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Side by Side Diff: tools/viewer/sk_app/WindowContext.cpp

Issue 1978573003: Add OpenGL context to Viewer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase to ToT Created 4 years, 7 months ago
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1
2 /*
3 * Copyright 2015 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GrContext.h"
10 #include "SkSurface.h"
11 #include "WindowContext.h"
12
13 #include "gl/GrGLDefines.h"
14
15 #include "gl/GrGLUtil.h"
16 #include "GrRenderTarget.h"
17 #include "GrContext.h"
18
19 #include "SkCanvas.h"
20 #include "SkImage_Base.h"
21
22 namespace sk_app {
23
24 sk_sp<SkSurface> WindowContext::createRenderSurface(sk_sp<GrRenderTarget> rt, in t colorBits) {
25 auto flags = (fSurfaceProps.flags() & ~SkSurfaceProps::kGammaCorrect_Flag) |
26 (GrPixelConfigIsSRGB(fPixelConfig) ? SkSurfaceProps::kGammaCorr ect_Flag : 0);
27 SkSurfaceProps props(flags, fSurfaceProps.pixelGeometry());
28
29 if (!this->isGpuContext() || colorBits > 24 ||
30 kRGBA_F16_SkColorType == fDisplayParams.fColorType) {
31 // If we're rendering to F16, we need an off-screen surface - the curren t render
32 // target is most likely the wrong format.
33 //
34 // If we're rendering raster data or using a deep (10-bit or higher) sur face, we probably
35 // need an off-screen surface. 10-bit, in particular, has strange gamma behavior.
36 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight,
37 fDisplayParams.fColorType,
38 kUnknown_SkAlphaType,
39 fDisplayParams.fProfileType);
40 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info,
41 fDisplayParams.fMSAASampleCount, &pro ps);
42 } else {
43 return SkSurface::MakeRenderTargetDirect(rt.get(), &props);
44 }
45 }
46
47 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G rRenderTarget> rt,
48 int colorBits) {
49 if (!this->isGpuContext() || colorBits > 24 ||
50 kRGBA_F16_SkColorType == fDisplayParams.fColorType) {
51 // We made/have an off-screen surface. Get the contents as an SkImage:
52 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight,
53 fDisplayParams.fColorType,
54 kUnknown_SkAlphaType,
55 fDisplayParams.fProfileType);
56 SkBitmap bm;
57 bm.allocPixels(info);
58 renderSurface->getCanvas()->readPixels(&bm, 0, 0);
59 SkPixmap pm;
60 bm.peekPixels(&pm);
61 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm,
62 SkBudgeted::kNo));
63 GrTexture* texture = as_IB(image)->peekTexture();
64 SkASSERT(texture);
65
66 // With ten-bit output, we need to manually apply the gamma of the outpu t device
67 // (unless we're in non-gamma correct mode, in which case our data is al ready
68 // fake-sRGB, like we're expected to put in the 10-bit buffer):
69 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info);
70 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f);
71 }
72 }
73
74 } //namespace sk_app
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