Index: cc/layers/nine_patch_layer_impl.cc |
diff --git a/cc/layers/nine_patch_layer_impl.cc b/cc/layers/nine_patch_layer_impl.cc |
index 1fac38552fe0249f9775cac9e63e436bde77731f..039adb371a312d58de3f039d98b6f146744dfcbf 100644 |
--- a/cc/layers/nine_patch_layer_impl.cc |
+++ b/cc/layers/nine_patch_layer_impl.cc |
@@ -7,7 +7,6 @@ |
#include "base/strings/stringprintf.h" |
#include "base/values.h" |
#include "cc/base/math_util.h" |
-#include "cc/quads/solid_color_draw_quad.h" |
#include "cc/quads/texture_draw_quad.h" |
#include "cc/trees/layer_tree_impl.h" |
#include "cc/trees/occlusion.h" |
@@ -15,14 +14,6 @@ |
namespace cc { |
-// Maximum number of patches that can be produced for one NinePatchLayer. |
-static const int kMaxOcclusionPatches = 12; |
-static const int kMaxPatches = 9; |
- |
-NinePatchLayerImpl::Patch::Patch(const gfx::Rect& image_rect, |
- const gfx::Rect& layer_rect) |
- : image_rect(image_rect), layer_rect(layer_rect) {} |
- |
NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id) |
: UIResourceLayerImpl(tree_impl, id), |
fill_center_(false), |
@@ -39,24 +30,24 @@ |
UIResourceLayerImpl::PushPropertiesTo(layer); |
NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer); |
- layer_impl->SetLayout(image_aperture_, border_, layer_occlusion_, |
- fill_center_, nearest_neighbor_); |
-} |
- |
-static gfx::Rect BoundsToRect(int x1, int y1, int x2, int y2) { |
- return gfx::Rect(x1, y1, x2 - x1, y2 - y1); |
-} |
- |
-static gfx::RectF NormalizedRect(const gfx::Rect& rect, |
+ layer_impl->SetLayout(image_aperture_, border_, fill_center_, |
+ nearest_neighbor_); |
+} |
+ |
+static gfx::RectF NormalizedRect(float x, |
+ float y, |
+ float width, |
+ float height, |
float total_width, |
float total_height) { |
- return gfx::RectF(rect.x() / total_width, rect.y() / total_height, |
- rect.width() / total_width, rect.height() / total_height); |
+ return gfx::RectF(x / total_width, |
+ y / total_height, |
+ width / total_width, |
+ height / total_height); |
} |
void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture, |
const gfx::Rect& border, |
- const gfx::Rect& layer_occlusion, |
bool fill_center, |
bool nearest_neighbor) { |
// This check imposes an ordering on the call sequence. An UIResource must |
@@ -64,15 +55,13 @@ |
DCHECK(ui_resource_id_); |
if (image_aperture_ == aperture && border_ == border && |
- fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor && |
- layer_occlusion_ == layer_occlusion) |
+ fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor) |
return; |
image_aperture_ = aperture; |
border_ = border; |
fill_center_ = fill_center; |
nearest_neighbor_ = nearest_neighbor; |
- layer_occlusion_ = layer_occlusion; |
NoteLayerPropertyChanged(); |
} |
@@ -93,184 +82,6 @@ |
DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_)) |
<< "image_bounds_ " << gfx::Rect(image_bounds_).ToString() |
<< " image_aperture_ " << image_aperture_.ToString(); |
-} |
- |
-std::vector<NinePatchLayerImpl::Patch> |
-NinePatchLayerImpl::ComputeQuadsWithoutOcclusion() const { |
- float image_width = image_bounds_.width(); |
- float image_height = image_bounds_.height(); |
- int layer_width = bounds().width(); |
- int layer_height = bounds().height(); |
- gfx::Rect layer_aperture(border_.x(), border_.y(), |
- layer_width - border_.width(), |
- layer_height - border_.height()); |
- |
- std::vector<Patch> patches; |
- patches.reserve(kMaxPatches); |
- |
- // Top-left. |
- patches.push_back( |
- Patch(BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()), |
- BoundsToRect(0, 0, layer_aperture.x(), layer_aperture.y()))); |
- |
- // Top-right. |
- patches.push_back(Patch(BoundsToRect(image_aperture_.right(), 0, image_width, |
- image_aperture_.y()), |
- BoundsToRect(layer_aperture.right(), 0, layer_width, |
- layer_aperture.y()))); |
- |
- // Bottom-left. |
- patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(), |
- image_aperture_.x(), image_height), |
- BoundsToRect(0, layer_aperture.bottom(), |
- layer_aperture.x(), layer_height))); |
- |
- // Bottom-right. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.right(), image_aperture_.bottom(), |
- image_width, image_height), |
- BoundsToRect(layer_aperture.right(), layer_aperture.bottom(), |
- layer_width, layer_height))); |
- |
- // Top. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(), |
- image_aperture_.y()), |
- BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(), |
- layer_aperture.y()))); |
- |
- // Left. |
- patches.push_back( |
- Patch(BoundsToRect(0, image_aperture_.y(), image_aperture_.x(), |
- image_aperture_.bottom()), |
- BoundsToRect(0, layer_aperture.y(), layer_aperture.x(), |
- layer_aperture.bottom()))); |
- |
- // Right. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.right(), image_aperture_.y(), |
- image_width, image_aperture_.bottom()), |
- BoundsToRect(layer_aperture.right(), layer_aperture.y(), |
- layer_width, layer_aperture.bottom()))); |
- |
- // Bottom. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.x(), image_aperture_.bottom(), |
- image_aperture_.right(), image_height), |
- BoundsToRect(layer_aperture.x(), layer_aperture.bottom(), |
- layer_aperture.right(), layer_height))); |
- |
- // Center. |
- if (fill_center_) { |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.x(), image_aperture_.y(), |
- image_aperture_.right(), image_aperture_.bottom()), |
- BoundsToRect(layer_aperture.x(), layer_aperture.y(), |
- layer_aperture.right(), layer_aperture.bottom()))); |
- } |
- |
- return patches; |
-} |
- |
-std::vector<NinePatchLayerImpl::Patch> |
-NinePatchLayerImpl::ComputeQuadsWithOcclusion() const { |
- float image_width = image_bounds_.width(); |
- float image_height = image_bounds_.height(); |
- int layer_width = bounds().width(); |
- int layer_height = bounds().height(); |
- gfx::Rect image_occlusion( |
- BoundsToRect(layer_occlusion_.x(), layer_occlusion_.y(), |
- image_width - (layer_width - layer_occlusion_.right()), |
- image_height - (layer_height - layer_occlusion_.bottom()))); |
- gfx::Rect layer_aperture( |
- BoundsToRect(image_aperture_.x(), image_aperture_.y(), |
- layer_width - (image_width - image_aperture_.right()), |
- layer_height - (image_height - image_aperture_.bottom()))); |
- |
- std::vector<Patch> patches; |
- patches.reserve(kMaxOcclusionPatches); |
- |
- // Top-left-left. |
- patches.push_back( |
- Patch(BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()), |
- BoundsToRect(0, 0, layer_occlusion_.x(), layer_aperture.y()))); |
- |
- // Top-left-right. |
- patches.push_back( |
- Patch(BoundsToRect(image_occlusion.x(), 0, image_aperture_.x(), |
- image_occlusion.y()), |
- BoundsToRect(layer_occlusion_.x(), 0, layer_aperture.x(), |
- layer_occlusion_.y()))); |
- |
- // Top-center. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(), |
- image_occlusion.y()), |
- BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(), |
- layer_occlusion_.y()))); |
- |
- // Top-right-left. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.right(), 0, image_occlusion.right(), |
- image_occlusion.y()), |
- BoundsToRect(layer_aperture.right(), 0, layer_occlusion_.right(), |
- layer_occlusion_.y()))); |
- |
- // Top-right-right. |
- patches.push_back(Patch(BoundsToRect(image_occlusion.right(), 0, image_width, |
- image_aperture_.y()), |
- BoundsToRect(layer_occlusion_.right(), 0, layer_width, |
- layer_aperture.y()))); |
- |
- // Right-center. |
- patches.push_back( |
- Patch(BoundsToRect(0, image_aperture_.y(), image_occlusion.x(), |
- image_aperture_.bottom()), |
- BoundsToRect(0, layer_aperture.y(), layer_occlusion_.x(), |
- layer_aperture.bottom()))); |
- |
- // Left-center. |
- patches.push_back( |
- Patch(BoundsToRect(image_occlusion.right(), image_aperture_.y(), |
- image_width, image_aperture_.bottom()), |
- BoundsToRect(layer_occlusion_.right(), layer_aperture.y(), |
- layer_width, layer_aperture.bottom()))); |
- |
- // Bottom-left-left. |
- patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(), |
- image_occlusion.x(), image_height), |
- BoundsToRect(0, layer_aperture.bottom(), |
- layer_occlusion_.x(), layer_height))); |
- |
- // Bottom-left-right. |
- patches.push_back( |
- Patch(BoundsToRect(image_occlusion.x(), image_occlusion.bottom(), |
- image_aperture_.x(), image_height), |
- BoundsToRect(layer_occlusion_.x(), layer_occlusion_.bottom(), |
- layer_aperture.x(), layer_height))); |
- |
- // Bottom-center. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.x(), image_occlusion.bottom(), |
- image_aperture_.right(), image_height), |
- BoundsToRect(layer_aperture.x(), layer_occlusion_.bottom(), |
- layer_aperture.right(), layer_height))); |
- |
- // Bottom-right-left. |
- patches.push_back( |
- Patch(BoundsToRect(image_aperture_.right(), image_occlusion.bottom(), |
- image_occlusion.right(), image_height), |
- BoundsToRect(layer_aperture.right(), layer_occlusion_.bottom(), |
- layer_occlusion_.right(), layer_height))); |
- |
- // Bottom-right-right. |
- patches.push_back( |
- Patch(BoundsToRect(image_occlusion.right(), image_aperture_.bottom(), |
- image_width, image_height), |
- BoundsToRect(layer_occlusion_.right(), layer_aperture.bottom(), |
- layer_width, layer_height))); |
- |
- return patches; |
} |
void NinePatchLayerImpl::AppendQuads( |
@@ -293,35 +104,243 @@ |
if (!resource) |
return; |
+ static const bool flipped = false; |
+ static const bool premultiplied_alpha = true; |
+ |
DCHECK(!bounds().IsEmpty()); |
- std::vector<Patch> patches; |
- |
- if (!layer_occlusion_.IsEmpty() && border_.IsEmpty() && !fill_center_) |
- patches = ComputeQuadsWithOcclusion(); |
- else |
- patches = ComputeQuadsWithoutOcclusion(); |
- |
+ // NinePatch border widths in layer space. |
+ int layer_left_width = border_.x(); |
+ int layer_top_height = border_.y(); |
+ int layer_right_width = border_.width() - layer_left_width; |
+ int layer_bottom_height = border_.height() - layer_top_height; |
+ |
+ int layer_middle_width = bounds().width() - border_.width(); |
+ int layer_middle_height = bounds().height() - border_.height(); |
+ |
+ // Patch positions in layer space |
+ gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height); |
+ gfx::Rect layer_top_right(bounds().width() - layer_right_width, |
+ 0, |
+ layer_right_width, |
+ layer_top_height); |
+ gfx::Rect layer_bottom_left(0, |
+ bounds().height() - layer_bottom_height, |
+ layer_left_width, |
+ layer_bottom_height); |
+ gfx::Rect layer_bottom_right(layer_top_right.x(), |
+ layer_bottom_left.y(), |
+ layer_right_width, |
+ layer_bottom_height); |
+ gfx::Rect layer_top( |
+ layer_top_left.right(), 0, layer_middle_width, layer_top_height); |
+ gfx::Rect layer_left( |
+ 0, layer_top_left.bottom(), layer_left_width, layer_middle_height); |
+ gfx::Rect layer_right(layer_top_right.x(), |
+ layer_top_right.bottom(), |
+ layer_right_width, |
+ layer_left.height()); |
+ gfx::Rect layer_bottom(layer_top.x(), |
+ layer_bottom_left.y(), |
+ layer_top.width(), |
+ layer_bottom_height); |
+ gfx::Rect layer_center(layer_left_width, |
+ layer_top_height, |
+ layer_middle_width, |
+ layer_middle_height); |
+ |
+ // Note the following values are in image (bitmap) space. |
+ float image_width = image_bounds_.width(); |
+ float image_height = image_bounds_.height(); |
+ |
+ int image_aperture_left_width = image_aperture_.x(); |
+ int image_aperture_top_height = image_aperture_.y(); |
+ int image_aperture_right_width = image_width - image_aperture_.right(); |
+ int image_aperture_bottom_height = image_height - image_aperture_.bottom(); |
+ // Patch positions in bitmap UV space (from zero to one) |
+ gfx::RectF uv_top_left = NormalizedRect(0, |
+ 0, |
+ image_aperture_left_width, |
+ image_aperture_top_height, |
+ image_width, |
+ image_height); |
+ gfx::RectF uv_top_right = |
+ NormalizedRect(image_width - image_aperture_right_width, |
+ 0, |
+ image_aperture_right_width, |
+ image_aperture_top_height, |
+ image_width, |
+ image_height); |
+ gfx::RectF uv_bottom_left = |
+ NormalizedRect(0, |
+ image_height - image_aperture_bottom_height, |
+ image_aperture_left_width, |
+ image_aperture_bottom_height, |
+ image_width, |
+ image_height); |
+ gfx::RectF uv_bottom_right = |
+ NormalizedRect(image_width - image_aperture_right_width, |
+ image_height - image_aperture_bottom_height, |
+ image_aperture_right_width, |
+ image_aperture_bottom_height, |
+ image_width, |
+ image_height); |
+ gfx::RectF uv_top( |
+ uv_top_left.right(), |
+ 0, |
+ (image_width - image_aperture_left_width - image_aperture_right_width) / |
+ image_width, |
+ (image_aperture_top_height) / image_height); |
+ gfx::RectF uv_left(0, |
+ uv_top_left.bottom(), |
+ image_aperture_left_width / image_width, |
+ (image_height - image_aperture_top_height - |
+ image_aperture_bottom_height) / |
+ image_height); |
+ gfx::RectF uv_right(uv_top_right.x(), |
+ uv_top_right.bottom(), |
+ image_aperture_right_width / image_width, |
+ uv_left.height()); |
+ gfx::RectF uv_bottom(uv_top.x(), |
+ uv_bottom_left.y(), |
+ uv_top.width(), |
+ image_aperture_bottom_height / image_height); |
+ gfx::RectF uv_center(uv_top_left.right(), |
+ uv_top_left.bottom(), |
+ uv_top.width(), |
+ uv_left.height()); |
+ |
+ gfx::Rect opaque_rect; |
+ gfx::Rect visible_rect; |
const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_); |
- static const bool flipped = false; |
- static const bool premultiplied_alpha = true; |
- |
- for (const auto& patch : patches) { |
- gfx::Rect visible_rect = |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_top_left); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_top_left, opaque_rect, visible_rect, |
+ resource, premultiplied_alpha, uv_top_left.origin(), |
+ uv_top_left.bottom_right(), SK_ColorTRANSPARENT, |
+ vertex_opacity, flipped, nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_top_right); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_top_right, opaque_rect, visible_rect, |
+ resource, premultiplied_alpha, uv_top_right.origin(), |
+ uv_top_right.bottom_right(), SK_ColorTRANSPARENT, |
+ vertex_opacity, flipped, nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_bottom_left); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_bottom_left, opaque_rect, |
+ visible_rect, resource, premultiplied_alpha, |
+ uv_bottom_left.origin(), uv_bottom_left.bottom_right(), |
+ SK_ColorTRANSPARENT, vertex_opacity, flipped, |
+ nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_bottom_right); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_bottom_right, opaque_rect, |
+ visible_rect, resource, premultiplied_alpha, |
+ uv_bottom_right.origin(), uv_bottom_right.bottom_right(), |
+ SK_ColorTRANSPARENT, vertex_opacity, flipped, |
+ nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_top); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_top, opaque_rect, visible_rect, |
+ resource, premultiplied_alpha, uv_top.origin(), |
+ uv_top.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, |
+ flipped, nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_left); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_left, opaque_rect, visible_rect, |
+ resource, premultiplied_alpha, uv_left.origin(), |
+ uv_left.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, |
+ flipped, nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_right); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_right, opaque_rect, layer_right, |
+ resource, premultiplied_alpha, uv_right.origin(), |
+ uv_right.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, |
+ flipped, nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ visible_rect = |
+ draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
+ layer_bottom); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ if (!visible_rect.IsEmpty()) { |
+ TextureDrawQuad* quad = |
+ render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
+ quad->SetNew(shared_quad_state, layer_bottom, opaque_rect, visible_rect, |
+ resource, premultiplied_alpha, uv_bottom.origin(), |
+ uv_bottom.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity, |
+ flipped, nearest_neighbor_); |
+ ValidateQuadResources(quad); |
+ } |
+ |
+ if (fill_center_) { |
+ visible_rect = |
draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
- patch.layer_rect); |
- gfx::Rect opaque_rect = opaque ? visible_rect : gfx::Rect(); |
+ layer_center); |
+ opaque_rect = opaque ? visible_rect : gfx::Rect(); |
if (!visible_rect.IsEmpty()) { |
- gfx::RectF image_rect(NormalizedRect( |
- patch.image_rect, image_bounds_.width(), image_bounds_.height())); |
TextureDrawQuad* quad = |
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); |
- quad->SetNew(shared_quad_state, patch.layer_rect, opaque_rect, |
- visible_rect, resource, premultiplied_alpha, |
- image_rect.origin(), image_rect.bottom_right(), |
- SK_ColorTRANSPARENT, vertex_opacity, flipped, |
- nearest_neighbor_); |
+ quad->SetNew(shared_quad_state, layer_center, opaque_rect, visible_rect, |
+ resource, premultiplied_alpha, uv_center.origin(), |
+ uv_center.bottom_right(), SK_ColorTRANSPARENT, |
+ vertex_opacity, flipped, nearest_neighbor_); |
ValidateQuadResources(quad); |
} |
} |
@@ -350,13 +369,6 @@ |
result->SetBoolean("FillCenter", fill_center_); |
- list = new base::ListValue; |
- list->AppendInteger(layer_occlusion_.x()); |
- list->AppendInteger(layer_occlusion_.y()); |
- list->AppendInteger(layer_occlusion_.width()); |
- list->AppendInteger(layer_occlusion_.height()); |
- result->Set("LayerOcclusion", list); |
- |
return result; |
} |