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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.cpp

Issue 1967393002: [DO NOT SUBMIT] AudioWorklet FS2: audio thread (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@FS1-audioworklet-script-importing
Patch Set: Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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156 156
157 void OfflineAudioDestinationHandler::doOfflineRendering() 157 void OfflineAudioDestinationHandler::doOfflineRendering()
158 { 158 {
159 ASSERT(!isMainThread()); 159 ASSERT(!isMainThread());
160 160
161 unsigned numberOfChannels = m_renderTarget->numberOfChannels(); 161 unsigned numberOfChannels = m_renderTarget->numberOfChannels();
162 162
163 // Reset the suspend flag. 163 // Reset the suspend flag.
164 m_shouldSuspend = false; 164 m_shouldSuspend = false;
165 165
166 // If there is more to process and there is no suspension at the moment, 166 // If there is more to process and there is no suspension at the moment, do
167 // do continue to render quanta. Then calling OfflineAudioContext.resume() w ill pick up 167 // continue to render quanta. Then calling OfflineAudioContext.resume() will
168 // the render loop again from where it was suspended. 168 // pick up the render loop again from where it was suspended.
169 while (m_framesToProcess > 0 && !m_shouldSuspend) { 169 while (m_framesToProcess > 0 && !m_shouldSuspend) {
170 170
171 // Suspend the rendering and update m_shouldSuspend if a scheduled 171 // Suspend the rendering and update m_shouldSuspend if a scheduled
172 // suspend found at the current sample frame. Otherwise render one 172 // suspend found at the current sample frame. Otherwise render one
173 // quantum and return false. 173 // quantum and return false.
174 m_shouldSuspend = renderIfNotSuspended(0, m_renderBus.get(), renderQuant umSize); 174 m_shouldSuspend = renderIfNotSuspended(0, m_renderBus.get(), renderQuant umSize);
175 175
176 if (m_shouldSuspend) 176 if (m_shouldSuspend)
177 return; 177 return;
178 178
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264 } 264 }
265 265
266 // Take care pre-render tasks at the beginning of each render quantum. Then 266 // Take care pre-render tasks at the beginning of each render quantum. Then
267 // it will stop the rendering loop if the context needs to be suspended 267 // it will stop the rendering loop if the context needs to be suspended
268 // at the beginning of the next render quantum. 268 // at the beginning of the next render quantum.
269 if (context()->handlePreOfflineRenderTasks()) { 269 if (context()->handlePreOfflineRenderTasks()) {
270 suspendOfflineRendering(); 270 suspendOfflineRendering();
271 return true; 271 return true;
272 } 272 }
273 273
274 // Prepare the local audio input provider for this render quantum. 274 // TODO(hongchan): OfflineAudioContext does not care about the live input.
275 if (sourceBus) 275 // Remove this.
276 m_localAudioInputProvider.set(sourceBus); 276 // if (sourceBus)
277 // m_localAudioInputProvider.setSourceBus(sourceBus);
277 278
278 ASSERT(numberOfInputs() >= 1); 279 ASSERT(numberOfInputs() >= 1);
279 if (numberOfInputs() < 1) { 280 if (numberOfInputs() < 1) {
280 destinationBus->zero(); 281 destinationBus->zero();
281 return false; 282 return false;
282 } 283 }
284
283 // This will cause the node(s) connected to us to process, which in turn wil l pull on their input(s), 285 // This will cause the node(s) connected to us to process, which in turn wil l pull on their input(s),
284 // all the way backwards through the rendering graph. 286 // all the way backwards through the rendering graph.
285 AudioBus* renderedBus = input(0).pull(destinationBus, numberOfFrames); 287 AudioBus* renderedBus = input(0).pull(destinationBus, numberOfFrames);
286 288
289 // TODO(hongchan): this logic should be a part of AudioNodeInput::pull().
287 if (!renderedBus) { 290 if (!renderedBus) {
288 destinationBus->zero(); 291 destinationBus->zero();
289 } else if (renderedBus != destinationBus) { 292 } else if (renderedBus != destinationBus) {
290 // in-place processing was not possible - so copy 293 // If the destination node has multiple inputs, in-place processing is
294 // not possible. Thus the explicit copy is necessary.
291 destinationBus->copyFrom(*renderedBus); 295 destinationBus->copyFrom(*renderedBus);
292 } 296 }
293 297
294 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process. 298 // Process nodes which need a little extra help because they are not connect ed to anything, but still need to process.
295 context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames); 299 context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames);
296 300
297 // Let the context take care of any business at the end of each render quant um. 301 // Let the context take care of any business at the end of each render quant um.
298 context()->handlePostOfflineRenderTasks(); 302 context()->handlePostOfflineRenderTasks();
299 303
300 // Advance current sample-frame. 304 // Advance current sample-frame.
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311 { 315 {
312 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget)); 316 setHandler(OfflineAudioDestinationHandler::create(*this, renderTarget));
313 } 317 }
314 318
315 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AbstractAudioCo ntext* context, AudioBuffer* renderTarget) 319 OfflineAudioDestinationNode* OfflineAudioDestinationNode::create(AbstractAudioCo ntext* context, AudioBuffer* renderTarget)
316 { 320 {
317 return new OfflineAudioDestinationNode(*context, renderTarget); 321 return new OfflineAudioDestinationNode(*context, renderTarget);
318 } 322 }
319 323
320 } // namespace blink 324 } // namespace blink
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