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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "SkCoreBlitters.h" | 10 #include "SkCoreBlitters.h" |
| (...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 for (int i = 0; i < width; i++) { | 221 for (int i = 0; i < width; i++) { |
| 222 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); | 222 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); |
| 223 } | 223 } |
| 224 device += fDevice.rowBytes(); | 224 device += fDevice.rowBytes(); |
| 225 } | 225 } |
| 226 } | 226 } |
| 227 } | 227 } |
| 228 | 228 |
| 229 /////////////////////////////////////////////////////////////////////// | 229 /////////////////////////////////////////////////////////////////////// |
| 230 | 230 |
| 231 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint&
paint) | 231 SkA8_Shader_Blitter::SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint&
paint, |
| 232 : INHERITED(device, paint) { | 232 SkShaderGenerator::ShaderImpl* shaderIm
pl) |
| 233 : INHERITED(device, paint, shaderImpl) { |
| 233 if ((fXfermode = paint.getXfermode()) != NULL) { | 234 if ((fXfermode = paint.getXfermode()) != NULL) { |
| 234 fXfermode->ref(); | 235 fXfermode->ref(); |
| 235 SkASSERT(fShader); | 236 SkASSERT(fShaderImpl); |
| 236 } | 237 } |
| 237 | 238 |
| 238 int width = device.width(); | 239 int width = device.width(); |
| 239 fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4
(width) >> 2))); | 240 fBuffer = (SkPMColor*)sk_malloc_throw(sizeof(SkPMColor) * (width + (SkAlign4
(width) >> 2))); |
| 240 fAAExpand = (uint8_t*)(fBuffer + width); | 241 fAAExpand = (uint8_t*)(fBuffer + width); |
| 241 } | 242 } |
| 242 | 243 |
| 243 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() { | 244 SkA8_Shader_Blitter::~SkA8_Shader_Blitter() { |
| 244 if (fXfermode) SkSafeUnref(fXfermode); | 245 if (fXfermode) SkSafeUnref(fXfermode); |
| 245 sk_free(fBuffer); | 246 sk_free(fBuffer); |
| 246 } | 247 } |
| 247 | 248 |
| 248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { | 249 void SkA8_Shader_Blitter::blitH(int x, int y, int width) { |
| 249 SkASSERT(x >= 0 && y >= 0 && | 250 SkASSERT(x >= 0 && y >= 0 && |
| 250 (unsigned)(x + width) <= (unsigned)fDevice.width()); | 251 (unsigned)(x + width) <= (unsigned)fDevice.width()); |
| 251 | 252 |
| 252 uint8_t* device = fDevice.getAddr8(x, y); | 253 uint8_t* device = fDevice.getAddr8(x, y); |
| 253 | 254 |
| 254 if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { | 255 if ((fShaderImpl->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { |
| 255 memset(device, 0xFF, width); | 256 memset(device, 0xFF, width); |
| 256 } else { | 257 } else { |
| 257 SkPMColor* span = fBuffer; | 258 SkPMColor* span = fBuffer; |
| 258 | 259 |
| 259 fShader->shadeSpan(x, y, span, width); | 260 fShaderImpl->shadeSpan(x, y, span, width); |
| 260 if (fXfermode) { | 261 if (fXfermode) { |
| 261 fXfermode->xferA8(device, span, width, NULL); | 262 fXfermode->xferA8(device, span, width, NULL); |
| 262 } else { | 263 } else { |
| 263 for (int i = width - 1; i >= 0; --i) { | 264 for (int i = width - 1; i >= 0; --i) { |
| 264 unsigned srcA = SkGetPackedA32(span[i]); | 265 unsigned srcA = SkGetPackedA32(span[i]); |
| 265 unsigned scale = 256 - SkAlpha255To256(srcA); | 266 unsigned scale = 256 - SkAlpha255To256(srcA); |
| 266 | 267 |
| 267 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); | 268 device[i] = SkToU8(srcA + SkAlphaMul(device[i], scale)); |
| 268 } | 269 } |
| 269 } | 270 } |
| 270 } | 271 } |
| 271 } | 272 } |
| 272 | 273 |
| 273 static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) { | 274 static inline uint8_t aa_blend8(SkPMColor src, U8CPU da, int aa) { |
| 274 SkASSERT((unsigned)aa <= 255); | 275 SkASSERT((unsigned)aa <= 255); |
| 275 | 276 |
| 276 int src_scale = SkAlpha255To256(aa); | 277 int src_scale = SkAlpha255To256(aa); |
| 277 int sa = SkGetPackedA32(src); | 278 int sa = SkGetPackedA32(src); |
| 278 int dst_scale = 256 - SkAlphaMul(sa, src_scale); | 279 int dst_scale = 256 - SkAlphaMul(sa, src_scale); |
| 279 | 280 |
| 280 return SkToU8((sa * src_scale + da * dst_scale) >> 8); | 281 return SkToU8((sa * src_scale + da * dst_scale) >> 8); |
| 281 } | 282 } |
| 282 | 283 |
| 283 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 284 void SkA8_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| 284 const int16_t runs[]) { | 285 const int16_t runs[]) { |
| 285 SkShader* shader = fShader; | 286 SkShader* shader = fShaderImpl; |
| 286 SkXfermode* mode = fXfermode; | 287 SkXfermode* mode = fXfermode; |
| 287 uint8_t* aaExpand = fAAExpand; | 288 uint8_t* aaExpand = fAAExpand; |
| 288 SkPMColor* span = fBuffer; | 289 SkPMColor* span = fBuffer; |
| 289 uint8_t* device = fDevice.getAddr8(x, y); | 290 uint8_t* device = fDevice.getAddr8(x, y); |
| 290 int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag; | 291 int opaque = fShaderImpl->getFlags() & SkShader::kOpaqueAlpha_Flag; |
| 291 | 292 |
| 292 for (;;) { | 293 for (;;) { |
| 293 int count = *runs; | 294 int count = *runs; |
| 294 if (count == 0) { | 295 if (count == 0) { |
| 295 break; | 296 break; |
| 296 } | 297 } |
| 297 int aa = *antialias; | 298 int aa = *antialias; |
| 298 if (aa) { | 299 if (aa) { |
| 299 if (opaque && aa == 255 && mode == NULL) { | 300 if (opaque && aa == 255 && mode == NULL) { |
| 300 memset(device, 0xFF, count); | 301 memset(device, 0xFF, count); |
| (...skipping 25 matching lines...) Expand all Loading... |
| 326 int x = clip.fLeft; | 327 int x = clip.fLeft; |
| 327 int y = clip.fTop; | 328 int y = clip.fTop; |
| 328 int width = clip.width(); | 329 int width = clip.width(); |
| 329 int height = clip.height(); | 330 int height = clip.height(); |
| 330 uint8_t* device = fDevice.getAddr8(x, y); | 331 uint8_t* device = fDevice.getAddr8(x, y); |
| 331 const uint8_t* alpha = mask.getAddr8(x, y); | 332 const uint8_t* alpha = mask.getAddr8(x, y); |
| 332 | 333 |
| 333 SkPMColor* span = fBuffer; | 334 SkPMColor* span = fBuffer; |
| 334 | 335 |
| 335 while (--height >= 0) { | 336 while (--height >= 0) { |
| 336 fShader->shadeSpan(x, y, span, width); | 337 fShaderImpl->shadeSpan(x, y, span, width); |
| 337 if (fXfermode) { | 338 if (fXfermode) { |
| 338 fXfermode->xferA8(device, span, width, alpha); | 339 fXfermode->xferA8(device, span, width, alpha); |
| 339 } else { | 340 } else { |
| 340 for (int i = width - 1; i >= 0; --i) { | 341 for (int i = width - 1; i >= 0; --i) { |
| 341 device[i] = aa_blend8(span[i], device[i], alpha[i]); | 342 device[i] = aa_blend8(span[i], device[i], alpha[i]); |
| 342 } | 343 } |
| 343 } | 344 } |
| 344 | 345 |
| 345 y += 1; | 346 y += 1; |
| 346 device += fDevice.rowBytes(); | 347 device += fDevice.rowBytes(); |
| (...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 422 while (--height >= 0) { | 423 while (--height >= 0) { |
| 423 memcpy(dst, src, width); | 424 memcpy(dst, src, width); |
| 424 dst += dstRB; | 425 dst += dstRB; |
| 425 src += srcRB; | 426 src += srcRB; |
| 426 } | 427 } |
| 427 } | 428 } |
| 428 | 429 |
| 429 const SkBitmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) { | 430 const SkBitmap* SkA8_Coverage_Blitter::justAnOpaqueColor(uint32_t*) { |
| 430 return NULL; | 431 return NULL; |
| 431 } | 432 } |
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