| Index: ui/gl/gl_bindings_autogen_gl.h
|
| diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h
|
| index 73ff63b9c57f26518f1ffac79acf1c426bfeebd7..7c045e4c54981233c07ca72adabdef01d29f2dff 100644
|
| --- a/ui/gl/gl_bindings_autogen_gl.h
|
| +++ b/ui/gl/gl_bindings_autogen_gl.h
|
| @@ -11,7 +11,7 @@
|
| #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
|
| #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
|
|
|
| -namespace gfx {
|
| +namespace gl {
|
|
|
| class GLContext;
|
|
|
| @@ -2335,414 +2335,414 @@ class GL_EXPORT GLApi {
|
| GLuint64 timeout) = 0;
|
| };
|
|
|
| -} // namespace gfx
|
| +} // namespace gl
|
|
|
| -#define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn
|
| +#define glActiveTexture ::gl::g_current_gl_context->glActiveTextureFn
|
| #define glApplyFramebufferAttachmentCMAAINTEL \
|
| - ::gfx::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn
|
| -#define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn
|
| -#define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn
|
| + ::gl::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn
|
| +#define glAttachShader ::gl::g_current_gl_context->glAttachShaderFn
|
| +#define glBeginQuery ::gl::g_current_gl_context->glBeginQueryFn
|
| #define glBeginTransformFeedback \
|
| - ::gfx::g_current_gl_context->glBeginTransformFeedbackFn
|
| -#define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn
|
| -#define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn
|
| -#define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn
|
| -#define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn
|
| + ::gl::g_current_gl_context->glBeginTransformFeedbackFn
|
| +#define glBindAttribLocation ::gl::g_current_gl_context->glBindAttribLocationFn
|
| +#define glBindBuffer ::gl::g_current_gl_context->glBindBufferFn
|
| +#define glBindBufferBase ::gl::g_current_gl_context->glBindBufferBaseFn
|
| +#define glBindBufferRange ::gl::g_current_gl_context->glBindBufferRangeFn
|
| #define glBindFragDataLocation \
|
| - ::gfx::g_current_gl_context->glBindFragDataLocationFn
|
| + ::gl::g_current_gl_context->glBindFragDataLocationFn
|
| #define glBindFragDataLocationIndexed \
|
| - ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn
|
| -#define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn
|
| + ::gl::g_current_gl_context->glBindFragDataLocationIndexedFn
|
| +#define glBindFramebufferEXT ::gl::g_current_gl_context->glBindFramebufferEXTFn
|
| #define glBindImageTextureEXT \
|
| - ::gfx::g_current_gl_context->glBindImageTextureEXTFn
|
| + ::gl::g_current_gl_context->glBindImageTextureEXTFn
|
| #define glBindRenderbufferEXT \
|
| - ::gfx::g_current_gl_context->glBindRenderbufferEXTFn
|
| -#define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn
|
| -#define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn
|
| + ::gl::g_current_gl_context->glBindRenderbufferEXTFn
|
| +#define glBindSampler ::gl::g_current_gl_context->glBindSamplerFn
|
| +#define glBindTexture ::gl::g_current_gl_context->glBindTextureFn
|
| #define glBindTransformFeedback \
|
| - ::gfx::g_current_gl_context->glBindTransformFeedbackFn
|
| + ::gl::g_current_gl_context->glBindTransformFeedbackFn
|
| #define glBindUniformLocationCHROMIUM \
|
| - ::gfx::g_current_gl_context->glBindUniformLocationCHROMIUMFn
|
| -#define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn
|
| -#define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn
|
| -#define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn
|
| -#define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn
|
| + ::gl::g_current_gl_context->glBindUniformLocationCHROMIUMFn
|
| +#define glBindVertexArrayOES ::gl::g_current_gl_context->glBindVertexArrayOESFn
|
| +#define glBlendBarrierKHR ::gl::g_current_gl_context->glBlendBarrierKHRFn
|
| +#define glBlendColor ::gl::g_current_gl_context->glBlendColorFn
|
| +#define glBlendEquation ::gl::g_current_gl_context->glBlendEquationFn
|
| #define glBlendEquationSeparate \
|
| - ::gfx::g_current_gl_context->glBlendEquationSeparateFn
|
| -#define glBlendFunc ::gfx::g_current_gl_context->glBlendFuncFn
|
| -#define glBlendFuncSeparate ::gfx::g_current_gl_context->glBlendFuncSeparateFn
|
| -#define glBlitFramebuffer ::gfx::g_current_gl_context->glBlitFramebufferFn
|
| + ::gl::g_current_gl_context->glBlendEquationSeparateFn
|
| +#define glBlendFunc ::gl::g_current_gl_context->glBlendFuncFn
|
| +#define glBlendFuncSeparate ::gl::g_current_gl_context->glBlendFuncSeparateFn
|
| +#define glBlitFramebuffer ::gl::g_current_gl_context->glBlitFramebufferFn
|
| #define glBlitFramebufferANGLE \
|
| - ::gfx::g_current_gl_context->glBlitFramebufferANGLEFn
|
| -#define glBlitFramebufferEXT ::gfx::g_current_gl_context->glBlitFramebufferEXTFn
|
| -#define glBufferData ::gfx::g_current_gl_context->glBufferDataFn
|
| -#define glBufferSubData ::gfx::g_current_gl_context->glBufferSubDataFn
|
| + ::gl::g_current_gl_context->glBlitFramebufferANGLEFn
|
| +#define glBlitFramebufferEXT ::gl::g_current_gl_context->glBlitFramebufferEXTFn
|
| +#define glBufferData ::gl::g_current_gl_context->glBufferDataFn
|
| +#define glBufferSubData ::gl::g_current_gl_context->glBufferSubDataFn
|
| #define glCheckFramebufferStatusEXT \
|
| - ::gfx::g_current_gl_context->glCheckFramebufferStatusEXTFn
|
| -#define glClear ::gfx::g_current_gl_context->glClearFn
|
| -#define glClearBufferfi ::gfx::g_current_gl_context->glClearBufferfiFn
|
| -#define glClearBufferfv ::gfx::g_current_gl_context->glClearBufferfvFn
|
| -#define glClearBufferiv ::gfx::g_current_gl_context->glClearBufferivFn
|
| -#define glClearBufferuiv ::gfx::g_current_gl_context->glClearBufferuivFn
|
| -#define glClearColor ::gfx::g_current_gl_context->glClearColorFn
|
| -#define glClearDepth ::gfx::g_current_gl_context->glClearDepthFn
|
| -#define glClearDepthf ::gfx::g_current_gl_context->glClearDepthfFn
|
| -#define glClearStencil ::gfx::g_current_gl_context->glClearStencilFn
|
| -#define glClientWaitSync ::gfx::g_current_gl_context->glClientWaitSyncFn
|
| -#define glColorMask ::gfx::g_current_gl_context->glColorMaskFn
|
| -#define glCompileShader ::gfx::g_current_gl_context->glCompileShaderFn
|
| + ::gl::g_current_gl_context->glCheckFramebufferStatusEXTFn
|
| +#define glClear ::gl::g_current_gl_context->glClearFn
|
| +#define glClearBufferfi ::gl::g_current_gl_context->glClearBufferfiFn
|
| +#define glClearBufferfv ::gl::g_current_gl_context->glClearBufferfvFn
|
| +#define glClearBufferiv ::gl::g_current_gl_context->glClearBufferivFn
|
| +#define glClearBufferuiv ::gl::g_current_gl_context->glClearBufferuivFn
|
| +#define glClearColor ::gl::g_current_gl_context->glClearColorFn
|
| +#define glClearDepth ::gl::g_current_gl_context->glClearDepthFn
|
| +#define glClearDepthf ::gl::g_current_gl_context->glClearDepthfFn
|
| +#define glClearStencil ::gl::g_current_gl_context->glClearStencilFn
|
| +#define glClientWaitSync ::gl::g_current_gl_context->glClientWaitSyncFn
|
| +#define glColorMask ::gl::g_current_gl_context->glColorMaskFn
|
| +#define glCompileShader ::gl::g_current_gl_context->glCompileShaderFn
|
| #define glCompressedTexImage2D \
|
| - ::gfx::g_current_gl_context->glCompressedTexImage2DFn
|
| + ::gl::g_current_gl_context->glCompressedTexImage2DFn
|
| #define glCompressedTexImage3D \
|
| - ::gfx::g_current_gl_context->glCompressedTexImage3DFn
|
| + ::gl::g_current_gl_context->glCompressedTexImage3DFn
|
| #define glCompressedTexSubImage2D \
|
| - ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn
|
| + ::gl::g_current_gl_context->glCompressedTexSubImage2DFn
|
| #define glCompressedTexSubImage3D \
|
| - ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn
|
| -#define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn
|
| -#define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn
|
| -#define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn
|
| -#define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn
|
| + ::gl::g_current_gl_context->glCompressedTexSubImage3DFn
|
| +#define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn
|
| +#define glCopyTexImage2D ::gl::g_current_gl_context->glCopyTexImage2DFn
|
| +#define glCopyTexSubImage2D ::gl::g_current_gl_context->glCopyTexSubImage2DFn
|
| +#define glCopyTexSubImage3D ::gl::g_current_gl_context->glCopyTexSubImage3DFn
|
| #define glCoverageModulationNV \
|
| - ::gfx::g_current_gl_context->glCoverageModulationNVFn
|
| + ::gl::g_current_gl_context->glCoverageModulationNVFn
|
| #define glCoverFillPathInstancedNV \
|
| - ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn
|
| -#define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn
|
| + ::gl::g_current_gl_context->glCoverFillPathInstancedNVFn
|
| +#define glCoverFillPathNV ::gl::g_current_gl_context->glCoverFillPathNVFn
|
| #define glCoverStrokePathInstancedNV \
|
| - ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn
|
| -#define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn
|
| -#define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn
|
| -#define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn
|
| -#define glCullFace ::gfx::g_current_gl_context->glCullFaceFn
|
| -#define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn
|
| -#define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn
|
| -#define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn
|
| + ::gl::g_current_gl_context->glCoverStrokePathInstancedNVFn
|
| +#define glCoverStrokePathNV ::gl::g_current_gl_context->glCoverStrokePathNVFn
|
| +#define glCreateProgram ::gl::g_current_gl_context->glCreateProgramFn
|
| +#define glCreateShader ::gl::g_current_gl_context->glCreateShaderFn
|
| +#define glCullFace ::gl::g_current_gl_context->glCullFaceFn
|
| +#define glDeleteBuffersARB ::gl::g_current_gl_context->glDeleteBuffersARBFn
|
| +#define glDeleteFencesAPPLE ::gl::g_current_gl_context->glDeleteFencesAPPLEFn
|
| +#define glDeleteFencesNV ::gl::g_current_gl_context->glDeleteFencesNVFn
|
| #define glDeleteFramebuffersEXT \
|
| - ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn
|
| -#define glDeletePathsNV ::gfx::g_current_gl_context->glDeletePathsNVFn
|
| -#define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn
|
| -#define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn
|
| + ::gl::g_current_gl_context->glDeleteFramebuffersEXTFn
|
| +#define glDeletePathsNV ::gl::g_current_gl_context->glDeletePathsNVFn
|
| +#define glDeleteProgram ::gl::g_current_gl_context->glDeleteProgramFn
|
| +#define glDeleteQueries ::gl::g_current_gl_context->glDeleteQueriesFn
|
| #define glDeleteRenderbuffersEXT \
|
| - ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn
|
| -#define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn
|
| -#define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn
|
| -#define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn
|
| -#define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn
|
| + ::gl::g_current_gl_context->glDeleteRenderbuffersEXTFn
|
| +#define glDeleteSamplers ::gl::g_current_gl_context->glDeleteSamplersFn
|
| +#define glDeleteShader ::gl::g_current_gl_context->glDeleteShaderFn
|
| +#define glDeleteSync ::gl::g_current_gl_context->glDeleteSyncFn
|
| +#define glDeleteTextures ::gl::g_current_gl_context->glDeleteTexturesFn
|
| #define glDeleteTransformFeedbacks \
|
| - ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn
|
| + ::gl::g_current_gl_context->glDeleteTransformFeedbacksFn
|
| #define glDeleteVertexArraysOES \
|
| - ::gfx::g_current_gl_context->glDeleteVertexArraysOESFn
|
| -#define glDepthFunc ::gfx::g_current_gl_context->glDepthFuncFn
|
| -#define glDepthMask ::gfx::g_current_gl_context->glDepthMaskFn
|
| -#define glDepthRange ::gfx::g_current_gl_context->glDepthRangeFn
|
| -#define glDepthRangef ::gfx::g_current_gl_context->glDepthRangefFn
|
| -#define glDetachShader ::gfx::g_current_gl_context->glDetachShaderFn
|
| -#define glDisable ::gfx::g_current_gl_context->glDisableFn
|
| + ::gl::g_current_gl_context->glDeleteVertexArraysOESFn
|
| +#define glDepthFunc ::gl::g_current_gl_context->glDepthFuncFn
|
| +#define glDepthMask ::gl::g_current_gl_context->glDepthMaskFn
|
| +#define glDepthRange ::gl::g_current_gl_context->glDepthRangeFn
|
| +#define glDepthRangef ::gl::g_current_gl_context->glDepthRangefFn
|
| +#define glDetachShader ::gl::g_current_gl_context->glDetachShaderFn
|
| +#define glDisable ::gl::g_current_gl_context->glDisableFn
|
| #define glDisableVertexAttribArray \
|
| - ::gfx::g_current_gl_context->glDisableVertexAttribArrayFn
|
| + ::gl::g_current_gl_context->glDisableVertexAttribArrayFn
|
| #define glDiscardFramebufferEXT \
|
| - ::gfx::g_current_gl_context->glDiscardFramebufferEXTFn
|
| -#define glDrawArrays ::gfx::g_current_gl_context->glDrawArraysFn
|
| + ::gl::g_current_gl_context->glDiscardFramebufferEXTFn
|
| +#define glDrawArrays ::gl::g_current_gl_context->glDrawArraysFn
|
| #define glDrawArraysInstancedANGLE \
|
| - ::gfx::g_current_gl_context->glDrawArraysInstancedANGLEFn
|
| -#define glDrawBuffer ::gfx::g_current_gl_context->glDrawBufferFn
|
| -#define glDrawBuffersARB ::gfx::g_current_gl_context->glDrawBuffersARBFn
|
| -#define glDrawElements ::gfx::g_current_gl_context->glDrawElementsFn
|
| + ::gl::g_current_gl_context->glDrawArraysInstancedANGLEFn
|
| +#define glDrawBuffer ::gl::g_current_gl_context->glDrawBufferFn
|
| +#define glDrawBuffersARB ::gl::g_current_gl_context->glDrawBuffersARBFn
|
| +#define glDrawElements ::gl::g_current_gl_context->glDrawElementsFn
|
| #define glDrawElementsInstancedANGLE \
|
| - ::gfx::g_current_gl_context->glDrawElementsInstancedANGLEFn
|
| -#define glDrawRangeElements ::gfx::g_current_gl_context->glDrawRangeElementsFn
|
| + ::gl::g_current_gl_context->glDrawElementsInstancedANGLEFn
|
| +#define glDrawRangeElements ::gl::g_current_gl_context->glDrawRangeElementsFn
|
| #define glEGLImageTargetRenderbufferStorageOES \
|
| - ::gfx::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn
|
| + ::gl::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn
|
| #define glEGLImageTargetTexture2DOES \
|
| - ::gfx::g_current_gl_context->glEGLImageTargetTexture2DOESFn
|
| -#define glEnable ::gfx::g_current_gl_context->glEnableFn
|
| + ::gl::g_current_gl_context->glEGLImageTargetTexture2DOESFn
|
| +#define glEnable ::gl::g_current_gl_context->glEnableFn
|
| #define glEnableVertexAttribArray \
|
| - ::gfx::g_current_gl_context->glEnableVertexAttribArrayFn
|
| -#define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn
|
| + ::gl::g_current_gl_context->glEnableVertexAttribArrayFn
|
| +#define glEndQuery ::gl::g_current_gl_context->glEndQueryFn
|
| #define glEndTransformFeedback \
|
| - ::gfx::g_current_gl_context->glEndTransformFeedbackFn
|
| -#define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn
|
| -#define glFinish ::gfx::g_current_gl_context->glFinishFn
|
| -#define glFinishFenceAPPLE ::gfx::g_current_gl_context->glFinishFenceAPPLEFn
|
| -#define glFinishFenceNV ::gfx::g_current_gl_context->glFinishFenceNVFn
|
| -#define glFlush ::gfx::g_current_gl_context->glFlushFn
|
| + ::gl::g_current_gl_context->glEndTransformFeedbackFn
|
| +#define glFenceSync ::gl::g_current_gl_context->glFenceSyncFn
|
| +#define glFinish ::gl::g_current_gl_context->glFinishFn
|
| +#define glFinishFenceAPPLE ::gl::g_current_gl_context->glFinishFenceAPPLEFn
|
| +#define glFinishFenceNV ::gl::g_current_gl_context->glFinishFenceNVFn
|
| +#define glFlush ::gl::g_current_gl_context->glFlushFn
|
| #define glFlushMappedBufferRange \
|
| - ::gfx::g_current_gl_context->glFlushMappedBufferRangeFn
|
| + ::gl::g_current_gl_context->glFlushMappedBufferRangeFn
|
| #define glFramebufferRenderbufferEXT \
|
| - ::gfx::g_current_gl_context->glFramebufferRenderbufferEXTFn
|
| + ::gl::g_current_gl_context->glFramebufferRenderbufferEXTFn
|
| #define glFramebufferTexture2DEXT \
|
| - ::gfx::g_current_gl_context->glFramebufferTexture2DEXTFn
|
| + ::gl::g_current_gl_context->glFramebufferTexture2DEXTFn
|
| #define glFramebufferTexture2DMultisampleEXT \
|
| - ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn
|
| + ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn
|
| #define glFramebufferTexture2DMultisampleIMG \
|
| - ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
|
| + ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
|
| #define glFramebufferTextureLayer \
|
| - ::gfx::g_current_gl_context->glFramebufferTextureLayerFn
|
| -#define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn
|
| -#define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn
|
| -#define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn
|
| -#define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn
|
| -#define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn
|
| -#define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn
|
| -#define glGenPathsNV ::gfx::g_current_gl_context->glGenPathsNVFn
|
| -#define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn
|
| + ::gl::g_current_gl_context->glFramebufferTextureLayerFn
|
| +#define glFrontFace ::gl::g_current_gl_context->glFrontFaceFn
|
| +#define glGenBuffersARB ::gl::g_current_gl_context->glGenBuffersARBFn
|
| +#define glGenerateMipmapEXT ::gl::g_current_gl_context->glGenerateMipmapEXTFn
|
| +#define glGenFencesAPPLE ::gl::g_current_gl_context->glGenFencesAPPLEFn
|
| +#define glGenFencesNV ::gl::g_current_gl_context->glGenFencesNVFn
|
| +#define glGenFramebuffersEXT ::gl::g_current_gl_context->glGenFramebuffersEXTFn
|
| +#define glGenPathsNV ::gl::g_current_gl_context->glGenPathsNVFn
|
| +#define glGenQueries ::gl::g_current_gl_context->glGenQueriesFn
|
| #define glGenRenderbuffersEXT \
|
| - ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn
|
| -#define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn
|
| -#define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn
|
| + ::gl::g_current_gl_context->glGenRenderbuffersEXTFn
|
| +#define glGenSamplers ::gl::g_current_gl_context->glGenSamplersFn
|
| +#define glGenTextures ::gl::g_current_gl_context->glGenTexturesFn
|
| #define glGenTransformFeedbacks \
|
| - ::gfx::g_current_gl_context->glGenTransformFeedbacksFn
|
| -#define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn
|
| -#define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn
|
| -#define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn
|
| + ::gl::g_current_gl_context->glGenTransformFeedbacksFn
|
| +#define glGenVertexArraysOES ::gl::g_current_gl_context->glGenVertexArraysOESFn
|
| +#define glGetActiveAttrib ::gl::g_current_gl_context->glGetActiveAttribFn
|
| +#define glGetActiveUniform ::gl::g_current_gl_context->glGetActiveUniformFn
|
| #define glGetActiveUniformBlockiv \
|
| - ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn
|
| + ::gl::g_current_gl_context->glGetActiveUniformBlockivFn
|
| #define glGetActiveUniformBlockName \
|
| - ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn
|
| + ::gl::g_current_gl_context->glGetActiveUniformBlockNameFn
|
| #define glGetActiveUniformsiv \
|
| - ::gfx::g_current_gl_context->glGetActiveUniformsivFn
|
| -#define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn
|
| -#define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn
|
| -#define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn
|
| + ::gl::g_current_gl_context->glGetActiveUniformsivFn
|
| +#define glGetAttachedShaders ::gl::g_current_gl_context->glGetAttachedShadersFn
|
| +#define glGetAttribLocation ::gl::g_current_gl_context->glGetAttribLocationFn
|
| +#define glGetBooleanv ::gl::g_current_gl_context->glGetBooleanvFn
|
| #define glGetBufferParameteriv \
|
| - ::gfx::g_current_gl_context->glGetBufferParameterivFn
|
| -#define glGetError ::gfx::g_current_gl_context->glGetErrorFn
|
| -#define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn
|
| -#define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn
|
| -#define glGetFragDataIndex ::gfx::g_current_gl_context->glGetFragDataIndexFn
|
| + ::gl::g_current_gl_context->glGetBufferParameterivFn
|
| +#define glGetError ::gl::g_current_gl_context->glGetErrorFn
|
| +#define glGetFenceivNV ::gl::g_current_gl_context->glGetFenceivNVFn
|
| +#define glGetFloatv ::gl::g_current_gl_context->glGetFloatvFn
|
| +#define glGetFragDataIndex ::gl::g_current_gl_context->glGetFragDataIndexFn
|
| #define glGetFragDataLocation \
|
| - ::gfx::g_current_gl_context->glGetFragDataLocationFn
|
| + ::gl::g_current_gl_context->glGetFragDataLocationFn
|
| #define glGetFramebufferAttachmentParameterivEXT \
|
| - ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
|
| + ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
|
| #define glGetGraphicsResetStatusARB \
|
| - ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn
|
| -#define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn
|
| -#define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn
|
| -#define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn
|
| -#define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn
|
| + ::gl::g_current_gl_context->glGetGraphicsResetStatusARBFn
|
| +#define glGetInteger64i_v ::gl::g_current_gl_context->glGetInteger64i_vFn
|
| +#define glGetInteger64v ::gl::g_current_gl_context->glGetInteger64vFn
|
| +#define glGetIntegeri_v ::gl::g_current_gl_context->glGetIntegeri_vFn
|
| +#define glGetIntegerv ::gl::g_current_gl_context->glGetIntegervFn
|
| #define glGetInternalformativ \
|
| - ::gfx::g_current_gl_context->glGetInternalformativFn
|
| -#define glGetProgramBinary ::gfx::g_current_gl_context->glGetProgramBinaryFn
|
| -#define glGetProgramInfoLog ::gfx::g_current_gl_context->glGetProgramInfoLogFn
|
| + ::gl::g_current_gl_context->glGetInternalformativFn
|
| +#define glGetProgramBinary ::gl::g_current_gl_context->glGetProgramBinaryFn
|
| +#define glGetProgramInfoLog ::gl::g_current_gl_context->glGetProgramInfoLogFn
|
| #define glGetProgramInterfaceiv \
|
| - ::gfx::g_current_gl_context->glGetProgramInterfaceivFn
|
| -#define glGetProgramiv ::gfx::g_current_gl_context->glGetProgramivFn
|
| + ::gl::g_current_gl_context->glGetProgramInterfaceivFn
|
| +#define glGetProgramiv ::gl::g_current_gl_context->glGetProgramivFn
|
| #define glGetProgramResourceiv \
|
| - ::gfx::g_current_gl_context->glGetProgramResourceivFn
|
| + ::gl::g_current_gl_context->glGetProgramResourceivFn
|
| #define glGetProgramResourceLocation \
|
| - ::gfx::g_current_gl_context->glGetProgramResourceLocationFn
|
| + ::gl::g_current_gl_context->glGetProgramResourceLocationFn
|
| #define glGetProgramResourceName \
|
| - ::gfx::g_current_gl_context->glGetProgramResourceNameFn
|
| -#define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn
|
| -#define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn
|
| -#define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn
|
| + ::gl::g_current_gl_context->glGetProgramResourceNameFn
|
| +#define glGetQueryiv ::gl::g_current_gl_context->glGetQueryivFn
|
| +#define glGetQueryObjecti64v ::gl::g_current_gl_context->glGetQueryObjecti64vFn
|
| +#define glGetQueryObjectiv ::gl::g_current_gl_context->glGetQueryObjectivFn
|
| #define glGetQueryObjectui64v \
|
| - ::gfx::g_current_gl_context->glGetQueryObjectui64vFn
|
| -#define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn
|
| + ::gl::g_current_gl_context->glGetQueryObjectui64vFn
|
| +#define glGetQueryObjectuiv ::gl::g_current_gl_context->glGetQueryObjectuivFn
|
| #define glGetRenderbufferParameterivEXT \
|
| - ::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn
|
| + ::gl::g_current_gl_context->glGetRenderbufferParameterivEXTFn
|
| #define glGetSamplerParameterfv \
|
| - ::gfx::g_current_gl_context->glGetSamplerParameterfvFn
|
| + ::gl::g_current_gl_context->glGetSamplerParameterfvFn
|
| #define glGetSamplerParameteriv \
|
| - ::gfx::g_current_gl_context->glGetSamplerParameterivFn
|
| -#define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn
|
| -#define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn
|
| + ::gl::g_current_gl_context->glGetSamplerParameterivFn
|
| +#define glGetShaderInfoLog ::gl::g_current_gl_context->glGetShaderInfoLogFn
|
| +#define glGetShaderiv ::gl::g_current_gl_context->glGetShaderivFn
|
| #define glGetShaderPrecisionFormat \
|
| - ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn
|
| -#define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn
|
| -#define glGetString ::gfx::g_current_gl_context->glGetStringFn
|
| -#define glGetStringi ::gfx::g_current_gl_context->glGetStringiFn
|
| -#define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn
|
| + ::gl::g_current_gl_context->glGetShaderPrecisionFormatFn
|
| +#define glGetShaderSource ::gl::g_current_gl_context->glGetShaderSourceFn
|
| +#define glGetString ::gl::g_current_gl_context->glGetStringFn
|
| +#define glGetStringi ::gl::g_current_gl_context->glGetStringiFn
|
| +#define glGetSynciv ::gl::g_current_gl_context->glGetSyncivFn
|
| #define glGetTexLevelParameterfv \
|
| - ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn
|
| + ::gl::g_current_gl_context->glGetTexLevelParameterfvFn
|
| #define glGetTexLevelParameteriv \
|
| - ::gfx::g_current_gl_context->glGetTexLevelParameterivFn
|
| -#define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn
|
| -#define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn
|
| + ::gl::g_current_gl_context->glGetTexLevelParameterivFn
|
| +#define glGetTexParameterfv ::gl::g_current_gl_context->glGetTexParameterfvFn
|
| +#define glGetTexParameteriv ::gl::g_current_gl_context->glGetTexParameterivFn
|
| #define glGetTransformFeedbackVarying \
|
| - ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn
|
| + ::gl::g_current_gl_context->glGetTransformFeedbackVaryingFn
|
| #define glGetTranslatedShaderSourceANGLE \
|
| - ::gfx::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn
|
| + ::gl::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn
|
| #define glGetUniformBlockIndex \
|
| - ::gfx::g_current_gl_context->glGetUniformBlockIndexFn
|
| -#define glGetUniformfv ::gfx::g_current_gl_context->glGetUniformfvFn
|
| -#define glGetUniformIndices ::gfx::g_current_gl_context->glGetUniformIndicesFn
|
| -#define glGetUniformiv ::gfx::g_current_gl_context->glGetUniformivFn
|
| -#define glGetUniformLocation ::gfx::g_current_gl_context->glGetUniformLocationFn
|
| -#define glGetUniformuiv ::gfx::g_current_gl_context->glGetUniformuivFn
|
| -#define glGetVertexAttribfv ::gfx::g_current_gl_context->glGetVertexAttribfvFn
|
| -#define glGetVertexAttribiv ::gfx::g_current_gl_context->glGetVertexAttribivFn
|
| + ::gl::g_current_gl_context->glGetUniformBlockIndexFn
|
| +#define glGetUniformfv ::gl::g_current_gl_context->glGetUniformfvFn
|
| +#define glGetUniformIndices ::gl::g_current_gl_context->glGetUniformIndicesFn
|
| +#define glGetUniformiv ::gl::g_current_gl_context->glGetUniformivFn
|
| +#define glGetUniformLocation ::gl::g_current_gl_context->glGetUniformLocationFn
|
| +#define glGetUniformuiv ::gl::g_current_gl_context->glGetUniformuivFn
|
| +#define glGetVertexAttribfv ::gl::g_current_gl_context->glGetVertexAttribfvFn
|
| +#define glGetVertexAttribiv ::gl::g_current_gl_context->glGetVertexAttribivFn
|
| #define glGetVertexAttribPointerv \
|
| - ::gfx::g_current_gl_context->glGetVertexAttribPointervFn
|
| -#define glHint ::gfx::g_current_gl_context->glHintFn
|
| + ::gl::g_current_gl_context->glGetVertexAttribPointervFn
|
| +#define glHint ::gl::g_current_gl_context->glHintFn
|
| #define glInsertEventMarkerEXT \
|
| - ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn
|
| + ::gl::g_current_gl_context->glInsertEventMarkerEXTFn
|
| #define glInvalidateFramebuffer \
|
| - ::gfx::g_current_gl_context->glInvalidateFramebufferFn
|
| + ::gl::g_current_gl_context->glInvalidateFramebufferFn
|
| #define glInvalidateSubFramebuffer \
|
| - ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn
|
| -#define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn
|
| -#define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn
|
| -#define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn
|
| -#define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn
|
| -#define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn
|
| -#define glIsPathNV ::gfx::g_current_gl_context->glIsPathNVFn
|
| -#define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn
|
| -#define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn
|
| -#define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn
|
| -#define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn
|
| -#define glIsShader ::gfx::g_current_gl_context->glIsShaderFn
|
| -#define glIsSync ::gfx::g_current_gl_context->glIsSyncFn
|
| -#define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn
|
| + ::gl::g_current_gl_context->glInvalidateSubFramebufferFn
|
| +#define glIsBuffer ::gl::g_current_gl_context->glIsBufferFn
|
| +#define glIsEnabled ::gl::g_current_gl_context->glIsEnabledFn
|
| +#define glIsFenceAPPLE ::gl::g_current_gl_context->glIsFenceAPPLEFn
|
| +#define glIsFenceNV ::gl::g_current_gl_context->glIsFenceNVFn
|
| +#define glIsFramebufferEXT ::gl::g_current_gl_context->glIsFramebufferEXTFn
|
| +#define glIsPathNV ::gl::g_current_gl_context->glIsPathNVFn
|
| +#define glIsProgram ::gl::g_current_gl_context->glIsProgramFn
|
| +#define glIsQuery ::gl::g_current_gl_context->glIsQueryFn
|
| +#define glIsRenderbufferEXT ::gl::g_current_gl_context->glIsRenderbufferEXTFn
|
| +#define glIsSampler ::gl::g_current_gl_context->glIsSamplerFn
|
| +#define glIsShader ::gl::g_current_gl_context->glIsShaderFn
|
| +#define glIsSync ::gl::g_current_gl_context->glIsSyncFn
|
| +#define glIsTexture ::gl::g_current_gl_context->glIsTextureFn
|
| #define glIsTransformFeedback \
|
| - ::gfx::g_current_gl_context->glIsTransformFeedbackFn
|
| -#define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn
|
| -#define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn
|
| -#define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn
|
| -#define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn
|
| -#define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn
|
| -#define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn
|
| + ::gl::g_current_gl_context->glIsTransformFeedbackFn
|
| +#define glIsVertexArrayOES ::gl::g_current_gl_context->glIsVertexArrayOESFn
|
| +#define glLineWidth ::gl::g_current_gl_context->glLineWidthFn
|
| +#define glLinkProgram ::gl::g_current_gl_context->glLinkProgramFn
|
| +#define glMapBuffer ::gl::g_current_gl_context->glMapBufferFn
|
| +#define glMapBufferRange ::gl::g_current_gl_context->glMapBufferRangeFn
|
| +#define glMatrixLoadfEXT ::gl::g_current_gl_context->glMatrixLoadfEXTFn
|
| #define glMatrixLoadIdentityEXT \
|
| - ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn
|
| -#define glMemoryBarrierEXT ::gfx::g_current_gl_context->glMemoryBarrierEXTFn
|
| -#define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn
|
| -#define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn
|
| -#define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn
|
| -#define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn
|
| + ::gl::g_current_gl_context->glMatrixLoadIdentityEXTFn
|
| +#define glMemoryBarrierEXT ::gl::g_current_gl_context->glMemoryBarrierEXTFn
|
| +#define glPathCommandsNV ::gl::g_current_gl_context->glPathCommandsNVFn
|
| +#define glPathParameterfNV ::gl::g_current_gl_context->glPathParameterfNVFn
|
| +#define glPathParameteriNV ::gl::g_current_gl_context->glPathParameteriNVFn
|
| +#define glPathStencilFuncNV ::gl::g_current_gl_context->glPathStencilFuncNVFn
|
| #define glPauseTransformFeedback \
|
| - ::gfx::g_current_gl_context->glPauseTransformFeedbackFn
|
| -#define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn
|
| -#define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn
|
| -#define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn
|
| -#define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn
|
| + ::gl::g_current_gl_context->glPauseTransformFeedbackFn
|
| +#define glPixelStorei ::gl::g_current_gl_context->glPixelStoreiFn
|
| +#define glPointParameteri ::gl::g_current_gl_context->glPointParameteriFn
|
| +#define glPolygonOffset ::gl::g_current_gl_context->glPolygonOffsetFn
|
| +#define glPopGroupMarkerEXT ::gl::g_current_gl_context->glPopGroupMarkerEXTFn
|
| #define glPrimitiveRestartIndex \
|
| - ::gfx::g_current_gl_context->glPrimitiveRestartIndexFn
|
| -#define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn
|
| -#define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn
|
| + ::gl::g_current_gl_context->glPrimitiveRestartIndexFn
|
| +#define glProgramBinary ::gl::g_current_gl_context->glProgramBinaryFn
|
| +#define glProgramParameteri ::gl::g_current_gl_context->glProgramParameteriFn
|
| #define glProgramPathFragmentInputGenNV \
|
| - ::gfx::g_current_gl_context->glProgramPathFragmentInputGenNVFn
|
| -#define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn
|
| -#define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn
|
| -#define glReadBuffer ::gfx::g_current_gl_context->glReadBufferFn
|
| -#define glReadPixels ::gfx::g_current_gl_context->glReadPixelsFn
|
| + ::gl::g_current_gl_context->glProgramPathFragmentInputGenNVFn
|
| +#define glPushGroupMarkerEXT ::gl::g_current_gl_context->glPushGroupMarkerEXTFn
|
| +#define glQueryCounter ::gl::g_current_gl_context->glQueryCounterFn
|
| +#define glReadBuffer ::gl::g_current_gl_context->glReadBufferFn
|
| +#define glReadPixels ::gl::g_current_gl_context->glReadPixelsFn
|
| #define glReleaseShaderCompiler \
|
| - ::gfx::g_current_gl_context->glReleaseShaderCompilerFn
|
| + ::gl::g_current_gl_context->glReleaseShaderCompilerFn
|
| #define glRenderbufferStorageEXT \
|
| - ::gfx::g_current_gl_context->glRenderbufferStorageEXTFn
|
| + ::gl::g_current_gl_context->glRenderbufferStorageEXTFn
|
| #define glRenderbufferStorageMultisample \
|
| - ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleFn
|
| + ::gl::g_current_gl_context->glRenderbufferStorageMultisampleFn
|
| #define glRenderbufferStorageMultisampleANGLE \
|
| - ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn
|
| + ::gl::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn
|
| #define glRenderbufferStorageMultisampleEXT \
|
| - ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn
|
| + ::gl::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn
|
| #define glRenderbufferStorageMultisampleIMG \
|
| - ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn
|
| + ::gl::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn
|
| #define glResumeTransformFeedback \
|
| - ::gfx::g_current_gl_context->glResumeTransformFeedbackFn
|
| -#define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn
|
| -#define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn
|
| -#define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn
|
| -#define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn
|
| -#define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn
|
| -#define glScissor ::gfx::g_current_gl_context->glScissorFn
|
| -#define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn
|
| -#define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn
|
| -#define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn
|
| -#define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn
|
| + ::gl::g_current_gl_context->glResumeTransformFeedbackFn
|
| +#define glSampleCoverage ::gl::g_current_gl_context->glSampleCoverageFn
|
| +#define glSamplerParameterf ::gl::g_current_gl_context->glSamplerParameterfFn
|
| +#define glSamplerParameterfv ::gl::g_current_gl_context->glSamplerParameterfvFn
|
| +#define glSamplerParameteri ::gl::g_current_gl_context->glSamplerParameteriFn
|
| +#define glSamplerParameteriv ::gl::g_current_gl_context->glSamplerParameterivFn
|
| +#define glScissor ::gl::g_current_gl_context->glScissorFn
|
| +#define glSetFenceAPPLE ::gl::g_current_gl_context->glSetFenceAPPLEFn
|
| +#define glSetFenceNV ::gl::g_current_gl_context->glSetFenceNVFn
|
| +#define glShaderBinary ::gl::g_current_gl_context->glShaderBinaryFn
|
| +#define glShaderSource ::gl::g_current_gl_context->glShaderSourceFn
|
| #define glStencilFillPathInstancedNV \
|
| - ::gfx::g_current_gl_context->glStencilFillPathInstancedNVFn
|
| -#define glStencilFillPathNV ::gfx::g_current_gl_context->glStencilFillPathNVFn
|
| -#define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn
|
| + ::gl::g_current_gl_context->glStencilFillPathInstancedNVFn
|
| +#define glStencilFillPathNV ::gl::g_current_gl_context->glStencilFillPathNVFn
|
| +#define glStencilFunc ::gl::g_current_gl_context->glStencilFuncFn
|
| #define glStencilFuncSeparate \
|
| - ::gfx::g_current_gl_context->glStencilFuncSeparateFn
|
| -#define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn
|
| + ::gl::g_current_gl_context->glStencilFuncSeparateFn
|
| +#define glStencilMask ::gl::g_current_gl_context->glStencilMaskFn
|
| #define glStencilMaskSeparate \
|
| - ::gfx::g_current_gl_context->glStencilMaskSeparateFn
|
| -#define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn
|
| -#define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn
|
| + ::gl::g_current_gl_context->glStencilMaskSeparateFn
|
| +#define glStencilOp ::gl::g_current_gl_context->glStencilOpFn
|
| +#define glStencilOpSeparate ::gl::g_current_gl_context->glStencilOpSeparateFn
|
| #define glStencilStrokePathInstancedNV \
|
| - ::gfx::g_current_gl_context->glStencilStrokePathInstancedNVFn
|
| + ::gl::g_current_gl_context->glStencilStrokePathInstancedNVFn
|
| #define glStencilStrokePathNV \
|
| - ::gfx::g_current_gl_context->glStencilStrokePathNVFn
|
| + ::gl::g_current_gl_context->glStencilStrokePathNVFn
|
| #define glStencilThenCoverFillPathInstancedNV \
|
| - ::gfx::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn
|
| + ::gl::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn
|
| #define glStencilThenCoverFillPathNV \
|
| - ::gfx::g_current_gl_context->glStencilThenCoverFillPathNVFn
|
| + ::gl::g_current_gl_context->glStencilThenCoverFillPathNVFn
|
| #define glStencilThenCoverStrokePathInstancedNV \
|
| - ::gfx::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn
|
| + ::gl::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn
|
| #define glStencilThenCoverStrokePathNV \
|
| - ::gfx::g_current_gl_context->glStencilThenCoverStrokePathNVFn
|
| -#define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn
|
| -#define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn
|
| -#define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn
|
| -#define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn
|
| -#define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn
|
| -#define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn
|
| -#define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn
|
| -#define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn
|
| -#define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn
|
| -#define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn
|
| -#define glTexSubImage2D ::gfx::g_current_gl_context->glTexSubImage2DFn
|
| -#define glTexSubImage3D ::gfx::g_current_gl_context->glTexSubImage3DFn
|
| + ::gl::g_current_gl_context->glStencilThenCoverStrokePathNVFn
|
| +#define glTestFenceAPPLE ::gl::g_current_gl_context->glTestFenceAPPLEFn
|
| +#define glTestFenceNV ::gl::g_current_gl_context->glTestFenceNVFn
|
| +#define glTexImage2D ::gl::g_current_gl_context->glTexImage2DFn
|
| +#define glTexImage3D ::gl::g_current_gl_context->glTexImage3DFn
|
| +#define glTexParameterf ::gl::g_current_gl_context->glTexParameterfFn
|
| +#define glTexParameterfv ::gl::g_current_gl_context->glTexParameterfvFn
|
| +#define glTexParameteri ::gl::g_current_gl_context->glTexParameteriFn
|
| +#define glTexParameteriv ::gl::g_current_gl_context->glTexParameterivFn
|
| +#define glTexStorage2DEXT ::gl::g_current_gl_context->glTexStorage2DEXTFn
|
| +#define glTexStorage3D ::gl::g_current_gl_context->glTexStorage3DFn
|
| +#define glTexSubImage2D ::gl::g_current_gl_context->glTexSubImage2DFn
|
| +#define glTexSubImage3D ::gl::g_current_gl_context->glTexSubImage3DFn
|
| #define glTransformFeedbackVaryings \
|
| - ::gfx::g_current_gl_context->glTransformFeedbackVaryingsFn
|
| -#define glUniform1f ::gfx::g_current_gl_context->glUniform1fFn
|
| -#define glUniform1fv ::gfx::g_current_gl_context->glUniform1fvFn
|
| -#define glUniform1i ::gfx::g_current_gl_context->glUniform1iFn
|
| -#define glUniform1iv ::gfx::g_current_gl_context->glUniform1ivFn
|
| -#define glUniform1ui ::gfx::g_current_gl_context->glUniform1uiFn
|
| -#define glUniform1uiv ::gfx::g_current_gl_context->glUniform1uivFn
|
| -#define glUniform2f ::gfx::g_current_gl_context->glUniform2fFn
|
| -#define glUniform2fv ::gfx::g_current_gl_context->glUniform2fvFn
|
| -#define glUniform2i ::gfx::g_current_gl_context->glUniform2iFn
|
| -#define glUniform2iv ::gfx::g_current_gl_context->glUniform2ivFn
|
| -#define glUniform2ui ::gfx::g_current_gl_context->glUniform2uiFn
|
| -#define glUniform2uiv ::gfx::g_current_gl_context->glUniform2uivFn
|
| -#define glUniform3f ::gfx::g_current_gl_context->glUniform3fFn
|
| -#define glUniform3fv ::gfx::g_current_gl_context->glUniform3fvFn
|
| -#define glUniform3i ::gfx::g_current_gl_context->glUniform3iFn
|
| -#define glUniform3iv ::gfx::g_current_gl_context->glUniform3ivFn
|
| -#define glUniform3ui ::gfx::g_current_gl_context->glUniform3uiFn
|
| -#define glUniform3uiv ::gfx::g_current_gl_context->glUniform3uivFn
|
| -#define glUniform4f ::gfx::g_current_gl_context->glUniform4fFn
|
| -#define glUniform4fv ::gfx::g_current_gl_context->glUniform4fvFn
|
| -#define glUniform4i ::gfx::g_current_gl_context->glUniform4iFn
|
| -#define glUniform4iv ::gfx::g_current_gl_context->glUniform4ivFn
|
| -#define glUniform4ui ::gfx::g_current_gl_context->glUniform4uiFn
|
| -#define glUniform4uiv ::gfx::g_current_gl_context->glUniform4uivFn
|
| + ::gl::g_current_gl_context->glTransformFeedbackVaryingsFn
|
| +#define glUniform1f ::gl::g_current_gl_context->glUniform1fFn
|
| +#define glUniform1fv ::gl::g_current_gl_context->glUniform1fvFn
|
| +#define glUniform1i ::gl::g_current_gl_context->glUniform1iFn
|
| +#define glUniform1iv ::gl::g_current_gl_context->glUniform1ivFn
|
| +#define glUniform1ui ::gl::g_current_gl_context->glUniform1uiFn
|
| +#define glUniform1uiv ::gl::g_current_gl_context->glUniform1uivFn
|
| +#define glUniform2f ::gl::g_current_gl_context->glUniform2fFn
|
| +#define glUniform2fv ::gl::g_current_gl_context->glUniform2fvFn
|
| +#define glUniform2i ::gl::g_current_gl_context->glUniform2iFn
|
| +#define glUniform2iv ::gl::g_current_gl_context->glUniform2ivFn
|
| +#define glUniform2ui ::gl::g_current_gl_context->glUniform2uiFn
|
| +#define glUniform2uiv ::gl::g_current_gl_context->glUniform2uivFn
|
| +#define glUniform3f ::gl::g_current_gl_context->glUniform3fFn
|
| +#define glUniform3fv ::gl::g_current_gl_context->glUniform3fvFn
|
| +#define glUniform3i ::gl::g_current_gl_context->glUniform3iFn
|
| +#define glUniform3iv ::gl::g_current_gl_context->glUniform3ivFn
|
| +#define glUniform3ui ::gl::g_current_gl_context->glUniform3uiFn
|
| +#define glUniform3uiv ::gl::g_current_gl_context->glUniform3uivFn
|
| +#define glUniform4f ::gl::g_current_gl_context->glUniform4fFn
|
| +#define glUniform4fv ::gl::g_current_gl_context->glUniform4fvFn
|
| +#define glUniform4i ::gl::g_current_gl_context->glUniform4iFn
|
| +#define glUniform4iv ::gl::g_current_gl_context->glUniform4ivFn
|
| +#define glUniform4ui ::gl::g_current_gl_context->glUniform4uiFn
|
| +#define glUniform4uiv ::gl::g_current_gl_context->glUniform4uivFn
|
| #define glUniformBlockBinding \
|
| - ::gfx::g_current_gl_context->glUniformBlockBindingFn
|
| -#define glUniformMatrix2fv ::gfx::g_current_gl_context->glUniformMatrix2fvFn
|
| -#define glUniformMatrix2x3fv ::gfx::g_current_gl_context->glUniformMatrix2x3fvFn
|
| -#define glUniformMatrix2x4fv ::gfx::g_current_gl_context->glUniformMatrix2x4fvFn
|
| -#define glUniformMatrix3fv ::gfx::g_current_gl_context->glUniformMatrix3fvFn
|
| -#define glUniformMatrix3x2fv ::gfx::g_current_gl_context->glUniformMatrix3x2fvFn
|
| -#define glUniformMatrix3x4fv ::gfx::g_current_gl_context->glUniformMatrix3x4fvFn
|
| -#define glUniformMatrix4fv ::gfx::g_current_gl_context->glUniformMatrix4fvFn
|
| -#define glUniformMatrix4x2fv ::gfx::g_current_gl_context->glUniformMatrix4x2fvFn
|
| -#define glUniformMatrix4x3fv ::gfx::g_current_gl_context->glUniformMatrix4x3fvFn
|
| -#define glUnmapBuffer ::gfx::g_current_gl_context->glUnmapBufferFn
|
| -#define glUseProgram ::gfx::g_current_gl_context->glUseProgramFn
|
| -#define glValidateProgram ::gfx::g_current_gl_context->glValidateProgramFn
|
| -#define glVertexAttrib1f ::gfx::g_current_gl_context->glVertexAttrib1fFn
|
| -#define glVertexAttrib1fv ::gfx::g_current_gl_context->glVertexAttrib1fvFn
|
| -#define glVertexAttrib2f ::gfx::g_current_gl_context->glVertexAttrib2fFn
|
| -#define glVertexAttrib2fv ::gfx::g_current_gl_context->glVertexAttrib2fvFn
|
| -#define glVertexAttrib3f ::gfx::g_current_gl_context->glVertexAttrib3fFn
|
| -#define glVertexAttrib3fv ::gfx::g_current_gl_context->glVertexAttrib3fvFn
|
| -#define glVertexAttrib4f ::gfx::g_current_gl_context->glVertexAttrib4fFn
|
| -#define glVertexAttrib4fv ::gfx::g_current_gl_context->glVertexAttrib4fvFn
|
| + ::gl::g_current_gl_context->glUniformBlockBindingFn
|
| +#define glUniformMatrix2fv ::gl::g_current_gl_context->glUniformMatrix2fvFn
|
| +#define glUniformMatrix2x3fv ::gl::g_current_gl_context->glUniformMatrix2x3fvFn
|
| +#define glUniformMatrix2x4fv ::gl::g_current_gl_context->glUniformMatrix2x4fvFn
|
| +#define glUniformMatrix3fv ::gl::g_current_gl_context->glUniformMatrix3fvFn
|
| +#define glUniformMatrix3x2fv ::gl::g_current_gl_context->glUniformMatrix3x2fvFn
|
| +#define glUniformMatrix3x4fv ::gl::g_current_gl_context->glUniformMatrix3x4fvFn
|
| +#define glUniformMatrix4fv ::gl::g_current_gl_context->glUniformMatrix4fvFn
|
| +#define glUniformMatrix4x2fv ::gl::g_current_gl_context->glUniformMatrix4x2fvFn
|
| +#define glUniformMatrix4x3fv ::gl::g_current_gl_context->glUniformMatrix4x3fvFn
|
| +#define glUnmapBuffer ::gl::g_current_gl_context->glUnmapBufferFn
|
| +#define glUseProgram ::gl::g_current_gl_context->glUseProgramFn
|
| +#define glValidateProgram ::gl::g_current_gl_context->glValidateProgramFn
|
| +#define glVertexAttrib1f ::gl::g_current_gl_context->glVertexAttrib1fFn
|
| +#define glVertexAttrib1fv ::gl::g_current_gl_context->glVertexAttrib1fvFn
|
| +#define glVertexAttrib2f ::gl::g_current_gl_context->glVertexAttrib2fFn
|
| +#define glVertexAttrib2fv ::gl::g_current_gl_context->glVertexAttrib2fvFn
|
| +#define glVertexAttrib3f ::gl::g_current_gl_context->glVertexAttrib3fFn
|
| +#define glVertexAttrib3fv ::gl::g_current_gl_context->glVertexAttrib3fvFn
|
| +#define glVertexAttrib4f ::gl::g_current_gl_context->glVertexAttrib4fFn
|
| +#define glVertexAttrib4fv ::gl::g_current_gl_context->glVertexAttrib4fvFn
|
| #define glVertexAttribDivisorANGLE \
|
| - ::gfx::g_current_gl_context->glVertexAttribDivisorANGLEFn
|
| -#define glVertexAttribI4i ::gfx::g_current_gl_context->glVertexAttribI4iFn
|
| -#define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn
|
| -#define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
|
| -#define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
|
| + ::gl::g_current_gl_context->glVertexAttribDivisorANGLEFn
|
| +#define glVertexAttribI4i ::gl::g_current_gl_context->glVertexAttribI4iFn
|
| +#define glVertexAttribI4iv ::gl::g_current_gl_context->glVertexAttribI4ivFn
|
| +#define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn
|
| +#define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn
|
| #define glVertexAttribIPointer \
|
| - ::gfx::g_current_gl_context->glVertexAttribIPointerFn
|
| + ::gl::g_current_gl_context->glVertexAttribIPointerFn
|
| #define glVertexAttribPointer \
|
| - ::gfx::g_current_gl_context->glVertexAttribPointerFn
|
| -#define glViewport ::gfx::g_current_gl_context->glViewportFn
|
| -#define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
|
| + ::gl::g_current_gl_context->glVertexAttribPointerFn
|
| +#define glViewport ::gl::g_current_gl_context->glViewportFn
|
| +#define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn
|
|
|
| #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
|
|
|