| Index: gpu/vulkan/tests/shader_module_unittest.cc
|
| diff --git a/gpu/vulkan/tests/shader_module_unittest.cc b/gpu/vulkan/tests/shader_module_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..403e62fe752c6a5de8971815116e67593def3d5f
|
| --- /dev/null
|
| +++ b/gpu/vulkan/tests/shader_module_unittest.cc
|
| @@ -0,0 +1,80 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "gpu/vulkan/tests/basic_vulkan_test.h"
|
| +#include "gpu/vulkan/vulkan_shader_module.h"
|
| +
|
| +// This file tests basic shader module functionality.
|
| +
|
| +namespace gpu {
|
| +
|
| +class ShaderModuleTest : public BasicVulkanTest {};
|
| +
|
| +TEST_F(ShaderModuleTest, BasicGLSLVertexShader) {
|
| + const VulkanShaderModule::ShaderType kShaderType =
|
| + VulkanShaderModule::ShaderType::VERTEX;
|
| + const std::string kShaderName = "Basic Vertex Shader";
|
| + const std::string kShaderEntry = "main";
|
| + const std::string kShaderSource =
|
| + "#version 150\n"
|
| + "void main() {\n"
|
| + " gl_Position = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
| + "}";
|
| +
|
| + VulkanShaderModule vertex_shader_module(GetDeviceQueue());
|
| + EXPECT_TRUE(vertex_shader_module.InitializeGLSL(kShaderType, kShaderName,
|
| + kShaderEntry, kShaderSource));
|
| + EXPECT_TRUE(vertex_shader_module.IsValid());
|
| + EXPECT_EQ(kShaderType, vertex_shader_module.shader_type());
|
| + EXPECT_EQ(kShaderName, vertex_shader_module.name());
|
| + EXPECT_EQ(kShaderEntry, vertex_shader_module.entry_point());
|
| + vertex_shader_module.Destroy();
|
| +
|
| + EXPECT_FALSE(vertex_shader_module.IsValid());
|
| +}
|
| +
|
| +TEST_F(ShaderModuleTest, BasicGLSLFragmentShader) {
|
| + const VulkanShaderModule::ShaderType kShaderType =
|
| + VulkanShaderModule::ShaderType::FRAGMENT;
|
| + const std::string kShaderName = "Basic Fragment Shader";
|
| + const std::string kShaderEntry = "main";
|
| + const std::string kShaderSource =
|
| + "#version 150\n"
|
| + "out vec4 colorOut;\n"
|
| + "void main() {\n"
|
| + " colorOut = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
| + "}";
|
| +
|
| + VulkanShaderModule frag_shader_module(GetDeviceQueue());
|
| + EXPECT_TRUE(frag_shader_module.InitializeGLSL(kShaderType, kShaderName,
|
| + kShaderEntry, kShaderSource));
|
| + EXPECT_TRUE(frag_shader_module.IsValid());
|
| + EXPECT_EQ(kShaderType, frag_shader_module.shader_type());
|
| + EXPECT_EQ(kShaderName, frag_shader_module.name());
|
| + EXPECT_EQ(kShaderEntry, frag_shader_module.entry_point());
|
| + frag_shader_module.Destroy();
|
| +
|
| + EXPECT_FALSE(frag_shader_module.IsValid());
|
| +}
|
| +
|
| +TEST_F(ShaderModuleTest, BasicGLSLError) {
|
| + const VulkanShaderModule::ShaderType kShaderType =
|
| + VulkanShaderModule::ShaderType::VERTEX;
|
| + const std::string kShaderName = "Basic Fragment Shader";
|
| + const std::string kShaderEntry = "main";
|
| + const std::string kShaderSource =
|
| + "#version 150\n"
|
| + "void main() {\n"
|
| + " typo\n"
|
| + "}";
|
| +
|
| + VulkanShaderModule vertex_shader_module(GetDeviceQueue());
|
| + EXPECT_FALSE(vertex_shader_module.InitializeGLSL(
|
| + kShaderType, kShaderName, kShaderEntry, kShaderSource));
|
| + EXPECT_FALSE(vertex_shader_module.IsValid());
|
| + EXPECT_FALSE(vertex_shader_module.GetErrorMessages().empty());
|
| + vertex_shader_module.Destroy();
|
| +}
|
| +
|
| +} // namespace gpu
|
|
|