Chromium Code Reviews| Index: services/gfx/compositor/backend/gpu_output.h | 
| diff --git a/services/gfx/compositor/backend/gpu_output.h b/services/gfx/compositor/backend/gpu_output.h | 
| index 8b0aa8782e281cb14c56aa297c394852fb5a9fb8..4b63b08cc02582869c855d25285a675279611a5f 100644 | 
| --- a/services/gfx/compositor/backend/gpu_output.h | 
| +++ b/services/gfx/compositor/backend/gpu_output.h | 
| @@ -12,19 +12,18 @@ | 
| #include "base/callback.h" | 
| #include "base/macros.h" | 
| #include "base/memory/ref_counted.h" | 
| -#include "base/memory/scoped_ptr.h" | 
| +#include "base/synchronization/waitable_event.h" | 
| #include "base/task_runner.h" | 
| #include "base/threading/thread.h" | 
| #include "mojo/services/gpu/interfaces/context_provider.mojom.h" | 
| +#include "services/gfx/compositor/backend/gpu_rasterizer.h" | 
| #include "services/gfx/compositor/backend/output.h" | 
| #include "services/gfx/compositor/backend/vsync_scheduler.h" | 
| namespace compositor { | 
| -class GpuRasterizer; | 
| - | 
| // Renderer backed by a ContextProvider. | 
| -class GpuOutput : public Output { | 
| +class GpuOutput : public Output, private GpuRasterizer::Callbacks { | 
| public: | 
| GpuOutput(mojo::InterfaceHandle<mojo::ContextProvider> context_provider, | 
| const SchedulerCallbacks& scheduler_callbacks, | 
| @@ -35,55 +34,70 @@ class GpuOutput : public Output { | 
| void SubmitFrame(const scoped_refptr<RenderFrame>& frame) override; | 
| private: | 
| - // Wrapper around state which is made available to the rasterizer thread. | 
| - class RasterizerDelegate { | 
| - public: | 
| - RasterizerDelegate(); | 
| - ~RasterizerDelegate(); | 
| - | 
| - void PostInitialize( | 
| - mojo::InterfaceHandle<mojo::ContextProvider> context_provider, | 
| - const scoped_refptr<VsyncScheduler>& scheduler, | 
| - const scoped_refptr<base::TaskRunner>& task_runner, | 
| - const base::Closure& error_callback); | 
| + struct FrameData : public base::RefCountedThreadSafe<FrameData> { | 
| + FrameData(const scoped_refptr<RenderFrame>& frame, int64_t submit_time); | 
| - void PostDestroy(scoped_ptr<RasterizerDelegate> self); | 
| + void Recycle(); | 
| - void PostFrame(const scoped_refptr<RenderFrame>& frame); | 
| + const scoped_refptr<RenderFrame> frame; | 
| + const int64_t submit_time; | 
| + int64_t draw_time; | 
| + int64_t wait_time; | 
| 
 
abarth
2016/05/19 00:49:56
Should these be base::TimeTicks?
 
jeffbrown
2016/05/20 01:09:47
Perhaps.  Technically they are MojoTimeTicks but i
 
 | 
| private: | 
| - void PostSubmit(); | 
| + friend class base::RefCountedThreadSafe<FrameData>; | 
| - // Called on rasterizer thread. | 
| - void InitializeTask( | 
| - mojo::InterfaceHandle<mojo::ContextProvider> context_provider, | 
| - const scoped_refptr<VsyncScheduler>& scheduler, | 
| - const scoped_refptr<base::TaskRunner>& task_runner, | 
| - const base::Closure& error_callback); | 
| + ~FrameData(); | 
| - // Called on rasterizer thread. | 
| - void SubmitTask(); | 
| + DISALLOW_COPY_AND_ASSIGN(FrameData); | 
| + }; | 
| - // Called on rasterizer thread. | 
| - void OnFrameSubmitted(int64_t frame_time, | 
| - int64_t presentation_time, | 
| - int64_t submit_time, | 
| - bool presented); | 
| + // |GpuRasterizer::Callbacks|: | 
| + void OnRasterizerReady(int64_t vsync_timebase, | 
| + int64_t vsync_interval) override; | 
| + void OnRasterizerSuspended() override; | 
| + void OnRasterizerFinishedDraw(bool presented) override; | 
| + void OnRasterizerError() override; | 
| - std::unique_ptr<base::Thread> thread_; | 
| - scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | 
| - std::unique_ptr<GpuRasterizer> rasterizer_; | 
| + void ScheduleDrawLocked(); | 
| + void OnDraw(); | 
| - std::mutex mutex_; | 
| - std::queue<scoped_refptr<RenderFrame>> frames_; // guarded by |mutex_| | 
| + void InitializeRasterizer( | 
| + mojo::InterfaceHandle<mojo::ContextProvider> context_provider); | 
| + void DestroyRasterizer(); | 
| + void PostErrorCallback(); | 
| - DISALLOW_COPY_AND_ASSIGN(RasterizerDelegate); | 
| - }; | 
| + scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_; | 
| 
 
mikejurka
2016/05/19 23:26:19
should we be using scoped_refptr or std::unique_pt
 
jeffbrown
2016/05/20 01:09:47
A better substitute for scoped_refptr is std::shar
 
 | 
| + scoped_refptr<VsyncScheduler> vsync_scheduler_; | 
| + base::Closure error_callback_; | 
| + | 
| + // Maximum number of frames to hold in the drawing pipeline. | 
| + // Any more than this and we start dropping them. | 
| + uint32_t pipeline_depth_; | 
| + | 
| + // The rasterizer itself runs on its own thread. | 
| + std::unique_ptr<base::Thread> rasterizer_thread_; | 
| + scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_; | 
| + base::WaitableEvent rasterizer_initialized_; | 
| + std::unique_ptr<GpuRasterizer> rasterizer_; | 
| + | 
| + // Holds state shared between the compositor and rasterizer threads. | 
| + struct { | 
| + std::mutex mutex; // guards all shared state | 
| + | 
| + // The most recently submitted frame. | 
| + // Only null until the first frame has been submitted. | 
| + scoped_refptr<FrameData> current_frame_data; | 
| 
 
mikejurka
2016/05/19 23:26:18
If FrameData already inherits from RefCountedThrea
 
jeffbrown
2016/05/20 01:09:47
scoped_refptr is a smart pointer which holds a ref
 
 | 
| + | 
| + // Frames drawn and awaiting completion by the rasterizer. | 
| + std::queue<scoped_refptr<FrameData>> drawn_frames_awaiting_finish; | 
| + | 
| + // Set to true when the rasterizer is ready to draw. | 
| + bool rasterizer_ready = false; | 
| - scoped_refptr<VsyncScheduler> scheduler_; | 
| - scoped_ptr<RasterizerDelegate> rasterizer_delegate_; // can't use unique_ptr | 
| - // here due to | 
| - // base::Bind (sadness) | 
| + // Set to true when a request to draw has been scheduled. | 
| + bool draw_scheduled = false; | 
| + } shared_state_; | 
| DISALLOW_COPY_AND_ASSIGN(GpuOutput); | 
| }; |