Index: include/core/SkShader.h |
diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
index d0fac49f7e22cc30cbcb847c1538aada687fa18e..317633ff9f9042a201dba6d7ffc53728a8c7a982 100644 |
--- a/include/core/SkShader.h |
+++ b/include/core/SkShader.h |
@@ -345,6 +345,8 @@ public: |
static SkShader* CreateBitmapShader(const SkBitmap& src, |
TileMode tmx, TileMode tmy); |
+ virtual SkBitmap* getBitmap() { return NULL;} |
bsalomon
2014/03/13 14:59:04
I don't think the Shader should expose a bitmap. I
yunchao
2014/03/13 15:05:12
What about expose an interface like this: bool isA
yunchao
2014/03/13 15:32:28
Do you think it is unsafe if the shader expose a b
|
+ |
SkDEVCODE(virtual void toString(SkString* str) const;) |
SK_DEFINE_FLATTENABLE_TYPE(SkShader) |