| Index: src/core/SkBlitter_A8.cpp
|
| diff --git a/src/core/SkBlitter_A8.cpp b/src/core/SkBlitter_A8.cpp
|
| index 983a226e3460a755bee4f80a287f3eb1b788eb41..92ce922e0e9c746b8578e2f33a8c85fc42178acc 100644
|
| --- a/src/core/SkBlitter_A8.cpp
|
| +++ b/src/core/SkBlitter_A8.cpp
|
| @@ -228,11 +228,12 @@ void SkA8_Blitter::blitRect(int x, int y, int width, int height) {
|
|
|
| ///////////////////////////////////////////////////////////////////////
|
|
|
| -SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint)
|
| - : INHERITED(device, paint) {
|
| +SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
|
| + SkShaderGenerator::ShaderImpl* shaderImpl)
|
| + : INHERITED(device, paint, shaderImpl) {
|
| if ((fXfermode = paint.getXfermode()) != NULL) {
|
| fXfermode->ref();
|
| - SkASSERT(fShader);
|
| + SkASSERT(fShaderImpl);
|
| }
|
|
|
| int width = device.width();
|
| @@ -251,12 +252,12 @@ void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
|
|
|
| uint8_t* device = fDevice.getAddr8(x, y);
|
|
|
| - if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
|
| + if ((fShaderImpl->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) {
|
| memset(device, 0xFF, width);
|
| } else {
|
| SkPMColor* span = fBuffer;
|
|
|
| - fShader->shadeSpan(x, y, span, width);
|
| + fShaderImpl->shadeSpan(x, y, span, width);
|
| if (fXfermode) {
|
| fXfermode->xferA8(device, span, width, NULL);
|
| } else {
|
| @@ -282,12 +283,12 @@ static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) {
|
|
|
| void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
|
| const int16_t runs[]) {
|
| - SkShader* shader = fShader;
|
| + SkShader* shader = fShaderImpl;
|
| SkXfermode* mode = fXfermode;
|
| uint8_t* aaExpand = fAAExpand;
|
| SkPMColor* span = fBuffer;
|
| uint8_t* device = fDevice.getAddr8(x, y);
|
| - int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag;
|
| + int opaque = fShaderImpl->getFlags() & SkShader::kOpaqueAlpha_Flag;
|
|
|
| for (;;) {
|
| int count = *runs;
|
| @@ -333,7 +334,7 @@ void SkA8_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
|
| SkPMColor* span = fBuffer;
|
|
|
| while (--height >= 0) {
|
| - fShader->shadeSpan(x, y, span, width);
|
| + fShaderImpl->shadeSpan(x, y, span, width);
|
| if (fXfermode) {
|
| fXfermode->xferA8(device, span, width, alpha);
|
| } else {
|
|
|