Index: tools/viewer/sk_app/WindowContext.cpp |
diff --git a/tools/viewer/sk_app/WindowContext.cpp b/tools/viewer/sk_app/WindowContext.cpp |
new file mode 100755 |
index 0000000000000000000000000000000000000000..41bbd14576b37f604c8f65d7001b8de076932553 |
--- /dev/null |
+++ b/tools/viewer/sk_app/WindowContext.cpp |
@@ -0,0 +1,74 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrContext.h" |
+#include "SkSurface.h" |
+#include "WindowContext.h" |
+ |
+#include "gl/GrGLDefines.h" |
+ |
+#include "gl/GrGLUtil.h" |
+#include "GrRenderTarget.h" |
+#include "GrContext.h" |
+ |
+#include "SkCanvas.h" |
+#include "SkImage_Base.h" |
+ |
+namespace sk_app { |
+ |
+sk_sp<SkSurface> WindowContext::createRenderSurface(sk_sp<GrRenderTarget> rt, int colorBits) { |
+ auto flags = (fSurfaceProps.flags() & ~SkSurfaceProps::kGammaCorrect_Flag) | |
+ (GrPixelConfigIsSRGB(fPixelConfig) ? SkSurfaceProps::kGammaCorrect_Flag : 0); |
+ SkSurfaceProps props(flags, fSurfaceProps.pixelGeometry()); |
+ |
+ if (!this->isGpuContext() || colorBits > 24 || |
+ kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
+ // If we're rendering to F16, we need an off-screen surface - the current render |
+ // target is most likely the wrong format. |
+ // |
+ // If we're rendering raster data or using a deep (10-bit or higher) surface, we probably |
+ // need an off-screen surface. 10-bit, in particular, has strange gamma behavior. |
+ SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
+ fDisplayParams.fColorType, |
+ kUnknown_SkAlphaType, |
+ fDisplayParams.fProfileType); |
+ return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, |
+ fDisplayParams.fMSAASampleCount, &props); |
+ } else { |
+ return SkSurface::MakeRenderTargetDirect(rt.get(), &props); |
+ } |
+} |
+ |
+void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<GrRenderTarget> rt, |
+ int colorBits) { |
+ if (!this->isGpuContext() || colorBits > 24 || |
+ kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
+ // We made/have an off-screen surface. Get the contents as an SkImage: |
+ SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
+ fDisplayParams.fColorType, |
+ kUnknown_SkAlphaType, |
+ fDisplayParams.fProfileType); |
+ SkBitmap bm; |
+ bm.allocPixels(info); |
+ renderSurface->getCanvas()->readPixels(&bm, 0, 0); |
+ SkPixmap pm; |
+ bm.peekPixels(&pm); |
+ sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, |
+ SkBudgeted::kNo)); |
+ GrTexture* texture = as_IB(image)->peekTexture(); |
+ SkASSERT(texture); |
+ |
+ // With ten-bit output, we need to manually apply the gamma of the output device |
+ // (unless we're in non-gamma correct mode, in which case our data is already |
+ // fake-sRGB, like we're expected to put in the 10-bit buffer): |
+ bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); |
+ fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); |
+ } |
+} |
+ |
+} //namespace sk_app |