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Side by Side Diff: services/gfx/compositor/backend/gpu_output.h

Issue 1995873002: Mozart: Improve tracing and backpressure. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ 5 #ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_
6 #define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ 6 #define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <mutex> 9 #include <mutex>
10 #include <queue> 10 #include <queue>
11 11
12 #include "base/callback.h" 12 #include "base/callback.h"
13 #include "base/macros.h" 13 #include "base/macros.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h" 15 #include "base/synchronization/waitable_event.h"
16 #include "base/task_runner.h" 16 #include "base/task_runner.h"
17 #include "base/threading/thread.h" 17 #include "base/threading/thread.h"
18 #include "mojo/services/gpu/interfaces/context_provider.mojom.h" 18 #include "mojo/services/gpu/interfaces/context_provider.mojom.h"
19 #include "services/gfx/compositor/backend/gpu_rasterizer.h"
19 #include "services/gfx/compositor/backend/output.h" 20 #include "services/gfx/compositor/backend/output.h"
20 #include "services/gfx/compositor/backend/vsync_scheduler.h" 21 #include "services/gfx/compositor/backend/vsync_scheduler.h"
21 22
22 namespace compositor { 23 namespace compositor {
23 24
24 class GpuRasterizer;
25
26 // Renderer backed by a ContextProvider. 25 // Renderer backed by a ContextProvider.
27 class GpuOutput : public Output { 26 class GpuOutput : public Output, private GpuRasterizer::Callbacks {
28 public: 27 public:
29 GpuOutput(mojo::InterfaceHandle<mojo::ContextProvider> context_provider, 28 GpuOutput(mojo::InterfaceHandle<mojo::ContextProvider> context_provider,
30 const SchedulerCallbacks& scheduler_callbacks, 29 const SchedulerCallbacks& scheduler_callbacks,
31 const base::Closure& error_callback); 30 const base::Closure& error_callback);
32 ~GpuOutput() override; 31 ~GpuOutput() override;
33 32
34 Scheduler* GetScheduler() override; 33 Scheduler* GetScheduler() override;
35 void SubmitFrame(const scoped_refptr<RenderFrame>& frame) override; 34 void SubmitFrame(const scoped_refptr<RenderFrame>& frame) override;
36 35
37 private: 36 private:
38 // Wrapper around state which is made available to the rasterizer thread. 37 struct FrameData : public base::RefCountedThreadSafe<FrameData> {
39 class RasterizerDelegate { 38 FrameData(const scoped_refptr<RenderFrame>& frame, int64_t submit_time);
40 public:
41 RasterizerDelegate();
42 ~RasterizerDelegate();
43 39
44 void PostInitialize( 40 void Recycle();
45 mojo::InterfaceHandle<mojo::ContextProvider> context_provider,
46 const scoped_refptr<VsyncScheduler>& scheduler,
47 const scoped_refptr<base::TaskRunner>& task_runner,
48 const base::Closure& error_callback);
49 41
50 void PostDestroy(scoped_ptr<RasterizerDelegate> self); 42 const scoped_refptr<RenderFrame> frame;
51 43 const int64_t submit_time;
52 void PostFrame(const scoped_refptr<RenderFrame>& frame); 44 int64_t draw_time;
45 int64_t wait_time;
abarth 2016/05/19 00:49:56 Should these be base::TimeTicks?
jeffbrown 2016/05/20 01:09:47 Perhaps. Technically they are MojoTimeTicks but i
53 46
54 private: 47 private:
55 void PostSubmit(); 48 friend class base::RefCountedThreadSafe<FrameData>;
56 49
57 // Called on rasterizer thread. 50 ~FrameData();
58 void InitializeTask(
59 mojo::InterfaceHandle<mojo::ContextProvider> context_provider,
60 const scoped_refptr<VsyncScheduler>& scheduler,
61 const scoped_refptr<base::TaskRunner>& task_runner,
62 const base::Closure& error_callback);
63 51
64 // Called on rasterizer thread. 52 DISALLOW_COPY_AND_ASSIGN(FrameData);
65 void SubmitTask();
66
67 // Called on rasterizer thread.
68 void OnFrameSubmitted(int64_t frame_time,
69 int64_t presentation_time,
70 int64_t submit_time,
71 bool presented);
72
73 std::unique_ptr<base::Thread> thread_;
74 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
75 std::unique_ptr<GpuRasterizer> rasterizer_;
76
77 std::mutex mutex_;
78 std::queue<scoped_refptr<RenderFrame>> frames_; // guarded by |mutex_|
79
80 DISALLOW_COPY_AND_ASSIGN(RasterizerDelegate);
81 }; 53 };
82 54
83 scoped_refptr<VsyncScheduler> scheduler_; 55 // |GpuRasterizer::Callbacks|:
84 scoped_ptr<RasterizerDelegate> rasterizer_delegate_; // can't use unique_ptr 56 void OnRasterizerReady(int64_t vsync_timebase,
85 // here due to 57 int64_t vsync_interval) override;
86 // base::Bind (sadness) 58 void OnRasterizerSuspended() override;
59 void OnRasterizerFinishedDraw(bool presented) override;
60 void OnRasterizerError() override;
61
62 void ScheduleDrawLocked();
63 void OnDraw();
64
65 void InitializeRasterizer(
66 mojo::InterfaceHandle<mojo::ContextProvider> context_provider);
67 void DestroyRasterizer();
68 void PostErrorCallback();
69
70 scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
mikejurka 2016/05/19 23:26:19 should we be using scoped_refptr or std::unique_pt
jeffbrown 2016/05/20 01:09:47 A better substitute for scoped_refptr is std::shar
71 scoped_refptr<VsyncScheduler> vsync_scheduler_;
72 base::Closure error_callback_;
73
74 // Maximum number of frames to hold in the drawing pipeline.
75 // Any more than this and we start dropping them.
76 uint32_t pipeline_depth_;
77
78 // The rasterizer itself runs on its own thread.
79 std::unique_ptr<base::Thread> rasterizer_thread_;
80 scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_;
81 base::WaitableEvent rasterizer_initialized_;
82 std::unique_ptr<GpuRasterizer> rasterizer_;
83
84 // Holds state shared between the compositor and rasterizer threads.
85 struct {
86 std::mutex mutex; // guards all shared state
87
88 // The most recently submitted frame.
89 // Only null until the first frame has been submitted.
90 scoped_refptr<FrameData> current_frame_data;
mikejurka 2016/05/19 23:26:18 If FrameData already inherits from RefCountedThrea
jeffbrown 2016/05/20 01:09:47 scoped_refptr is a smart pointer which holds a ref
91
92 // Frames drawn and awaiting completion by the rasterizer.
93 std::queue<scoped_refptr<FrameData>> drawn_frames_awaiting_finish;
94
95 // Set to true when the rasterizer is ready to draw.
96 bool rasterizer_ready = false;
97
98 // Set to true when a request to draw has been scheduled.
99 bool draw_scheduled = false;
100 } shared_state_;
87 101
88 DISALLOW_COPY_AND_ASSIGN(GpuOutput); 102 DISALLOW_COPY_AND_ASSIGN(GpuOutput);
89 }; 103 };
90 104
91 } // namespace compositor 105 } // namespace compositor
92 106
93 #endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ 107 #endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_
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