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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 class AudioBus; | 36 class AudioBus; |
37 class AbstractAudioContext; | 37 class AbstractAudioContext; |
38 | 38 |
39 class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { | 39 class AudioDestinationHandler : public AudioHandler, public AudioIOCallback { |
40 public: | 40 public: |
41 AudioDestinationHandler(AudioNode&, float sampleRate); | 41 AudioDestinationHandler(AudioNode&, float sampleRate); |
42 ~AudioDestinationHandler() override; | 42 ~AudioDestinationHandler() override; |
43 | 43 |
44 // AudioHandler | 44 // Implements AudioHandler::process. However, this node is pulled by |
45 void process(size_t) final { } // we're pulled by hardware so this is never
called | 45 // hardware isochronously so this is never called. |
| 46 void process(size_t) final { } |
46 | 47 |
47 // The audio hardware calls render() to get the next render quantum of audio
into destinationBus. | 48 // Implements AudioIOCallback::render. The audio hardware periodically calls |
48 // It will optionally give us local/live audio input in sourceBus (if it's n
ot 0). | 49 // render() to get the next render quantum of audio into the destination |
49 void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFr
ames) final; | 50 // bus. |
| 51 void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToPr
ocess) final; |
50 | 52 |
51 size_t currentSampleFrame() const { return acquireLoad(&m_currentSampleFrame
); } | 53 size_t currentSampleFrame() const { return acquireLoad(&m_currentSampleFrame
); } |
52 double currentTime() const { return currentSampleFrame() / static_cast<doubl
e>(sampleRate()); } | 54 double currentTime() const { return currentSampleFrame() / static_cast<doubl
e>(sampleRate()); } |
53 | 55 |
54 virtual unsigned long maxChannelCount() const { return 0; } | 56 virtual unsigned long maxChannelCount() const { return 0; } |
55 | 57 |
56 virtual void startRendering() = 0; | 58 virtual void startRendering() = 0; |
57 virtual void stopRendering() = 0; | 59 virtual void stopRendering() = 0; |
58 | 60 |
59 protected: | 61 protected: |
60 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo
cal/live audio input. | 62 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for |
61 // If there is local/live audio input, we call set() with the audio input da
ta every render quantum. | 63 // local/live audio input. If there is local/live audio input, we call set() |
| 64 // with the audio input data every render quantum. |
62 class LocalAudioInputProvider final : public AudioSourceProvider { | 65 class LocalAudioInputProvider final : public AudioSourceProvider { |
63 public: | 66 public: |
| 67 // TODO(hongchan): handle non-stereo local input. |
64 LocalAudioInputProvider() | 68 LocalAudioInputProvider() |
65 : m_sourceBus(AudioBus::create(2, ProcessingSizeInFrames)) // FIXME:
handle non-stereo local input. | 69 : m_sourceBus(AudioBus::create(2, ProcessingSizeInFrames)) |
66 { | 70 { |
67 } | 71 } |
68 | 72 |
69 void set(AudioBus* bus) | 73 void setSourceBus(AudioBus* sourceBus) |
70 { | 74 { |
71 if (bus) | 75 if (sourceBus) |
72 m_sourceBus->copyFrom(*bus); | 76 m_sourceBus->copyFrom(*sourceBus); |
73 } | 77 } |
74 | 78 |
75 // AudioSourceProvider. | 79 // Implements AudioSourceProvider::provideInput. |
76 void provideInput(AudioBus* destinationBus, size_t numberOfFrames) overr
ide | 80 void provideInput(AudioBus* destinationBus, size_t numberOfFrames) overr
ide |
77 { | 81 { |
78 bool isGood = destinationBus && destinationBus->length() == numberOf
Frames && m_sourceBus->length() == numberOfFrames; | 82 bool isGood = |
| 83 destinationBus && destinationBus->length() == numberOfFrames |
| 84 && m_sourceBus->length() == numberOfFrames; |
| 85 |
79 ASSERT(isGood); | 86 ASSERT(isGood); |
80 if (isGood) | 87 if (isGood) |
81 destinationBus->copyFrom(*m_sourceBus); | 88 destinationBus->copyFrom(*m_sourceBus); |
82 } | 89 } |
83 | 90 |
84 private: | 91 private: |
85 RefPtr<AudioBus> m_sourceBus; | 92 RefPtr<AudioBus> m_sourceBus; |
86 }; | 93 }; |
87 | 94 |
88 // Counts the number of sample-frames processed by the destination. | 95 // Counts the number of sample-frames processed by the destination. |
89 size_t m_currentSampleFrame; | 96 size_t m_currentSampleFrame; |
90 | 97 |
91 LocalAudioInputProvider m_localAudioInputProvider; | 98 LocalAudioInputProvider m_localAudioInputProvider; |
92 }; | 99 }; |
93 | 100 |
94 class AudioDestinationNode : public AudioNode { | 101 class AudioDestinationNode : public AudioNode { |
95 DEFINE_WRAPPERTYPEINFO(); | 102 DEFINE_WRAPPERTYPEINFO(); |
96 public: | 103 public: |
97 AudioDestinationHandler& audioDestinationHandler() const; | 104 AudioDestinationHandler& audioDestinationHandler() const; |
98 | 105 |
99 unsigned long maxChannelCount() const; | 106 unsigned long maxChannelCount() const; |
100 | 107 |
101 protected: | 108 protected: |
102 AudioDestinationNode(AbstractAudioContext&); | 109 AudioDestinationNode(AbstractAudioContext&); |
103 }; | 110 }; |
104 | 111 |
105 } // namespace blink | 112 } // namespace blink |
106 | 113 |
107 #endif // AudioDestinationNode_h | 114 #endif // AudioDestinationNode_h |
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