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Side by Side Diff: cc/output/overlay_strategy_single_on_top.cc

Issue 197223003: Start of hardware overlay support in CC with Ubercompositor. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/overlay_strategy_single_on_top.h"
6
7 #include "cc/output/output_surface.h"
8 #include "cc/quads/draw_quad.h"
9 #include "cc/quads/texture_draw_quad.h"
10 #include "ui/gfx/rect_conversions.h"
11 #include "ui/gfx/transform.h"
12
13 namespace cc {
14
15 OverlayStrategySingleOnTop::OverlayStrategySingleOnTop(
16 OverlayCandidateValidator* capability_checker,
17 ResourceProvider* resource_provider)
18 : capability_checker_(capability_checker),
19 resource_provider_(resource_provider) {}
20
21 bool OverlayStrategySingleOnTop::Attempt(
22 RenderPassList* render_passes_in_draw_order) {
23 // Only attempt to handle very simple case for now.
24 if (!capability_checker_)
25 return false;
26
27 RenderPass* root_render_pass = render_passes_in_draw_order->back();
28 DCHECK(root_render_pass);
29
30 QuadList& quad_list = root_render_pass->quad_list;
31 const DrawQuad* candidate_quad = quad_list.front();
32 if (candidate_quad->material != DrawQuad::TEXTURE_CONTENT)
33 return false;
34
35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(candidate_quad);
36 if (!resource_provider_->AllowOverlay(quad.resource_id))
37 return false;
38
39 // Simple quads only.
40 if (!quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending ||
41 quad.shared_quad_state->opacity != 1.f ||
42 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
43 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT)
44 return false;
45
46 // Add our primary surface.
47 OverlayCandidateValidator::OverlayCandidateList candidates;
48 OverlayCandidate main_image;
49 main_image.display_rect = root_render_pass->output_rect;
50 main_image.format = RGBA_8888;
51 candidates.push_back(main_image);
52
53 // Add the overlay.
54 OverlayCandidate candidate;
55 gfx::RectF float_rect(quad.rect);
56 quad.quadTransform().TransformRect(&float_rect);
57 candidate.transform =
58 quad.flipped ? OverlayCandidate::FLIP_VERTICAL : OverlayCandidate::NONE;
59 candidate.display_rect = gfx::ToNearestRect(float_rect);
60 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right);
61 candidate.format = RGBA_8888;
62 candidates.push_back(candidate);
63
64 // Check for support.
65 capability_checker_->CheckOverlaySupport(&candidates);
66
67 // If the candidate can be handled by an overlay, create a pass for it.
68 if (candidates[1].overlay_handled) {
69 scoped_ptr<RenderPass> overlay_pass = RenderPass::Create();
70 overlay_pass->overlay_state = RenderPass::SIMPLE_OVERLAY;
71
72 scoped_ptr<DrawQuad> overlay_quad = quad_list.take(quad_list.begin());
73 quad_list.erase(quad_list.begin());
74 overlay_pass->quad_list.push_back(overlay_quad.Pass());
75 render_passes_in_draw_order->insert(render_passes_in_draw_order->begin(),
76 overlay_pass.Pass());
77 }
78 return candidates[1].overlay_handled;
79 }
80
81 } // namespace cc
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