| Index: tool/input_sdk/lib/io/data_transformer.dart
|
| diff --git a/tool/input_sdk/lib/io/data_transformer.dart b/tool/input_sdk/lib/io/data_transformer.dart
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..968fd20ebcbb8d2c83f99666e4dc434b7046cf8f
|
| --- /dev/null
|
| +++ b/tool/input_sdk/lib/io/data_transformer.dart
|
| @@ -0,0 +1,587 @@
|
| +// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| +// for details. All rights reserved. Use of this source code is governed by a
|
| +// BSD-style license that can be found in the LICENSE file.
|
| +
|
| +part of dart.io;
|
| +
|
| +/**
|
| + * Exposes ZLib options for input parameters.
|
| + *
|
| + * See http://www.zlib.net/manual.html for more documentation.
|
| + */
|
| +abstract class ZLibOption {
|
| + /// Minimal value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits]
|
| + /// and [ZLibDecoder.windowBits].
|
| + static const int MIN_WINDOW_BITS = 8;
|
| + /// Maximal value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits]
|
| + /// and [ZLibDecoder.windowBits].
|
| + static const int MAX_WINDOW_BITS = 15;
|
| + /// Default value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits]
|
| + /// and [ZLibDecoder.windowBits].
|
| + static const int DEFAULT_WINDOW_BITS = 15;
|
| +
|
| + /// Minimal value for [ZLibCodec.level], [ZLibEncoder.level]
|
| + /// and [ZLibDecoder.level].
|
| + static const int MIN_LEVEL = -1;
|
| + /// Maximal value for [ZLibCodec.level], [ZLibEncoder.level]
|
| + /// and [ZLibDecoder.level].
|
| + static const int MAX_LEVEL = 9;
|
| + /// Default value for [ZLibCodec.level], [ZLibEncoder.level]
|
| + /// and [ZLibDecoder.level].
|
| + static const int DEFAULT_LEVEL = 6;
|
| +
|
| + /// Minimal value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel]
|
| + /// and [ZLibDecoder.memLevel].
|
| + static const int MIN_MEM_LEVEL = 1;
|
| + /// Maximal value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel]
|
| + /// and [ZLibDecoder.memLevel].
|
| + static const int MAX_MEM_LEVEL = 9;
|
| + /// Default value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel]
|
| + /// and [ZLibDecoder.memLevel].
|
| + static const int DEFAULT_MEM_LEVEL = 8;
|
| +
|
| +
|
| + /// Recommended strategy for data produced by a filter (or predictor)
|
| + static const int STRATEGY_FILTERED = 1;
|
| + /// Use this strategy to force Huffman encoding only (no string match)
|
| + static const int STRATEGY_HUFFMAN_ONLY = 2;
|
| + /// Use this strategy to limit match distances to one (run-length encoding)
|
| + static const int STRATEGY_RLE = 3;
|
| + /// This strategy prevents the use of dynamic Huffman codes, allowing for a
|
| + /// simpler decoder
|
| + static const int STRATEGY_FIXED = 4;
|
| + /// Recommended strategy for normal data
|
| + static const int STRATEGY_DEFAULT = 0;
|
| +}
|
| +
|
| +/**
|
| + * An instance of the default implementation of the [ZLibCodec].
|
| + */
|
| +const ZLibCodec ZLIB = const ZLibCodec._default();
|
| +
|
| +/**
|
| + * The [ZLibCodec] encodes raw bytes to ZLib compressed bytes and decodes ZLib
|
| + * compressed bytes to raw bytes.
|
| + */
|
| +class ZLibCodec extends Codec<List<int>, List<int>> {
|
| + /**
|
| + * When true, `GZip` frames will be added to the compressed data.
|
| + */
|
| + final bool gzip;
|
| +
|
| + /**
|
| + * The compression-[level] can be set in the range of `-1..9`, with `6` being
|
| + * the default compression level. Levels above `6` will have higher
|
| + * compression rates at the cost of more CPU and memory usage. Levels below
|
| + * `6` will use less CPU and memory at the cost of lower compression rates.
|
| + */
|
| + final int level;
|
| +
|
| + /**
|
| + * Specifies how much memory should be allocated for the internal compression
|
| + * state. `1` uses minimum memory but is slow and reduces compression ratio;
|
| + * `9` uses maximum memory for optimal speed. The default value is `8`.
|
| + *
|
| + * The memory requirements for deflate are (in bytes):
|
| + *
|
| + * (1 << (windowBits + 2)) + (1 << (memLevel + 9))
|
| + * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values)
|
| + */
|
| + final int memLevel;
|
| +
|
| + /**
|
| + * Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal
|
| + * data, STRATEGY_FILTERED for data produced by a filter (or predictor),
|
| + * STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or
|
| + * STRATEGY_RLE to limit match distances to one (run-length encoding).
|
| + */
|
| + final int strategy;
|
| +
|
| + /**
|
| + * Base two logarithm of the window size (the size of the history buffer). It
|
| + * should be in the range 8..15. Larger values result in better compression at
|
| + * the expense of memory usage. The default value is 15
|
| + */
|
| + final int windowBits;
|
| +
|
| + /**
|
| + * When true, deflate generates raw data with no zlib header or trailer, and
|
| + * will not compute an adler32 check value
|
| + */
|
| + final bool raw;
|
| +
|
| + /**
|
| + * Initial compression dictionary.
|
| + *
|
| + * It should consist of strings (byte sequences) that are likely to be
|
| + * encountered later in the data to be compressed, with the most commonly used
|
| + * strings preferably put towards the end of the dictionary. Using a
|
| + * dictionary is most useful when the data to be compressed is short and can
|
| + * be predicted with good accuracy; the data can then be compressed better
|
| + * than with the default empty dictionary.
|
| + */
|
| + final List<int> dictionary;
|
| +
|
| + ZLibCodec({this.level: ZLibOption.DEFAULT_LEVEL,
|
| + this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
|
| + this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL,
|
| + this.strategy: ZLibOption.STRATEGY_DEFAULT,
|
| + this.dictionary: null,
|
| + this.raw: false,
|
| + this.gzip: false}) {
|
| + _validateZLibeLevel(level);
|
| + _validateZLibMemLevel(memLevel);
|
| + _validateZLibStrategy(strategy);
|
| + _validateZLibWindowBits(windowBits);
|
| + }
|
| +
|
| + const ZLibCodec._default()
|
| + : level = ZLibOption.DEFAULT_LEVEL,
|
| + windowBits = ZLibOption.DEFAULT_WINDOW_BITS,
|
| + memLevel = ZLibOption.DEFAULT_MEM_LEVEL,
|
| + strategy = ZLibOption.STRATEGY_DEFAULT,
|
| + raw = false,
|
| + gzip = false,
|
| + dictionary = null;
|
| +
|
| + /**
|
| + * Get a [ZLibEncoder] for encoding to `ZLib` compressed data.
|
| + */
|
| + ZLibEncoder get encoder =>
|
| + new ZLibEncoder(gzip: false, level: level, windowBits: windowBits,
|
| + memLevel: memLevel, strategy: strategy,
|
| + dictionary: dictionary, raw: raw);
|
| +
|
| + /**
|
| + * Get a [ZLibDecoder] for decoding `ZLib` compressed data.
|
| + */
|
| + ZLibDecoder get decoder =>
|
| + new ZLibDecoder(windowBits: windowBits, dictionary: dictionary, raw: raw);
|
| +}
|
| +
|
| +
|
| +/**
|
| + * An instance of the default implementation of the [GZipCodec].
|
| + */
|
| +const GZipCodec GZIP = const GZipCodec._default();
|
| +
|
| +
|
| +/**
|
| + * The [GZipCodec] encodes raw bytes to GZip compressed bytes and decodes GZip
|
| + * compressed bytes to raw bytes.
|
| + *
|
| + * The difference between [ZLibCodec] and [GZipCodec] is that the [GZipCodec]
|
| + * wraps the `ZLib` compressed bytes in `GZip` frames.
|
| + */
|
| +class GZipCodec extends Codec<List<int>, List<int>> {
|
| + /**
|
| + * When true, `GZip` frames will be added to the compressed data.
|
| + */
|
| + final bool gzip;
|
| +
|
| + /**
|
| + * The compression-[level] can be set in the range of `-1..9`, with `6` being
|
| + * the default compression level. Levels above `6` will have higher
|
| + * compression rates at the cost of more CPU and memory usage. Levels below
|
| + * `6` will use less CPU and memory at the cost of lower compression rates.
|
| + */
|
| + final int level;
|
| +
|
| + /**
|
| + * Specifies how much memory should be allocated for the internal compression
|
| + * state. `1` uses minimum memory but is slow and reduces compression ratio;
|
| + * `9` uses maximum memory for optimal speed. The default value is `8`.
|
| + *
|
| + * The memory requirements for deflate are (in bytes):
|
| + *
|
| + * (1 << (windowBits + 2)) + (1 << (memLevel + 9))
|
| + * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values)
|
| + */
|
| + final int memLevel;
|
| +
|
| + /**
|
| + * Tunes the compression algorithm. Use the value
|
| + * [ZLibOption.STRATEGY_DEFAULT] for normal data,
|
| + * [ZLibOption.STRATEGY_FILTERED] for data produced by a filter
|
| + * (or predictor), [ZLibOption.STRATEGY_HUFFMAN_ONLY] to force Huffman
|
| + * encoding only (no string match), or [ZLibOption.STRATEGY_RLE] to limit
|
| + * match distances to one (run-length encoding).
|
| + */
|
| + final int strategy;
|
| +
|
| + /**
|
| + * Base two logarithm of the window size (the size of the history buffer). It
|
| + * should be in the range `8..15`. Larger values result in better compression
|
| + * at the expense of memory usage. The default value is `15`
|
| + */
|
| + final int windowBits;
|
| +
|
| + /**
|
| + * Initial compression dictionary.
|
| + *
|
| + * It should consist of strings (byte sequences) that are likely to be
|
| + * encountered later in the data to be compressed, with the most commonly used
|
| + * strings preferably put towards the end of the dictionary. Using a
|
| + * dictionary is most useful when the data to be compressed is short and can
|
| + * be predicted with good accuracy; the data can then be compressed better
|
| + * than with the default empty dictionary.
|
| + */
|
| + final List<int> dictionary;
|
| +
|
| + /**
|
| + * When true, deflate generates raw data with no zlib header or trailer, and
|
| + * will not compute an adler32 check value
|
| + */
|
| + final bool raw;
|
| +
|
| + GZipCodec({this.level: ZLibOption.DEFAULT_LEVEL,
|
| + this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
|
| + this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL,
|
| + this.strategy: ZLibOption.STRATEGY_DEFAULT,
|
| + this.dictionary: null,
|
| + this.raw: false,
|
| + this.gzip: true}) {
|
| + _validateZLibeLevel(level);
|
| + _validateZLibMemLevel(memLevel);
|
| + _validateZLibStrategy(strategy);
|
| + _validateZLibWindowBits(windowBits);
|
| + }
|
| +
|
| + const GZipCodec._default()
|
| + : level = ZLibOption.DEFAULT_LEVEL,
|
| + windowBits = ZLibOption.DEFAULT_WINDOW_BITS,
|
| + memLevel = ZLibOption.DEFAULT_MEM_LEVEL,
|
| + strategy = ZLibOption.STRATEGY_DEFAULT,
|
| + raw = false,
|
| + gzip = true,
|
| + dictionary = null;
|
| +
|
| + /**
|
| + * Get a [ZLibEncoder] for encoding to `GZip` compressed data.
|
| + */
|
| + ZLibEncoder get encoder =>
|
| + new ZLibEncoder(gzip: true, level: level, windowBits: windowBits,
|
| + memLevel: memLevel, strategy: strategy,
|
| + dictionary: dictionary, raw: raw);
|
| +
|
| + /**
|
| + * Get a [ZLibDecoder] for decoding `GZip` compressed data.
|
| + */
|
| + ZLibDecoder get decoder =>
|
| + new ZLibDecoder(windowBits: windowBits, dictionary: dictionary, raw: raw);
|
| +}
|
| +
|
| +/**
|
| + * The [ZLibEncoder] encoder is used by [ZLibCodec] and [GZipCodec] to compress
|
| + * data.
|
| + */
|
| +class ZLibEncoder extends Converter<List<int>, List<int>> {
|
| + /**
|
| + * When true, `GZip` frames will be added to the compressed data.
|
| + */
|
| + final bool gzip;
|
| +
|
| + /**
|
| + * The compression-[level] can be set in the range of `-1..9`, with `6` being
|
| + * the default compression level. Levels above `6` will have higher
|
| + * compression rates at the cost of more CPU and memory usage. Levels below
|
| + * `6` will use less CPU and memory at the cost of lower compression rates.
|
| + */
|
| + final int level;
|
| +
|
| + /**
|
| + * Specifies how much memory should be allocated for the internal compression
|
| + * state. `1` uses minimum memory but is slow and reduces compression ratio;
|
| + * `9` uses maximum memory for optimal speed. The default value is `8`.
|
| + *
|
| + * The memory requirements for deflate are (in bytes):
|
| + *
|
| + * (1 << (windowBits + 2)) + (1 << (memLevel + 9))
|
| + * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values)
|
| + */
|
| + final int memLevel;
|
| +
|
| + /**
|
| + * Tunes the compression algorithm. Use the value
|
| + * [ZLibOption.STRATEGY_DEFAULT] for normal data,
|
| + * [ZLibOption.STRATEGY_FILTERED] for data produced by a filter
|
| + * (or predictor), [ZLibOption.STRATEGY_HUFFMAN_ONLY] to force Huffman
|
| + * encoding only (no string match), or [ZLibOption.STRATEGY_RLE] to limit
|
| + * match distances to one (run-length encoding).
|
| + */
|
| + final int strategy;
|
| +
|
| + /**
|
| + * Base two logarithm of the window size (the size of the history buffer). It
|
| + * should be in the range `8..15`. Larger values result in better compression
|
| + * at the expense of memory usage. The default value is `15`
|
| + */
|
| + final int windowBits;
|
| +
|
| + /**
|
| + * Initial compression dictionary.
|
| + *
|
| + * It should consist of strings (byte sequences) that are likely to be
|
| + * encountered later in the data to be compressed, with the most commonly used
|
| + * strings preferably put towards the end of the dictionary. Using a
|
| + * dictionary is most useful when the data to be compressed is short and can
|
| + * be predicted with good accuracy; the data can then be compressed better
|
| + * than with the default empty dictionary.
|
| + */
|
| + final List<int> dictionary;
|
| +
|
| +
|
| + /**
|
| + * When true, deflate generates raw data with no zlib header or trailer, and
|
| + * will not compute an adler32 check value
|
| + */
|
| + final bool raw;
|
| +
|
| + ZLibEncoder({this.gzip: false,
|
| + this.level: ZLibOption.DEFAULT_LEVEL,
|
| + this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
|
| + this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL,
|
| + this.strategy: ZLibOption.STRATEGY_DEFAULT,
|
| + this.dictionary: null,
|
| + this.raw: false}) {
|
| + _validateZLibeLevel(level);
|
| + _validateZLibMemLevel(memLevel);
|
| + _validateZLibStrategy(strategy);
|
| + _validateZLibWindowBits(windowBits);
|
| + }
|
| +
|
| + /**
|
| + * Convert a list of bytes using the options given to the ZLibEncoder
|
| + * constructor.
|
| + */
|
| + List<int> convert(List<int> bytes) {
|
| + _BufferSink sink = new _BufferSink();
|
| + startChunkedConversion(sink)..add(bytes)..close();
|
| + return sink.builder.takeBytes();
|
| + }
|
| +
|
| + /**
|
| + * Start a chunked conversion using the options given to the [ZLibEncoder]
|
| + * constructor. While it accepts any [Sink] taking [List<int>]'s,
|
| + * the optimal sink to be passed as [sink] is a [ByteConversionSink].
|
| + */
|
| + ByteConversionSink startChunkedConversion(Sink<List<int>> sink) {
|
| + if (sink is! ByteConversionSink) {
|
| + sink = new ByteConversionSink.from(sink);
|
| + }
|
| + return new _ZLibEncoderSink(sink, gzip, level, windowBits, memLevel,
|
| + strategy, dictionary, raw);
|
| + }
|
| +}
|
| +
|
| +
|
| +/**
|
| + * The [ZLibDecoder] is used by [ZLibCodec] and [GZipCodec] to decompress data.
|
| + */
|
| +class ZLibDecoder extends Converter<List<int>, List<int>> {
|
| + /**
|
| + * Base two logarithm of the window size (the size of the history buffer). It
|
| + * should be in the range `8..15`. Larger values result in better compression
|
| + * at the expense of memory usage. The default value is `15`.
|
| + */
|
| + final int windowBits;
|
| +
|
| + /**
|
| + * Initial compression dictionary.
|
| + *
|
| + * It should consist of strings (byte sequences) that are likely to be
|
| + * encountered later in the data to be compressed, with the most commonly used
|
| + * strings preferably put towards the end of the dictionary. Using a
|
| + * dictionary is most useful when the data to be compressed is short and can
|
| + * be predicted with good accuracy; the data can then be compressed better
|
| + * than with the default empty dictionary.
|
| + */
|
| + final List<int> dictionary;
|
| +
|
| + /**
|
| + * When true, deflate generates raw data with no zlib header or trailer, and
|
| + * will not compute an adler32 check value
|
| + */
|
| + final bool raw;
|
| +
|
| + ZLibDecoder({this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
|
| + this.dictionary: null, this.raw: false}) {
|
| + _validateZLibWindowBits(windowBits);
|
| + }
|
| +
|
| + /**
|
| + * Convert a list of bytes using the options given to the [ZLibDecoder]
|
| + * constructor.
|
| + */
|
| + List<int> convert(List<int> bytes) {
|
| + _BufferSink sink = new _BufferSink();
|
| + startChunkedConversion(sink)..add(bytes)..close();
|
| + return sink.builder.takeBytes();
|
| + }
|
| +
|
| + /**
|
| + * Start a chunked conversion. While it accepts any [Sink]
|
| + * taking [List<int>]'s, the optimal sink to be passed as [sink] is a
|
| + * [ByteConversionSink].
|
| + */
|
| + ByteConversionSink startChunkedConversion(Sink<List<int>> sink) {
|
| + if (sink is! ByteConversionSink) {
|
| + sink = new ByteConversionSink.from(sink);
|
| + }
|
| + return new _ZLibDecoderSink(sink, windowBits, dictionary, raw);
|
| + }
|
| +}
|
| +
|
| +
|
| +class _BufferSink extends ByteConversionSink {
|
| + final BytesBuilder builder = new BytesBuilder(copy: false);
|
| +
|
| + void add(List<int> chunk) {
|
| + builder.add(chunk);
|
| + }
|
| +
|
| + void addSlice(List<int> chunk, int start, int end, bool isLast) {
|
| + if (chunk is Uint8List) {
|
| + Uint8List list = chunk;
|
| + builder.add(new Uint8List.view(list.buffer, start, end - start));
|
| + } else {
|
| + builder.add(chunk.sublist(start, end));
|
| + }
|
| + }
|
| +
|
| + void close() {}
|
| +}
|
| +
|
| +
|
| +class _ZLibEncoderSink extends _FilterSink {
|
| + _ZLibEncoderSink(ByteConversionSink sink, bool gzip, int level,
|
| + int windowBits, int memLevel, int strategy,
|
| + List<int> dictionary, bool raw)
|
| + : super(sink, _Filter._newZLibDeflateFilter(gzip, level, windowBits,
|
| + memLevel, strategy,
|
| + dictionary, raw));
|
| +}
|
| +
|
| +class _ZLibDecoderSink extends _FilterSink {
|
| + _ZLibDecoderSink(ByteConversionSink sink, int windowBits,
|
| + List<int> dictionary, bool raw)
|
| + : super(sink, _Filter._newZLibInflateFilter(windowBits, dictionary, raw));
|
| +}
|
| +
|
| +
|
| +class _FilterSink extends ByteConversionSink {
|
| + final _Filter _filter;
|
| + final ByteConversionSink _sink;
|
| + bool _closed = false;
|
| + bool _empty = true;
|
| +
|
| + _FilterSink(this._sink, this._filter);
|
| +
|
| + void add(List<int> data) {
|
| + addSlice(data, 0, data.length, false);
|
| + }
|
| +
|
| + void addSlice(List<int> data, int start, int end, bool isLast) {
|
| + if (_closed) return;
|
| + if (end == null) throw new ArgumentError.notNull("end");
|
| + RangeError.checkValidRange(start, end, data.length);
|
| + try {
|
| + _empty = false;
|
| + _BufferAndStart bufferAndStart =
|
| + _ensureFastAndSerializableByteData(data, start, end);
|
| + _filter.process(bufferAndStart.buffer,
|
| + bufferAndStart.start,
|
| + end - (start - bufferAndStart.start));
|
| + var out;
|
| + while ((out = _filter.processed(flush: false)) != null) {
|
| + _sink.add(out);
|
| + }
|
| + } catch (e) {
|
| + _closed = true;
|
| + rethrow;
|
| + }
|
| +
|
| + if (isLast) close();
|
| + }
|
| +
|
| + void close() {
|
| + if (_closed) return;
|
| + // Be sure to send process an empty chunk of data. Without this, the empty
|
| + // message would not have a GZip frame (if compressed with GZip).
|
| + if (_empty) _filter.process(const [], 0, 0);
|
| + try {
|
| + var out;
|
| + while ((out = _filter.processed(end: true)) != null) {
|
| + _sink.add(out);
|
| + }
|
| + } catch (e) {
|
| + _closed = true;
|
| + throw e;
|
| + }
|
| + _closed = true;
|
| + _sink.close();
|
| + }
|
| +}
|
| +
|
| +
|
| +/**
|
| + * Private helper-class to handle native filters.
|
| + */
|
| +abstract class _Filter {
|
| + /**
|
| + * Call to process a chunk of data. A call to [process] should only be made
|
| + * when [processed] returns [:null:].
|
| + */
|
| + void process(List<int> data, int start, int end);
|
| +
|
| + /**
|
| + * Get a chunk of processed data. When there are no more data available,
|
| + * [processed] will return [:null:]. Set [flush] to [:false:] for non-final
|
| + * calls to improve performance of some filters.
|
| + *
|
| + * The last call to [processed] should have [end] set to [:true:]. This will
|
| + * make sure an 'end' packet is written on the stream.
|
| + */
|
| + List<int> processed({bool flush: true, bool end: false});
|
| +
|
| + external static _Filter _newZLibDeflateFilter(bool gzip, int level,
|
| + int windowBits, int memLevel,
|
| + int strategy,
|
| + List<int> dictionary, bool raw);
|
| +
|
| + external static _Filter _newZLibInflateFilter(int windowBits,
|
| + List<int> dictionary, bool raw);
|
| +}
|
| +
|
| +void _validateZLibWindowBits(int windowBits) {
|
| + if (ZLibOption.MIN_WINDOW_BITS > windowBits ||
|
| + ZLibOption.MAX_WINDOW_BITS < windowBits) {
|
| + throw new RangeError.range(windowBits, ZLibOption.MIN_WINDOW_BITS,
|
| + ZLibOption.MAX_WINDOW_BITS);
|
| + }
|
| +}
|
| +
|
| +void _validateZLibeLevel(int level) {
|
| + if (ZLibOption.MIN_LEVEL > level ||
|
| + ZLibOption.MAX_LEVEL < level) {
|
| + throw new RangeError.range(level, ZLibOption.MIN_LEVEL,
|
| + ZLibOption.MAX_LEVEL);
|
| + }
|
| +}
|
| +
|
| +void _validateZLibMemLevel(int memLevel) {
|
| + if (ZLibOption.MIN_MEM_LEVEL > memLevel ||
|
| + ZLibOption.MAX_MEM_LEVEL < memLevel) {
|
| + throw new RangeError.range(memLevel, ZLibOption.MIN_MEM_LEVEL,
|
| + ZLibOption.MAX_MEM_LEVEL);
|
| + }
|
| +}
|
| +
|
| +void _validateZLibStrategy(int strategy) {
|
| + const strategies = const <int>[ZLibOption.STRATEGY_FILTERED,
|
| + ZLibOption.STRATEGY_HUFFMAN_ONLY, ZLibOption.STRATEGY_RLE,
|
| + ZLibOption.STRATEGY_FIXED, ZLibOption.STRATEGY_DEFAULT];
|
| + if (strategies.indexOf(strategy) == -1) {
|
| + throw new ArgumentError("Unsupported 'strategy'");
|
| + }
|
| +}
|
|
|