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Unified Diff: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc

Issue 1963773003: Merge to M51: Various fixes to prevent playback hang on MotoX. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2704
Patch Set: Created 4 years, 7 months ago
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Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
index 3e62629745d92180d56dee0010cb00bdbd9eb9b8..cb23ac9ab3569d9efbe2f76ee127a1a457d71df7 100644
--- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
+++ b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
@@ -79,8 +79,10 @@ void AndroidDeferredRenderingBackingStrategy::Cleanup(
// Make sure that no PictureBuffer textures refer to the SurfaceTexture or to
// the service_id that we created for it.
- for (const std::pair<int, media::PictureBuffer>& entry : buffers)
+ for (const std::pair<int, media::PictureBuffer>& entry : buffers) {
+ ReleaseCodecBufferForPicture(entry.second);
SetImageForPicture(entry.second, nullptr);
+ }
// If we're rendering to a SurfaceTexture we can make a copy of the current
// front buffer so that the PictureBuffer textures are still valid.
@@ -119,16 +121,6 @@ gfx::Size AndroidDeferredRenderingBackingStrategy::GetPictureBufferSize()
return surface_texture_ ? state_provider_->GetSize() : gfx::Size(1, 1);
}
-AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture(
- const media::PictureBuffer& picture_buffer) {
- gpu::gles2::TextureRef* texture_ref =
- state_provider_->GetTextureForPicture(picture_buffer);
- RETURN_NULL_IF_NULL(texture_ref);
- gl::GLImage* image =
- texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0);
- return static_cast<AVDACodecImage*>(image);
-}
-
void AndroidDeferredRenderingBackingStrategy::SetImageForPicture(
const media::PictureBuffer& picture_buffer,
const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image) {
@@ -155,7 +147,7 @@ void AndroidDeferredRenderingBackingStrategy::SetImageForPicture(
shared_state_->surface_texture_service_id());
static_cast<AVDACodecImage*>(image.get())
- ->SetTexture(texture_ref->texture());
+ ->set_texture(texture_ref->texture());
} else {
// Clear the unowned service_id, so that this texture is no longer going
// to depend on the surface texture at all.
@@ -184,13 +176,17 @@ void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer(
// Notify the AVDACodecImage for picture_buffer that it should use the
// decoded buffer codec_buf_index to render this frame.
- AVDACodecImage* avda_image = GetImageForPicture(picture_buffer);
+ AVDACodecImage* avda_image =
+ shared_state_->GetImageForPicture(picture_buffer.id());
RETURN_IF_NULL(avda_image);
- DCHECK_EQ(avda_image->GetMediaCodecBufferIndex(), -1);
+
// Note that this is not a race, since we do not re-use a PictureBuffer
// until after the CC is done drawing it.
- avda_image->SetMediaCodecBufferIndex(codec_buf_index);
- avda_image->SetSize(state_provider_->GetSize());
+ pictures_out_for_display_.push_back(picture_buffer.id());
+ avda_image->set_media_codec_buffer_index(codec_buf_index);
+ avda_image->set_size(state_provider_->GetSize());
+
+ MaybeRenderEarly();
}
void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
@@ -199,7 +195,7 @@ void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
// Attach a GLImage to each texture that will use the surface texture.
// We use a refptr here in case SetImageForPicture fails.
scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image =
- new AVDACodecImage(shared_state_, media_codec_,
+ new AVDACodecImage(picture_buffer.id(), shared_state_, media_codec_,
state_provider_->GetGlDecoder(), surface_texture_);
SetImageForPicture(picture_buffer, gl_image);
@@ -222,38 +218,92 @@ void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture(
const media::PictureBuffer& picture_buffer) {
- AVDACodecImage* avda_image = GetImageForPicture(picture_buffer);
-
- // See if there is a media codec buffer still attached to this image.
- const int32_t codec_buffer = avda_image->GetMediaCodecBufferIndex();
-
- if (codec_buffer >= 0) {
- // PictureBuffer wasn't displayed, so release the buffer.
- media_codec_->ReleaseOutputBuffer(codec_buffer, false);
- avda_image->SetMediaCodecBufferIndex(-1);
- }
+ AVDACodecImage* avda_image =
+ shared_state_->GetImageForPicture(picture_buffer.id());
+ RETURN_IF_NULL(avda_image);
+ avda_image->UpdateSurface(AVDACodecImage::UpdateMode::DISCARD_CODEC_BUFFER);
}
void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer(
const media::PictureBuffer& picture_buffer) {
+ pictures_out_for_display_.erase(
+ std::remove(pictures_out_for_display_.begin(),
+ pictures_out_for_display_.end(), picture_buffer.id()),
+ pictures_out_for_display_.end());
+
// At this point, the CC must be done with the picture. We can't really
// check for that here directly. it's guaranteed in gpu_video_decoder.cc,
// when it waits on the sync point before releasing the mailbox. That sync
// point is inserted by destroying the resource in VideoLayerImpl::DidDraw.
ReleaseCodecBufferForPicture(picture_buffer);
+ MaybeRenderEarly();
}
-void AndroidDeferredRenderingBackingStrategy::CodecChanged(
- media::VideoCodecBridge* codec,
+void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBuffers(
const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
- // Clear any outstanding codec buffer indices, since the new codec (if any)
- // doesn't know about them.
- media_codec_ = codec;
- for (const std::pair<int, media::PictureBuffer>& entry : buffers) {
- AVDACodecImage* avda_image = GetImageForPicture(entry.second);
- avda_image->SetMediaCodec(codec);
- avda_image->SetMediaCodecBufferIndex(-1);
+ for (const std::pair<int, media::PictureBuffer>& entry : buffers)
+ ReleaseCodecBufferForPicture(entry.second);
+}
+
+void AndroidDeferredRenderingBackingStrategy::MaybeRenderEarly() {
+ if (pictures_out_for_display_.empty())
+ return;
+
+ // See if we can consume the front buffer / render to the SurfaceView. Iterate
+ // in reverse to find the most recent front buffer. If none is found, the
+ // |front_index| will point to the beginning of the array.
+ size_t front_index = pictures_out_for_display_.size() - 1;
+ AVDACodecImage* first_renderable_image = nullptr;
+ for (int i = front_index; i >= 0; --i) {
+ const int id = pictures_out_for_display_[i];
+ AVDACodecImage* avda_image = shared_state_->GetImageForPicture(id);
+ if (!avda_image)
+ continue;
+
+ // Update the front buffer index as we move along to shorten the number of
+ // candidate images we look at for back buffer rendering.
+ front_index = i;
+ first_renderable_image = avda_image;
+
+ // If we find a front buffer, stop and indicate that front buffer rendering
+ // is not possible since another image is already in the front buffer.
+ if (avda_image->was_rendered_to_front_buffer()) {
+ first_renderable_image = nullptr;
+ break;
+ }
+ }
+
+ if (first_renderable_image) {
+ first_renderable_image->UpdateSurface(
+ AVDACodecImage::UpdateMode::RENDER_TO_FRONT_BUFFER);
+ }
+
+ // Back buffer rendering is only available for surface textures. We'll always
+ // have at least one front buffer, so the next buffer must be the backbuffer.
+ size_t backbuffer_index = front_index + 1;
+ if (!surface_texture_ || backbuffer_index >= pictures_out_for_display_.size())
+ return;
+
+ // See if the back buffer is free. If so, then render the frame adjacent to
+ // the front buffer. The listing is in render order, so we can just use the
+ // first unrendered frame if there is back buffer space.
+ first_renderable_image = shared_state_->GetImageForPicture(
+ pictures_out_for_display_[backbuffer_index]);
+ if (!first_renderable_image ||
+ first_renderable_image->was_rendered_to_back_buffer()) {
+ return;
}
+
+ // Due to the loop in the beginning this should never be true.
+ DCHECK(!first_renderable_image->was_rendered_to_front_buffer());
+ first_renderable_image->UpdateSurface(
+ AVDACodecImage::UpdateMode::RENDER_TO_BACK_BUFFER);
+}
+
+void AndroidDeferredRenderingBackingStrategy::CodecChanged(
+ media::VideoCodecBridge* codec) {
+ media_codec_ = codec;
+ shared_state_->CodecChanged(codec);
}
void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() {
@@ -303,8 +353,6 @@ void AndroidDeferredRenderingBackingStrategy::CopySurfaceTextureToPictures(
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
-
-
float transform_matrix[16];
surface_texture_->GetTransformMatrix(transform_matrix);
@@ -348,8 +396,7 @@ void AndroidDeferredRenderingBackingStrategy::CopySurfaceTextureToPictures(
EGLBoolean result =
eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image);
if (result == EGL_FALSE) {
- DLOG(ERROR) << "Error destroying EGLImage: "
- << ui::GetLastEGLErrorString();
+ DLOG(ERROR) << "Error destroying EGLImage: " << ui::GetLastEGLErrorString();
}
}
@@ -387,14 +434,14 @@ bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const {
// Mali + <= KitKat crashes when we try to do this. We don't know if it's
// due to detaching a surface texture, but it's the same set of devices.
if (!DoesSurfaceTextureDetachWork())
- return false;
+ return false;
// Other devices are unreliable for other reasons (e.g., EGLImage).
if (gpu::gles2::GLES2Decoder* gl_decoder =
state_provider_->GetGlDecoder().get()) {
if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) {
if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) {
- return !feature_info->workarounds().avda_dont_copy_pictures;
+ return !feature_info->workarounds().avda_dont_copy_pictures;
}
}
}

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