Index: media/gpu/avda_codec_image.h |
diff --git a/media/gpu/avda_codec_image.h b/media/gpu/avda_codec_image.h |
index 261e26aa66e17fdae357cdb22982f39c184dae57..cf794492cb88e984c477bad32711ac2ff07e109e 100644 |
--- a/media/gpu/avda_codec_image.h |
+++ b/media/gpu/avda_codec_image.h |
@@ -149,10 +149,6 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
// SurfaceView. |
const scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
- // Should we detach |surface_texture_| from its GL context when we are |
- // deleted? This happens when it's using our Texture's texture handle. |
- bool detach_surface_texture_on_destruction_; |
- |
// The texture that we're attached to. |
gpu::gles2::Texture* texture_; |