Index: ui/display/screen.h |
diff --git a/ui/display/screen.h b/ui/display/screen.h |
index d7f2cab16ce20bef04aff52b958ed39c9996d66e..b035b25f8f481fa4928739281ebf60f25f5d2c00 100644 |
--- a/ui/display/screen.h |
+++ b/ui/display/screen.h |
@@ -1,19 +1,101 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
#ifndef UI_DISPLAY_SCREEN_H_ |
#define UI_DISPLAY_SCREEN_H_ |
-#include "ui/gfx/screen.h" |
+#include <vector> |
-namespace display { |
+#include "base/macros.h" |
+#include "ui/display/display.h" |
+#include "ui/display/display_export.h" |
+#include "ui/gfx/native_widget_types.h" |
+ |
+namespace gfx { |
+class Display; |
+class Point; |
+class Rect; |
+} |
-// TODO(oshima): move the gfx::Screen to display::Screen. |
+namespace display { |
using Display = gfx::Display; |
-using DisplayObserver = gfx::DisplayObserver; |
-using Screen = gfx::Screen; |
+class DisplayObserver; |
+ |
+// A utility class for getting various info about screen size, displays, |
+// cursor position, etc. |
+// |
+// Note that this class does not represent an individual display connected to a |
+// computer -- see the Display class for that. A single Screen object exists |
+// regardless of the number of connected displays. |
+class DISPLAY_EXPORT Screen { |
+ public: |
+ Screen(); |
+ virtual ~Screen(); |
+ |
+ // Retrieves the single Screen object. |
+ static Screen* GetScreen(); |
+ |
+ // Sets the global screen. NOTE: this does not take ownership of |screen|. |
+ // Tests must be sure to reset any state they install. |
+ static void SetScreenInstance(Screen* instance); |
+ |
+ // Returns the current absolute position of the mouse pointer. |
+ virtual gfx::Point GetCursorScreenPoint() = 0; |
+ |
+ // Returns true if the cursor is directly over |window|. |
+ virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0; |
+ |
+ // Returns the window at the given screen coordinate |point|. |
+ virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; |
+ |
+ // Returns the number of displays. |
+ // Mirrored displays are excluded; this method is intended to return the |
+ // number of distinct, usable displays. |
+ virtual int GetNumDisplays() const = 0; |
+ |
+ // Returns the list of displays that are currently available. |
+ virtual std::vector<display::Display> GetAllDisplays() const = 0; |
+ |
+ // Returns the display nearest the specified window. |
+ // If the window is NULL or the window is not rooted to a display this will |
+ // return the primary display. |
+ virtual display::Display GetDisplayNearestWindow( |
+ gfx::NativeView view) const = 0; |
+ |
+ // Returns the display nearest the specified point. |point| should be in DIPs. |
+ virtual display::Display GetDisplayNearestPoint( |
+ const gfx::Point& point) const = 0; |
+ |
+ // Returns the display that most closely intersects the provided bounds. |
+ virtual display::Display GetDisplayMatching( |
+ const gfx::Rect& match_rect) const = 0; |
+ |
+ // Returns the primary display. |
+ virtual display::Display GetPrimaryDisplay() const = 0; |
+ |
+ // Adds/Removes display observers. |
+ virtual void AddObserver(DisplayObserver* observer) = 0; |
+ virtual void RemoveObserver(DisplayObserver* observer) = 0; |
+ |
+ // Converts |screen_rect| to DIP coordinates in the context of |view| clamping |
+ // to the enclosing rect if the coordinates do not fall on pixel boundaries. |
+ // If |view| is null, the primary display is used as the context. |
+ virtual gfx::Rect ScreenToDIPRectInWindow(gfx::NativeView view, |
+ const gfx::Rect& screen_rect) const; |
+ |
+ // Converts |dip_rect| to screen coordinates in the context of |view| clamping |
+ // to the enclosing rect if the coordinates do not fall on pixel boundaries. |
+ // If |view| is null, the primary display is used as the context. |
+ virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeView view, |
+ const gfx::Rect& dip_rect) const; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(Screen); |
+}; |
+ |
+Screen* CreateNativeScreen(); |
-} // display |
+} // namespace display |
#endif // UI_DISPLAY_SCREEN_H_ |