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Side by Side Diff: cc/output/gl_renderer_unittest.cc

Issue 1990773002: cc: Remove IOSurfaceDrawQuad (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <set> 9 #include <set>
10 10
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126 ASSERT_FALSE(renderer()->IsContextLost()); 126 ASSERT_FALSE(renderer()->IsContextLost());
127 } 127 }
128 128
129 void TestBasicShaders() { 129 void TestBasicShaders() {
130 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); 130 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram());
131 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); 131 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram());
132 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); 132 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA());
133 } 133 }
134 134
135 void TestShadersWithPrecision(TexCoordPrecision precision) { 135 void TestShadersWithPrecision(TexCoordPrecision precision) {
136 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision));
137 // This program uses external textures and sampler, so it won't compile 136 // This program uses external textures and sampler, so it won't compile
138 // everywhere. 137 // everywhere.
139 if (renderer()->Capabilities().using_egl_image) 138 if (renderer()->Capabilities().using_egl_image)
140 EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); 139 EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision));
141 } 140 }
142 141
143 void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision, 142 void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision,
144 BlendMode blend_mode) { 143 BlendMode blend_mode) {
145 EXPECT_PROGRAM_VALID( 144 EXPECT_PROGRAM_VALID(
146 renderer()->GetRenderPassProgram(precision, blend_mode)); 145 renderer()->GetRenderPassProgram(precision, blend_mode));
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940 EXPECT_CALL(*context, drawElements(_, _, _, _)); 939 EXPECT_CALL(*context, drawElements(_, _, _, _));
941 940
942 // transformed_tile_quad uses GL_LINEAR. 941 // transformed_tile_quad uses GL_LINEAR.
943 EXPECT_CALL(*context, drawElements(_, _, _, _)); 942 EXPECT_CALL(*context, drawElements(_, _, _, _));
944 943
945 // scaled_tile_quad also uses GL_LINEAR. 944 // scaled_tile_quad also uses GL_LINEAR.
946 EXPECT_CALL(*context, drawElements(_, _, _, _)); 945 EXPECT_CALL(*context, drawElements(_, _, _, _));
947 946
948 // The remaining quads also use GL_LINEAR because nearest neighbor 947 // The remaining quads also use GL_LINEAR because nearest neighbor
949 // filtering is currently only used with tile quads. 948 // filtering is currently only used with tile quads.
950 EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); 949 EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(5);
951 } 950 }
952 951
953 gfx::Rect viewport_rect(100, 100); 952 gfx::Rect viewport_rect(100, 100);
954 renderer.DrawFrame(&render_passes_in_draw_order_, 953 renderer.DrawFrame(&render_passes_in_draw_order_,
955 1.f, 954 1.f,
956 viewport_rect, 955 viewport_rect,
957 viewport_rect, 956 viewport_rect,
958 false); 957 false);
959 Mock::VerifyAndClearExpectations(context); 958 Mock::VerifyAndClearExpectations(context);
960 } 959 }
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2149 EXPECT_CALL(overlay_scheduler, 2148 EXPECT_CALL(overlay_scheduler,
2150 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, 2149 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
2151 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); 2150 BoundingRect(uv_top_left, uv_bottom_right))).Times(1);
2152 2151
2153 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, 2152 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
2154 viewport_rect, false); 2153 viewport_rect, false);
2155 } 2154 }
2156 2155
2157 } // namespace 2156 } // namespace
2158 } // namespace cc 2157 } // namespace cc
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