Index: cc/surfaces/surface_id.h |
diff --git a/cc/surfaces/surface_id.h b/cc/surfaces/surface_id.h |
index bbc485f9009f90eaf577205f31dd7d2533310b6e..c48e8129192ddc8b98287a5e846c157bc910f396 100644 |
--- a/cc/surfaces/surface_id.h |
+++ b/cc/surfaces/surface_id.h |
@@ -10,36 +10,72 @@ |
#include <functional> |
+#include "base/format_macros.h" |
+#include "base/hash.h" |
+#include "base/strings/stringprintf.h" |
+ |
namespace cc { |
-struct SurfaceId { |
- SurfaceId() : id(0) {} |
- explicit SurfaceId(uint64_t id) : id(id) {} |
+class SurfaceId { |
+ public: |
+ SurfaceId() : id_namespace_(0), local_id_(0), nonce_(0) {} |
- bool is_null() const { return id == 0; } |
+ SurfaceId(const SurfaceId& other) |
+ : id_namespace_(other.id_namespace_), |
+ local_id_(other.local_id_), |
+ nonce_(other.nonce_) {} |
- // See SurfaceIdAllocator::GenerateId. |
- uint32_t id_namespace() const { return id >> 32; } |
+ // A SurfaceId consists of three components: namespace, local Id, and nonce. |
+ // An |id_namespace| is a display compositor service allocated ID that |
+ // uniquely identifies a client. |
+ // A |local_id| is a sequentially allocated ID generated by the display |
+ // compositor client. |
+ // A |nonce| is a cryptographically secure random int that makes a SurfaceId |
+ // unguessable by other clients. |
+ SurfaceId(uint32_t id_namespace, uint32_t local_id, uint64_t nonce) |
+ : id_namespace_(id_namespace), local_id_(local_id), nonce_(nonce) {} |
- uint64_t id; |
-}; |
+ bool is_null() const { |
+ return id_namespace_ == 0 && nonce_ == 0 && local_id_ == 0; |
+ } |
-inline bool operator==(const SurfaceId& a, const SurfaceId& b) { |
- return a.id == b.id; |
-} |
+ size_t hash() const { |
+ size_t interim = base::HashInts(id_namespace_, local_id_); |
+ return base::HashInts(static_cast<uint64_t>(interim), nonce_); |
+ } |
-inline bool operator!=(const SurfaceId& a, const SurfaceId& b) { |
- return !(a == b); |
-} |
+ uint32_t id_namespace() const { return id_namespace_; } |
-inline bool operator<(const SurfaceId& a, const SurfaceId& b) { |
- return a.id < b.id; |
-} |
+ uint32_t local_id() const { return local_id_; } |
-struct SurfaceIdHash { |
- size_t operator()(const SurfaceId& key) const { |
- return std::hash<uint64_t>()(key.id); |
+ uint64_t nonce() const { return nonce_; } |
+ |
+ std::string ToString() const { |
+ return base::StringPrintf("%d:%d:%" PRIu64, id_namespace_, local_id_, |
+ nonce_); |
+ } |
+ |
+ bool operator==(const SurfaceId& other) const { |
+ return id_namespace_ == other.id_namespace_ && |
+ local_id_ == other.local_id_ && nonce_ == other.nonce_; |
} |
+ |
+ bool operator!=(const SurfaceId& other) const { return !(*this == other); } |
+ |
+ bool operator<(const SurfaceId& other) const { |
+ return std::tie(id_namespace_, local_id_, nonce_) < |
+ std::tie(other.id_namespace_, other.local_id_, other.nonce_); |
+ } |
+ |
+ private: |
+ // See SurfaceIdAllocator::GenerateId. |
+ uint32_t id_namespace_; |
+ uint32_t local_id_; |
+ uint64_t nonce_; |
+}; |
+ |
+struct SurfaceIdHash { |
+ size_t operator()(const SurfaceId& key) const { return key.hash(); } |
}; |
} // namespace cc |