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| 1 |
| 2 /* |
| 3 * Copyright 2015 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 |
| 9 #include "GrContext.h" |
| 10 #include "SkSurface.h" |
| 11 #include "WindowContext.h" |
| 12 |
| 13 #include "gl/GrGLDefines.h" |
| 14 |
| 15 #include "gl/GrGLUtil.h" |
| 16 #include "GrRenderTarget.h" |
| 17 #include "GrContext.h" |
| 18 |
| 19 #include "SkCanvas.h" |
| 20 #include "SkImage_Base.h" |
| 21 |
| 22 namespace sk_app { |
| 23 |
| 24 sk_sp<SkSurface> WindowContext::createRenderSurface(sk_sp<GrRenderTarget> rt, in
t colorBits) { |
| 25 auto flags = (fSurfaceProps.flags() & ~SkSurfaceProps::kGammaCorrect_Flag) | |
| 26 (GrPixelConfigIsSRGB(fPixelConfig) ? SkSurfaceProps::kGammaCorr
ect_Flag : 0); |
| 27 SkSurfaceProps props(flags, fSurfaceProps.pixelGeometry()); |
| 28 |
| 29 if (!this->isGpuContext() || colorBits > 24 || |
| 30 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
| 31 // If we're rendering to F16, we need an off-screen surface - the curren
t render |
| 32 // target is most likely the wrong format. |
| 33 // |
| 34 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably |
| 35 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. |
| 36 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
| 37 fDisplayParams.fColorType, |
| 38 kUnknown_SkAlphaType, |
| 39 fDisplayParams.fProfileType); |
| 40 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, |
| 41 fDisplayParams.fMSAASampleCount, &pro
ps); |
| 42 } else { |
| 43 return SkSurface::MakeRenderTargetDirect(rt.get(), &props); |
| 44 } |
| 45 } |
| 46 |
| 47 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, |
| 48 int colorBits) { |
| 49 if (!this->isGpuContext() || colorBits > 24 || |
| 50 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
| 51 // We made/have an off-screen surface. Get the contents as an SkImage: |
| 52 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
| 53 fDisplayParams.fColorType, |
| 54 kUnknown_SkAlphaType, |
| 55 fDisplayParams.fProfileType); |
| 56 SkBitmap bm; |
| 57 bm.allocPixels(info); |
| 58 renderSurface->getCanvas()->readPixels(&bm, 0, 0); |
| 59 SkPixmap pm; |
| 60 bm.peekPixels(&pm); |
| 61 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, |
| 62 SkBudgeted::kNo)); |
| 63 GrTexture* texture = as_IB(image)->peekTexture(); |
| 64 SkASSERT(texture); |
| 65 |
| 66 // With ten-bit output, we need to manually apply the gamma of the outpu
t device |
| 67 // (unless we're in non-gamma correct mode, in which case our data is al
ready |
| 68 // fake-sRGB, like we're expected to put in the 10-bit buffer): |
| 69 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); |
| 70 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); |
| 71 } |
| 72 } |
| 73 |
| 74 } //namespace sk_app |
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