Chromium Code Reviews| Index: cc/surfaces/surface_id.h |
| diff --git a/cc/surfaces/surface_id.h b/cc/surfaces/surface_id.h |
| index bbc485f9009f90eaf577205f31dd7d2533310b6e..03c88097534941135a8bbd68d21407dac7cec9da 100644 |
| --- a/cc/surfaces/surface_id.h |
| +++ b/cc/surfaces/surface_id.h |
| @@ -10,36 +10,79 @@ |
| #include <functional> |
| +#include "base/format_macros.h" |
| +#include "base/hash.h" |
| +#include "base/strings/stringprintf.h" |
| + |
| namespace cc { |
| -struct SurfaceId { |
| - SurfaceId() : id(0) {} |
| - explicit SurfaceId(uint64_t id) : id(id) {} |
| +class SurfaceId { |
| + public: |
| + SurfaceId() : id_namespace_(0), local_id_(0), nonce_(0) {} |
| - bool is_null() const { return id == 0; } |
| + SurfaceId(const SurfaceId& other) |
| + : id_namespace_(other.id_namespace_), |
| + local_id_(other.local_id_), |
| + nonce_(other.nonce_) {} |
| - // See SurfaceIdAllocator::GenerateId. |
| - uint32_t id_namespace() const { return id >> 32; } |
| + SurfaceId(uint32_t id_namespace, uint32_t local_id, uint64_t nonce) |
| + : id_namespace_(id_namespace), |
| + local_id_(local_id), |
| + nonce_(nonce) |
| - uint64_t id; |
| -}; |
| + {} |
| -inline bool operator==(const SurfaceId& a, const SurfaceId& b) { |
| - return a.id == b.id; |
| -} |
| + bool is_null() const { |
| + return id_namespace_ == 0 && nonce_ == 0 && local_id_ == 0; |
| + } |
| -inline bool operator!=(const SurfaceId& a, const SurfaceId& b) { |
| - return !(a == b); |
| -} |
| + size_t hash() const { |
| + size_t interim = base::HashInts(id_namespace_, local_id_); |
| + return base::HashInts(interim, nonce_); |
| + } |
| -inline bool operator<(const SurfaceId& a, const SurfaceId& b) { |
| - return a.id < b.id; |
| -} |
| + uint32_t id_namespace() const { return id_namespace_; } |
| -struct SurfaceIdHash { |
| - size_t operator()(const SurfaceId& key) const { |
| - return std::hash<uint64_t>()(key.id); |
| + uint32_t local_id() const { return local_id_; } |
| + |
| + uint64_t nonce() const { return nonce_; } |
| + |
| + std::string ToString() const { |
| + return base::StringPrintf("%d:%" PRIuS ":%d", id_namespace_, nonce_, |
| + local_id_); |
| } |
| + |
| + bool operator==(const SurfaceId& other) const { |
| + return (id_namespace_ == other.id_namespace_) && |
|
Tom Sepez
2016/05/25 00:09:53
nit: overparenthesized.
Fady Samuel
2016/05/25 00:57:45
Done.
|
| + (local_id_ == other.local_id_) && (nonce_ == other.nonce_); |
| + } |
| + |
| + bool operator!=(const SurfaceId& other) const { return !(*this == other); } |
| + |
| + bool operator<(const SurfaceId& other) const { |
| + if (id_namespace_ < other.id_namespace_) |
|
Tom Sepez
2016/05/25 00:09:53
nit: this is fine, but still reads a little weird.
Fady Samuel
2016/05/25 00:57:45
Nice! Much nicer! Done.
danakj
2016/05/25 00:58:55
The "modern" way to do that is with std::tie(), an
Fady Samuel
2016/05/25 01:07:41
I totally forgot about std::tie. Thanks! Let's go
|
| + return true; |
| + |
| + if (local_id_ < other.local_id_) |
| + return id_namespace_ == other.id_namespace_; |
| + |
| + if (nonce_ < other.nonce_) { |
| + return id_namespace_ == other.id_namespace_ && |
| + local_id_ == other.local_id_; |
| + } |
| + |
| + return false; |
| + } |
| + |
| + private: |
| + // See SurfaceIdAllocator::GenerateId. |
| + uint32_t id_namespace_; |
| + uint32_t local_id_; |
| + uint64_t nonce_; |
| +}; |
| + |
| +struct SurfaceIdHash { |
| + size_t operator()(const SurfaceId& key) const { return key.hash(); } |
| }; |
| } // namespace cc |