| Index: media/gpu/avda_codec_image.h
|
| diff --git a/media/gpu/avda_codec_image.h b/media/gpu/avda_codec_image.h
|
| index 261e26aa66e17fdae357cdb22982f39c184dae57..cf794492cb88e984c477bad32711ac2ff07e109e 100644
|
| --- a/media/gpu/avda_codec_image.h
|
| +++ b/media/gpu/avda_codec_image.h
|
| @@ -149,10 +149,6 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // SurfaceView.
|
| const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
|
|
|
| - // Should we detach |surface_texture_| from its GL context when we are
|
| - // deleted? This happens when it's using our Texture's texture handle.
|
| - bool detach_surface_texture_on_destruction_;
|
| -
|
| // The texture that we're attached to.
|
| gpu::gles2::Texture* texture_;
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|
|
|
|