| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index 0048cda6a759c6f40d7ef11f621857c9a4415527..a2d9cf2bebe3dfea1ba6adb1daa6216333cf7e47 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -133,7 +133,6 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest {
|
| }
|
|
|
| void TestShadersWithPrecision(TexCoordPrecision precision) {
|
| - EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision));
|
| // This program uses external textures and sampler, so it won't compile
|
| // everywhere.
|
| if (renderer()->Capabilities().using_egl_image)
|
| @@ -947,7 +946,7 @@ TEST_F(GLRendererTest, ActiveTextureState) {
|
|
|
| // The remaining quads also use GL_LINEAR because nearest neighbor
|
| // filtering is currently only used with tile quads.
|
| - EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6);
|
| + EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(5);
|
| }
|
|
|
| gfx::Rect viewport_rect(100, 100);
|
|
|