Chromium Code Reviews| Index: gpu/vulkan/vulkan_shader_module.h |
| diff --git a/gpu/vulkan/vulkan_shader_module.h b/gpu/vulkan/vulkan_shader_module.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..716f06f6f64f37848179d7563584f1b73b18b156 |
| --- /dev/null |
| +++ b/gpu/vulkan/vulkan_shader_module.h |
| @@ -0,0 +1,60 @@ |
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef GPU_VULKAN_VULKAN_SHADER_MODULE_H_ |
| +#define GPU_VULKAN_VULKAN_SHADER_MODULE_H_ |
| + |
| +#include <string> |
| +#include <vulkan/vulkan.h> |
| + |
| +#include "base/macros.h" |
| +#include "gpu/vulkan/vulkan_export.h" |
| + |
| +namespace gpu { |
| + |
| +class VulkanDeviceQueue; |
| + |
| +class VULKAN_EXPORT VulkanShaderModule { |
| + public: |
| + enum class ShaderType { |
| + INVALID = -1, |
|
piman
2016/05/16 23:35:31
nit: do we need INVALID? e.g. IsValid is based on
David Yen
2016/05/17 18:13:57
Done.
|
| + VERTEX, |
| + FRAGMENT, |
| + }; |
| + |
| + VulkanShaderModule(VulkanDeviceQueue* device_queue); |
| + ~VulkanShaderModule(); |
| + |
| + bool InitializeGLSL(ShaderType type, |
| + const std::string& name, |
|
piman
2016/05/16 23:35:31
nit: std::string (no const ref), and use std::move
David Yen
2016/05/17 18:14:16
Done.
|
| + const std::string& entry_point, |
| + const std::string& source); |
| + bool InitializeSPIRV(ShaderType type, |
| + const std::string& name, |
| + const std::string& entry_point, |
| + const std::string& source); |
| + void Destroy(); |
| + |
| + bool IsValid() const { return handle_ != VK_NULL_HANDLE; } |
| + std::string GetErrorMessages() const { return error_messages_; } |
| + |
| + ShaderType shader_type() const { return shader_type_; } |
| + const std::string& name() const { return name_; } |
| + VkShaderModule handle() const { return handle_; } |
| + const std::string& entry_point() const { return entry_point_; } |
| + |
| + private: |
| + VulkanDeviceQueue* device_queue_ = nullptr; |
| + ShaderType shader_type_ = ShaderType::INVALID; |
| + VkShaderModule handle_ = VK_NULL_HANDLE; |
| + std::string name_; |
| + std::string entry_point_; |
| + std::string error_messages_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VulkanShaderModule); |
| +}; |
| + |
| +} // namespace gpu |
| + |
| +#endif // GPU_VULKAN_VULKAN_SHADER_MODULE_H_ |