| Index: src/gpu/vk/GrVkPipelineState.h
|
| diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
|
| index d0b0f564de5b22a4b27edc34b3e5cd16b3851d7a..89d7adc7c670d7552a756dd02beb00f923fe71eb 100644
|
| --- a/src/gpu/vk/GrVkPipelineState.h
|
| +++ b/src/gpu/vk/GrVkPipelineState.h
|
| @@ -265,7 +265,7 @@ private:
|
| // GrVkResources used for sampling textures
|
| SkTDArray<GrVkSampler*> fSamplers;
|
| SkTDArray<const GrVkImageView*> fTextureViews;
|
| - SkTDArray<const GrVkImage::Resource*> fTextures;
|
| + SkTDArray<const GrVkResource*> fTextures;
|
|
|
| // Tracks the current render target uniforms stored in the vertex buffer.
|
| RenderTargetState fRenderTargetState;
|
|
|