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Issue 1983803003: Revert of cc: nine patch: add occlusion support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/nine_patch_layer_impl.h" 5 #include "cc/layers/nine_patch_layer_impl.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/values.h" 8 #include "base/values.h"
9 #include "cc/base/math_util.h" 9 #include "cc/base/math_util.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/quads/texture_draw_quad.h" 10 #include "cc/quads/texture_draw_quad.h"
12 #include "cc/trees/layer_tree_impl.h" 11 #include "cc/trees/layer_tree_impl.h"
13 #include "cc/trees/occlusion.h" 12 #include "cc/trees/occlusion.h"
14 #include "ui/gfx/geometry/rect_f.h" 13 #include "ui/gfx/geometry/rect_f.h"
15 14
16 namespace cc { 15 namespace cc {
17 16
18 // Maximum number of patches that can be produced for one NinePatchLayer.
19 static const int kMaxOcclusionPatches = 12;
20 static const int kMaxPatches = 9;
21
22 NinePatchLayerImpl::Patch::Patch(const gfx::Rect& image_rect,
23 const gfx::Rect& layer_rect)
24 : image_rect(image_rect), layer_rect(layer_rect) {}
25
26 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id) 17 NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
27 : UIResourceLayerImpl(tree_impl, id), 18 : UIResourceLayerImpl(tree_impl, id),
28 fill_center_(false), 19 fill_center_(false),
29 nearest_neighbor_(false) {} 20 nearest_neighbor_(false) {}
30 21
31 NinePatchLayerImpl::~NinePatchLayerImpl() {} 22 NinePatchLayerImpl::~NinePatchLayerImpl() {}
32 23
33 std::unique_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl( 24 std::unique_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
34 LayerTreeImpl* tree_impl) { 25 LayerTreeImpl* tree_impl) {
35 return NinePatchLayerImpl::Create(tree_impl, id()); 26 return NinePatchLayerImpl::Create(tree_impl, id());
36 } 27 }
37 28
38 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) { 29 void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
39 UIResourceLayerImpl::PushPropertiesTo(layer); 30 UIResourceLayerImpl::PushPropertiesTo(layer);
40 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer); 31 NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
41 32
42 layer_impl->SetLayout(image_aperture_, border_, layer_occlusion_, 33 layer_impl->SetLayout(image_aperture_, border_, fill_center_,
43 fill_center_, nearest_neighbor_); 34 nearest_neighbor_);
44 } 35 }
45 36
46 static gfx::Rect BoundsToRect(int x1, int y1, int x2, int y2) { 37 static gfx::RectF NormalizedRect(float x,
47 return gfx::Rect(x1, y1, x2 - x1, y2 - y1); 38 float y,
48 } 39 float width,
49 40 float height,
50 static gfx::RectF NormalizedRect(const gfx::Rect& rect,
51 float total_width, 41 float total_width,
52 float total_height) { 42 float total_height) {
53 return gfx::RectF(rect.x() / total_width, rect.y() / total_height, 43 return gfx::RectF(x / total_width,
54 rect.width() / total_width, rect.height() / total_height); 44 y / total_height,
45 width / total_width,
46 height / total_height);
55 } 47 }
56 48
57 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture, 49 void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
58 const gfx::Rect& border, 50 const gfx::Rect& border,
59 const gfx::Rect& layer_occlusion,
60 bool fill_center, 51 bool fill_center,
61 bool nearest_neighbor) { 52 bool nearest_neighbor) {
62 // This check imposes an ordering on the call sequence. An UIResource must 53 // This check imposes an ordering on the call sequence. An UIResource must
63 // exist before SetLayout can be called. 54 // exist before SetLayout can be called.
64 DCHECK(ui_resource_id_); 55 DCHECK(ui_resource_id_);
65 56
66 if (image_aperture_ == aperture && border_ == border && 57 if (image_aperture_ == aperture && border_ == border &&
67 fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor && 58 fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor)
68 layer_occlusion_ == layer_occlusion)
69 return; 59 return;
70 60
71 image_aperture_ = aperture; 61 image_aperture_ = aperture;
72 border_ = border; 62 border_ = border;
73 fill_center_ = fill_center; 63 fill_center_ = fill_center;
74 nearest_neighbor_ = nearest_neighbor; 64 nearest_neighbor_ = nearest_neighbor;
75 layer_occlusion_ = layer_occlusion;
76 65
77 NoteLayerPropertyChanged(); 66 NoteLayerPropertyChanged();
78 } 67 }
79 68
80 void NinePatchLayerImpl::CheckGeometryLimitations() { 69 void NinePatchLayerImpl::CheckGeometryLimitations() {
81 // |border| is in layer space. It cannot exceed the bounds of the layer. 70 // |border| is in layer space. It cannot exceed the bounds of the layer.
82 DCHECK_GE(bounds().width(), border_.width()); 71 DCHECK_GE(bounds().width(), border_.width());
83 DCHECK_GE(bounds().height(), border_.height()); 72 DCHECK_GE(bounds().height(), border_.height());
84 73
85 // Sanity Check on |border| 74 // Sanity Check on |border|
86 DCHECK_LE(border_.x(), border_.width()); 75 DCHECK_LE(border_.x(), border_.width());
87 DCHECK_LE(border_.y(), border_.height()); 76 DCHECK_LE(border_.y(), border_.height());
88 DCHECK_GE(border_.x(), 0); 77 DCHECK_GE(border_.x(), 0);
89 DCHECK_GE(border_.y(), 0); 78 DCHECK_GE(border_.y(), 0);
90 79
91 // |aperture| is in image space. It cannot exceed the bounds of the bitmap. 80 // |aperture| is in image space. It cannot exceed the bounds of the bitmap.
92 DCHECK(!image_aperture_.size().IsEmpty()); 81 DCHECK(!image_aperture_.size().IsEmpty());
93 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_)) 82 DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
94 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString() 83 << "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
95 << " image_aperture_ " << image_aperture_.ToString(); 84 << " image_aperture_ " << image_aperture_.ToString();
96 } 85 }
97 86
98 std::vector<NinePatchLayerImpl::Patch>
99 NinePatchLayerImpl::ComputeQuadsWithoutOcclusion() const {
100 float image_width = image_bounds_.width();
101 float image_height = image_bounds_.height();
102 int layer_width = bounds().width();
103 int layer_height = bounds().height();
104 gfx::Rect layer_aperture(border_.x(), border_.y(),
105 layer_width - border_.width(),
106 layer_height - border_.height());
107
108 std::vector<Patch> patches;
109 patches.reserve(kMaxPatches);
110
111 // Top-left.
112 patches.push_back(
113 Patch(BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()),
114 BoundsToRect(0, 0, layer_aperture.x(), layer_aperture.y())));
115
116 // Top-right.
117 patches.push_back(Patch(BoundsToRect(image_aperture_.right(), 0, image_width,
118 image_aperture_.y()),
119 BoundsToRect(layer_aperture.right(), 0, layer_width,
120 layer_aperture.y())));
121
122 // Bottom-left.
123 patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
124 image_aperture_.x(), image_height),
125 BoundsToRect(0, layer_aperture.bottom(),
126 layer_aperture.x(), layer_height)));
127
128 // Bottom-right.
129 patches.push_back(
130 Patch(BoundsToRect(image_aperture_.right(), image_aperture_.bottom(),
131 image_width, image_height),
132 BoundsToRect(layer_aperture.right(), layer_aperture.bottom(),
133 layer_width, layer_height)));
134
135 // Top.
136 patches.push_back(
137 Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
138 image_aperture_.y()),
139 BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(),
140 layer_aperture.y())));
141
142 // Left.
143 patches.push_back(
144 Patch(BoundsToRect(0, image_aperture_.y(), image_aperture_.x(),
145 image_aperture_.bottom()),
146 BoundsToRect(0, layer_aperture.y(), layer_aperture.x(),
147 layer_aperture.bottom())));
148
149 // Right.
150 patches.push_back(
151 Patch(BoundsToRect(image_aperture_.right(), image_aperture_.y(),
152 image_width, image_aperture_.bottom()),
153 BoundsToRect(layer_aperture.right(), layer_aperture.y(),
154 layer_width, layer_aperture.bottom())));
155
156 // Bottom.
157 patches.push_back(
158 Patch(BoundsToRect(image_aperture_.x(), image_aperture_.bottom(),
159 image_aperture_.right(), image_height),
160 BoundsToRect(layer_aperture.x(), layer_aperture.bottom(),
161 layer_aperture.right(), layer_height)));
162
163 // Center.
164 if (fill_center_) {
165 patches.push_back(
166 Patch(BoundsToRect(image_aperture_.x(), image_aperture_.y(),
167 image_aperture_.right(), image_aperture_.bottom()),
168 BoundsToRect(layer_aperture.x(), layer_aperture.y(),
169 layer_aperture.right(), layer_aperture.bottom())));
170 }
171
172 return patches;
173 }
174
175 std::vector<NinePatchLayerImpl::Patch>
176 NinePatchLayerImpl::ComputeQuadsWithOcclusion() const {
177 float image_width = image_bounds_.width();
178 float image_height = image_bounds_.height();
179 int layer_width = bounds().width();
180 int layer_height = bounds().height();
181 gfx::Rect image_occlusion(
182 BoundsToRect(layer_occlusion_.x(), layer_occlusion_.y(),
183 image_width - (layer_width - layer_occlusion_.right()),
184 image_height - (layer_height - layer_occlusion_.bottom())));
185 gfx::Rect layer_aperture(
186 BoundsToRect(image_aperture_.x(), image_aperture_.y(),
187 layer_width - (image_width - image_aperture_.right()),
188 layer_height - (image_height - image_aperture_.bottom())));
189
190 std::vector<Patch> patches;
191 patches.reserve(kMaxOcclusionPatches);
192
193 // Top-left-left.
194 patches.push_back(
195 Patch(BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()),
196 BoundsToRect(0, 0, layer_occlusion_.x(), layer_aperture.y())));
197
198 // Top-left-right.
199 patches.push_back(
200 Patch(BoundsToRect(image_occlusion.x(), 0, image_aperture_.x(),
201 image_occlusion.y()),
202 BoundsToRect(layer_occlusion_.x(), 0, layer_aperture.x(),
203 layer_occlusion_.y())));
204
205 // Top-center.
206 patches.push_back(
207 Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
208 image_occlusion.y()),
209 BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(),
210 layer_occlusion_.y())));
211
212 // Top-right-left.
213 patches.push_back(
214 Patch(BoundsToRect(image_aperture_.right(), 0, image_occlusion.right(),
215 image_occlusion.y()),
216 BoundsToRect(layer_aperture.right(), 0, layer_occlusion_.right(),
217 layer_occlusion_.y())));
218
219 // Top-right-right.
220 patches.push_back(Patch(BoundsToRect(image_occlusion.right(), 0, image_width,
221 image_aperture_.y()),
222 BoundsToRect(layer_occlusion_.right(), 0, layer_width,
223 layer_aperture.y())));
224
225 // Right-center.
226 patches.push_back(
227 Patch(BoundsToRect(0, image_aperture_.y(), image_occlusion.x(),
228 image_aperture_.bottom()),
229 BoundsToRect(0, layer_aperture.y(), layer_occlusion_.x(),
230 layer_aperture.bottom())));
231
232 // Left-center.
233 patches.push_back(
234 Patch(BoundsToRect(image_occlusion.right(), image_aperture_.y(),
235 image_width, image_aperture_.bottom()),
236 BoundsToRect(layer_occlusion_.right(), layer_aperture.y(),
237 layer_width, layer_aperture.bottom())));
238
239 // Bottom-left-left.
240 patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
241 image_occlusion.x(), image_height),
242 BoundsToRect(0, layer_aperture.bottom(),
243 layer_occlusion_.x(), layer_height)));
244
245 // Bottom-left-right.
246 patches.push_back(
247 Patch(BoundsToRect(image_occlusion.x(), image_occlusion.bottom(),
248 image_aperture_.x(), image_height),
249 BoundsToRect(layer_occlusion_.x(), layer_occlusion_.bottom(),
250 layer_aperture.x(), layer_height)));
251
252 // Bottom-center.
253 patches.push_back(
254 Patch(BoundsToRect(image_aperture_.x(), image_occlusion.bottom(),
255 image_aperture_.right(), image_height),
256 BoundsToRect(layer_aperture.x(), layer_occlusion_.bottom(),
257 layer_aperture.right(), layer_height)));
258
259 // Bottom-right-left.
260 patches.push_back(
261 Patch(BoundsToRect(image_aperture_.right(), image_occlusion.bottom(),
262 image_occlusion.right(), image_height),
263 BoundsToRect(layer_aperture.right(), layer_occlusion_.bottom(),
264 layer_occlusion_.right(), layer_height)));
265
266 // Bottom-right-right.
267 patches.push_back(
268 Patch(BoundsToRect(image_occlusion.right(), image_aperture_.bottom(),
269 image_width, image_height),
270 BoundsToRect(layer_occlusion_.right(), layer_aperture.bottom(),
271 layer_width, layer_height)));
272
273 return patches;
274 }
275
276 void NinePatchLayerImpl::AppendQuads( 87 void NinePatchLayerImpl::AppendQuads(
277 RenderPass* render_pass, 88 RenderPass* render_pass,
278 AppendQuadsData* append_quads_data) { 89 AppendQuadsData* append_quads_data) {
279 CheckGeometryLimitations(); 90 CheckGeometryLimitations();
280 SharedQuadState* shared_quad_state = 91 SharedQuadState* shared_quad_state =
281 render_pass->CreateAndAppendSharedQuadState(); 92 render_pass->CreateAndAppendSharedQuadState();
282 PopulateSharedQuadState(shared_quad_state); 93 PopulateSharedQuadState(shared_quad_state);
283 94
284 AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state, 95 AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state,
285 append_quads_data); 96 append_quads_data);
286 97
287 if (!ui_resource_id_) 98 if (!ui_resource_id_)
288 return; 99 return;
289 100
290 ResourceId resource = 101 ResourceId resource =
291 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_); 102 layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
292 103
293 if (!resource) 104 if (!resource)
294 return; 105 return;
295 106
107 static const bool flipped = false;
108 static const bool premultiplied_alpha = true;
109
296 DCHECK(!bounds().IsEmpty()); 110 DCHECK(!bounds().IsEmpty());
297 111
298 std::vector<Patch> patches; 112 // NinePatch border widths in layer space.
299 113 int layer_left_width = border_.x();
300 if (!layer_occlusion_.IsEmpty() && border_.IsEmpty() && !fill_center_) 114 int layer_top_height = border_.y();
301 patches = ComputeQuadsWithOcclusion(); 115 int layer_right_width = border_.width() - layer_left_width;
302 else 116 int layer_bottom_height = border_.height() - layer_top_height;
303 patches = ComputeQuadsWithoutOcclusion(); 117
304 118 int layer_middle_width = bounds().width() - border_.width();
119 int layer_middle_height = bounds().height() - border_.height();
120
121 // Patch positions in layer space
122 gfx::Rect layer_top_left(0, 0, layer_left_width, layer_top_height);
123 gfx::Rect layer_top_right(bounds().width() - layer_right_width,
124 0,
125 layer_right_width,
126 layer_top_height);
127 gfx::Rect layer_bottom_left(0,
128 bounds().height() - layer_bottom_height,
129 layer_left_width,
130 layer_bottom_height);
131 gfx::Rect layer_bottom_right(layer_top_right.x(),
132 layer_bottom_left.y(),
133 layer_right_width,
134 layer_bottom_height);
135 gfx::Rect layer_top(
136 layer_top_left.right(), 0, layer_middle_width, layer_top_height);
137 gfx::Rect layer_left(
138 0, layer_top_left.bottom(), layer_left_width, layer_middle_height);
139 gfx::Rect layer_right(layer_top_right.x(),
140 layer_top_right.bottom(),
141 layer_right_width,
142 layer_left.height());
143 gfx::Rect layer_bottom(layer_top.x(),
144 layer_bottom_left.y(),
145 layer_top.width(),
146 layer_bottom_height);
147 gfx::Rect layer_center(layer_left_width,
148 layer_top_height,
149 layer_middle_width,
150 layer_middle_height);
151
152 // Note the following values are in image (bitmap) space.
153 float image_width = image_bounds_.width();
154 float image_height = image_bounds_.height();
155
156 int image_aperture_left_width = image_aperture_.x();
157 int image_aperture_top_height = image_aperture_.y();
158 int image_aperture_right_width = image_width - image_aperture_.right();
159 int image_aperture_bottom_height = image_height - image_aperture_.bottom();
160 // Patch positions in bitmap UV space (from zero to one)
161 gfx::RectF uv_top_left = NormalizedRect(0,
162 0,
163 image_aperture_left_width,
164 image_aperture_top_height,
165 image_width,
166 image_height);
167 gfx::RectF uv_top_right =
168 NormalizedRect(image_width - image_aperture_right_width,
169 0,
170 image_aperture_right_width,
171 image_aperture_top_height,
172 image_width,
173 image_height);
174 gfx::RectF uv_bottom_left =
175 NormalizedRect(0,
176 image_height - image_aperture_bottom_height,
177 image_aperture_left_width,
178 image_aperture_bottom_height,
179 image_width,
180 image_height);
181 gfx::RectF uv_bottom_right =
182 NormalizedRect(image_width - image_aperture_right_width,
183 image_height - image_aperture_bottom_height,
184 image_aperture_right_width,
185 image_aperture_bottom_height,
186 image_width,
187 image_height);
188 gfx::RectF uv_top(
189 uv_top_left.right(),
190 0,
191 (image_width - image_aperture_left_width - image_aperture_right_width) /
192 image_width,
193 (image_aperture_top_height) / image_height);
194 gfx::RectF uv_left(0,
195 uv_top_left.bottom(),
196 image_aperture_left_width / image_width,
197 (image_height - image_aperture_top_height -
198 image_aperture_bottom_height) /
199 image_height);
200 gfx::RectF uv_right(uv_top_right.x(),
201 uv_top_right.bottom(),
202 image_aperture_right_width / image_width,
203 uv_left.height());
204 gfx::RectF uv_bottom(uv_top.x(),
205 uv_bottom_left.y(),
206 uv_top.width(),
207 image_aperture_bottom_height / image_height);
208 gfx::RectF uv_center(uv_top_left.right(),
209 uv_top_left.bottom(),
210 uv_top.width(),
211 uv_left.height());
212
213 gfx::Rect opaque_rect;
214 gfx::Rect visible_rect;
305 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; 215 const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
306 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_); 216 const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_);
307 static const bool flipped = false; 217
308 static const bool premultiplied_alpha = true; 218 visible_rect =
309 219 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
310 for (const auto& patch : patches) { 220 layer_top_left);
311 gfx::Rect visible_rect = 221 opaque_rect = opaque ? visible_rect : gfx::Rect();
222 if (!visible_rect.IsEmpty()) {
223 TextureDrawQuad* quad =
224 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
225 quad->SetNew(shared_quad_state, layer_top_left, opaque_rect, visible_rect,
226 resource, premultiplied_alpha, uv_top_left.origin(),
227 uv_top_left.bottom_right(), SK_ColorTRANSPARENT,
228 vertex_opacity, flipped, nearest_neighbor_);
229 ValidateQuadResources(quad);
230 }
231
232 visible_rect =
233 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
234 layer_top_right);
235 opaque_rect = opaque ? visible_rect : gfx::Rect();
236 if (!visible_rect.IsEmpty()) {
237 TextureDrawQuad* quad =
238 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
239 quad->SetNew(shared_quad_state, layer_top_right, opaque_rect, visible_rect,
240 resource, premultiplied_alpha, uv_top_right.origin(),
241 uv_top_right.bottom_right(), SK_ColorTRANSPARENT,
242 vertex_opacity, flipped, nearest_neighbor_);
243 ValidateQuadResources(quad);
244 }
245
246 visible_rect =
247 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
248 layer_bottom_left);
249 opaque_rect = opaque ? visible_rect : gfx::Rect();
250 if (!visible_rect.IsEmpty()) {
251 TextureDrawQuad* quad =
252 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
253 quad->SetNew(shared_quad_state, layer_bottom_left, opaque_rect,
254 visible_rect, resource, premultiplied_alpha,
255 uv_bottom_left.origin(), uv_bottom_left.bottom_right(),
256 SK_ColorTRANSPARENT, vertex_opacity, flipped,
257 nearest_neighbor_);
258 ValidateQuadResources(quad);
259 }
260
261 visible_rect =
262 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
263 layer_bottom_right);
264 opaque_rect = opaque ? visible_rect : gfx::Rect();
265 if (!visible_rect.IsEmpty()) {
266 TextureDrawQuad* quad =
267 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
268 quad->SetNew(shared_quad_state, layer_bottom_right, opaque_rect,
269 visible_rect, resource, premultiplied_alpha,
270 uv_bottom_right.origin(), uv_bottom_right.bottom_right(),
271 SK_ColorTRANSPARENT, vertex_opacity, flipped,
272 nearest_neighbor_);
273 ValidateQuadResources(quad);
274 }
275
276 visible_rect =
277 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
278 layer_top);
279 opaque_rect = opaque ? visible_rect : gfx::Rect();
280 if (!visible_rect.IsEmpty()) {
281 TextureDrawQuad* quad =
282 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
283 quad->SetNew(shared_quad_state, layer_top, opaque_rect, visible_rect,
284 resource, premultiplied_alpha, uv_top.origin(),
285 uv_top.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
286 flipped, nearest_neighbor_);
287 ValidateQuadResources(quad);
288 }
289
290 visible_rect =
291 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
292 layer_left);
293 opaque_rect = opaque ? visible_rect : gfx::Rect();
294 if (!visible_rect.IsEmpty()) {
295 TextureDrawQuad* quad =
296 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
297 quad->SetNew(shared_quad_state, layer_left, opaque_rect, visible_rect,
298 resource, premultiplied_alpha, uv_left.origin(),
299 uv_left.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
300 flipped, nearest_neighbor_);
301 ValidateQuadResources(quad);
302 }
303
304 visible_rect =
305 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
306 layer_right);
307 opaque_rect = opaque ? visible_rect : gfx::Rect();
308 if (!visible_rect.IsEmpty()) {
309 TextureDrawQuad* quad =
310 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
311 quad->SetNew(shared_quad_state, layer_right, opaque_rect, layer_right,
312 resource, premultiplied_alpha, uv_right.origin(),
313 uv_right.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
314 flipped, nearest_neighbor_);
315 ValidateQuadResources(quad);
316 }
317
318 visible_rect =
319 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
320 layer_bottom);
321 opaque_rect = opaque ? visible_rect : gfx::Rect();
322 if (!visible_rect.IsEmpty()) {
323 TextureDrawQuad* quad =
324 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
325 quad->SetNew(shared_quad_state, layer_bottom, opaque_rect, visible_rect,
326 resource, premultiplied_alpha, uv_bottom.origin(),
327 uv_bottom.bottom_right(), SK_ColorTRANSPARENT, vertex_opacity,
328 flipped, nearest_neighbor_);
329 ValidateQuadResources(quad);
330 }
331
332 if (fill_center_) {
333 visible_rect =
312 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( 334 draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
313 patch.layer_rect); 335 layer_center);
314 gfx::Rect opaque_rect = opaque ? visible_rect : gfx::Rect(); 336 opaque_rect = opaque ? visible_rect : gfx::Rect();
315 if (!visible_rect.IsEmpty()) { 337 if (!visible_rect.IsEmpty()) {
316 gfx::RectF image_rect(NormalizedRect(
317 patch.image_rect, image_bounds_.width(), image_bounds_.height()));
318 TextureDrawQuad* quad = 338 TextureDrawQuad* quad =
319 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 339 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
320 quad->SetNew(shared_quad_state, patch.layer_rect, opaque_rect, 340 quad->SetNew(shared_quad_state, layer_center, opaque_rect, visible_rect,
321 visible_rect, resource, premultiplied_alpha, 341 resource, premultiplied_alpha, uv_center.origin(),
322 image_rect.origin(), image_rect.bottom_right(), 342 uv_center.bottom_right(), SK_ColorTRANSPARENT,
323 SK_ColorTRANSPARENT, vertex_opacity, flipped, 343 vertex_opacity, flipped, nearest_neighbor_);
324 nearest_neighbor_);
325 ValidateQuadResources(quad); 344 ValidateQuadResources(quad);
326 } 345 }
327 } 346 }
328 } 347 }
329 348
330 const char* NinePatchLayerImpl::LayerTypeAsString() const { 349 const char* NinePatchLayerImpl::LayerTypeAsString() const {
331 return "cc::NinePatchLayerImpl"; 350 return "cc::NinePatchLayerImpl";
332 } 351 }
333 352
334 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const { 353 base::DictionaryValue* NinePatchLayerImpl::LayerTreeAsJson() const {
335 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson(); 354 base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
336 355
337 base::ListValue* list = new base::ListValue; 356 base::ListValue* list = new base::ListValue;
338 list->AppendInteger(image_aperture_.origin().x()); 357 list->AppendInteger(image_aperture_.origin().x());
339 list->AppendInteger(image_aperture_.origin().y()); 358 list->AppendInteger(image_aperture_.origin().y());
340 list->AppendInteger(image_aperture_.size().width()); 359 list->AppendInteger(image_aperture_.size().width());
341 list->AppendInteger(image_aperture_.size().height()); 360 list->AppendInteger(image_aperture_.size().height());
342 result->Set("ImageAperture", list); 361 result->Set("ImageAperture", list);
343 362
344 list = new base::ListValue; 363 list = new base::ListValue;
345 list->AppendInteger(image_bounds_.width()); 364 list->AppendInteger(image_bounds_.width());
346 list->AppendInteger(image_bounds_.height()); 365 list->AppendInteger(image_bounds_.height());
347 result->Set("ImageBounds", list); 366 result->Set("ImageBounds", list);
348 367
349 result->Set("Border", MathUtil::AsValue(border_).release()); 368 result->Set("Border", MathUtil::AsValue(border_).release());
350 369
351 result->SetBoolean("FillCenter", fill_center_); 370 result->SetBoolean("FillCenter", fill_center_);
352 371
353 list = new base::ListValue;
354 list->AppendInteger(layer_occlusion_.x());
355 list->AppendInteger(layer_occlusion_.y());
356 list->AppendInteger(layer_occlusion_.width());
357 list->AppendInteger(layer_occlusion_.height());
358 result->Set("LayerOcclusion", list);
359
360 return result; 372 return result;
361 } 373 }
362 374
363 } // namespace cc 375 } // namespace cc
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