| Index: tools/gpu/TestContext.h
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| diff --git a/tools/gpu/TestContext.h b/tools/gpu/TestContext.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5143b8a6fae352c3c8bea503908288ab41061ece
|
| --- /dev/null
|
| +++ b/tools/gpu/TestContext.h
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| @@ -0,0 +1,95 @@
|
| +
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef TestContext_DEFINED
|
| +#define TestContext_DEFINED
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| +
|
| +#include "GrTypes.h"
|
| +#include "../private/SkGpuFenceSync.h"
|
| +#include "../private/SkTemplates.h"
|
| +
|
| +namespace sk_gpu_test {
|
| +/**
|
| + * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
|
| + * for general use.
|
| + */
|
| +class TestContext : public SkNoncopyable {
|
| +public:
|
| + virtual ~TestContext();
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| +
|
| + virtual bool isValid() const = 0;
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| +
|
| + bool fenceSyncSupport() const { return fFenceSync != nullptr; }
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| +
|
| + bool getMaxGpuFrameLag(int *maxFrameLag) const {
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| + if (!fFenceSync) {
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| + return false;
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| + }
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| + *maxFrameLag = kMaxFrameLag;
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| + return true;
|
| + }
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| +
|
| + void makeCurrent() const;
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| +
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| + virtual GrBackend backend() = 0;
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| + virtual GrBackendContext backendContext() = 0;
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| +
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| + /** Swaps front and back buffer (if the context has such buffers) */
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| + void swapBuffers();
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| +
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| + /**
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| + * The only purpose of this function it to provide a means of scheduling
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| + * work on the GPU (since all of the subclasses create primary buffers for
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| + * testing that are small and not meant to be rendered to the screen).
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| + *
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| + * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync),
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| + * this will not swap any buffers, but rather emulate triple buffer synchronization
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| + * using fences.
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| + *
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| + * Otherwise it will call the platform SwapBuffers method. This may or may
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| + * not perform some sort of synchronization, depending on whether the
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| + * drawing surface provided by the platform is double buffered.
|
| + */
|
| + void waitOnSyncOrSwap();
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| +
|
| + /**
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| + * This notifies the context that we are deliberately testing abandoning
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| + * the context. It is useful for debugging contexts that would otherwise
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| + * test that GPU resources are properly deleted. It also allows a debugging
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| + * context to test that further API calls are not made by Skia GPU code.
|
| + */
|
| + virtual void testAbandon();
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| +
|
| + /**
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| + * returns the fencesync object owned by this GLTestContext
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| + */
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| + SkGpuFenceSync *fenceSync() { return fFenceSync; }
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| +
|
| +protected:
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| + SkGpuFenceSync* fFenceSync;
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| +
|
| + TestContext();
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| +
|
| + /** This should destroy the 3D context. */
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| + virtual void teardown();
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| +
|
| + virtual void onPlatformMakeCurrent() const = 0;
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| + virtual void onPlatformSwapBuffers() const = 0;
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| +
|
| +private:
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| + enum {
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| + kMaxFrameLag = 3
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| + };
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| +
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| + SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1];
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| + int fCurrentFenceIdx;
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| +
|
| + typedef SkNoncopyable INHERITED;
|
| +};
|
| +} // namespace sk_gpu_test
|
| +#endif
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|
|