Index: ui/gl/gl_bindings_autogen_gl.h |
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h |
index 73ff63b9c57f26518f1ffac79acf1c426bfeebd7..7c045e4c54981233c07ca72adabdef01d29f2dff 100644 |
--- a/ui/gl/gl_bindings_autogen_gl.h |
+++ b/ui/gl/gl_bindings_autogen_gl.h |
@@ -11,7 +11,7 @@ |
#ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
#define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
-namespace gfx { |
+namespace gl { |
class GLContext; |
@@ -2335,414 +2335,414 @@ class GL_EXPORT GLApi { |
GLuint64 timeout) = 0; |
}; |
-} // namespace gfx |
+} // namespace gl |
-#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn |
+#define glActiveTexture ::gl::g_current_gl_context->glActiveTextureFn |
#define glApplyFramebufferAttachmentCMAAINTEL \ |
- ::gfx::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn |
-#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn |
-#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn |
+ ::gl::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn |
+#define glAttachShader ::gl::g_current_gl_context->glAttachShaderFn |
+#define glBeginQuery ::gl::g_current_gl_context->glBeginQueryFn |
#define glBeginTransformFeedback \ |
- ::gfx::g_current_gl_context->glBeginTransformFeedbackFn |
-#define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn |
-#define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn |
-#define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn |
-#define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn |
+ ::gl::g_current_gl_context->glBeginTransformFeedbackFn |
+#define glBindAttribLocation ::gl::g_current_gl_context->glBindAttribLocationFn |
+#define glBindBuffer ::gl::g_current_gl_context->glBindBufferFn |
+#define glBindBufferBase ::gl::g_current_gl_context->glBindBufferBaseFn |
+#define glBindBufferRange ::gl::g_current_gl_context->glBindBufferRangeFn |
#define glBindFragDataLocation \ |
- ::gfx::g_current_gl_context->glBindFragDataLocationFn |
+ ::gl::g_current_gl_context->glBindFragDataLocationFn |
#define glBindFragDataLocationIndexed \ |
- ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn |
-#define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn |
+ ::gl::g_current_gl_context->glBindFragDataLocationIndexedFn |
+#define glBindFramebufferEXT ::gl::g_current_gl_context->glBindFramebufferEXTFn |
#define glBindImageTextureEXT \ |
- ::gfx::g_current_gl_context->glBindImageTextureEXTFn |
+ ::gl::g_current_gl_context->glBindImageTextureEXTFn |
#define glBindRenderbufferEXT \ |
- ::gfx::g_current_gl_context->glBindRenderbufferEXTFn |
-#define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn |
-#define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn |
+ ::gl::g_current_gl_context->glBindRenderbufferEXTFn |
+#define glBindSampler ::gl::g_current_gl_context->glBindSamplerFn |
+#define glBindTexture ::gl::g_current_gl_context->glBindTextureFn |
#define glBindTransformFeedback \ |
- ::gfx::g_current_gl_context->glBindTransformFeedbackFn |
+ ::gl::g_current_gl_context->glBindTransformFeedbackFn |
#define glBindUniformLocationCHROMIUM \ |
- ::gfx::g_current_gl_context->glBindUniformLocationCHROMIUMFn |
-#define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn |
-#define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn |
-#define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn |
-#define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn |
+ ::gl::g_current_gl_context->glBindUniformLocationCHROMIUMFn |
+#define glBindVertexArrayOES ::gl::g_current_gl_context->glBindVertexArrayOESFn |
+#define glBlendBarrierKHR ::gl::g_current_gl_context->glBlendBarrierKHRFn |
+#define glBlendColor ::gl::g_current_gl_context->glBlendColorFn |
+#define glBlendEquation ::gl::g_current_gl_context->glBlendEquationFn |
#define glBlendEquationSeparate \ |
- ::gfx::g_current_gl_context->glBlendEquationSeparateFn |
-#define glBlendFunc ::gfx::g_current_gl_context->glBlendFuncFn |
-#define glBlendFuncSeparate ::gfx::g_current_gl_context->glBlendFuncSeparateFn |
-#define glBlitFramebuffer ::gfx::g_current_gl_context->glBlitFramebufferFn |
+ ::gl::g_current_gl_context->glBlendEquationSeparateFn |
+#define glBlendFunc ::gl::g_current_gl_context->glBlendFuncFn |
+#define glBlendFuncSeparate ::gl::g_current_gl_context->glBlendFuncSeparateFn |
+#define glBlitFramebuffer ::gl::g_current_gl_context->glBlitFramebufferFn |
#define glBlitFramebufferANGLE \ |
- ::gfx::g_current_gl_context->glBlitFramebufferANGLEFn |
-#define glBlitFramebufferEXT ::gfx::g_current_gl_context->glBlitFramebufferEXTFn |
-#define glBufferData ::gfx::g_current_gl_context->glBufferDataFn |
-#define glBufferSubData ::gfx::g_current_gl_context->glBufferSubDataFn |
+ ::gl::g_current_gl_context->glBlitFramebufferANGLEFn |
+#define glBlitFramebufferEXT ::gl::g_current_gl_context->glBlitFramebufferEXTFn |
+#define glBufferData ::gl::g_current_gl_context->glBufferDataFn |
+#define glBufferSubData ::gl::g_current_gl_context->glBufferSubDataFn |
#define glCheckFramebufferStatusEXT \ |
- ::gfx::g_current_gl_context->glCheckFramebufferStatusEXTFn |
-#define glClear ::gfx::g_current_gl_context->glClearFn |
-#define glClearBufferfi ::gfx::g_current_gl_context->glClearBufferfiFn |
-#define glClearBufferfv ::gfx::g_current_gl_context->glClearBufferfvFn |
-#define glClearBufferiv ::gfx::g_current_gl_context->glClearBufferivFn |
-#define glClearBufferuiv ::gfx::g_current_gl_context->glClearBufferuivFn |
-#define glClearColor ::gfx::g_current_gl_context->glClearColorFn |
-#define glClearDepth ::gfx::g_current_gl_context->glClearDepthFn |
-#define glClearDepthf ::gfx::g_current_gl_context->glClearDepthfFn |
-#define glClearStencil ::gfx::g_current_gl_context->glClearStencilFn |
-#define glClientWaitSync ::gfx::g_current_gl_context->glClientWaitSyncFn |
-#define glColorMask ::gfx::g_current_gl_context->glColorMaskFn |
-#define glCompileShader ::gfx::g_current_gl_context->glCompileShaderFn |
+ ::gl::g_current_gl_context->glCheckFramebufferStatusEXTFn |
+#define glClear ::gl::g_current_gl_context->glClearFn |
+#define glClearBufferfi ::gl::g_current_gl_context->glClearBufferfiFn |
+#define glClearBufferfv ::gl::g_current_gl_context->glClearBufferfvFn |
+#define glClearBufferiv ::gl::g_current_gl_context->glClearBufferivFn |
+#define glClearBufferuiv ::gl::g_current_gl_context->glClearBufferuivFn |
+#define glClearColor ::gl::g_current_gl_context->glClearColorFn |
+#define glClearDepth ::gl::g_current_gl_context->glClearDepthFn |
+#define glClearDepthf ::gl::g_current_gl_context->glClearDepthfFn |
+#define glClearStencil ::gl::g_current_gl_context->glClearStencilFn |
+#define glClientWaitSync ::gl::g_current_gl_context->glClientWaitSyncFn |
+#define glColorMask ::gl::g_current_gl_context->glColorMaskFn |
+#define glCompileShader ::gl::g_current_gl_context->glCompileShaderFn |
#define glCompressedTexImage2D \ |
- ::gfx::g_current_gl_context->glCompressedTexImage2DFn |
+ ::gl::g_current_gl_context->glCompressedTexImage2DFn |
#define glCompressedTexImage3D \ |
- ::gfx::g_current_gl_context->glCompressedTexImage3DFn |
+ ::gl::g_current_gl_context->glCompressedTexImage3DFn |
#define glCompressedTexSubImage2D \ |
- ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn |
+ ::gl::g_current_gl_context->glCompressedTexSubImage2DFn |
#define glCompressedTexSubImage3D \ |
- ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn |
-#define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn |
-#define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn |
-#define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn |
-#define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn |
+ ::gl::g_current_gl_context->glCompressedTexSubImage3DFn |
+#define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn |
+#define glCopyTexImage2D ::gl::g_current_gl_context->glCopyTexImage2DFn |
+#define glCopyTexSubImage2D ::gl::g_current_gl_context->glCopyTexSubImage2DFn |
+#define glCopyTexSubImage3D ::gl::g_current_gl_context->glCopyTexSubImage3DFn |
#define glCoverageModulationNV \ |
- ::gfx::g_current_gl_context->glCoverageModulationNVFn |
+ ::gl::g_current_gl_context->glCoverageModulationNVFn |
#define glCoverFillPathInstancedNV \ |
- ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn |
-#define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn |
+ ::gl::g_current_gl_context->glCoverFillPathInstancedNVFn |
+#define glCoverFillPathNV ::gl::g_current_gl_context->glCoverFillPathNVFn |
#define glCoverStrokePathInstancedNV \ |
- ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn |
-#define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn |
-#define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn |
-#define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn |
-#define glCullFace ::gfx::g_current_gl_context->glCullFaceFn |
-#define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn |
-#define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn |
-#define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn |
+ ::gl::g_current_gl_context->glCoverStrokePathInstancedNVFn |
+#define glCoverStrokePathNV ::gl::g_current_gl_context->glCoverStrokePathNVFn |
+#define glCreateProgram ::gl::g_current_gl_context->glCreateProgramFn |
+#define glCreateShader ::gl::g_current_gl_context->glCreateShaderFn |
+#define glCullFace ::gl::g_current_gl_context->glCullFaceFn |
+#define glDeleteBuffersARB ::gl::g_current_gl_context->glDeleteBuffersARBFn |
+#define glDeleteFencesAPPLE ::gl::g_current_gl_context->glDeleteFencesAPPLEFn |
+#define glDeleteFencesNV ::gl::g_current_gl_context->glDeleteFencesNVFn |
#define glDeleteFramebuffersEXT \ |
- ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn |
-#define glDeletePathsNV ::gfx::g_current_gl_context->glDeletePathsNVFn |
-#define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn |
-#define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn |
+ ::gl::g_current_gl_context->glDeleteFramebuffersEXTFn |
+#define glDeletePathsNV ::gl::g_current_gl_context->glDeletePathsNVFn |
+#define glDeleteProgram ::gl::g_current_gl_context->glDeleteProgramFn |
+#define glDeleteQueries ::gl::g_current_gl_context->glDeleteQueriesFn |
#define glDeleteRenderbuffersEXT \ |
- ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn |
-#define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn |
-#define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn |
-#define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn |
-#define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn |
+ ::gl::g_current_gl_context->glDeleteRenderbuffersEXTFn |
+#define glDeleteSamplers ::gl::g_current_gl_context->glDeleteSamplersFn |
+#define glDeleteShader ::gl::g_current_gl_context->glDeleteShaderFn |
+#define glDeleteSync ::gl::g_current_gl_context->glDeleteSyncFn |
+#define glDeleteTextures ::gl::g_current_gl_context->glDeleteTexturesFn |
#define glDeleteTransformFeedbacks \ |
- ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn |
+ ::gl::g_current_gl_context->glDeleteTransformFeedbacksFn |
#define glDeleteVertexArraysOES \ |
- ::gfx::g_current_gl_context->glDeleteVertexArraysOESFn |
-#define glDepthFunc ::gfx::g_current_gl_context->glDepthFuncFn |
-#define glDepthMask ::gfx::g_current_gl_context->glDepthMaskFn |
-#define glDepthRange ::gfx::g_current_gl_context->glDepthRangeFn |
-#define glDepthRangef ::gfx::g_current_gl_context->glDepthRangefFn |
-#define glDetachShader ::gfx::g_current_gl_context->glDetachShaderFn |
-#define glDisable ::gfx::g_current_gl_context->glDisableFn |
+ ::gl::g_current_gl_context->glDeleteVertexArraysOESFn |
+#define glDepthFunc ::gl::g_current_gl_context->glDepthFuncFn |
+#define glDepthMask ::gl::g_current_gl_context->glDepthMaskFn |
+#define glDepthRange ::gl::g_current_gl_context->glDepthRangeFn |
+#define glDepthRangef ::gl::g_current_gl_context->glDepthRangefFn |
+#define glDetachShader ::gl::g_current_gl_context->glDetachShaderFn |
+#define glDisable ::gl::g_current_gl_context->glDisableFn |
#define glDisableVertexAttribArray \ |
- ::gfx::g_current_gl_context->glDisableVertexAttribArrayFn |
+ ::gl::g_current_gl_context->glDisableVertexAttribArrayFn |
#define glDiscardFramebufferEXT \ |
- ::gfx::g_current_gl_context->glDiscardFramebufferEXTFn |
-#define glDrawArrays ::gfx::g_current_gl_context->glDrawArraysFn |
+ ::gl::g_current_gl_context->glDiscardFramebufferEXTFn |
+#define glDrawArrays ::gl::g_current_gl_context->glDrawArraysFn |
#define glDrawArraysInstancedANGLE \ |
- ::gfx::g_current_gl_context->glDrawArraysInstancedANGLEFn |
-#define glDrawBuffer ::gfx::g_current_gl_context->glDrawBufferFn |
-#define glDrawBuffersARB ::gfx::g_current_gl_context->glDrawBuffersARBFn |
-#define glDrawElements ::gfx::g_current_gl_context->glDrawElementsFn |
+ ::gl::g_current_gl_context->glDrawArraysInstancedANGLEFn |
+#define glDrawBuffer ::gl::g_current_gl_context->glDrawBufferFn |
+#define glDrawBuffersARB ::gl::g_current_gl_context->glDrawBuffersARBFn |
+#define glDrawElements ::gl::g_current_gl_context->glDrawElementsFn |
#define glDrawElementsInstancedANGLE \ |
- ::gfx::g_current_gl_context->glDrawElementsInstancedANGLEFn |
-#define glDrawRangeElements ::gfx::g_current_gl_context->glDrawRangeElementsFn |
+ ::gl::g_current_gl_context->glDrawElementsInstancedANGLEFn |
+#define glDrawRangeElements ::gl::g_current_gl_context->glDrawRangeElementsFn |
#define glEGLImageTargetRenderbufferStorageOES \ |
- ::gfx::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn |
+ ::gl::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn |
#define glEGLImageTargetTexture2DOES \ |
- ::gfx::g_current_gl_context->glEGLImageTargetTexture2DOESFn |
-#define glEnable ::gfx::g_current_gl_context->glEnableFn |
+ ::gl::g_current_gl_context->glEGLImageTargetTexture2DOESFn |
+#define glEnable ::gl::g_current_gl_context->glEnableFn |
#define glEnableVertexAttribArray \ |
- ::gfx::g_current_gl_context->glEnableVertexAttribArrayFn |
-#define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn |
+ ::gl::g_current_gl_context->glEnableVertexAttribArrayFn |
+#define glEndQuery ::gl::g_current_gl_context->glEndQueryFn |
#define glEndTransformFeedback \ |
- ::gfx::g_current_gl_context->glEndTransformFeedbackFn |
-#define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn |
-#define glFinish ::gfx::g_current_gl_context->glFinishFn |
-#define glFinishFenceAPPLE ::gfx::g_current_gl_context->glFinishFenceAPPLEFn |
-#define glFinishFenceNV ::gfx::g_current_gl_context->glFinishFenceNVFn |
-#define glFlush ::gfx::g_current_gl_context->glFlushFn |
+ ::gl::g_current_gl_context->glEndTransformFeedbackFn |
+#define glFenceSync ::gl::g_current_gl_context->glFenceSyncFn |
+#define glFinish ::gl::g_current_gl_context->glFinishFn |
+#define glFinishFenceAPPLE ::gl::g_current_gl_context->glFinishFenceAPPLEFn |
+#define glFinishFenceNV ::gl::g_current_gl_context->glFinishFenceNVFn |
+#define glFlush ::gl::g_current_gl_context->glFlushFn |
#define glFlushMappedBufferRange \ |
- ::gfx::g_current_gl_context->glFlushMappedBufferRangeFn |
+ ::gl::g_current_gl_context->glFlushMappedBufferRangeFn |
#define glFramebufferRenderbufferEXT \ |
- ::gfx::g_current_gl_context->glFramebufferRenderbufferEXTFn |
+ ::gl::g_current_gl_context->glFramebufferRenderbufferEXTFn |
#define glFramebufferTexture2DEXT \ |
- ::gfx::g_current_gl_context->glFramebufferTexture2DEXTFn |
+ ::gl::g_current_gl_context->glFramebufferTexture2DEXTFn |
#define glFramebufferTexture2DMultisampleEXT \ |
- ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn |
+ ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn |
#define glFramebufferTexture2DMultisampleIMG \ |
- ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn |
+ ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn |
#define glFramebufferTextureLayer \ |
- ::gfx::g_current_gl_context->glFramebufferTextureLayerFn |
-#define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn |
-#define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn |
-#define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn |
-#define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn |
-#define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn |
-#define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn |
-#define glGenPathsNV ::gfx::g_current_gl_context->glGenPathsNVFn |
-#define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn |
+ ::gl::g_current_gl_context->glFramebufferTextureLayerFn |
+#define glFrontFace ::gl::g_current_gl_context->glFrontFaceFn |
+#define glGenBuffersARB ::gl::g_current_gl_context->glGenBuffersARBFn |
+#define glGenerateMipmapEXT ::gl::g_current_gl_context->glGenerateMipmapEXTFn |
+#define glGenFencesAPPLE ::gl::g_current_gl_context->glGenFencesAPPLEFn |
+#define glGenFencesNV ::gl::g_current_gl_context->glGenFencesNVFn |
+#define glGenFramebuffersEXT ::gl::g_current_gl_context->glGenFramebuffersEXTFn |
+#define glGenPathsNV ::gl::g_current_gl_context->glGenPathsNVFn |
+#define glGenQueries ::gl::g_current_gl_context->glGenQueriesFn |
#define glGenRenderbuffersEXT \ |
- ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn |
-#define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn |
-#define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn |
+ ::gl::g_current_gl_context->glGenRenderbuffersEXTFn |
+#define glGenSamplers ::gl::g_current_gl_context->glGenSamplersFn |
+#define glGenTextures ::gl::g_current_gl_context->glGenTexturesFn |
#define glGenTransformFeedbacks \ |
- ::gfx::g_current_gl_context->glGenTransformFeedbacksFn |
-#define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn |
-#define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn |
-#define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn |
+ ::gl::g_current_gl_context->glGenTransformFeedbacksFn |
+#define glGenVertexArraysOES ::gl::g_current_gl_context->glGenVertexArraysOESFn |
+#define glGetActiveAttrib ::gl::g_current_gl_context->glGetActiveAttribFn |
+#define glGetActiveUniform ::gl::g_current_gl_context->glGetActiveUniformFn |
#define glGetActiveUniformBlockiv \ |
- ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn |
+ ::gl::g_current_gl_context->glGetActiveUniformBlockivFn |
#define glGetActiveUniformBlockName \ |
- ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn |
+ ::gl::g_current_gl_context->glGetActiveUniformBlockNameFn |
#define glGetActiveUniformsiv \ |
- ::gfx::g_current_gl_context->glGetActiveUniformsivFn |
-#define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn |
-#define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn |
-#define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn |
+ ::gl::g_current_gl_context->glGetActiveUniformsivFn |
+#define glGetAttachedShaders ::gl::g_current_gl_context->glGetAttachedShadersFn |
+#define glGetAttribLocation ::gl::g_current_gl_context->glGetAttribLocationFn |
+#define glGetBooleanv ::gl::g_current_gl_context->glGetBooleanvFn |
#define glGetBufferParameteriv \ |
- ::gfx::g_current_gl_context->glGetBufferParameterivFn |
-#define glGetError ::gfx::g_current_gl_context->glGetErrorFn |
-#define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn |
-#define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn |
-#define glGetFragDataIndex ::gfx::g_current_gl_context->glGetFragDataIndexFn |
+ ::gl::g_current_gl_context->glGetBufferParameterivFn |
+#define glGetError ::gl::g_current_gl_context->glGetErrorFn |
+#define glGetFenceivNV ::gl::g_current_gl_context->glGetFenceivNVFn |
+#define glGetFloatv ::gl::g_current_gl_context->glGetFloatvFn |
+#define glGetFragDataIndex ::gl::g_current_gl_context->glGetFragDataIndexFn |
#define glGetFragDataLocation \ |
- ::gfx::g_current_gl_context->glGetFragDataLocationFn |
+ ::gl::g_current_gl_context->glGetFragDataLocationFn |
#define glGetFramebufferAttachmentParameterivEXT \ |
- ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn |
+ ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn |
#define glGetGraphicsResetStatusARB \ |
- ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn |
-#define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn |
-#define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn |
-#define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn |
-#define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn |
+ ::gl::g_current_gl_context->glGetGraphicsResetStatusARBFn |
+#define glGetInteger64i_v ::gl::g_current_gl_context->glGetInteger64i_vFn |
+#define glGetInteger64v ::gl::g_current_gl_context->glGetInteger64vFn |
+#define glGetIntegeri_v ::gl::g_current_gl_context->glGetIntegeri_vFn |
+#define glGetIntegerv ::gl::g_current_gl_context->glGetIntegervFn |
#define glGetInternalformativ \ |
- ::gfx::g_current_gl_context->glGetInternalformativFn |
-#define glGetProgramBinary ::gfx::g_current_gl_context->glGetProgramBinaryFn |
-#define glGetProgramInfoLog ::gfx::g_current_gl_context->glGetProgramInfoLogFn |
+ ::gl::g_current_gl_context->glGetInternalformativFn |
+#define glGetProgramBinary ::gl::g_current_gl_context->glGetProgramBinaryFn |
+#define glGetProgramInfoLog ::gl::g_current_gl_context->glGetProgramInfoLogFn |
#define glGetProgramInterfaceiv \ |
- ::gfx::g_current_gl_context->glGetProgramInterfaceivFn |
-#define glGetProgramiv ::gfx::g_current_gl_context->glGetProgramivFn |
+ ::gl::g_current_gl_context->glGetProgramInterfaceivFn |
+#define glGetProgramiv ::gl::g_current_gl_context->glGetProgramivFn |
#define glGetProgramResourceiv \ |
- ::gfx::g_current_gl_context->glGetProgramResourceivFn |
+ ::gl::g_current_gl_context->glGetProgramResourceivFn |
#define glGetProgramResourceLocation \ |
- ::gfx::g_current_gl_context->glGetProgramResourceLocationFn |
+ ::gl::g_current_gl_context->glGetProgramResourceLocationFn |
#define glGetProgramResourceName \ |
- ::gfx::g_current_gl_context->glGetProgramResourceNameFn |
-#define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn |
-#define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn |
-#define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn |
+ ::gl::g_current_gl_context->glGetProgramResourceNameFn |
+#define glGetQueryiv ::gl::g_current_gl_context->glGetQueryivFn |
+#define glGetQueryObjecti64v ::gl::g_current_gl_context->glGetQueryObjecti64vFn |
+#define glGetQueryObjectiv ::gl::g_current_gl_context->glGetQueryObjectivFn |
#define glGetQueryObjectui64v \ |
- ::gfx::g_current_gl_context->glGetQueryObjectui64vFn |
-#define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn |
+ ::gl::g_current_gl_context->glGetQueryObjectui64vFn |
+#define glGetQueryObjectuiv ::gl::g_current_gl_context->glGetQueryObjectuivFn |
#define glGetRenderbufferParameterivEXT \ |
- ::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn |
+ ::gl::g_current_gl_context->glGetRenderbufferParameterivEXTFn |
#define glGetSamplerParameterfv \ |
- ::gfx::g_current_gl_context->glGetSamplerParameterfvFn |
+ ::gl::g_current_gl_context->glGetSamplerParameterfvFn |
#define glGetSamplerParameteriv \ |
- ::gfx::g_current_gl_context->glGetSamplerParameterivFn |
-#define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn |
-#define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn |
+ ::gl::g_current_gl_context->glGetSamplerParameterivFn |
+#define glGetShaderInfoLog ::gl::g_current_gl_context->glGetShaderInfoLogFn |
+#define glGetShaderiv ::gl::g_current_gl_context->glGetShaderivFn |
#define glGetShaderPrecisionFormat \ |
- ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn |
-#define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn |
-#define glGetString ::gfx::g_current_gl_context->glGetStringFn |
-#define glGetStringi ::gfx::g_current_gl_context->glGetStringiFn |
-#define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn |
+ ::gl::g_current_gl_context->glGetShaderPrecisionFormatFn |
+#define glGetShaderSource ::gl::g_current_gl_context->glGetShaderSourceFn |
+#define glGetString ::gl::g_current_gl_context->glGetStringFn |
+#define glGetStringi ::gl::g_current_gl_context->glGetStringiFn |
+#define glGetSynciv ::gl::g_current_gl_context->glGetSyncivFn |
#define glGetTexLevelParameterfv \ |
- ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn |
+ ::gl::g_current_gl_context->glGetTexLevelParameterfvFn |
#define glGetTexLevelParameteriv \ |
- ::gfx::g_current_gl_context->glGetTexLevelParameterivFn |
-#define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn |
-#define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn |
+ ::gl::g_current_gl_context->glGetTexLevelParameterivFn |
+#define glGetTexParameterfv ::gl::g_current_gl_context->glGetTexParameterfvFn |
+#define glGetTexParameteriv ::gl::g_current_gl_context->glGetTexParameterivFn |
#define glGetTransformFeedbackVarying \ |
- ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn |
+ ::gl::g_current_gl_context->glGetTransformFeedbackVaryingFn |
#define glGetTranslatedShaderSourceANGLE \ |
- ::gfx::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn |
+ ::gl::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn |
#define glGetUniformBlockIndex \ |
- ::gfx::g_current_gl_context->glGetUniformBlockIndexFn |
-#define glGetUniformfv ::gfx::g_current_gl_context->glGetUniformfvFn |
-#define glGetUniformIndices ::gfx::g_current_gl_context->glGetUniformIndicesFn |
-#define glGetUniformiv ::gfx::g_current_gl_context->glGetUniformivFn |
-#define glGetUniformLocation ::gfx::g_current_gl_context->glGetUniformLocationFn |
-#define glGetUniformuiv ::gfx::g_current_gl_context->glGetUniformuivFn |
-#define glGetVertexAttribfv ::gfx::g_current_gl_context->glGetVertexAttribfvFn |
-#define glGetVertexAttribiv ::gfx::g_current_gl_context->glGetVertexAttribivFn |
+ ::gl::g_current_gl_context->glGetUniformBlockIndexFn |
+#define glGetUniformfv ::gl::g_current_gl_context->glGetUniformfvFn |
+#define glGetUniformIndices ::gl::g_current_gl_context->glGetUniformIndicesFn |
+#define glGetUniformiv ::gl::g_current_gl_context->glGetUniformivFn |
+#define glGetUniformLocation ::gl::g_current_gl_context->glGetUniformLocationFn |
+#define glGetUniformuiv ::gl::g_current_gl_context->glGetUniformuivFn |
+#define glGetVertexAttribfv ::gl::g_current_gl_context->glGetVertexAttribfvFn |
+#define glGetVertexAttribiv ::gl::g_current_gl_context->glGetVertexAttribivFn |
#define glGetVertexAttribPointerv \ |
- ::gfx::g_current_gl_context->glGetVertexAttribPointervFn |
-#define glHint ::gfx::g_current_gl_context->glHintFn |
+ ::gl::g_current_gl_context->glGetVertexAttribPointervFn |
+#define glHint ::gl::g_current_gl_context->glHintFn |
#define glInsertEventMarkerEXT \ |
- ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn |
+ ::gl::g_current_gl_context->glInsertEventMarkerEXTFn |
#define glInvalidateFramebuffer \ |
- ::gfx::g_current_gl_context->glInvalidateFramebufferFn |
+ ::gl::g_current_gl_context->glInvalidateFramebufferFn |
#define glInvalidateSubFramebuffer \ |
- ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn |
-#define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn |
-#define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn |
-#define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn |
-#define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn |
-#define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn |
-#define glIsPathNV ::gfx::g_current_gl_context->glIsPathNVFn |
-#define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn |
-#define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn |
-#define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn |
-#define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn |
-#define glIsShader ::gfx::g_current_gl_context->glIsShaderFn |
-#define glIsSync ::gfx::g_current_gl_context->glIsSyncFn |
-#define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn |
+ ::gl::g_current_gl_context->glInvalidateSubFramebufferFn |
+#define glIsBuffer ::gl::g_current_gl_context->glIsBufferFn |
+#define glIsEnabled ::gl::g_current_gl_context->glIsEnabledFn |
+#define glIsFenceAPPLE ::gl::g_current_gl_context->glIsFenceAPPLEFn |
+#define glIsFenceNV ::gl::g_current_gl_context->glIsFenceNVFn |
+#define glIsFramebufferEXT ::gl::g_current_gl_context->glIsFramebufferEXTFn |
+#define glIsPathNV ::gl::g_current_gl_context->glIsPathNVFn |
+#define glIsProgram ::gl::g_current_gl_context->glIsProgramFn |
+#define glIsQuery ::gl::g_current_gl_context->glIsQueryFn |
+#define glIsRenderbufferEXT ::gl::g_current_gl_context->glIsRenderbufferEXTFn |
+#define glIsSampler ::gl::g_current_gl_context->glIsSamplerFn |
+#define glIsShader ::gl::g_current_gl_context->glIsShaderFn |
+#define glIsSync ::gl::g_current_gl_context->glIsSyncFn |
+#define glIsTexture ::gl::g_current_gl_context->glIsTextureFn |
#define glIsTransformFeedback \ |
- ::gfx::g_current_gl_context->glIsTransformFeedbackFn |
-#define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn |
-#define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn |
-#define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn |
-#define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn |
-#define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn |
-#define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn |
+ ::gl::g_current_gl_context->glIsTransformFeedbackFn |
+#define glIsVertexArrayOES ::gl::g_current_gl_context->glIsVertexArrayOESFn |
+#define glLineWidth ::gl::g_current_gl_context->glLineWidthFn |
+#define glLinkProgram ::gl::g_current_gl_context->glLinkProgramFn |
+#define glMapBuffer ::gl::g_current_gl_context->glMapBufferFn |
+#define glMapBufferRange ::gl::g_current_gl_context->glMapBufferRangeFn |
+#define glMatrixLoadfEXT ::gl::g_current_gl_context->glMatrixLoadfEXTFn |
#define glMatrixLoadIdentityEXT \ |
- ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn |
-#define glMemoryBarrierEXT ::gfx::g_current_gl_context->glMemoryBarrierEXTFn |
-#define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn |
-#define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn |
-#define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn |
-#define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn |
+ ::gl::g_current_gl_context->glMatrixLoadIdentityEXTFn |
+#define glMemoryBarrierEXT ::gl::g_current_gl_context->glMemoryBarrierEXTFn |
+#define glPathCommandsNV ::gl::g_current_gl_context->glPathCommandsNVFn |
+#define glPathParameterfNV ::gl::g_current_gl_context->glPathParameterfNVFn |
+#define glPathParameteriNV ::gl::g_current_gl_context->glPathParameteriNVFn |
+#define glPathStencilFuncNV ::gl::g_current_gl_context->glPathStencilFuncNVFn |
#define glPauseTransformFeedback \ |
- ::gfx::g_current_gl_context->glPauseTransformFeedbackFn |
-#define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn |
-#define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn |
-#define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn |
-#define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn |
+ ::gl::g_current_gl_context->glPauseTransformFeedbackFn |
+#define glPixelStorei ::gl::g_current_gl_context->glPixelStoreiFn |
+#define glPointParameteri ::gl::g_current_gl_context->glPointParameteriFn |
+#define glPolygonOffset ::gl::g_current_gl_context->glPolygonOffsetFn |
+#define glPopGroupMarkerEXT ::gl::g_current_gl_context->glPopGroupMarkerEXTFn |
#define glPrimitiveRestartIndex \ |
- ::gfx::g_current_gl_context->glPrimitiveRestartIndexFn |
-#define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn |
-#define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn |
+ ::gl::g_current_gl_context->glPrimitiveRestartIndexFn |
+#define glProgramBinary ::gl::g_current_gl_context->glProgramBinaryFn |
+#define glProgramParameteri ::gl::g_current_gl_context->glProgramParameteriFn |
#define glProgramPathFragmentInputGenNV \ |
- ::gfx::g_current_gl_context->glProgramPathFragmentInputGenNVFn |
-#define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn |
-#define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn |
-#define glReadBuffer ::gfx::g_current_gl_context->glReadBufferFn |
-#define glReadPixels ::gfx::g_current_gl_context->glReadPixelsFn |
+ ::gl::g_current_gl_context->glProgramPathFragmentInputGenNVFn |
+#define glPushGroupMarkerEXT ::gl::g_current_gl_context->glPushGroupMarkerEXTFn |
+#define glQueryCounter ::gl::g_current_gl_context->glQueryCounterFn |
+#define glReadBuffer ::gl::g_current_gl_context->glReadBufferFn |
+#define glReadPixels ::gl::g_current_gl_context->glReadPixelsFn |
#define glReleaseShaderCompiler \ |
- ::gfx::g_current_gl_context->glReleaseShaderCompilerFn |
+ ::gl::g_current_gl_context->glReleaseShaderCompilerFn |
#define glRenderbufferStorageEXT \ |
- ::gfx::g_current_gl_context->glRenderbufferStorageEXTFn |
+ ::gl::g_current_gl_context->glRenderbufferStorageEXTFn |
#define glRenderbufferStorageMultisample \ |
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleFn |
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleFn |
#define glRenderbufferStorageMultisampleANGLE \ |
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn |
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn |
#define glRenderbufferStorageMultisampleEXT \ |
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn |
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn |
#define glRenderbufferStorageMultisampleIMG \ |
- ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn |
+ ::gl::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn |
#define glResumeTransformFeedback \ |
- ::gfx::g_current_gl_context->glResumeTransformFeedbackFn |
-#define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn |
-#define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn |
-#define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn |
-#define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn |
-#define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn |
-#define glScissor ::gfx::g_current_gl_context->glScissorFn |
-#define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn |
-#define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn |
-#define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn |
-#define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn |
+ ::gl::g_current_gl_context->glResumeTransformFeedbackFn |
+#define glSampleCoverage ::gl::g_current_gl_context->glSampleCoverageFn |
+#define glSamplerParameterf ::gl::g_current_gl_context->glSamplerParameterfFn |
+#define glSamplerParameterfv ::gl::g_current_gl_context->glSamplerParameterfvFn |
+#define glSamplerParameteri ::gl::g_current_gl_context->glSamplerParameteriFn |
+#define glSamplerParameteriv ::gl::g_current_gl_context->glSamplerParameterivFn |
+#define glScissor ::gl::g_current_gl_context->glScissorFn |
+#define glSetFenceAPPLE ::gl::g_current_gl_context->glSetFenceAPPLEFn |
+#define glSetFenceNV ::gl::g_current_gl_context->glSetFenceNVFn |
+#define glShaderBinary ::gl::g_current_gl_context->glShaderBinaryFn |
+#define glShaderSource ::gl::g_current_gl_context->glShaderSourceFn |
#define glStencilFillPathInstancedNV \ |
- ::gfx::g_current_gl_context->glStencilFillPathInstancedNVFn |
-#define glStencilFillPathNV ::gfx::g_current_gl_context->glStencilFillPathNVFn |
-#define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn |
+ ::gl::g_current_gl_context->glStencilFillPathInstancedNVFn |
+#define glStencilFillPathNV ::gl::g_current_gl_context->glStencilFillPathNVFn |
+#define glStencilFunc ::gl::g_current_gl_context->glStencilFuncFn |
#define glStencilFuncSeparate \ |
- ::gfx::g_current_gl_context->glStencilFuncSeparateFn |
-#define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn |
+ ::gl::g_current_gl_context->glStencilFuncSeparateFn |
+#define glStencilMask ::gl::g_current_gl_context->glStencilMaskFn |
#define glStencilMaskSeparate \ |
- ::gfx::g_current_gl_context->glStencilMaskSeparateFn |
-#define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn |
-#define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn |
+ ::gl::g_current_gl_context->glStencilMaskSeparateFn |
+#define glStencilOp ::gl::g_current_gl_context->glStencilOpFn |
+#define glStencilOpSeparate ::gl::g_current_gl_context->glStencilOpSeparateFn |
#define glStencilStrokePathInstancedNV \ |
- ::gfx::g_current_gl_context->glStencilStrokePathInstancedNVFn |
+ ::gl::g_current_gl_context->glStencilStrokePathInstancedNVFn |
#define glStencilStrokePathNV \ |
- ::gfx::g_current_gl_context->glStencilStrokePathNVFn |
+ ::gl::g_current_gl_context->glStencilStrokePathNVFn |
#define glStencilThenCoverFillPathInstancedNV \ |
- ::gfx::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn |
+ ::gl::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn |
#define glStencilThenCoverFillPathNV \ |
- ::gfx::g_current_gl_context->glStencilThenCoverFillPathNVFn |
+ ::gl::g_current_gl_context->glStencilThenCoverFillPathNVFn |
#define glStencilThenCoverStrokePathInstancedNV \ |
- ::gfx::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn |
+ ::gl::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn |
#define glStencilThenCoverStrokePathNV \ |
- ::gfx::g_current_gl_context->glStencilThenCoverStrokePathNVFn |
-#define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn |
-#define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn |
-#define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn |
-#define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn |
-#define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn |
-#define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn |
-#define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn |
-#define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn |
-#define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn |
-#define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn |
-#define glTexSubImage2D ::gfx::g_current_gl_context->glTexSubImage2DFn |
-#define glTexSubImage3D ::gfx::g_current_gl_context->glTexSubImage3DFn |
+ ::gl::g_current_gl_context->glStencilThenCoverStrokePathNVFn |
+#define glTestFenceAPPLE ::gl::g_current_gl_context->glTestFenceAPPLEFn |
+#define glTestFenceNV ::gl::g_current_gl_context->glTestFenceNVFn |
+#define glTexImage2D ::gl::g_current_gl_context->glTexImage2DFn |
+#define glTexImage3D ::gl::g_current_gl_context->glTexImage3DFn |
+#define glTexParameterf ::gl::g_current_gl_context->glTexParameterfFn |
+#define glTexParameterfv ::gl::g_current_gl_context->glTexParameterfvFn |
+#define glTexParameteri ::gl::g_current_gl_context->glTexParameteriFn |
+#define glTexParameteriv ::gl::g_current_gl_context->glTexParameterivFn |
+#define glTexStorage2DEXT ::gl::g_current_gl_context->glTexStorage2DEXTFn |
+#define glTexStorage3D ::gl::g_current_gl_context->glTexStorage3DFn |
+#define glTexSubImage2D ::gl::g_current_gl_context->glTexSubImage2DFn |
+#define glTexSubImage3D ::gl::g_current_gl_context->glTexSubImage3DFn |
#define glTransformFeedbackVaryings \ |
- ::gfx::g_current_gl_context->glTransformFeedbackVaryingsFn |
-#define glUniform1f ::gfx::g_current_gl_context->glUniform1fFn |
-#define glUniform1fv ::gfx::g_current_gl_context->glUniform1fvFn |
-#define glUniform1i ::gfx::g_current_gl_context->glUniform1iFn |
-#define glUniform1iv ::gfx::g_current_gl_context->glUniform1ivFn |
-#define glUniform1ui ::gfx::g_current_gl_context->glUniform1uiFn |
-#define glUniform1uiv ::gfx::g_current_gl_context->glUniform1uivFn |
-#define glUniform2f ::gfx::g_current_gl_context->glUniform2fFn |
-#define glUniform2fv ::gfx::g_current_gl_context->glUniform2fvFn |
-#define glUniform2i ::gfx::g_current_gl_context->glUniform2iFn |
-#define glUniform2iv ::gfx::g_current_gl_context->glUniform2ivFn |
-#define glUniform2ui ::gfx::g_current_gl_context->glUniform2uiFn |
-#define glUniform2uiv ::gfx::g_current_gl_context->glUniform2uivFn |
-#define glUniform3f ::gfx::g_current_gl_context->glUniform3fFn |
-#define glUniform3fv ::gfx::g_current_gl_context->glUniform3fvFn |
-#define glUniform3i ::gfx::g_current_gl_context->glUniform3iFn |
-#define glUniform3iv ::gfx::g_current_gl_context->glUniform3ivFn |
-#define glUniform3ui ::gfx::g_current_gl_context->glUniform3uiFn |
-#define glUniform3uiv ::gfx::g_current_gl_context->glUniform3uivFn |
-#define glUniform4f ::gfx::g_current_gl_context->glUniform4fFn |
-#define glUniform4fv ::gfx::g_current_gl_context->glUniform4fvFn |
-#define glUniform4i ::gfx::g_current_gl_context->glUniform4iFn |
-#define glUniform4iv ::gfx::g_current_gl_context->glUniform4ivFn |
-#define glUniform4ui ::gfx::g_current_gl_context->glUniform4uiFn |
-#define glUniform4uiv ::gfx::g_current_gl_context->glUniform4uivFn |
+ ::gl::g_current_gl_context->glTransformFeedbackVaryingsFn |
+#define glUniform1f ::gl::g_current_gl_context->glUniform1fFn |
+#define glUniform1fv ::gl::g_current_gl_context->glUniform1fvFn |
+#define glUniform1i ::gl::g_current_gl_context->glUniform1iFn |
+#define glUniform1iv ::gl::g_current_gl_context->glUniform1ivFn |
+#define glUniform1ui ::gl::g_current_gl_context->glUniform1uiFn |
+#define glUniform1uiv ::gl::g_current_gl_context->glUniform1uivFn |
+#define glUniform2f ::gl::g_current_gl_context->glUniform2fFn |
+#define glUniform2fv ::gl::g_current_gl_context->glUniform2fvFn |
+#define glUniform2i ::gl::g_current_gl_context->glUniform2iFn |
+#define glUniform2iv ::gl::g_current_gl_context->glUniform2ivFn |
+#define glUniform2ui ::gl::g_current_gl_context->glUniform2uiFn |
+#define glUniform2uiv ::gl::g_current_gl_context->glUniform2uivFn |
+#define glUniform3f ::gl::g_current_gl_context->glUniform3fFn |
+#define glUniform3fv ::gl::g_current_gl_context->glUniform3fvFn |
+#define glUniform3i ::gl::g_current_gl_context->glUniform3iFn |
+#define glUniform3iv ::gl::g_current_gl_context->glUniform3ivFn |
+#define glUniform3ui ::gl::g_current_gl_context->glUniform3uiFn |
+#define glUniform3uiv ::gl::g_current_gl_context->glUniform3uivFn |
+#define glUniform4f ::gl::g_current_gl_context->glUniform4fFn |
+#define glUniform4fv ::gl::g_current_gl_context->glUniform4fvFn |
+#define glUniform4i ::gl::g_current_gl_context->glUniform4iFn |
+#define glUniform4iv ::gl::g_current_gl_context->glUniform4ivFn |
+#define glUniform4ui ::gl::g_current_gl_context->glUniform4uiFn |
+#define glUniform4uiv ::gl::g_current_gl_context->glUniform4uivFn |
#define glUniformBlockBinding \ |
- ::gfx::g_current_gl_context->glUniformBlockBindingFn |
-#define glUniformMatrix2fv ::gfx::g_current_gl_context->glUniformMatrix2fvFn |
-#define glUniformMatrix2x3fv ::gfx::g_current_gl_context->glUniformMatrix2x3fvFn |
-#define glUniformMatrix2x4fv ::gfx::g_current_gl_context->glUniformMatrix2x4fvFn |
-#define glUniformMatrix3fv ::gfx::g_current_gl_context->glUniformMatrix3fvFn |
-#define glUniformMatrix3x2fv ::gfx::g_current_gl_context->glUniformMatrix3x2fvFn |
-#define glUniformMatrix3x4fv ::gfx::g_current_gl_context->glUniformMatrix3x4fvFn |
-#define glUniformMatrix4fv ::gfx::g_current_gl_context->glUniformMatrix4fvFn |
-#define glUniformMatrix4x2fv ::gfx::g_current_gl_context->glUniformMatrix4x2fvFn |
-#define glUniformMatrix4x3fv ::gfx::g_current_gl_context->glUniformMatrix4x3fvFn |
-#define glUnmapBuffer ::gfx::g_current_gl_context->glUnmapBufferFn |
-#define glUseProgram ::gfx::g_current_gl_context->glUseProgramFn |
-#define glValidateProgram ::gfx::g_current_gl_context->glValidateProgramFn |
-#define glVertexAttrib1f ::gfx::g_current_gl_context->glVertexAttrib1fFn |
-#define glVertexAttrib1fv ::gfx::g_current_gl_context->glVertexAttrib1fvFn |
-#define glVertexAttrib2f ::gfx::g_current_gl_context->glVertexAttrib2fFn |
-#define glVertexAttrib2fv ::gfx::g_current_gl_context->glVertexAttrib2fvFn |
-#define glVertexAttrib3f ::gfx::g_current_gl_context->glVertexAttrib3fFn |
-#define glVertexAttrib3fv ::gfx::g_current_gl_context->glVertexAttrib3fvFn |
-#define glVertexAttrib4f ::gfx::g_current_gl_context->glVertexAttrib4fFn |
-#define glVertexAttrib4fv ::gfx::g_current_gl_context->glVertexAttrib4fvFn |
+ ::gl::g_current_gl_context->glUniformBlockBindingFn |
+#define glUniformMatrix2fv ::gl::g_current_gl_context->glUniformMatrix2fvFn |
+#define glUniformMatrix2x3fv ::gl::g_current_gl_context->glUniformMatrix2x3fvFn |
+#define glUniformMatrix2x4fv ::gl::g_current_gl_context->glUniformMatrix2x4fvFn |
+#define glUniformMatrix3fv ::gl::g_current_gl_context->glUniformMatrix3fvFn |
+#define glUniformMatrix3x2fv ::gl::g_current_gl_context->glUniformMatrix3x2fvFn |
+#define glUniformMatrix3x4fv ::gl::g_current_gl_context->glUniformMatrix3x4fvFn |
+#define glUniformMatrix4fv ::gl::g_current_gl_context->glUniformMatrix4fvFn |
+#define glUniformMatrix4x2fv ::gl::g_current_gl_context->glUniformMatrix4x2fvFn |
+#define glUniformMatrix4x3fv ::gl::g_current_gl_context->glUniformMatrix4x3fvFn |
+#define glUnmapBuffer ::gl::g_current_gl_context->glUnmapBufferFn |
+#define glUseProgram ::gl::g_current_gl_context->glUseProgramFn |
+#define glValidateProgram ::gl::g_current_gl_context->glValidateProgramFn |
+#define glVertexAttrib1f ::gl::g_current_gl_context->glVertexAttrib1fFn |
+#define glVertexAttrib1fv ::gl::g_current_gl_context->glVertexAttrib1fvFn |
+#define glVertexAttrib2f ::gl::g_current_gl_context->glVertexAttrib2fFn |
+#define glVertexAttrib2fv ::gl::g_current_gl_context->glVertexAttrib2fvFn |
+#define glVertexAttrib3f ::gl::g_current_gl_context->glVertexAttrib3fFn |
+#define glVertexAttrib3fv ::gl::g_current_gl_context->glVertexAttrib3fvFn |
+#define glVertexAttrib4f ::gl::g_current_gl_context->glVertexAttrib4fFn |
+#define glVertexAttrib4fv ::gl::g_current_gl_context->glVertexAttrib4fvFn |
#define glVertexAttribDivisorANGLE \ |
- ::gfx::g_current_gl_context->glVertexAttribDivisorANGLEFn |
-#define glVertexAttribI4i ::gfx::g_current_gl_context->glVertexAttribI4iFn |
-#define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn |
-#define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
-#define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
+ ::gl::g_current_gl_context->glVertexAttribDivisorANGLEFn |
+#define glVertexAttribI4i ::gl::g_current_gl_context->glVertexAttribI4iFn |
+#define glVertexAttribI4iv ::gl::g_current_gl_context->glVertexAttribI4ivFn |
+#define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn |
+#define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn |
#define glVertexAttribIPointer \ |
- ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
+ ::gl::g_current_gl_context->glVertexAttribIPointerFn |
#define glVertexAttribPointer \ |
- ::gfx::g_current_gl_context->glVertexAttribPointerFn |
-#define glViewport ::gfx::g_current_gl_context->glViewportFn |
-#define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
+ ::gl::g_current_gl_context->glVertexAttribPointerFn |
+#define glViewport ::gl::g_current_gl_context->glViewportFn |
+#define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn |
#endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |