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Side by Side Diff: gpu/vulkan/tests/shader_module_unittest.cc

Issue 1975183003: Added Vulkan Shader Modules with GLSL->SPIR-V translation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Check padding Created 4 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/vulkan/tests/basic_vulkan_test.h"
6 #include "gpu/vulkan/vulkan_shader_module.h"
7
8 // This file tests basic shader module functionality.
9
10 namespace gpu {
11
12 class ShaderModuleTest : public BasicVulkanTest {};
13
14 TEST_F(ShaderModuleTest, BasicGLSLVertexShader) {
15 const VulkanShaderModule::ShaderType kShaderType =
16 VulkanShaderModule::ShaderType::VERTEX;
17 const std::string kShaderName = "Basic Vertex Shader";
18 const std::string kShaderEntry = "main";
19 const std::string kShaderSource =
20 "#version 150\n"
21 "void main() {\n"
22 " gl_Position = vec4(1.0, 1.0, 1.0, 1.0);\n"
23 "}";
24
25 VulkanShaderModule vertex_shader_module(GetDeviceQueue());
26 EXPECT_TRUE(vertex_shader_module.InitializeGLSL(kShaderType, kShaderName,
27 kShaderEntry, kShaderSource));
28 EXPECT_TRUE(vertex_shader_module.IsValid());
29 EXPECT_EQ(kShaderType, vertex_shader_module.shader_type());
30 EXPECT_EQ(kShaderName, vertex_shader_module.name());
31 EXPECT_EQ(kShaderEntry, vertex_shader_module.entry_point());
32 vertex_shader_module.Destroy();
33
34 EXPECT_FALSE(vertex_shader_module.IsValid());
35 }
36
37 TEST_F(ShaderModuleTest, BasicGLSLFragmentShader) {
38 const VulkanShaderModule::ShaderType kShaderType =
39 VulkanShaderModule::ShaderType::FRAGMENT;
40 const std::string kShaderName = "Basic Fragment Shader";
41 const std::string kShaderEntry = "main";
42 const std::string kShaderSource =
43 "#version 150\n"
44 "out vec4 colorOut;\n"
45 "void main() {\n"
46 " colorOut = vec4(1.0, 1.0, 1.0, 1.0);\n"
47 "}";
48
49 VulkanShaderModule frag_shader_module(GetDeviceQueue());
50 EXPECT_TRUE(frag_shader_module.InitializeGLSL(kShaderType, kShaderName,
51 kShaderEntry, kShaderSource));
52 EXPECT_TRUE(frag_shader_module.IsValid());
53 EXPECT_EQ(kShaderType, frag_shader_module.shader_type());
54 EXPECT_EQ(kShaderName, frag_shader_module.name());
55 EXPECT_EQ(kShaderEntry, frag_shader_module.entry_point());
56 frag_shader_module.Destroy();
57
58 EXPECT_FALSE(frag_shader_module.IsValid());
59 }
60
61 TEST_F(ShaderModuleTest, BasicGLSLError) {
62 const VulkanShaderModule::ShaderType kShaderType =
63 VulkanShaderModule::ShaderType::VERTEX;
64 const std::string kShaderName = "Basic Fragment Shader";
65 const std::string kShaderEntry = "main";
66 const std::string kShaderSource =
67 "#version 150\n"
68 "void main() {\n"
69 " typo\n"
70 "}";
71
72 VulkanShaderModule vertex_shader_module(GetDeviceQueue());
73 EXPECT_FALSE(vertex_shader_module.InitializeGLSL(
74 kShaderType, kShaderName, kShaderEntry, kShaderSource));
75 EXPECT_FALSE(vertex_shader_module.IsValid());
76 EXPECT_FALSE(vertex_shader_module.GetErrorMessages().empty());
77 vertex_shader_module.Destroy();
78 }
79
80 } // namespace gpu
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