn
-#define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn
-#define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn
-#define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn
-#define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn
-#define glGenPathsNV ::gfx::g_current_gl_context->glGenPathsNVFn
-#define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn
+ ::gl::g_current_gl_context->glFramebufferTextureLayerFn
+#define glFrontFace ::gl::g_current_gl_context->glFrontFaceFn
+#define glGenBuffersARB ::gl::g_current_gl_context->glGenBuffersARBFn
+#define glGenerateMipmapEXT ::gl::g_current_gl_context->glGenerateMipmapEXTFn
+#define glGenFencesAPPLE ::gl::g_current_gl_context->glGenFencesAPPLEFn
+#define glGenFencesNV ::gl::g_current_gl_context->glGenFencesNVFn
+#define glGenFramebuffersEXT ::gl::g_current_gl_context->glGenFramebuffersEXTFn
+#define glGenPathsNV ::gl::g_current_gl_context->glGenPathsNVFn
+#define glGenQueries ::gl::g_current_gl_context->glGenQueriesFn
#define glGenRenderbuffersEXT \
- ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn
-#define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn
-#define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn
+ ::gl::g_current_gl_context->glGenRenderbuffersEXTFn
+#define glGenSamplers ::gl::g_current_gl_context->glGenSamplersFn
+#define glGenTextures ::gl::g_current_gl_context->glGenTexturesFn
#define glGenTransformFeedbacks \
- ::gfx::g_current_gl_context->glGenTransformFeedbacksFn
-#define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn
-#define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn
-#define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn
+ ::gl::g_current_gl_context->glGenTransformFeedbacksFn
+#define glGenVertexArraysOES ::gl::g_current_gl_context->glGenVertexArraysOESFn
+#define glGetActiveAttrib ::gl::g_current_gl_context->glGetActiveAttribFn
+#define glGetActiveUniform ::gl::g_current_gl_context->glGetActiveUniformFn
#define glGetActiveUniformBlockiv \
- ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn
+ ::gl::g_current_gl_context->glGetActiveUniformBlockivFn
#define glGetActiveUniformBlockName \
- ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn
+ ::gl::g_current_gl_context->glGetActiveUniformBlockNameFn
#define glGetActiveUniformsiv \
- ::gfx::g_current_gl_context->glGetActiveUniformsivFn
-#define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn
-#define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn
-#define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn
+ ::gl::g_current_gl_context->glGetActiveUniformsivFn
+#define glGetAttachedShaders ::gl::g_current_gl_context->glGetAttachedShadersFn
+#define glGetAttribLocation ::gl::g_current_gl_context->glGetAttribLocationFn
+#define glGetBooleanv ::gl::g_current_gl_context->glGetBooleanvFn
#define glGetBufferParameteriv \
- ::gfx::g_current_gl_context->glGetBufferParameterivFn
-#define glGetError ::gfx::g_current_gl_context->glGetErrorFn
-#define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn
-#define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn
-#define glGetFragDataIndex ::gfx::g_current_gl_context->glGetFragDataIndexFn
+ ::gl::g_current_gl_context->glGetBufferParameterivFn
+#define glGetError ::gl::g_current_gl_context->glGetErrorFn
+#define glGetFenceivNV ::gl::g_current_gl_context->glGetFenceivNVFn
+#define glGetFloatv ::gl::g_current_gl_context->glGetFloatvFn
+#define glGetFragDataIndex ::gl::g_current_gl_context->glGetFragDataIndexFn
#define glGetFragDataLocation \
- ::gfx::g_current_gl_context->glGetFragDataLocationFn
+ ::gl::g_current_gl_context->glGetFragDataLocationFn
#define glGetFramebufferAttachmentParameterivEXT \
- ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
+ ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
#define glGetGraphicsResetStatusARB \
- ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn
-#define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn
-#define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn
-#define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn
-#define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn
+ ::gl::g_current_gl_context->glGetGraphicsResetStatusARBFn
+#define glGetInteger64i_v ::gl::g_current_gl_context->glGetInteger64i_vFn
+#define glGetInteger64v ::gl::g_current_gl_context->glGetInteger64vFn
+#define glGetIntegeri_v ::gl::g_current_gl_context->glGetIntegeri_vFn
+#define glGetIntegerv ::gl::g_current_gl_context->glGetIntegervFn
#define glGetInternalformativ \
- ::gfx::g_current_gl_context->glGetInternalformativFn
-#define glGetProgramBinary ::gfx::g_current_gl_context->glGetProgramBinaryFn
-#define glGetProgramInfoLog ::gfx::g_current_gl_context->glGetProgramInfoLogFn
+ ::gl::g_current_gl_context->glGetInternalformativFn
+#define glGetProgramBinary ::gl::g_current_gl_context->glGetProgramBinaryFn
+#define glGetProgramInfoLog ::gl::g_current_gl_context->glGetProgramInfoLogFn
#define glGetProgramInterfaceiv \
- ::gfx::g_current_gl_context->glGetProgramInterfaceivFn
-#define glGetProgramiv ::gfx::g_current_gl_context->glGetProgramivFn
+ ::gl::g_current_gl_context->glGetProgramInterfaceivFn
+#define glGetProgramiv ::gl::g_current_gl_context->glGetProgramivFn
#define glGetProgramResourceiv \
- ::gfx::g_current_gl_context->glGetProgramResourceivFn
+ ::gl::g_current_gl_context->glGetProgramResourceivFn
#define glGetProgramResourceLocation \
- ::gfx::g_current_gl_context->glGetProgramResourceLocationFn
+ ::gl::g_current_gl_context->glGetProgramResourceLocationFn
#define glGetProgramResourceName \
- ::gfx::g_current_gl_context->glGetProgramResourceNameFn
-#define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn
-#define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn
-#define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn
+ ::gl::g_current_gl_context->glGetProgramResourceNameFn
+#define glGetQueryiv ::gl::g_current_gl_context->glGetQueryivFn
+#define glGetQueryObjecti64v ::gl::g_current_gl_context->glGetQueryObjecti64vFn
+#define glGetQueryObjectiv ::gl::g_current_gl_context->glGetQueryObjectivFn
#define glGetQueryObjectui64v \
- ::gfx::g_current_gl_context->glGetQueryObjectui64vFn
-#define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn
+ ::gl::g_current_gl_context->glGetQueryObjectui64vFn
+#define glGetQueryObjectuiv ::gl::g_current_gl_context->glGetQueryObjectuivFn
#define glGetRenderbufferParameterivEXT \
- ::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn
+ ::gl::g_current_gl_context->glGetRenderbufferParameterivEXTFn
#define glGetSamplerParameterfv \
- ::gfx::g_current_gl_context->glGetSamplerParameterfvFn
+ ::gl::g_current_gl_context->glGetSamplerParameterfvFn
#define glGetSamplerParameteriv \
- ::gfx::g_current_gl_context->glGetSamplerParameterivFn
-#define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn
-#define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn
+ ::gl::g_current_gl_context->glGetSamplerParameterivFn
+#define glGetShaderInfoLog ::gl::g_current_gl_context->glGetShaderInfoLogFn
+#define glGetShaderiv ::gl::g_current_gl_context->glGetShaderivFn
#define glGetShaderPrecisionFormat \
- ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn
-#define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn
-#define glGetString ::gfx::g_current_gl_context->glGetStringFn
-#define glGetStringi ::gfx::g_current_gl_context->glGetStringiFn
-#define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn
+ ::gl::g_current_gl_context->glGetShaderPrecisionFormatFn
+#define glGetShaderSource ::gl::g_current_gl_context->glGetShaderSourceFn
+#define glGetString ::gl::g_current_gl_context->glGetStringFn
+#define glGetStringi ::gl::g_current_gl_context->glGetStringiFn
+#define glGetSynciv ::gl::g_current_gl_context->glGetSyncivFn
#define glGetTexLevelParameterfv \
- ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn
+ ::gl::g_current_gl_context->glGetTexLevelParameterfvFn
#define glGetTexLevelParameteriv \
- ::gfx::g_current_gl_context->glGetTexLevelParameterivFn
-#define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn
-#define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn
+ ::gl::g_current_gl_context->glGetTexLevelParameterivFn
+#define glGetTexParameterfv ::gl::g_current_gl_context->glGetTexParameterfvFn
+#define glGetTexParameteriv ::gl::g_current_gl_context->glGetTexParameterivFn
#define glGetTransformFeedbackVarying \
- ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn
+ ::gl::g_current_gl_context->glGetTransformFeedbackVaryingFn
#define glGetTranslatedShaderSourceANGLE \
- ::gfx::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn
+ ::gl::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn
#define glGetUniformBlockIndex \
- ::gfx::g_current_gl_context->glGetUniformBlockIndexFn
-#define glGetUniformfv ::gfx::g_current_gl_context->glGetUniformfvFn
-#define glGetUniformIndices ::gfx::g_current_gl_context->glGetUniformIndicesFn
-#define glGetUniformiv ::gfx::g_current_gl_context->glGetUniformivFn
-#define glGetUniformLocation ::gfx::g_current_gl_context->glGetUniformLocationFn
-#define glGetUniformuiv ::gfx::g_current_gl_context->glGetUniformuivFn
-#define glGetVertexAttribfv ::gfx::g_current_gl_context->glGetVertexAttribfvFn
-#define glGetVertexAttribiv ::gfx::g_current_gl_context->glGetVertexAttribivFn
+ ::gl::g_current_gl_context->glGetUniformBlockIndexFn
+#define glGetUniformfv ::gl::g_current_gl_context->glGetUniformfvFn
+#define glGetUniformIndices ::gl::g_current_gl_context->glGetUniformIndicesFn
+#define glGetUniformiv ::gl::g_current_gl_context->glGetUniformivFn
+#define glGetUniformLocation ::gl::g_current_gl_context->glGetUniformLocationFn
+#define glGetUniformuiv ::gl::g_current_gl_context->glGetUniformuivFn
+#define glGetVertexAttribfv ::gl::g_current_gl_context->glGetVertexAttribfvFn
+#define glGetVertexAttribiv ::gl::g_current_gl_context->glGetVertexAttribivFn
#define glGetVertexAttribPointerv \
- ::gfx::g_current_gl_context->glGetVertexAttribPointervFn
-#define glHint ::gfx::g_current_gl_context->glHintFn
+ ::gl::g_current_gl_context->glGetVertexAttribPointervFn
+#define glHint ::gl::g_current_gl_context->glHintFn
#define glInsertEventMarkerEXT \
- ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn
+ ::gl::g_current_gl_context->glInsertEventMarkerEXTFn
#define glInvalidateFramebuffer \
- ::gfx::g_current_gl_context->glInvalidateFramebufferFn
+ ::gl::g_current_gl_context->glInvalidateFramebufferFn
#define glInvalidateSubFramebuffer \
- ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn
-#define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn
-#define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn
-#define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn
-#define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn
-#define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn
-#define glIsPathNV ::gfx::g_current_gl_context->glIsPathNVFn
-#define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn
-#define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn
-#define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn
-#define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn
-#define glIsShader ::gfx::g_current_gl_context->glIsShaderFn
-#define glIsSync ::gfx::g_current_gl_context->glIsSyncFn
-#define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn
+ ::gl::g_current_gl_context->glInvalidateSubFramebufferFn
+#define glIsBuffer ::gl::g_current_gl_context->glIsBufferFn
+#define glIsEnabled ::gl::g_current_gl_context->glIsEnabledFn
+#define glIsFenceAPPLE ::gl::g_current_gl_context->glIsFenceAPPLEFn
+#define glIsFenceNV ::gl::g_current_gl_context->glIsFenceNVFn
+#define glIsFramebufferEXT ::gl::g_current_gl_context->glIsFramebufferEXTFn
+#define glIsPathNV ::gl::g_current_gl_context->glIsPathNVFn
+#define glIsProgram ::gl::g_current_gl_context->glIsProgramFn
+#define glIsQuery ::gl::g_current_gl_context->glIsQueryFn
+#define glIsRenderbufferEXT ::gl::g_current_gl_context->glIsRenderbufferEXTFn
+#define glIsSampler ::gl::g_current_gl_context->glIsSamplerFn
+#define glIsShader ::gl::g_current_gl_context->glIsShaderFn
+#define glIsSync ::gl::g_current_gl_context->glIsSyncFn
+#define glIsTexture ::gl::g_current_gl_context->glIsTextureFn
#define glIsTransformFeedback \
- ::gfx::g_current_gl_context->glIsTransformFeedbackFn
-#define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn
-#define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn
-#define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn
-#define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn
-#define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn
-#define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn
+ ::gl::g_current_gl_context->glIsTransformFeedbackFn
+#define glIsVertexArrayOES ::gl::g_current_gl_context->glIsVertexArrayOESFn
+#define glLineWidth ::gl::g_current_gl_context->glLineWidthFn
+#define glLinkProgram ::gl::g_current_gl_context->glLinkProgramFn
+#define glMapBuffer ::gl::g_current_gl_context->glMapBufferFn
+#define glMapBufferRange ::gl::g_current_gl_context->glMapBufferRangeFn
+#define glMatrixLoadfEXT ::gl::g_current_gl_context->glMatrixLoadfEXTFn
#define glMatrixLoadIdentityEXT \
- ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn
-#define glMemoryBarrierEXT ::gfx::g_current_gl_context->glMemoryBarrierEXTFn
-#define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn
-#define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn
-#define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn
-#define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn
+ ::gl::g_current_gl_context->glMatrixLoadIdentityEXTFn
+#define glMemoryBarrierEXT ::gl::g_current_gl_context->glMemoryBarrierEXTFn
+#define glPathCommandsNV ::gl::g_current_gl_context->glPathCommandsNVFn
+#define glPathParameterfNV ::gl::g_current_gl_context->glPathParameterfNVFn
+#define glPathParameteriNV ::gl::g_current_gl_context->glPathParameteriNVFn
+#define glPathStencilFuncNV ::gl::g_current_gl_context->glPathStencilFuncNVFn
#define glPauseTransformFeedback \
- ::gfx::g_current_gl_context->glPauseTransformFeedbackFn
-#define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn
-#define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn
-#define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn
-#define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn
+ ::gl::g_current_gl_context->glPauseTransformFeedbackFn
+#define glPixelStorei ::gl::g_current_gl_context->glPixelStoreiFn
+#define glPointParameteri ::gl::g_current_gl_context->glPointParameteriFn
+#define glPolygonOffset ::gl::g_current_gl_context->glPolygonOffsetFn
+#define glPopGroupMarkerEXT ::gl::g_current_gl_context->glPopGroupMarkerEXTFn
#define glPrimitiveRestartIndex \
- ::gfx::g_current_gl_context->glPrimitiveRestartIndexFn
-#define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn
-#define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn
+ ::gl::g_current_gl_context->glPrimitiveRestartIndexFn
+#define glProgramBinary ::gl::g_current_gl_context->glProgramBinaryFn
+#define glProgramParameteri ::gl::g_current_gl_context->glProgramParameteriFn
#define glProgramPathFragmentInputGenNV \
- ::gfx::g_current_gl_context->glProgramPathFragmentInputGenNVFn
-#define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn
-#define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn
-#define glReadBuffer ::gfx::g_current_gl_context->glReadBufferFn
-#define glReadPixels ::gfx::g_current_gl_context->glReadPixelsFn
+ ::gl::g_current_gl_context->glProgramPathFragmentInputGenNVFn
+#define glPushGroupMarkerEXT ::gl::g_current_gl_context->glPushGroupMarkerEXTFn
+#define glQueryCounter ::gl::g_current_gl_context->glQueryCounterFn
+#define glReadBuffer ::gl::g_current_gl_context->glReadBufferFn
+#define glReadPixels ::gl::g_current_gl_context->glReadPixelsFn
#define glReleaseShaderCompiler \
- ::gfx::g_current_gl_context->glReleaseShaderCompilerFn
+ ::gl::g_current_gl_context->glReleaseShaderCompilerFn
#define glRenderbufferStorageEXT \
- ::gfx::g_current_gl_context->glRenderbufferStorageEXTFn
+ ::gl::g_current_gl_context->glRenderbufferStorageEXTFn
#define glRenderbufferStorageMultisample \
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleFn
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleFn
#define glRenderbufferStorageMultisampleANGLE \
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn
#define glRenderbufferStorageMultisampleEXT \
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn
#define glRenderbufferStorageMultisampleIMG \
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn
#define glResumeTransformFeedback \
- ::gfx::g_current_gl_context->glResumeTransformFeedbackFn
-#define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn
-#define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn
-#define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn
-#define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn
-#define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn
-#define glScissor ::gfx::g_current_gl_context->glScissorFn
-#define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn
-#define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn
-#define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn
-#define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn
+ ::gl::g_current_gl_context->glResumeTransformFeedbackFn
+#define glSampleCoverage ::gl::g_current_gl_context->glSampleCoverageFn
+#define glSamplerParameterf ::gl::g_current_gl_context->glSamplerParameterfFn
+#define glSamplerParameterfv ::gl::g_current_gl_context->glSamplerParameterfvFn
+#define glSamplerParameteri ::gl::g_current_gl_context->glSamplerParameteriFn
+#define glSamplerParameteriv ::gl::g_current_gl_context->glSamplerParameterivFn
+#define glScissor ::gl::g_current_gl_context->glScissorFn
+#define glSetFenceAPPLE ::gl::g_current_gl_context->glSetFenceAPPLEFn
+#define glSetFenceNV ::gl::g_current_gl_context->glSetFenceNVFn
+#define glShaderBinary ::gl::g_current_gl_context->glShaderBinaryFn
+#define glShaderSource ::gl::g_current_gl_context->glShaderSourceFn
#define glStencilFillPathInstancedNV \
- ::gfx::g_current_gl_context->glStencilFillPathInstancedNVFn
-#define glStencilFillPathNV ::gfx::g_current_gl_context->glStencilFillPathNVFn
-#define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn
+ ::gl::g_current_gl_context->glStencilFillPathInstancedNVFn
+#define glStencilFillPathNV ::gl::g_current_gl_context->glStencilFillPathNVFn
+#define glStencilFunc ::gl::g_current_gl_context->glStencilFuncFn
#define glStencilFuncSeparate \
- ::gfx::g_current_gl_context->glStencilFuncSeparateFn
-#define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn
+ ::gl::g_current_gl_context->glStencilFuncSeparateFn
+#define glStencilMask ::gl::g_current_gl_context->glStencilMaskFn
#define glStencilMaskSeparate \
- ::gfx::g_current_gl_context->glStencilMaskSeparateFn
-#define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn
-#define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn
+ ::gl::g_current_gl_context->glStencilMaskSeparateFn
+#define glStencilOp ::gl::g_current_gl_context->glStencilOpFn
+#define glStencilOpSeparate ::gl::g_current_gl_context->glStencilOpSeparateFn
#define glStencilStrokePathInstancedNV \
- ::gfx::g_current_gl_context->glStencilStrokePathInstancedNVFn
+ ::gl::g_current_gl_context->glStencilStrokePathInstancedNVFn
#define glStencilStrokePathNV \
- ::gfx::g_current_gl_context->glStencilStrokePathNVFn
+ ::gl::g_current_gl_context->glStencilStrokePathNVFn
#define glStencilThenCoverFillPathInstancedNV \
- ::gfx::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn
+ ::gl::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn
#define glStencilThenCoverFillPathNV \
- ::gfx::g_current_gl_context->glStencilThenCoverFillPathNVFn
+ ::gl::g_current_gl_context->glStencilThenCoverFillPathNVFn
#define glStencilThenCoverStrokePathInstancedNV \
- ::gfx::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn
+ ::gl::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn
#define glStencilThenCoverStrokePathNV \
- ::gfx::g_current_gl_context->glStencilThenCoverStrokePathNVFn
-#define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn
-#define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn
-#define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn
-#define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn
-#define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn
-#define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn
-#define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn
-#define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn
-#define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn
-#define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn
-#define glTexSubImage2D ::gfx::g_current_gl_context->glTexSubImage2DFn
-#define glTexSubImage3D ::gfx::g_current_gl_context->glTexSubImage3DFn
+ ::gl::g_current_gl_context->glStencilThenCoverStrokePathNVFn
+#define glTestFenceAPPLE ::gl::g_current_gl_context->glTestFenceAPPLEFn
+#define glTestFenceNV ::gl::g_current_gl_context->glTestFenceNVFn
+#define glTexImage2D ::gl::g_current_gl_context->glTexImage2DFn
+#define glTexImage3D ::gl::g_current_gl_context->glTexImage3DFn
+#define glTexParameterf ::gl::g_current_gl_context->glTexParameterfFn
+#define glTexParameterfv ::gl::g_current_gl_context->glTexParameterfvFn
+#define glTexParameteri ::gl::g_current_gl_context->glTexParameteriFn
+#define glTexParameteriv ::gl::g_current_gl_context->glTexParameterivFn
+#define glTexStorage2DEXT ::gl::g_current_gl_context->glTexStorage2DEXTFn
+#define glTexStorage3D ::gl::g_current_gl_context->glTexStorage3DFn
+#define glTexSubImage2D ::gl::g_current_gl_context->glTexSubImage2DFn
+#define glTexSubImage3D ::gl::g_current_gl_context->glTexSubImage3DFn
#define glTransformFeedbackVaryings \
- ::gfx::g_current_gl_context->glTransformFeedbackVaryingsFn
-#define glUniform1f ::gfx::g_current_gl_context->glUniform1fFn
-#define glUniform1fv ::gfx::g_current_gl_context->glUniform1fvFn
-#define glUniform1i ::gfx::g_current_gl_context->glUniform1iFn
-#define glUniform1iv ::gfx::g_current_gl_context->glUniform1ivFn
-#define glUniform1ui ::gfx::g_current_gl_context->glUniform1uiFn
-#define glUniform1uiv ::gfx::g_current_gl_context->glUniform1uivFn
-#define glUniform2f ::gfx::g_current_gl_context->glUniform2fFn
-#define glUniform2fv ::gfx::g_current_gl_context->glUniform2fvFn
-#define glUniform2i ::gfx::g_current_gl_context->glUniform2iFn
-#define glUniform2iv ::gfx::g_current_gl_context->glUniform2ivFn
-#define glUniform2ui ::gfx::g_current_gl_context->glUniform2uiFn
-#define glUniform2uiv ::gfx::g_current_gl_context->glUniform2uivFn
-#define glUniform3f ::gfx::g_current_gl_context->glUniform3fFn
-#define glUniform3fv ::gfx::g_current_gl_context->glUniform3fvFn
-#define glUniform3i ::gfx::g_current_gl_context->glUniform3iFn
-#define glUniform3iv ::gfx::g_current_gl_context->glUniform3ivFn
-#define glUniform3ui ::gfx::g_current_gl_context->glUniform3uiFn
-#define glUniform3uiv ::gfx::g_current_gl_context->glUniform3uivFn
-#define glUniform4f ::gfx::g_current_gl_context->glUniform4fFn
-#define glUniform4fv ::gfx::g_current_gl_context->glUniform4fvFn
-#define glUniform4i ::gfx::g_current_gl_context->glUniform4iFn
-#define glUniform4iv ::gfx::g_current_gl_context->glUniform4ivFn
-#define glUniform4ui ::gfx::g_current_gl_context->glUniform4uiFn
-#define glUniform4uiv ::gfx::g_current_gl_context->glUniform4uivFn
+ ::gl::g_current_gl_context->glTransformFeedbackVaryingsFn
+#define glUniform1f ::gl::g_current_gl_context->glUniform1fFn
+#define glUniform1fv ::gl::g_current_gl_context->glUniform1fvFn
+#define glUniform1i ::gl::g_current_gl_context->glUniform1iFn
+#define glUniform1iv ::gl::g_current_gl_context->glUniform1ivFn
+#define glUniform1ui ::gl::g_current_gl_context->glUniform1uiFn
+#define glUniform1uiv ::gl::g_current_gl_context->glUniform1uivFn
+#define glUniform2f ::gl::g_current_gl_context->glUniform2fFn
+#define glUniform2fv ::gl::g_current_gl_context->glUniform2fvFn
+#define glUniform2i ::gl::g_current_gl_context->glUniform2iFn
+#define glUniform2iv ::gl::g_current_gl_context->glUniform2ivFn
+#define glUniform2ui ::gl::g_current_gl_context->glUniform2uiFn
+#define glUniform2uiv ::gl::g_current_gl_context->glUniform2uivFn
+#define glUniform3f ::gl::g_current_gl_context->glUniform3fFn
+#define glUniform3fv ::gl::g_current_gl_context->glUniform3fvFn
+#define glUniform3i ::gl::g_current_gl_context->glUniform3iFn
+#define glUniform3iv ::gl::g_current_gl_context->glUniform3ivFn
+#define glUniform3ui ::gl::g_current_gl_context->glUniform3uiFn
+#define glUniform3uiv ::gl::g_current_gl_context->glUniform3uivFn
+#define glUniform4f ::gl::g_current_gl_context->glUniform4fFn
+#define glUniform4fv ::gl::g_current_gl_context->glUniform4fvFn
+#define glUniform4i ::gl::g_current_gl_context->glUniform4iFn
+#define glUniform4iv ::gl::g_current_gl_context->glUniform4ivFn
+#define glUniform4ui ::gl::g_current_gl_context->glUniform4uiFn
+#define glUniform4uiv ::gl::g_current_gl_context->glUniform4uivFn
#define glUniformBlockBinding \
- ::gfx::g_current_gl_context->glUniformBlockBindingFn
-#define glUniformMatrix2fv ::gfx::g_current_gl_context->glUniformMatrix2fvFn
-#define glUniformMatrix2x3fv ::gfx::g_current_gl_context->glUniformMatrix2x3fvFn
-#define glUniformMatrix2x4fv ::gfx::g_current_gl_context->glUniformMatrix2x4fvFn
-#define glUniformMatrix3fv ::gfx::g_current_gl_context->glUniformMatrix3fvFn
-#define glUniformMatrix3x2fv ::gfx::g_current_gl_context->glUniformMatrix3x2fvFn
-#define glUniformMatrix3x4fv ::gfx::g_current_gl_context->glUniformMatrix3x4fvFn
-#define glUniformMatrix4fv ::gfx::g_current_gl_context->glUniformMatrix4fvFn
-#define glUniformMatrix4x2fv ::gfx::g_current_gl_context->glUniformMatrix4x2fvFn
-#define glUniformMatrix4x3fv ::gfx::g_current_gl_context->glUniformMatrix4x3fvFn
-#define glUnmapBuffer ::gfx::g_current_gl_context->glUnmapBufferFn
-#define glUseProgram ::gfx::g_current_gl_context->glUseProgramFn
-#define glValidateProgram ::gfx::g_current_gl_context->glValidateProgramFn
-#define glVertexAttrib1f ::gfx::g_current_gl_context->glVertexAttrib1fFn
-#define glVertexAttrib1fv ::gfx::g_current_gl_context->glVertexAttrib1fvFn
-#define glVertexAttrib2f ::gfx::g_current_gl_context->glVertexAttrib2fFn
-#define glVertexAttrib2fv ::gfx::g_current_gl_context->glVertexAttrib2fvFn
-#define glVertexAttrib3f ::gfx::g_current_gl_context->glVertexAttrib3fFn
-#define glVertexAttrib3fv ::gfx::g_current_gl_context->glVertexAttrib3fvFn
-#define glVertexAttrib4f ::gfx::g_current_gl_context->glVertexAttrib4fFn
-#define glVertexAttrib4fv ::gfx::g_current_gl_context->glVertexAttrib4fvFn
+ ::gl::g_current_gl_context->glUniformBlockBindingFn
+#define glUniformMatrix2fv ::gl::g_current_gl_context->glUniformMatrix2fvFn
+#define glUniformMatrix2x3fv ::gl::g_current_gl_context->glUniformMatrix2x3fvFn
+#define glUniformMatrix2x4fv ::gl::g_current_gl_context->glUniformMatrix2x4fvFn
+#define glUniformMatrix3fv ::gl::g_current_gl_context->glUniformMatrix3fvFn
+#define glUniformMatrix3x2fv ::gl::g_current_gl_context->glUniformMatrix3x2fvFn
+#define glUniformMatrix3x4fv ::gl::g_current_gl_context->glUniformMatrix3x4fvFn
+#define glUniformMatrix4fv ::gl::g_current_gl_context->glUniformMatrix4fvFn
+#define glUniformMatrix4x2fv ::gl::g_current_gl_context->glUniformMatrix4x2fvFn
+#define glUniformMatrix4x3fv ::gl::g_current_gl_context->glUniformMatrix4x3fvFn
+#define glUnmapBuffer ::gl::g_current_gl_context->glUnmapBufferFn
+#define glUseProgram ::gl::g_current_gl_context->glUseProgramFn
+#define glValidateProgram ::gl::g_current_gl_context->glValidateProgramFn
+#define glVertexAttrib1f ::gl::g_current_gl_context->glVertexAttrib1fFn
+#define glVertexAttrib1fv ::gl::g_current_gl_context->glVertexAttrib1fvFn
+#define glVertexAttrib2f ::gl::g_current_gl_context->glVertexAttrib2fFn
+#define glVertexAttrib2fv ::gl::g_current_gl_context->glVertexAttrib2fvFn
+#define glVertexAttrib3f ::gl::g_current_gl_context->glVertexAttrib3fFn
+#define glVertexAttrib3fv ::gl::g_current_gl_context->glVertexAttrib3fvFn
+#define glVertexAttrib4f ::gl::g_current_gl_context->glVertexAttrib4fFn
+#define glVertexAttrib4fv ::gl::g_current_gl_context->glVertexAttrib4fvFn
#define glVertexAttribDivisorANGLE \
- ::gfx::g_current_gl_context->glVertexAttribDivisorANGLEFn
-#define glVertexAttribI4i ::gfx::g_current_gl_context->glVertexAttribI4iFn
-#define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn
-#define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
-#define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
+ ::gl::g_current_gl_context->glVertexAttribDivisorANGLEFn
+#define glVertexAttribI4i ::gl::g_current_gl_context->glVertexAttribI4iFn
+#define glVertexAttribI4iv ::gl::g_current_gl_context->glVertexAttribI4ivFn
+#define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn
+#define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn
#define glVertexAttribIPointer \
- ::gfx::g_current_gl_context->glVertexAttribIPointerFn
+ ::gl::g_current_gl_context->glVertexAttribIPointerFn
#define glVertexAttribPointer \
- ::gfx::g_current_gl_context->glVertexAttribPointerFn
-#define glViewport ::gfx::g_current_gl_context->glViewportFn
-#define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
+ ::gl::g_current_gl_context->glVertexAttribPointerFn
+#define glViewport ::gl::g_current_gl_context->glViewportFn
+#define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn
#endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
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