Index: cc/output/overlay_strategy_single_on_top.cc |
diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4c2064196ddbca9181d192cd94d51b6c4603f3f9 |
--- /dev/null |
+++ b/cc/output/overlay_strategy_single_on_top.cc |
@@ -0,0 +1,81 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/overlay_strategy_single_on_top.h" |
+ |
+#include "cc/output/output_surface.h" |
+#include "cc/quads/draw_quad.h" |
+#include "cc/quads/texture_draw_quad.h" |
+#include "ui/gfx/rect_conversions.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+ |
+OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
+ OverlayCandidateValidator* capability_checker, |
+ ResourceProvider* resource_provider) |
+ : capability_checker_(capability_checker), |
+ resource_provider_(resource_provider) {} |
+ |
+bool OverlayStrategySingleOnTop::Attempt( |
+ RenderPassList* render_passes_in_draw_order) { |
+ // Only attempt to handle very simple case for now. |
+ if (!capability_checker_) |
+ return false; |
+ |
+ RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
+ DCHECK(root_render_pass); |
+ |
+ QuadList& quad_list = root_render_pass->quad_list; |
+ const DrawQuad* candidate_quad = quad_list.front(); |
+ if (candidate_quad->material != DrawQuad::TEXTURE_CONTENT) |
+ return false; |
+ |
+ const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(candidate_quad); |
+ if (!resource_provider_->AllowOverlay(quad.resource_id)) |
+ return false; |
+ |
+ // Simple quads only. |
+ if (!quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || |
+ quad.shared_quad_state->opacity != 1.f || |
+ quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || |
+ quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) |
+ return false; |
+ |
+ // Add our primary surface. |
+ OverlayCandidateValidator::OverlayCandidateList candidates; |
+ OverlayCandidate main_image; |
+ main_image.display_rect = root_render_pass->output_rect; |
+ main_image.format = RGBA_8888; |
+ candidates.push_back(main_image); |
+ |
+ // Add the overlay. |
+ OverlayCandidate candidate; |
+ gfx::RectF float_rect(quad.rect); |
+ quad.quadTransform().TransformRect(&float_rect); |
+ candidate.transform = |
+ quad.flipped ? OverlayCandidate::FLIP_VERTICAL : OverlayCandidate::NONE; |
+ candidate.display_rect = gfx::ToNearestRect(float_rect); |
+ candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
+ candidate.format = RGBA_8888; |
+ candidates.push_back(candidate); |
+ |
+ // Check for support. |
+ capability_checker_->CheckOverlaySupport(&candidates); |
+ |
+ // If the candidate can be handled by an overlay, create a pass for it. |
+ if (candidates[1].overlay_handled) { |
+ scoped_ptr<RenderPass> overlay_pass = RenderPass::Create(); |
+ overlay_pass->overlay_state = RenderPass::SIMPLE_OVERLAY; |
+ |
+ scoped_ptr<DrawQuad> overlay_quad = quad_list.take(quad_list.begin()); |
+ quad_list.erase(quad_list.begin()); |
+ overlay_pass->quad_list.push_back(overlay_quad.Pass()); |
+ render_passes_in_draw_order->insert(render_passes_in_draw_order->begin(), |
+ overlay_pass.Pass()); |
+ } |
+ return candidates[1].overlay_handled; |
+} |
+ |
+} // namespace cc |