| Index: ash/wm/window_state.cc
|
| diff --git a/ash/wm/window_state.cc b/ash/wm/window_state.cc
|
| index 8f69a364ff245437812a51ea3c476063947c2b45..e3e162794beb94ea6d137b1d02f9f0b58bd0ce79 100644
|
| --- a/ash/wm/window_state.cc
|
| +++ b/ash/wm/window_state.cc
|
| @@ -90,20 +90,11 @@ WindowState::WindowState(aura::Window* window)
|
| top_row_keys_are_function_keys_(false),
|
| unminimize_to_restore_bounds_(false),
|
| hide_shelf_when_fullscreen_(true),
|
| - animate_to_fullscreen_(true),
|
| minimum_visibility_(false),
|
| can_be_dragged_(true),
|
| ignore_property_change_(false),
|
| current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
|
| window_->AddObserver(this);
|
| -#if defined(OS_CHROMEOS)
|
| - // NOTE(pkotwicz): Animating to immersive fullscreen does not look good. When
|
| - // switches::UseImmersiveFullscreenForAllWindows() returns true, most windows
|
| - // can be put into immersive fullscreen. It is not worth the added complexity
|
| - // to only animate to fullscreen if the window is put into immersive
|
| - // fullscreen.
|
| - animate_to_fullscreen_ = !switches::UseImmersiveFullscreenForAllWindows();
|
| -#endif
|
| }
|
|
|
| WindowState::~WindowState() {
|
|
|