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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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338 * the paint. | 338 * the paint. |
339 * | 339 * |
340 * @param src The bitmap to use inside the shader | 340 * @param src The bitmap to use inside the shader |
341 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir ection. | 341 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir ection. |
342 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir ection. | 342 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir ection. |
343 * @return Returns a new shader object. Note: this function never retur ns null. | 343 * @return Returns a new shader object. Note: this function never retur ns null. |
344 */ | 344 */ |
345 static SkShader* CreateBitmapShader(const SkBitmap& src, | 345 static SkShader* CreateBitmapShader(const SkBitmap& src, |
346 TileMode tmx, TileMode tmy); | 346 TileMode tmx, TileMode tmy); |
347 | 347 |
348 virtual SkBitmap* getBitmap() { return NULL;} | |
bsalomon
2014/03/13 14:59:04
I don't think the Shader should expose a bitmap. I
yunchao
2014/03/13 15:05:12
What about expose an interface like this: bool isA
yunchao
2014/03/13 15:32:28
Do you think it is unsafe if the shader expose a b
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349 | |
348 SkDEVCODE(virtual void toString(SkString* str) const;) | 350 SkDEVCODE(virtual void toString(SkString* str) const;) |
349 | 351 |
350 SK_DEFINE_FLATTENABLE_TYPE(SkShader) | 352 SK_DEFINE_FLATTENABLE_TYPE(SkShader) |
351 | 353 |
352 protected: | 354 protected: |
353 enum MatrixClass { | 355 enum MatrixClass { |
354 kLinear_MatrixClass, // no perspective | 356 kLinear_MatrixClass, // no perspective |
355 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS tepInX() each scanline | 357 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS tepInX() each scanline |
356 kPerspective_MatrixClass // slow perspective, need to mappoints e ach pixel | 358 kPerspective_MatrixClass // slow perspective, need to mappoints e ach pixel |
357 }; | 359 }; |
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368 SkMatrix fLocalMatrix; | 370 SkMatrix fLocalMatrix; |
369 SkMatrix fTotalInverse; | 371 SkMatrix fTotalInverse; |
370 uint8_t fPaintAlpha; | 372 uint8_t fPaintAlpha; |
371 uint8_t fTotalInverseClass; | 373 uint8_t fTotalInverseClass; |
372 SkDEBUGCODE(SkBool8 fInSetContext;) | 374 SkDEBUGCODE(SkBool8 fInSetContext;) |
373 | 375 |
374 typedef SkFlattenable INHERITED; | 376 typedef SkFlattenable INHERITED; |
375 }; | 377 }; |
376 | 378 |
377 #endif | 379 #endif |
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