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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1998723002: Move code in ui/gl/* from gfx:: to gl:: (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 11 #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
12 #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 12 #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
13 13
14 namespace gfx { 14 namespace gl {
15 15
16 class GLContext; 16 class GLContext;
17 17
18 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); 18 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture);
19 typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); 19 typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void);
20 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, 20 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program,
21 GLuint shader); 21 GLuint shader);
22 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); 22 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id);
23 typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)( 23 typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)(
24 GLenum primitiveMode); 24 GLenum primitiveMode);
(...skipping 2303 matching lines...) Expand 10 before | Expand all | Expand 10 after
2328 const void* ptr) = 0; 2328 const void* ptr) = 0;
2329 virtual void glViewportFn(GLint x, 2329 virtual void glViewportFn(GLint x,
2330 GLint y, 2330 GLint y,
2331 GLsizei width, 2331 GLsizei width,
2332 GLsizei height) = 0; 2332 GLsizei height) = 0;
2333 virtual GLenum glWaitSyncFn(GLsync sync, 2333 virtual GLenum glWaitSyncFn(GLsync sync,
2334 GLbitfield flags, 2334 GLbitfield flags,
2335 GLuint64 timeout) = 0; 2335 GLuint64 timeout) = 0;
2336 }; 2336 };
2337 2337
2338 } // namespace gfx 2338 } // namespace gl
2339 2339
2340 #define glActiveTexture ::gfx::g_current_gl_context->glActiveTextureFn 2340 #define glActiveTexture ::gl::g_current_gl_context->glActiveTextureFn
2341 #define glApplyFramebufferAttachmentCMAAINTEL \ 2341 #define glApplyFramebufferAttachmentCMAAINTEL \
2342 ::gfx::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn 2342 ::gl::g_current_gl_context->glApplyFramebufferAttachmentCMAAINTELFn
2343 #define glAttachShader ::gfx::g_current_gl_context->glAttachShaderFn 2343 #define glAttachShader ::gl::g_current_gl_context->glAttachShaderFn
2344 #define glBeginQuery ::gfx::g_current_gl_context->glBeginQueryFn 2344 #define glBeginQuery ::gl::g_current_gl_context->glBeginQueryFn
2345 #define glBeginTransformFeedback \ 2345 #define glBeginTransformFeedback \
2346 ::gfx::g_current_gl_context->glBeginTransformFeedbackFn 2346 ::gl::g_current_gl_context->glBeginTransformFeedbackFn
2347 #define glBindAttribLocation ::gfx::g_current_gl_context->glBindAttribLocationFn 2347 #define glBindAttribLocation ::gl::g_current_gl_context->glBindAttribLocationFn
2348 #define glBindBuffer ::gfx::g_current_gl_context->glBindBufferFn 2348 #define glBindBuffer ::gl::g_current_gl_context->glBindBufferFn
2349 #define glBindBufferBase ::gfx::g_current_gl_context->glBindBufferBaseFn 2349 #define glBindBufferBase ::gl::g_current_gl_context->glBindBufferBaseFn
2350 #define glBindBufferRange ::gfx::g_current_gl_context->glBindBufferRangeFn 2350 #define glBindBufferRange ::gl::g_current_gl_context->glBindBufferRangeFn
2351 #define glBindFragDataLocation \ 2351 #define glBindFragDataLocation \
2352 ::gfx::g_current_gl_context->glBindFragDataLocationFn 2352 ::gl::g_current_gl_context->glBindFragDataLocationFn
2353 #define glBindFragDataLocationIndexed \ 2353 #define glBindFragDataLocationIndexed \
2354 ::gfx::g_current_gl_context->glBindFragDataLocationIndexedFn 2354 ::gl::g_current_gl_context->glBindFragDataLocationIndexedFn
2355 #define glBindFramebufferEXT ::gfx::g_current_gl_context->glBindFramebufferEXTFn 2355 #define glBindFramebufferEXT ::gl::g_current_gl_context->glBindFramebufferEXTFn
2356 #define glBindImageTextureEXT \ 2356 #define glBindImageTextureEXT \
2357 ::gfx::g_current_gl_context->glBindImageTextureEXTFn 2357 ::gl::g_current_gl_context->glBindImageTextureEXTFn
2358 #define glBindRenderbufferEXT \ 2358 #define glBindRenderbufferEXT \
2359 ::gfx::g_current_gl_context->glBindRenderbufferEXTFn 2359 ::gl::g_current_gl_context->glBindRenderbufferEXTFn
2360 #define glBindSampler ::gfx::g_current_gl_context->glBindSamplerFn 2360 #define glBindSampler ::gl::g_current_gl_context->glBindSamplerFn
2361 #define glBindTexture ::gfx::g_current_gl_context->glBindTextureFn 2361 #define glBindTexture ::gl::g_current_gl_context->glBindTextureFn
2362 #define glBindTransformFeedback \ 2362 #define glBindTransformFeedback \
2363 ::gfx::g_current_gl_context->glBindTransformFeedbackFn 2363 ::gl::g_current_gl_context->glBindTransformFeedbackFn
2364 #define glBindUniformLocationCHROMIUM \ 2364 #define glBindUniformLocationCHROMIUM \
2365 ::gfx::g_current_gl_context->glBindUniformLocationCHROMIUMFn 2365 ::gl::g_current_gl_context->glBindUniformLocationCHROMIUMFn
2366 #define glBindVertexArrayOES ::gfx::g_current_gl_context->glBindVertexArrayOESFn 2366 #define glBindVertexArrayOES ::gl::g_current_gl_context->glBindVertexArrayOESFn
2367 #define glBlendBarrierKHR ::gfx::g_current_gl_context->glBlendBarrierKHRFn 2367 #define glBlendBarrierKHR ::gl::g_current_gl_context->glBlendBarrierKHRFn
2368 #define glBlendColor ::gfx::g_current_gl_context->glBlendColorFn 2368 #define glBlendColor ::gl::g_current_gl_context->glBlendColorFn
2369 #define glBlendEquation ::gfx::g_current_gl_context->glBlendEquationFn 2369 #define glBlendEquation ::gl::g_current_gl_context->glBlendEquationFn
2370 #define glBlendEquationSeparate \ 2370 #define glBlendEquationSeparate \
2371 ::gfx::g_current_gl_context->glBlendEquationSeparateFn 2371 ::gl::g_current_gl_context->glBlendEquationSeparateFn
2372 #define glBlendFunc ::gfx::g_current_gl_context->glBlendFuncFn 2372 #define glBlendFunc ::gl::g_current_gl_context->glBlendFuncFn
2373 #define glBlendFuncSeparate ::gfx::g_current_gl_context->glBlendFuncSeparateFn 2373 #define glBlendFuncSeparate ::gl::g_current_gl_context->glBlendFuncSeparateFn
2374 #define glBlitFramebuffer ::gfx::g_current_gl_context->glBlitFramebufferFn 2374 #define glBlitFramebuffer ::gl::g_current_gl_context->glBlitFramebufferFn
2375 #define glBlitFramebufferANGLE \ 2375 #define glBlitFramebufferANGLE \
2376 ::gfx::g_current_gl_context->glBlitFramebufferANGLEFn 2376 ::gl::g_current_gl_context->glBlitFramebufferANGLEFn
2377 #define glBlitFramebufferEXT ::gfx::g_current_gl_context->glBlitFramebufferEXTFn 2377 #define glBlitFramebufferEXT ::gl::g_current_gl_context->glBlitFramebufferEXTFn
2378 #define glBufferData ::gfx::g_current_gl_context->glBufferDataFn 2378 #define glBufferData ::gl::g_current_gl_context->glBufferDataFn
2379 #define glBufferSubData ::gfx::g_current_gl_context->glBufferSubDataFn 2379 #define glBufferSubData ::gl::g_current_gl_context->glBufferSubDataFn
2380 #define glCheckFramebufferStatusEXT \ 2380 #define glCheckFramebufferStatusEXT \
2381 ::gfx::g_current_gl_context->glCheckFramebufferStatusEXTFn 2381 ::gl::g_current_gl_context->glCheckFramebufferStatusEXTFn
2382 #define glClear ::gfx::g_current_gl_context->glClearFn 2382 #define glClear ::gl::g_current_gl_context->glClearFn
2383 #define glClearBufferfi ::gfx::g_current_gl_context->glClearBufferfiFn 2383 #define glClearBufferfi ::gl::g_current_gl_context->glClearBufferfiFn
2384 #define glClearBufferfv ::gfx::g_current_gl_context->glClearBufferfvFn 2384 #define glClearBufferfv ::gl::g_current_gl_context->glClearBufferfvFn
2385 #define glClearBufferiv ::gfx::g_current_gl_context->glClearBufferivFn 2385 #define glClearBufferiv ::gl::g_current_gl_context->glClearBufferivFn
2386 #define glClearBufferuiv ::gfx::g_current_gl_context->glClearBufferuivFn 2386 #define glClearBufferuiv ::gl::g_current_gl_context->glClearBufferuivFn
2387 #define glClearColor ::gfx::g_current_gl_context->glClearColorFn 2387 #define glClearColor ::gl::g_current_gl_context->glClearColorFn
2388 #define glClearDepth ::gfx::g_current_gl_context->glClearDepthFn 2388 #define glClearDepth ::gl::g_current_gl_context->glClearDepthFn
2389 #define glClearDepthf ::gfx::g_current_gl_context->glClearDepthfFn 2389 #define glClearDepthf ::gl::g_current_gl_context->glClearDepthfFn
2390 #define glClearStencil ::gfx::g_current_gl_context->glClearStencilFn 2390 #define glClearStencil ::gl::g_current_gl_context->glClearStencilFn
2391 #define glClientWaitSync ::gfx::g_current_gl_context->glClientWaitSyncFn 2391 #define glClientWaitSync ::gl::g_current_gl_context->glClientWaitSyncFn
2392 #define glColorMask ::gfx::g_current_gl_context->glColorMaskFn 2392 #define glColorMask ::gl::g_current_gl_context->glColorMaskFn
2393 #define glCompileShader ::gfx::g_current_gl_context->glCompileShaderFn 2393 #define glCompileShader ::gl::g_current_gl_context->glCompileShaderFn
2394 #define glCompressedTexImage2D \ 2394 #define glCompressedTexImage2D \
2395 ::gfx::g_current_gl_context->glCompressedTexImage2DFn 2395 ::gl::g_current_gl_context->glCompressedTexImage2DFn
2396 #define glCompressedTexImage3D \ 2396 #define glCompressedTexImage3D \
2397 ::gfx::g_current_gl_context->glCompressedTexImage3DFn 2397 ::gl::g_current_gl_context->glCompressedTexImage3DFn
2398 #define glCompressedTexSubImage2D \ 2398 #define glCompressedTexSubImage2D \
2399 ::gfx::g_current_gl_context->glCompressedTexSubImage2DFn 2399 ::gl::g_current_gl_context->glCompressedTexSubImage2DFn
2400 #define glCompressedTexSubImage3D \ 2400 #define glCompressedTexSubImage3D \
2401 ::gfx::g_current_gl_context->glCompressedTexSubImage3DFn 2401 ::gl::g_current_gl_context->glCompressedTexSubImage3DFn
2402 #define glCopyBufferSubData ::gfx::g_current_gl_context->glCopyBufferSubDataFn 2402 #define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn
2403 #define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn 2403 #define glCopyTexImage2D ::gl::g_current_gl_context->glCopyTexImage2DFn
2404 #define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn 2404 #define glCopyTexSubImage2D ::gl::g_current_gl_context->glCopyTexSubImage2DFn
2405 #define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn 2405 #define glCopyTexSubImage3D ::gl::g_current_gl_context->glCopyTexSubImage3DFn
2406 #define glCoverageModulationNV \ 2406 #define glCoverageModulationNV \
2407 ::gfx::g_current_gl_context->glCoverageModulationNVFn 2407 ::gl::g_current_gl_context->glCoverageModulationNVFn
2408 #define glCoverFillPathInstancedNV \ 2408 #define glCoverFillPathInstancedNV \
2409 ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn 2409 ::gl::g_current_gl_context->glCoverFillPathInstancedNVFn
2410 #define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn 2410 #define glCoverFillPathNV ::gl::g_current_gl_context->glCoverFillPathNVFn
2411 #define glCoverStrokePathInstancedNV \ 2411 #define glCoverStrokePathInstancedNV \
2412 ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn 2412 ::gl::g_current_gl_context->glCoverStrokePathInstancedNVFn
2413 #define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn 2413 #define glCoverStrokePathNV ::gl::g_current_gl_context->glCoverStrokePathNVFn
2414 #define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn 2414 #define glCreateProgram ::gl::g_current_gl_context->glCreateProgramFn
2415 #define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn 2415 #define glCreateShader ::gl::g_current_gl_context->glCreateShaderFn
2416 #define glCullFace ::gfx::g_current_gl_context->glCullFaceFn 2416 #define glCullFace ::gl::g_current_gl_context->glCullFaceFn
2417 #define glDeleteBuffersARB ::gfx::g_current_gl_context->glDeleteBuffersARBFn 2417 #define glDeleteBuffersARB ::gl::g_current_gl_context->glDeleteBuffersARBFn
2418 #define glDeleteFencesAPPLE ::gfx::g_current_gl_context->glDeleteFencesAPPLEFn 2418 #define glDeleteFencesAPPLE ::gl::g_current_gl_context->glDeleteFencesAPPLEFn
2419 #define glDeleteFencesNV ::gfx::g_current_gl_context->glDeleteFencesNVFn 2419 #define glDeleteFencesNV ::gl::g_current_gl_context->glDeleteFencesNVFn
2420 #define glDeleteFramebuffersEXT \ 2420 #define glDeleteFramebuffersEXT \
2421 ::gfx::g_current_gl_context->glDeleteFramebuffersEXTFn 2421 ::gl::g_current_gl_context->glDeleteFramebuffersEXTFn
2422 #define glDeletePathsNV ::gfx::g_current_gl_context->glDeletePathsNVFn 2422 #define glDeletePathsNV ::gl::g_current_gl_context->glDeletePathsNVFn
2423 #define glDeleteProgram ::gfx::g_current_gl_context->glDeleteProgramFn 2423 #define glDeleteProgram ::gl::g_current_gl_context->glDeleteProgramFn
2424 #define glDeleteQueries ::gfx::g_current_gl_context->glDeleteQueriesFn 2424 #define glDeleteQueries ::gl::g_current_gl_context->glDeleteQueriesFn
2425 #define glDeleteRenderbuffersEXT \ 2425 #define glDeleteRenderbuffersEXT \
2426 ::gfx::g_current_gl_context->glDeleteRenderbuffersEXTFn 2426 ::gl::g_current_gl_context->glDeleteRenderbuffersEXTFn
2427 #define glDeleteSamplers ::gfx::g_current_gl_context->glDeleteSamplersFn 2427 #define glDeleteSamplers ::gl::g_current_gl_context->glDeleteSamplersFn
2428 #define glDeleteShader ::gfx::g_current_gl_context->glDeleteShaderFn 2428 #define glDeleteShader ::gl::g_current_gl_context->glDeleteShaderFn
2429 #define glDeleteSync ::gfx::g_current_gl_context->glDeleteSyncFn 2429 #define glDeleteSync ::gl::g_current_gl_context->glDeleteSyncFn
2430 #define glDeleteTextures ::gfx::g_current_gl_context->glDeleteTexturesFn 2430 #define glDeleteTextures ::gl::g_current_gl_context->glDeleteTexturesFn
2431 #define glDeleteTransformFeedbacks \ 2431 #define glDeleteTransformFeedbacks \
2432 ::gfx::g_current_gl_context->glDeleteTransformFeedbacksFn 2432 ::gl::g_current_gl_context->glDeleteTransformFeedbacksFn
2433 #define glDeleteVertexArraysOES \ 2433 #define glDeleteVertexArraysOES \
2434 ::gfx::g_current_gl_context->glDeleteVertexArraysOESFn 2434 ::gl::g_current_gl_context->glDeleteVertexArraysOESFn
2435 #define glDepthFunc ::gfx::g_current_gl_context->glDepthFuncFn 2435 #define glDepthFunc ::gl::g_current_gl_context->glDepthFuncFn
2436 #define glDepthMask ::gfx::g_current_gl_context->glDepthMaskFn 2436 #define glDepthMask ::gl::g_current_gl_context->glDepthMaskFn
2437 #define glDepthRange ::gfx::g_current_gl_context->glDepthRangeFn 2437 #define glDepthRange ::gl::g_current_gl_context->glDepthRangeFn
2438 #define glDepthRangef ::gfx::g_current_gl_context->glDepthRangefFn 2438 #define glDepthRangef ::gl::g_current_gl_context->glDepthRangefFn
2439 #define glDetachShader ::gfx::g_current_gl_context->glDetachShaderFn 2439 #define glDetachShader ::gl::g_current_gl_context->glDetachShaderFn
2440 #define glDisable ::gfx::g_current_gl_context->glDisableFn 2440 #define glDisable ::gl::g_current_gl_context->glDisableFn
2441 #define glDisableVertexAttribArray \ 2441 #define glDisableVertexAttribArray \
2442 ::gfx::g_current_gl_context->glDisableVertexAttribArrayFn 2442 ::gl::g_current_gl_context->glDisableVertexAttribArrayFn
2443 #define glDiscardFramebufferEXT \ 2443 #define glDiscardFramebufferEXT \
2444 ::gfx::g_current_gl_context->glDiscardFramebufferEXTFn 2444 ::gl::g_current_gl_context->glDiscardFramebufferEXTFn
2445 #define glDrawArrays ::gfx::g_current_gl_context->glDrawArraysFn 2445 #define glDrawArrays ::gl::g_current_gl_context->glDrawArraysFn
2446 #define glDrawArraysInstancedANGLE \ 2446 #define glDrawArraysInstancedANGLE \
2447 ::gfx::g_current_gl_context->glDrawArraysInstancedANGLEFn 2447 ::gl::g_current_gl_context->glDrawArraysInstancedANGLEFn
2448 #define glDrawBuffer ::gfx::g_current_gl_context->glDrawBufferFn 2448 #define glDrawBuffer ::gl::g_current_gl_context->glDrawBufferFn
2449 #define glDrawBuffersARB ::gfx::g_current_gl_context->glDrawBuffersARBFn 2449 #define glDrawBuffersARB ::gl::g_current_gl_context->glDrawBuffersARBFn
2450 #define glDrawElements ::gfx::g_current_gl_context->glDrawElementsFn 2450 #define glDrawElements ::gl::g_current_gl_context->glDrawElementsFn
2451 #define glDrawElementsInstancedANGLE \ 2451 #define glDrawElementsInstancedANGLE \
2452 ::gfx::g_current_gl_context->glDrawElementsInstancedANGLEFn 2452 ::gl::g_current_gl_context->glDrawElementsInstancedANGLEFn
2453 #define glDrawRangeElements ::gfx::g_current_gl_context->glDrawRangeElementsFn 2453 #define glDrawRangeElements ::gl::g_current_gl_context->glDrawRangeElementsFn
2454 #define glEGLImageTargetRenderbufferStorageOES \ 2454 #define glEGLImageTargetRenderbufferStorageOES \
2455 ::gfx::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn 2455 ::gl::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn
2456 #define glEGLImageTargetTexture2DOES \ 2456 #define glEGLImageTargetTexture2DOES \
2457 ::gfx::g_current_gl_context->glEGLImageTargetTexture2DOESFn 2457 ::gl::g_current_gl_context->glEGLImageTargetTexture2DOESFn
2458 #define glEnable ::gfx::g_current_gl_context->glEnableFn 2458 #define glEnable ::gl::g_current_gl_context->glEnableFn
2459 #define glEnableVertexAttribArray \ 2459 #define glEnableVertexAttribArray \
2460 ::gfx::g_current_gl_context->glEnableVertexAttribArrayFn 2460 ::gl::g_current_gl_context->glEnableVertexAttribArrayFn
2461 #define glEndQuery ::gfx::g_current_gl_context->glEndQueryFn 2461 #define glEndQuery ::gl::g_current_gl_context->glEndQueryFn
2462 #define glEndTransformFeedback \ 2462 #define glEndTransformFeedback \
2463 ::gfx::g_current_gl_context->glEndTransformFeedbackFn 2463 ::gl::g_current_gl_context->glEndTransformFeedbackFn
2464 #define glFenceSync ::gfx::g_current_gl_context->glFenceSyncFn 2464 #define glFenceSync ::gl::g_current_gl_context->glFenceSyncFn
2465 #define glFinish ::gfx::g_current_gl_context->glFinishFn 2465 #define glFinish ::gl::g_current_gl_context->glFinishFn
2466 #define glFinishFenceAPPLE ::gfx::g_current_gl_context->glFinishFenceAPPLEFn 2466 #define glFinishFenceAPPLE ::gl::g_current_gl_context->glFinishFenceAPPLEFn
2467 #define glFinishFenceNV ::gfx::g_current_gl_context->glFinishFenceNVFn 2467 #define glFinishFenceNV ::gl::g_current_gl_context->glFinishFenceNVFn
2468 #define glFlush ::gfx::g_current_gl_context->glFlushFn 2468 #define glFlush ::gl::g_current_gl_context->glFlushFn
2469 #define glFlushMappedBufferRange \ 2469 #define glFlushMappedBufferRange \
2470 ::gfx::g_current_gl_context->glFlushMappedBufferRangeFn 2470 ::gl::g_current_gl_context->glFlushMappedBufferRangeFn
2471 #define glFramebufferRenderbufferEXT \ 2471 #define glFramebufferRenderbufferEXT \
2472 ::gfx::g_current_gl_context->glFramebufferRenderbufferEXTFn 2472 ::gl::g_current_gl_context->glFramebufferRenderbufferEXTFn
2473 #define glFramebufferTexture2DEXT \ 2473 #define glFramebufferTexture2DEXT \
2474 ::gfx::g_current_gl_context->glFramebufferTexture2DEXTFn 2474 ::gl::g_current_gl_context->glFramebufferTexture2DEXTFn
2475 #define glFramebufferTexture2DMultisampleEXT \ 2475 #define glFramebufferTexture2DMultisampleEXT \
2476 ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn 2476 ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn
2477 #define glFramebufferTexture2DMultisampleIMG \ 2477 #define glFramebufferTexture2DMultisampleIMG \
2478 ::gfx::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn 2478 ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleIMGFn
2479 #define glFramebufferTextureLayer \ 2479 #define glFramebufferTextureLayer \
2480 ::gfx::g_current_gl_context->glFramebufferTextureLayerFn 2480 ::gl::g_current_gl_context->glFramebufferTextureLayerFn
2481 #define glFrontFace ::gfx::g_current_gl_context->glFrontFaceFn 2481 #define glFrontFace ::gl::g_current_gl_context->glFrontFaceFn
2482 #define glGenBuffersARB ::gfx::g_current_gl_context->glGenBuffersARBFn 2482 #define glGenBuffersARB ::gl::g_current_gl_context->glGenBuffersARBFn
2483 #define glGenerateMipmapEXT ::gfx::g_current_gl_context->glGenerateMipmapEXTFn 2483 #define glGenerateMipmapEXT ::gl::g_current_gl_context->glGenerateMipmapEXTFn
2484 #define glGenFencesAPPLE ::gfx::g_current_gl_context->glGenFencesAPPLEFn 2484 #define glGenFencesAPPLE ::gl::g_current_gl_context->glGenFencesAPPLEFn
2485 #define glGenFencesNV ::gfx::g_current_gl_context->glGenFencesNVFn 2485 #define glGenFencesNV ::gl::g_current_gl_context->glGenFencesNVFn
2486 #define glGenFramebuffersEXT ::gfx::g_current_gl_context->glGenFramebuffersEXTFn 2486 #define glGenFramebuffersEXT ::gl::g_current_gl_context->glGenFramebuffersEXTFn
2487 #define glGenPathsNV ::gfx::g_current_gl_context->glGenPathsNVFn 2487 #define glGenPathsNV ::gl::g_current_gl_context->glGenPathsNVFn
2488 #define glGenQueries ::gfx::g_current_gl_context->glGenQueriesFn 2488 #define glGenQueries ::gl::g_current_gl_context->glGenQueriesFn
2489 #define glGenRenderbuffersEXT \ 2489 #define glGenRenderbuffersEXT \
2490 ::gfx::g_current_gl_context->glGenRenderbuffersEXTFn 2490 ::gl::g_current_gl_context->glGenRenderbuffersEXTFn
2491 #define glGenSamplers ::gfx::g_current_gl_context->glGenSamplersFn 2491 #define glGenSamplers ::gl::g_current_gl_context->glGenSamplersFn
2492 #define glGenTextures ::gfx::g_current_gl_context->glGenTexturesFn 2492 #define glGenTextures ::gl::g_current_gl_context->glGenTexturesFn
2493 #define glGenTransformFeedbacks \ 2493 #define glGenTransformFeedbacks \
2494 ::gfx::g_current_gl_context->glGenTransformFeedbacksFn 2494 ::gl::g_current_gl_context->glGenTransformFeedbacksFn
2495 #define glGenVertexArraysOES ::gfx::g_current_gl_context->glGenVertexArraysOESFn 2495 #define glGenVertexArraysOES ::gl::g_current_gl_context->glGenVertexArraysOESFn
2496 #define glGetActiveAttrib ::gfx::g_current_gl_context->glGetActiveAttribFn 2496 #define glGetActiveAttrib ::gl::g_current_gl_context->glGetActiveAttribFn
2497 #define glGetActiveUniform ::gfx::g_current_gl_context->glGetActiveUniformFn 2497 #define glGetActiveUniform ::gl::g_current_gl_context->glGetActiveUniformFn
2498 #define glGetActiveUniformBlockiv \ 2498 #define glGetActiveUniformBlockiv \
2499 ::gfx::g_current_gl_context->glGetActiveUniformBlockivFn 2499 ::gl::g_current_gl_context->glGetActiveUniformBlockivFn
2500 #define glGetActiveUniformBlockName \ 2500 #define glGetActiveUniformBlockName \
2501 ::gfx::g_current_gl_context->glGetActiveUniformBlockNameFn 2501 ::gl::g_current_gl_context->glGetActiveUniformBlockNameFn
2502 #define glGetActiveUniformsiv \ 2502 #define glGetActiveUniformsiv \
2503 ::gfx::g_current_gl_context->glGetActiveUniformsivFn 2503 ::gl::g_current_gl_context->glGetActiveUniformsivFn
2504 #define glGetAttachedShaders ::gfx::g_current_gl_context->glGetAttachedShadersFn 2504 #define glGetAttachedShaders ::gl::g_current_gl_context->glGetAttachedShadersFn
2505 #define glGetAttribLocation ::gfx::g_current_gl_context->glGetAttribLocationFn 2505 #define glGetAttribLocation ::gl::g_current_gl_context->glGetAttribLocationFn
2506 #define glGetBooleanv ::gfx::g_current_gl_context->glGetBooleanvFn 2506 #define glGetBooleanv ::gl::g_current_gl_context->glGetBooleanvFn
2507 #define glGetBufferParameteriv \ 2507 #define glGetBufferParameteriv \
2508 ::gfx::g_current_gl_context->glGetBufferParameterivFn 2508 ::gl::g_current_gl_context->glGetBufferParameterivFn
2509 #define glGetError ::gfx::g_current_gl_context->glGetErrorFn 2509 #define glGetError ::gl::g_current_gl_context->glGetErrorFn
2510 #define glGetFenceivNV ::gfx::g_current_gl_context->glGetFenceivNVFn 2510 #define glGetFenceivNV ::gl::g_current_gl_context->glGetFenceivNVFn
2511 #define glGetFloatv ::gfx::g_current_gl_context->glGetFloatvFn 2511 #define glGetFloatv ::gl::g_current_gl_context->glGetFloatvFn
2512 #define glGetFragDataIndex ::gfx::g_current_gl_context->glGetFragDataIndexFn 2512 #define glGetFragDataIndex ::gl::g_current_gl_context->glGetFragDataIndexFn
2513 #define glGetFragDataLocation \ 2513 #define glGetFragDataLocation \
2514 ::gfx::g_current_gl_context->glGetFragDataLocationFn 2514 ::gl::g_current_gl_context->glGetFragDataLocationFn
2515 #define glGetFramebufferAttachmentParameterivEXT \ 2515 #define glGetFramebufferAttachmentParameterivEXT \
2516 ::gfx::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn 2516 ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn
2517 #define glGetGraphicsResetStatusARB \ 2517 #define glGetGraphicsResetStatusARB \
2518 ::gfx::g_current_gl_context->glGetGraphicsResetStatusARBFn 2518 ::gl::g_current_gl_context->glGetGraphicsResetStatusARBFn
2519 #define glGetInteger64i_v ::gfx::g_current_gl_context->glGetInteger64i_vFn 2519 #define glGetInteger64i_v ::gl::g_current_gl_context->glGetInteger64i_vFn
2520 #define glGetInteger64v ::gfx::g_current_gl_context->glGetInteger64vFn 2520 #define glGetInteger64v ::gl::g_current_gl_context->glGetInteger64vFn
2521 #define glGetIntegeri_v ::gfx::g_current_gl_context->glGetIntegeri_vFn 2521 #define glGetIntegeri_v ::gl::g_current_gl_context->glGetIntegeri_vFn
2522 #define glGetIntegerv ::gfx::g_current_gl_context->glGetIntegervFn 2522 #define glGetIntegerv ::gl::g_current_gl_context->glGetIntegervFn
2523 #define glGetInternalformativ \ 2523 #define glGetInternalformativ \
2524 ::gfx::g_current_gl_context->glGetInternalformativFn 2524 ::gl::g_current_gl_context->glGetInternalformativFn
2525 #define glGetProgramBinary ::gfx::g_current_gl_context->glGetProgramBinaryFn 2525 #define glGetProgramBinary ::gl::g_current_gl_context->glGetProgramBinaryFn
2526 #define glGetProgramInfoLog ::gfx::g_current_gl_context->glGetProgramInfoLogFn 2526 #define glGetProgramInfoLog ::gl::g_current_gl_context->glGetProgramInfoLogFn
2527 #define glGetProgramInterfaceiv \ 2527 #define glGetProgramInterfaceiv \
2528 ::gfx::g_current_gl_context->glGetProgramInterfaceivFn 2528 ::gl::g_current_gl_context->glGetProgramInterfaceivFn
2529 #define glGetProgramiv ::gfx::g_current_gl_context->glGetProgramivFn 2529 #define glGetProgramiv ::gl::g_current_gl_context->glGetProgramivFn
2530 #define glGetProgramResourceiv \ 2530 #define glGetProgramResourceiv \
2531 ::gfx::g_current_gl_context->glGetProgramResourceivFn 2531 ::gl::g_current_gl_context->glGetProgramResourceivFn
2532 #define glGetProgramResourceLocation \ 2532 #define glGetProgramResourceLocation \
2533 ::gfx::g_current_gl_context->glGetProgramResourceLocationFn 2533 ::gl::g_current_gl_context->glGetProgramResourceLocationFn
2534 #define glGetProgramResourceName \ 2534 #define glGetProgramResourceName \
2535 ::gfx::g_current_gl_context->glGetProgramResourceNameFn 2535 ::gl::g_current_gl_context->glGetProgramResourceNameFn
2536 #define glGetQueryiv ::gfx::g_current_gl_context->glGetQueryivFn 2536 #define glGetQueryiv ::gl::g_current_gl_context->glGetQueryivFn
2537 #define glGetQueryObjecti64v ::gfx::g_current_gl_context->glGetQueryObjecti64vFn 2537 #define glGetQueryObjecti64v ::gl::g_current_gl_context->glGetQueryObjecti64vFn
2538 #define glGetQueryObjectiv ::gfx::g_current_gl_context->glGetQueryObjectivFn 2538 #define glGetQueryObjectiv ::gl::g_current_gl_context->glGetQueryObjectivFn
2539 #define glGetQueryObjectui64v \ 2539 #define glGetQueryObjectui64v \
2540 ::gfx::g_current_gl_context->glGetQueryObjectui64vFn 2540 ::gl::g_current_gl_context->glGetQueryObjectui64vFn
2541 #define glGetQueryObjectuiv ::gfx::g_current_gl_context->glGetQueryObjectuivFn 2541 #define glGetQueryObjectuiv ::gl::g_current_gl_context->glGetQueryObjectuivFn
2542 #define glGetRenderbufferParameterivEXT \ 2542 #define glGetRenderbufferParameterivEXT \
2543 ::gfx::g_current_gl_context->glGetRenderbufferParameterivEXTFn 2543 ::gl::g_current_gl_context->glGetRenderbufferParameterivEXTFn
2544 #define glGetSamplerParameterfv \ 2544 #define glGetSamplerParameterfv \
2545 ::gfx::g_current_gl_context->glGetSamplerParameterfvFn 2545 ::gl::g_current_gl_context->glGetSamplerParameterfvFn
2546 #define glGetSamplerParameteriv \ 2546 #define glGetSamplerParameteriv \
2547 ::gfx::g_current_gl_context->glGetSamplerParameterivFn 2547 ::gl::g_current_gl_context->glGetSamplerParameterivFn
2548 #define glGetShaderInfoLog ::gfx::g_current_gl_context->glGetShaderInfoLogFn 2548 #define glGetShaderInfoLog ::gl::g_current_gl_context->glGetShaderInfoLogFn
2549 #define glGetShaderiv ::gfx::g_current_gl_context->glGetShaderivFn 2549 #define glGetShaderiv ::gl::g_current_gl_context->glGetShaderivFn
2550 #define glGetShaderPrecisionFormat \ 2550 #define glGetShaderPrecisionFormat \
2551 ::gfx::g_current_gl_context->glGetShaderPrecisionFormatFn 2551 ::gl::g_current_gl_context->glGetShaderPrecisionFormatFn
2552 #define glGetShaderSource ::gfx::g_current_gl_context->glGetShaderSourceFn 2552 #define glGetShaderSource ::gl::g_current_gl_context->glGetShaderSourceFn
2553 #define glGetString ::gfx::g_current_gl_context->glGetStringFn 2553 #define glGetString ::gl::g_current_gl_context->glGetStringFn
2554 #define glGetStringi ::gfx::g_current_gl_context->glGetStringiFn 2554 #define glGetStringi ::gl::g_current_gl_context->glGetStringiFn
2555 #define glGetSynciv ::gfx::g_current_gl_context->glGetSyncivFn 2555 #define glGetSynciv ::gl::g_current_gl_context->glGetSyncivFn
2556 #define glGetTexLevelParameterfv \ 2556 #define glGetTexLevelParameterfv \
2557 ::gfx::g_current_gl_context->glGetTexLevelParameterfvFn 2557 ::gl::g_current_gl_context->glGetTexLevelParameterfvFn
2558 #define glGetTexLevelParameteriv \ 2558 #define glGetTexLevelParameteriv \
2559 ::gfx::g_current_gl_context->glGetTexLevelParameterivFn 2559 ::gl::g_current_gl_context->glGetTexLevelParameterivFn
2560 #define glGetTexParameterfv ::gfx::g_current_gl_context->glGetTexParameterfvFn 2560 #define glGetTexParameterfv ::gl::g_current_gl_context->glGetTexParameterfvFn
2561 #define glGetTexParameteriv ::gfx::g_current_gl_context->glGetTexParameterivFn 2561 #define glGetTexParameteriv ::gl::g_current_gl_context->glGetTexParameterivFn
2562 #define glGetTransformFeedbackVarying \ 2562 #define glGetTransformFeedbackVarying \
2563 ::gfx::g_current_gl_context->glGetTransformFeedbackVaryingFn 2563 ::gl::g_current_gl_context->glGetTransformFeedbackVaryingFn
2564 #define glGetTranslatedShaderSourceANGLE \ 2564 #define glGetTranslatedShaderSourceANGLE \
2565 ::gfx::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn 2565 ::gl::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn
2566 #define glGetUniformBlockIndex \ 2566 #define glGetUniformBlockIndex \
2567 ::gfx::g_current_gl_context->glGetUniformBlockIndexFn 2567 ::gl::g_current_gl_context->glGetUniformBlockIndexFn
2568 #define glGetUniformfv ::gfx::g_current_gl_context->glGetUniformfvFn 2568 #define glGetUniformfv ::gl::g_current_gl_context->glGetUniformfvFn
2569 #define glGetUniformIndices ::gfx::g_current_gl_context->glGetUniformIndicesFn 2569 #define glGetUniformIndices ::gl::g_current_gl_context->glGetUniformIndicesFn
2570 #define glGetUniformiv ::gfx::g_current_gl_context->glGetUniformivFn 2570 #define glGetUniformiv ::gl::g_current_gl_context->glGetUniformivFn
2571 #define glGetUniformLocation ::gfx::g_current_gl_context->glGetUniformLocationFn 2571 #define glGetUniformLocation ::gl::g_current_gl_context->glGetUniformLocationFn
2572 #define glGetUniformuiv ::gfx::g_current_gl_context->glGetUniformuivFn 2572 #define glGetUniformuiv ::gl::g_current_gl_context->glGetUniformuivFn
2573 #define glGetVertexAttribfv ::gfx::g_current_gl_context->glGetVertexAttribfvFn 2573 #define glGetVertexAttribfv ::gl::g_current_gl_context->glGetVertexAttribfvFn
2574 #define glGetVertexAttribiv ::gfx::g_current_gl_context->glGetVertexAttribivFn 2574 #define glGetVertexAttribiv ::gl::g_current_gl_context->glGetVertexAttribivFn
2575 #define glGetVertexAttribPointerv \ 2575 #define glGetVertexAttribPointerv \
2576 ::gfx::g_current_gl_context->glGetVertexAttribPointervFn 2576 ::gl::g_current_gl_context->glGetVertexAttribPointervFn
2577 #define glHint ::gfx::g_current_gl_context->glHintFn 2577 #define glHint ::gl::g_current_gl_context->glHintFn
2578 #define glInsertEventMarkerEXT \ 2578 #define glInsertEventMarkerEXT \
2579 ::gfx::g_current_gl_context->glInsertEventMarkerEXTFn 2579 ::gl::g_current_gl_context->glInsertEventMarkerEXTFn
2580 #define glInvalidateFramebuffer \ 2580 #define glInvalidateFramebuffer \
2581 ::gfx::g_current_gl_context->glInvalidateFramebufferFn 2581 ::gl::g_current_gl_context->glInvalidateFramebufferFn
2582 #define glInvalidateSubFramebuffer \ 2582 #define glInvalidateSubFramebuffer \
2583 ::gfx::g_current_gl_context->glInvalidateSubFramebufferFn 2583 ::gl::g_current_gl_context->glInvalidateSubFramebufferFn
2584 #define glIsBuffer ::gfx::g_current_gl_context->glIsBufferFn 2584 #define glIsBuffer ::gl::g_current_gl_context->glIsBufferFn
2585 #define glIsEnabled ::gfx::g_current_gl_context->glIsEnabledFn 2585 #define glIsEnabled ::gl::g_current_gl_context->glIsEnabledFn
2586 #define glIsFenceAPPLE ::gfx::g_current_gl_context->glIsFenceAPPLEFn 2586 #define glIsFenceAPPLE ::gl::g_current_gl_context->glIsFenceAPPLEFn
2587 #define glIsFenceNV ::gfx::g_current_gl_context->glIsFenceNVFn 2587 #define glIsFenceNV ::gl::g_current_gl_context->glIsFenceNVFn
2588 #define glIsFramebufferEXT ::gfx::g_current_gl_context->glIsFramebufferEXTFn 2588 #define glIsFramebufferEXT ::gl::g_current_gl_context->glIsFramebufferEXTFn
2589 #define glIsPathNV ::gfx::g_current_gl_context->glIsPathNVFn 2589 #define glIsPathNV ::gl::g_current_gl_context->glIsPathNVFn
2590 #define glIsProgram ::gfx::g_current_gl_context->glIsProgramFn 2590 #define glIsProgram ::gl::g_current_gl_context->glIsProgramFn
2591 #define glIsQuery ::gfx::g_current_gl_context->glIsQueryFn 2591 #define glIsQuery ::gl::g_current_gl_context->glIsQueryFn
2592 #define glIsRenderbufferEXT ::gfx::g_current_gl_context->glIsRenderbufferEXTFn 2592 #define glIsRenderbufferEXT ::gl::g_current_gl_context->glIsRenderbufferEXTFn
2593 #define glIsSampler ::gfx::g_current_gl_context->glIsSamplerFn 2593 #define glIsSampler ::gl::g_current_gl_context->glIsSamplerFn
2594 #define glIsShader ::gfx::g_current_gl_context->glIsShaderFn 2594 #define glIsShader ::gl::g_current_gl_context->glIsShaderFn
2595 #define glIsSync ::gfx::g_current_gl_context->glIsSyncFn 2595 #define glIsSync ::gl::g_current_gl_context->glIsSyncFn
2596 #define glIsTexture ::gfx::g_current_gl_context->glIsTextureFn 2596 #define glIsTexture ::gl::g_current_gl_context->glIsTextureFn
2597 #define glIsTransformFeedback \ 2597 #define glIsTransformFeedback \
2598 ::gfx::g_current_gl_context->glIsTransformFeedbackFn 2598 ::gl::g_current_gl_context->glIsTransformFeedbackFn
2599 #define glIsVertexArrayOES ::gfx::g_current_gl_context->glIsVertexArrayOESFn 2599 #define glIsVertexArrayOES ::gl::g_current_gl_context->glIsVertexArrayOESFn
2600 #define glLineWidth ::gfx::g_current_gl_context->glLineWidthFn 2600 #define glLineWidth ::gl::g_current_gl_context->glLineWidthFn
2601 #define glLinkProgram ::gfx::g_current_gl_context->glLinkProgramFn 2601 #define glLinkProgram ::gl::g_current_gl_context->glLinkProgramFn
2602 #define glMapBuffer ::gfx::g_current_gl_context->glMapBufferFn 2602 #define glMapBuffer ::gl::g_current_gl_context->glMapBufferFn
2603 #define glMapBufferRange ::gfx::g_current_gl_context->glMapBufferRangeFn 2603 #define glMapBufferRange ::gl::g_current_gl_context->glMapBufferRangeFn
2604 #define glMatrixLoadfEXT ::gfx::g_current_gl_context->glMatrixLoadfEXTFn 2604 #define glMatrixLoadfEXT ::gl::g_current_gl_context->glMatrixLoadfEXTFn
2605 #define glMatrixLoadIdentityEXT \ 2605 #define glMatrixLoadIdentityEXT \
2606 ::gfx::g_current_gl_context->glMatrixLoadIdentityEXTFn 2606 ::gl::g_current_gl_context->glMatrixLoadIdentityEXTFn
2607 #define glMemoryBarrierEXT ::gfx::g_current_gl_context->glMemoryBarrierEXTFn 2607 #define glMemoryBarrierEXT ::gl::g_current_gl_context->glMemoryBarrierEXTFn
2608 #define glPathCommandsNV ::gfx::g_current_gl_context->glPathCommandsNVFn 2608 #define glPathCommandsNV ::gl::g_current_gl_context->glPathCommandsNVFn
2609 #define glPathParameterfNV ::gfx::g_current_gl_context->glPathParameterfNVFn 2609 #define glPathParameterfNV ::gl::g_current_gl_context->glPathParameterfNVFn
2610 #define glPathParameteriNV ::gfx::g_current_gl_context->glPathParameteriNVFn 2610 #define glPathParameteriNV ::gl::g_current_gl_context->glPathParameteriNVFn
2611 #define glPathStencilFuncNV ::gfx::g_current_gl_context->glPathStencilFuncNVFn 2611 #define glPathStencilFuncNV ::gl::g_current_gl_context->glPathStencilFuncNVFn
2612 #define glPauseTransformFeedback \ 2612 #define glPauseTransformFeedback \
2613 ::gfx::g_current_gl_context->glPauseTransformFeedbackFn 2613 ::gl::g_current_gl_context->glPauseTransformFeedbackFn
2614 #define glPixelStorei ::gfx::g_current_gl_context->glPixelStoreiFn 2614 #define glPixelStorei ::gl::g_current_gl_context->glPixelStoreiFn
2615 #define glPointParameteri ::gfx::g_current_gl_context->glPointParameteriFn 2615 #define glPointParameteri ::gl::g_current_gl_context->glPointParameteriFn
2616 #define glPolygonOffset ::gfx::g_current_gl_context->glPolygonOffsetFn 2616 #define glPolygonOffset ::gl::g_current_gl_context->glPolygonOffsetFn
2617 #define glPopGroupMarkerEXT ::gfx::g_current_gl_context->glPopGroupMarkerEXTFn 2617 #define glPopGroupMarkerEXT ::gl::g_current_gl_context->glPopGroupMarkerEXTFn
2618 #define glPrimitiveRestartIndex \ 2618 #define glPrimitiveRestartIndex \
2619 ::gfx::g_current_gl_context->glPrimitiveRestartIndexFn 2619 ::gl::g_current_gl_context->glPrimitiveRestartIndexFn
2620 #define glProgramBinary ::gfx::g_current_gl_context->glProgramBinaryFn 2620 #define glProgramBinary ::gl::g_current_gl_context->glProgramBinaryFn
2621 #define glProgramParameteri ::gfx::g_current_gl_context->glProgramParameteriFn 2621 #define glProgramParameteri ::gl::g_current_gl_context->glProgramParameteriFn
2622 #define glProgramPathFragmentInputGenNV \ 2622 #define glProgramPathFragmentInputGenNV \
2623 ::gfx::g_current_gl_context->glProgramPathFragmentInputGenNVFn 2623 ::gl::g_current_gl_context->glProgramPathFragmentInputGenNVFn
2624 #define glPushGroupMarkerEXT ::gfx::g_current_gl_context->glPushGroupMarkerEXTFn 2624 #define glPushGroupMarkerEXT ::gl::g_current_gl_context->glPushGroupMarkerEXTFn
2625 #define glQueryCounter ::gfx::g_current_gl_context->glQueryCounterFn 2625 #define glQueryCounter ::gl::g_current_gl_context->glQueryCounterFn
2626 #define glReadBuffer ::gfx::g_current_gl_context->glReadBufferFn 2626 #define glReadBuffer ::gl::g_current_gl_context->glReadBufferFn
2627 #define glReadPixels ::gfx::g_current_gl_context->glReadPixelsFn 2627 #define glReadPixels ::gl::g_current_gl_context->glReadPixelsFn
2628 #define glReleaseShaderCompiler \ 2628 #define glReleaseShaderCompiler \
2629 ::gfx::g_current_gl_context->glReleaseShaderCompilerFn 2629 ::gl::g_current_gl_context->glReleaseShaderCompilerFn
2630 #define glRenderbufferStorageEXT \ 2630 #define glRenderbufferStorageEXT \
2631 ::gfx::g_current_gl_context->glRenderbufferStorageEXTFn 2631 ::gl::g_current_gl_context->glRenderbufferStorageEXTFn
2632 #define glRenderbufferStorageMultisample \ 2632 #define glRenderbufferStorageMultisample \
2633 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleFn 2633 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleFn
2634 #define glRenderbufferStorageMultisampleANGLE \ 2634 #define glRenderbufferStorageMultisampleANGLE \
2635 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn 2635 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleANGLEFn
2636 #define glRenderbufferStorageMultisampleEXT \ 2636 #define glRenderbufferStorageMultisampleEXT \
2637 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn 2637 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn
2638 #define glRenderbufferStorageMultisampleIMG \ 2638 #define glRenderbufferStorageMultisampleIMG \
2639 ::gfx::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn 2639 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleIMGFn
2640 #define glResumeTransformFeedback \ 2640 #define glResumeTransformFeedback \
2641 ::gfx::g_current_gl_context->glResumeTransformFeedbackFn 2641 ::gl::g_current_gl_context->glResumeTransformFeedbackFn
2642 #define glSampleCoverage ::gfx::g_current_gl_context->glSampleCoverageFn 2642 #define glSampleCoverage ::gl::g_current_gl_context->glSampleCoverageFn
2643 #define glSamplerParameterf ::gfx::g_current_gl_context->glSamplerParameterfFn 2643 #define glSamplerParameterf ::gl::g_current_gl_context->glSamplerParameterfFn
2644 #define glSamplerParameterfv ::gfx::g_current_gl_context->glSamplerParameterfvFn 2644 #define glSamplerParameterfv ::gl::g_current_gl_context->glSamplerParameterfvFn
2645 #define glSamplerParameteri ::gfx::g_current_gl_context->glSamplerParameteriFn 2645 #define glSamplerParameteri ::gl::g_current_gl_context->glSamplerParameteriFn
2646 #define glSamplerParameteriv ::gfx::g_current_gl_context->glSamplerParameterivFn 2646 #define glSamplerParameteriv ::gl::g_current_gl_context->glSamplerParameterivFn
2647 #define glScissor ::gfx::g_current_gl_context->glScissorFn 2647 #define glScissor ::gl::g_current_gl_context->glScissorFn
2648 #define glSetFenceAPPLE ::gfx::g_current_gl_context->glSetFenceAPPLEFn 2648 #define glSetFenceAPPLE ::gl::g_current_gl_context->glSetFenceAPPLEFn
2649 #define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn 2649 #define glSetFenceNV ::gl::g_current_gl_context->glSetFenceNVFn
2650 #define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn 2650 #define glShaderBinary ::gl::g_current_gl_context->glShaderBinaryFn
2651 #define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn 2651 #define glShaderSource ::gl::g_current_gl_context->glShaderSourceFn
2652 #define glStencilFillPathInstancedNV \ 2652 #define glStencilFillPathInstancedNV \
2653 ::gfx::g_current_gl_context->glStencilFillPathInstancedNVFn 2653 ::gl::g_current_gl_context->glStencilFillPathInstancedNVFn
2654 #define glStencilFillPathNV ::gfx::g_current_gl_context->glStencilFillPathNVFn 2654 #define glStencilFillPathNV ::gl::g_current_gl_context->glStencilFillPathNVFn
2655 #define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn 2655 #define glStencilFunc ::gl::g_current_gl_context->glStencilFuncFn
2656 #define glStencilFuncSeparate \ 2656 #define glStencilFuncSeparate \
2657 ::gfx::g_current_gl_context->glStencilFuncSeparateFn 2657 ::gl::g_current_gl_context->glStencilFuncSeparateFn
2658 #define glStencilMask ::gfx::g_current_gl_context->glStencilMaskFn 2658 #define glStencilMask ::gl::g_current_gl_context->glStencilMaskFn
2659 #define glStencilMaskSeparate \ 2659 #define glStencilMaskSeparate \
2660 ::gfx::g_current_gl_context->glStencilMaskSeparateFn 2660 ::gl::g_current_gl_context->glStencilMaskSeparateFn
2661 #define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn 2661 #define glStencilOp ::gl::g_current_gl_context->glStencilOpFn
2662 #define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn 2662 #define glStencilOpSeparate ::gl::g_current_gl_context->glStencilOpSeparateFn
2663 #define glStencilStrokePathInstancedNV \ 2663 #define glStencilStrokePathInstancedNV \
2664 ::gfx::g_current_gl_context->glStencilStrokePathInstancedNVFn 2664 ::gl::g_current_gl_context->glStencilStrokePathInstancedNVFn
2665 #define glStencilStrokePathNV \ 2665 #define glStencilStrokePathNV \
2666 ::gfx::g_current_gl_context->glStencilStrokePathNVFn 2666 ::gl::g_current_gl_context->glStencilStrokePathNVFn
2667 #define glStencilThenCoverFillPathInstancedNV \ 2667 #define glStencilThenCoverFillPathInstancedNV \
2668 ::gfx::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn 2668 ::gl::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn
2669 #define glStencilThenCoverFillPathNV \ 2669 #define glStencilThenCoverFillPathNV \
2670 ::gfx::g_current_gl_context->glStencilThenCoverFillPathNVFn 2670 ::gl::g_current_gl_context->glStencilThenCoverFillPathNVFn
2671 #define glStencilThenCoverStrokePathInstancedNV \ 2671 #define glStencilThenCoverStrokePathInstancedNV \
2672 ::gfx::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn 2672 ::gl::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn
2673 #define glStencilThenCoverStrokePathNV \ 2673 #define glStencilThenCoverStrokePathNV \
2674 ::gfx::g_current_gl_context->glStencilThenCoverStrokePathNVFn 2674 ::gl::g_current_gl_context->glStencilThenCoverStrokePathNVFn
2675 #define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn 2675 #define glTestFenceAPPLE ::gl::g_current_gl_context->glTestFenceAPPLEFn
2676 #define glTestFenceNV ::gfx::g_current_gl_context->glTestFenceNVFn 2676 #define glTestFenceNV ::gl::g_current_gl_context->glTestFenceNVFn
2677 #define glTexImage2D ::gfx::g_current_gl_context->glTexImage2DFn 2677 #define glTexImage2D ::gl::g_current_gl_context->glTexImage2DFn
2678 #define glTexImage3D ::gfx::g_current_gl_context->glTexImage3DFn 2678 #define glTexImage3D ::gl::g_current_gl_context->glTexImage3DFn
2679 #define glTexParameterf ::gfx::g_current_gl_context->glTexParameterfFn 2679 #define glTexParameterf ::gl::g_current_gl_context->glTexParameterfFn
2680 #define glTexParameterfv ::gfx::g_current_gl_context->glTexParameterfvFn 2680 #define glTexParameterfv ::gl::g_current_gl_context->glTexParameterfvFn
2681 #define glTexParameteri ::gfx::g_current_gl_context->glTexParameteriFn 2681 #define glTexParameteri ::gl::g_current_gl_context->glTexParameteriFn
2682 #define glTexParameteriv ::gfx::g_current_gl_context->glTexParameterivFn 2682 #define glTexParameteriv ::gl::g_current_gl_context->glTexParameterivFn
2683 #define glTexStorage2DEXT ::gfx::g_current_gl_context->glTexStorage2DEXTFn 2683 #define glTexStorage2DEXT ::gl::g_current_gl_context->glTexStorage2DEXTFn
2684 #define glTexStorage3D ::gfx::g_current_gl_context->glTexStorage3DFn 2684 #define glTexStorage3D ::gl::g_current_gl_context->glTexStorage3DFn
2685 #define glTexSubImage2D ::gfx::g_current_gl_context->glTexSubImage2DFn 2685 #define glTexSubImage2D ::gl::g_current_gl_context->glTexSubImage2DFn
2686 #define glTexSubImage3D ::gfx::g_current_gl_context->glTexSubImage3DFn 2686 #define glTexSubImage3D ::gl::g_current_gl_context->glTexSubImage3DFn
2687 #define glTransformFeedbackVaryings \ 2687 #define glTransformFeedbackVaryings \
2688 ::gfx::g_current_gl_context->glTransformFeedbackVaryingsFn 2688 ::gl::g_current_gl_context->glTransformFeedbackVaryingsFn
2689 #define glUniform1f ::gfx::g_current_gl_context->glUniform1fFn 2689 #define glUniform1f ::gl::g_current_gl_context->glUniform1fFn
2690 #define glUniform1fv ::gfx::g_current_gl_context->glUniform1fvFn 2690 #define glUniform1fv ::gl::g_current_gl_context->glUniform1fvFn
2691 #define glUniform1i ::gfx::g_current_gl_context->glUniform1iFn 2691 #define glUniform1i ::gl::g_current_gl_context->glUniform1iFn
2692 #define glUniform1iv ::gfx::g_current_gl_context->glUniform1ivFn 2692 #define glUniform1iv ::gl::g_current_gl_context->glUniform1ivFn
2693 #define glUniform1ui ::gfx::g_current_gl_context->glUniform1uiFn 2693 #define glUniform1ui ::gl::g_current_gl_context->glUniform1uiFn
2694 #define glUniform1uiv ::gfx::g_current_gl_context->glUniform1uivFn 2694 #define glUniform1uiv ::gl::g_current_gl_context->glUniform1uivFn
2695 #define glUniform2f ::gfx::g_current_gl_context->glUniform2fFn 2695 #define glUniform2f ::gl::g_current_gl_context->glUniform2fFn
2696 #define glUniform2fv ::gfx::g_current_gl_context->glUniform2fvFn 2696 #define glUniform2fv ::gl::g_current_gl_context->glUniform2fvFn
2697 #define glUniform2i ::gfx::g_current_gl_context->glUniform2iFn 2697 #define glUniform2i ::gl::g_current_gl_context->glUniform2iFn
2698 #define glUniform2iv ::gfx::g_current_gl_context->glUniform2ivFn 2698 #define glUniform2iv ::gl::g_current_gl_context->glUniform2ivFn
2699 #define glUniform2ui ::gfx::g_current_gl_context->glUniform2uiFn 2699 #define glUniform2ui ::gl::g_current_gl_context->glUniform2uiFn
2700 #define glUniform2uiv ::gfx::g_current_gl_context->glUniform2uivFn 2700 #define glUniform2uiv ::gl::g_current_gl_context->glUniform2uivFn
2701 #define glUniform3f ::gfx::g_current_gl_context->glUniform3fFn 2701 #define glUniform3f ::gl::g_current_gl_context->glUniform3fFn
2702 #define glUniform3fv ::gfx::g_current_gl_context->glUniform3fvFn 2702 #define glUniform3fv ::gl::g_current_gl_context->glUniform3fvFn
2703 #define glUniform3i ::gfx::g_current_gl_context->glUniform3iFn 2703 #define glUniform3i ::gl::g_current_gl_context->glUniform3iFn
2704 #define glUniform3iv ::gfx::g_current_gl_context->glUniform3ivFn 2704 #define glUniform3iv ::gl::g_current_gl_context->glUniform3ivFn
2705 #define glUniform3ui ::gfx::g_current_gl_context->glUniform3uiFn 2705 #define glUniform3ui ::gl::g_current_gl_context->glUniform3uiFn
2706 #define glUniform3uiv ::gfx::g_current_gl_context->glUniform3uivFn 2706 #define glUniform3uiv ::gl::g_current_gl_context->glUniform3uivFn
2707 #define glUniform4f ::gfx::g_current_gl_context->glUniform4fFn 2707 #define glUniform4f ::gl::g_current_gl_context->glUniform4fFn
2708 #define glUniform4fv ::gfx::g_current_gl_context->glUniform4fvFn 2708 #define glUniform4fv ::gl::g_current_gl_context->glUniform4fvFn
2709 #define glUniform4i ::gfx::g_current_gl_context->glUniform4iFn 2709 #define glUniform4i ::gl::g_current_gl_context->glUniform4iFn
2710 #define glUniform4iv ::gfx::g_current_gl_context->glUniform4ivFn 2710 #define glUniform4iv ::gl::g_current_gl_context->glUniform4ivFn
2711 #define glUniform4ui ::gfx::g_current_gl_context->glUniform4uiFn 2711 #define glUniform4ui ::gl::g_current_gl_context->glUniform4uiFn
2712 #define glUniform4uiv ::gfx::g_current_gl_context->glUniform4uivFn 2712 #define glUniform4uiv ::gl::g_current_gl_context->glUniform4uivFn
2713 #define glUniformBlockBinding \ 2713 #define glUniformBlockBinding \
2714 ::gfx::g_current_gl_context->glUniformBlockBindingFn 2714 ::gl::g_current_gl_context->glUniformBlockBindingFn
2715 #define glUniformMatrix2fv ::gfx::g_current_gl_context->glUniformMatrix2fvFn 2715 #define glUniformMatrix2fv ::gl::g_current_gl_context->glUniformMatrix2fvFn
2716 #define glUniformMatrix2x3fv ::gfx::g_current_gl_context->glUniformMatrix2x3fvFn 2716 #define glUniformMatrix2x3fv ::gl::g_current_gl_context->glUniformMatrix2x3fvFn
2717 #define glUniformMatrix2x4fv ::gfx::g_current_gl_context->glUniformMatrix2x4fvFn 2717 #define glUniformMatrix2x4fv ::gl::g_current_gl_context->glUniformMatrix2x4fvFn
2718 #define glUniformMatrix3fv ::gfx::g_current_gl_context->glUniformMatrix3fvFn 2718 #define glUniformMatrix3fv ::gl::g_current_gl_context->glUniformMatrix3fvFn
2719 #define glUniformMatrix3x2fv ::gfx::g_current_gl_context->glUniformMatrix3x2fvFn 2719 #define glUniformMatrix3x2fv ::gl::g_current_gl_context->glUniformMatrix3x2fvFn
2720 #define glUniformMatrix3x4fv ::gfx::g_current_gl_context->glUniformMatrix3x4fvFn 2720 #define glUniformMatrix3x4fv ::gl::g_current_gl_context->glUniformMatrix3x4fvFn
2721 #define glUniformMatrix4fv ::gfx::g_current_gl_context->glUniformMatrix4fvFn 2721 #define glUniformMatrix4fv ::gl::g_current_gl_context->glUniformMatrix4fvFn
2722 #define glUniformMatrix4x2fv ::gfx::g_current_gl_context->glUniformMatrix4x2fvFn 2722 #define glUniformMatrix4x2fv ::gl::g_current_gl_context->glUniformMatrix4x2fvFn
2723 #define glUniformMatrix4x3fv ::gfx::g_current_gl_context->glUniformMatrix4x3fvFn 2723 #define glUniformMatrix4x3fv ::gl::g_current_gl_context->glUniformMatrix4x3fvFn
2724 #define glUnmapBuffer ::gfx::g_current_gl_context->glUnmapBufferFn 2724 #define glUnmapBuffer ::gl::g_current_gl_context->glUnmapBufferFn
2725 #define glUseProgram ::gfx::g_current_gl_context->glUseProgramFn 2725 #define glUseProgram ::gl::g_current_gl_context->glUseProgramFn
2726 #define glValidateProgram ::gfx::g_current_gl_context->glValidateProgramFn 2726 #define glValidateProgram ::gl::g_current_gl_context->glValidateProgramFn
2727 #define glVertexAttrib1f ::gfx::g_current_gl_context->glVertexAttrib1fFn 2727 #define glVertexAttrib1f ::gl::g_current_gl_context->glVertexAttrib1fFn
2728 #define glVertexAttrib1fv ::gfx::g_current_gl_context->glVertexAttrib1fvFn 2728 #define glVertexAttrib1fv ::gl::g_current_gl_context->glVertexAttrib1fvFn
2729 #define glVertexAttrib2f ::gfx::g_current_gl_context->glVertexAttrib2fFn 2729 #define glVertexAttrib2f ::gl::g_current_gl_context->glVertexAttrib2fFn
2730 #define glVertexAttrib2fv ::gfx::g_current_gl_context->glVertexAttrib2fvFn 2730 #define glVertexAttrib2fv ::gl::g_current_gl_context->glVertexAttrib2fvFn
2731 #define glVertexAttrib3f ::gfx::g_current_gl_context->glVertexAttrib3fFn 2731 #define glVertexAttrib3f ::gl::g_current_gl_context->glVertexAttrib3fFn
2732 #define glVertexAttrib3fv ::gfx::g_current_gl_context->glVertexAttrib3fvFn 2732 #define glVertexAttrib3fv ::gl::g_current_gl_context->glVertexAttrib3fvFn
2733 #define glVertexAttrib4f ::gfx::g_current_gl_context->glVertexAttrib4fFn 2733 #define glVertexAttrib4f ::gl::g_current_gl_context->glVertexAttrib4fFn
2734 #define glVertexAttrib4fv ::gfx::g_current_gl_context->glVertexAttrib4fvFn 2734 #define glVertexAttrib4fv ::gl::g_current_gl_context->glVertexAttrib4fvFn
2735 #define glVertexAttribDivisorANGLE \ 2735 #define glVertexAttribDivisorANGLE \
2736 ::gfx::g_current_gl_context->glVertexAttribDivisorANGLEFn 2736 ::gl::g_current_gl_context->glVertexAttribDivisorANGLEFn
2737 #define glVertexAttribI4i ::gfx::g_current_gl_context->glVertexAttribI4iFn 2737 #define glVertexAttribI4i ::gl::g_current_gl_context->glVertexAttribI4iFn
2738 #define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn 2738 #define glVertexAttribI4iv ::gl::g_current_gl_context->glVertexAttribI4ivFn
2739 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2739 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn
2740 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2740 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn
2741 #define glVertexAttribIPointer \ 2741 #define glVertexAttribIPointer \
2742 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2742 ::gl::g_current_gl_context->glVertexAttribIPointerFn
2743 #define glVertexAttribPointer \ 2743 #define glVertexAttribPointer \
2744 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2744 ::gl::g_current_gl_context->glVertexAttribPointerFn
2745 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2745 #define glViewport ::gl::g_current_gl_context->glViewportFn
2746 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2746 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn
2747 2747
2748 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2748 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
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