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Side by Side Diff: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc

Issue 1963773003: Merge to M51: Various fixes to prevent playback hang on MotoX. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2704
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h " 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h "
6 6
7 #include <EGL/egl.h> 7 #include <EGL/egl.h>
8 #include <EGL/eglext.h> 8 #include <EGL/eglext.h>
9 9
10 #include "base/android/build_info.h" 10 #include "base/android/build_info.h"
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 72
73 void AndroidDeferredRenderingBackingStrategy::Cleanup( 73 void AndroidDeferredRenderingBackingStrategy::Cleanup(
74 bool have_context, 74 bool have_context,
75 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { 75 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
76 // If we failed before Initialize, then do nothing. 76 // If we failed before Initialize, then do nothing.
77 if (!shared_state_) 77 if (!shared_state_)
78 return; 78 return;
79 79
80 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to 80 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to
81 // the service_id that we created for it. 81 // the service_id that we created for it.
82 for (const std::pair<int, media::PictureBuffer>& entry : buffers) 82 for (const std::pair<int, media::PictureBuffer>& entry : buffers) {
83 ReleaseCodecBufferForPicture(entry.second);
83 SetImageForPicture(entry.second, nullptr); 84 SetImageForPicture(entry.second, nullptr);
85 }
84 86
85 // If we're rendering to a SurfaceTexture we can make a copy of the current 87 // If we're rendering to a SurfaceTexture we can make a copy of the current
86 // front buffer so that the PictureBuffer textures are still valid. 88 // front buffer so that the PictureBuffer textures are still valid.
87 if (surface_texture_ && have_context && ShouldCopyPictures()) 89 if (surface_texture_ && have_context && ShouldCopyPictures())
88 CopySurfaceTextureToPictures(buffers); 90 CopySurfaceTextureToPictures(buffers);
89 91
90 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete 92 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete
91 // the texture name. 93 // the texture name.
92 GLuint service_id = shared_state_->surface_texture_service_id(); 94 GLuint service_id = shared_state_->surface_texture_service_id();
93 if (service_id > 0 && have_context) 95 if (service_id > 0 && have_context)
(...skipping 18 matching lines...) Expand all
112 const { 114 const {
113 // For SurfaceView, request a 1x1 2D texture to reduce memory during 115 // For SurfaceView, request a 1x1 2D texture to reduce memory during
114 // initialization. For SurfaceTexture, allocate a picture buffer that is the 116 // initialization. For SurfaceTexture, allocate a picture buffer that is the
115 // actual frame size. Note that it will be an external texture anyway, so it 117 // actual frame size. Note that it will be an external texture anyway, so it
116 // doesn't allocate an image of that size. However, it's still important to 118 // doesn't allocate an image of that size. However, it's still important to
117 // get the coded size right, so that VideoLayerImpl doesn't try to scale the 119 // get the coded size right, so that VideoLayerImpl doesn't try to scale the
118 // texture when building the quad for it. 120 // texture when building the quad for it.
119 return surface_texture_ ? state_provider_->GetSize() : gfx::Size(1, 1); 121 return surface_texture_ ? state_provider_->GetSize() : gfx::Size(1, 1);
120 } 122 }
121 123
122 AVDACodecImage* AndroidDeferredRenderingBackingStrategy::GetImageForPicture(
123 const media::PictureBuffer& picture_buffer) {
124 gpu::gles2::TextureRef* texture_ref =
125 state_provider_->GetTextureForPicture(picture_buffer);
126 RETURN_NULL_IF_NULL(texture_ref);
127 gl::GLImage* image =
128 texture_ref->texture()->GetLevelImage(GetTextureTarget(), 0);
129 return static_cast<AVDACodecImage*>(image);
130 }
131
132 void AndroidDeferredRenderingBackingStrategy::SetImageForPicture( 124 void AndroidDeferredRenderingBackingStrategy::SetImageForPicture(
133 const media::PictureBuffer& picture_buffer, 125 const media::PictureBuffer& picture_buffer,
134 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image) { 126 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image) {
135 gpu::gles2::TextureRef* texture_ref = 127 gpu::gles2::TextureRef* texture_ref =
136 state_provider_->GetTextureForPicture(picture_buffer); 128 state_provider_->GetTextureForPicture(picture_buffer);
137 RETURN_IF_NULL(texture_ref); 129 RETURN_IF_NULL(texture_ref);
138 130
139 gpu::gles2::TextureManager* texture_manager = 131 gpu::gles2::TextureManager* texture_manager =
140 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); 132 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager();
141 RETURN_IF_NULL(texture_manager); 133 RETURN_IF_NULL(texture_manager);
142 134
143 if (image) { 135 if (image) {
144 // Also set the parameters for the level if we're not clearing 136 // Also set the parameters for the level if we're not clearing
145 // the image. 137 // the image.
146 const gfx::Size size = state_provider_->GetSize(); 138 const gfx::Size size = state_provider_->GetSize();
147 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, 139 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA,
148 size.width(), size.height(), 1, 0, GL_RGBA, 140 size.width(), size.height(), 1, 0, GL_RGBA,
149 GL_UNSIGNED_BYTE, gfx::Rect()); 141 GL_UNSIGNED_BYTE, gfx::Rect());
150 142
151 // Override the texture's service_id, so that it will use the one that 143 // Override the texture's service_id, so that it will use the one that
152 // will be / is attached to the SurfaceTexture. 144 // will be / is attached to the SurfaceTexture.
153 DCHECK(shared_state_->surface_texture_service_id()); 145 DCHECK(shared_state_->surface_texture_service_id());
154 texture_ref->texture()->SetUnownedServiceId( 146 texture_ref->texture()->SetUnownedServiceId(
155 shared_state_->surface_texture_service_id()); 147 shared_state_->surface_texture_service_id());
156 148
157 static_cast<AVDACodecImage*>(image.get()) 149 static_cast<AVDACodecImage*>(image.get())
158 ->SetTexture(texture_ref->texture()); 150 ->set_texture(texture_ref->texture());
159 } else { 151 } else {
160 // Clear the unowned service_id, so that this texture is no longer going 152 // Clear the unowned service_id, so that this texture is no longer going
161 // to depend on the surface texture at all. 153 // to depend on the surface texture at all.
162 texture_ref->texture()->SetUnownedServiceId(0); 154 texture_ref->texture()->SetUnownedServiceId(0);
163 } 155 }
164 156
165 // For SurfaceTexture we set the image to UNBOUND so that the implementation 157 // For SurfaceTexture we set the image to UNBOUND so that the implementation
166 // will call CopyTexImage, which is where AVDACodecImage updates the 158 // will call CopyTexImage, which is where AVDACodecImage updates the
167 // SurfaceTexture to the right frame. 159 // SurfaceTexture to the right frame.
168 // For SurfaceView we set the image to be BOUND because ScheduleOverlayPlane 160 // For SurfaceView we set the image to be BOUND because ScheduleOverlayPlane
169 // expects it. If something tries to sample from this texture it won't work, 161 // expects it. If something tries to sample from this texture it won't work,
170 // but there's no way to sample from a SurfaceView anyway, so it doesn't 162 // but there's no way to sample from a SurfaceView anyway, so it doesn't
171 // matter. The only way to use this texture is to schedule it as an overlay. 163 // matter. The only way to use this texture is to schedule it as an overlay.
172 const gpu::gles2::Texture::ImageState image_state = 164 const gpu::gles2::Texture::ImageState image_state =
173 surface_texture_ ? gpu::gles2::Texture::UNBOUND 165 surface_texture_ ? gpu::gles2::Texture::UNBOUND
174 : gpu::gles2::Texture::BOUND; 166 : gpu::gles2::Texture::BOUND;
175 texture_manager->SetLevelStreamTextureImage(texture_ref, GetTextureTarget(), 167 texture_manager->SetLevelStreamTextureImage(texture_ref, GetTextureTarget(),
176 0, image.get(), image_state); 168 0, image.get(), image_state);
177 } 169 }
178 170
179 void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer( 171 void AndroidDeferredRenderingBackingStrategy::UseCodecBufferForPictureBuffer(
180 int32_t codec_buf_index, 172 int32_t codec_buf_index,
181 const media::PictureBuffer& picture_buffer) { 173 const media::PictureBuffer& picture_buffer) {
182 // Make sure that the decoder is available. 174 // Make sure that the decoder is available.
183 RETURN_IF_NULL(state_provider_->GetGlDecoder()); 175 RETURN_IF_NULL(state_provider_->GetGlDecoder());
184 176
185 // Notify the AVDACodecImage for picture_buffer that it should use the 177 // Notify the AVDACodecImage for picture_buffer that it should use the
186 // decoded buffer codec_buf_index to render this frame. 178 // decoded buffer codec_buf_index to render this frame.
187 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); 179 AVDACodecImage* avda_image =
180 shared_state_->GetImageForPicture(picture_buffer.id());
188 RETURN_IF_NULL(avda_image); 181 RETURN_IF_NULL(avda_image);
189 DCHECK_EQ(avda_image->GetMediaCodecBufferIndex(), -1); 182
190 // Note that this is not a race, since we do not re-use a PictureBuffer 183 // Note that this is not a race, since we do not re-use a PictureBuffer
191 // until after the CC is done drawing it. 184 // until after the CC is done drawing it.
192 avda_image->SetMediaCodecBufferIndex(codec_buf_index); 185 pictures_out_for_display_.push_back(picture_buffer.id());
193 avda_image->SetSize(state_provider_->GetSize()); 186 avda_image->set_media_codec_buffer_index(codec_buf_index);
187 avda_image->set_size(state_provider_->GetSize());
188
189 MaybeRenderEarly();
194 } 190 }
195 191
196 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer( 192 void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
197 const media::PictureBuffer& picture_buffer, 193 const media::PictureBuffer& picture_buffer,
198 bool have_context) { 194 bool have_context) {
199 // Attach a GLImage to each texture that will use the surface texture. 195 // Attach a GLImage to each texture that will use the surface texture.
200 // We use a refptr here in case SetImageForPicture fails. 196 // We use a refptr here in case SetImageForPicture fails.
201 scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image = 197 scoped_refptr<gpu::gles2::GLStreamTextureImage> gl_image =
202 new AVDACodecImage(shared_state_, media_codec_, 198 new AVDACodecImage(picture_buffer.id(), shared_state_, media_codec_,
203 state_provider_->GetGlDecoder(), surface_texture_); 199 state_provider_->GetGlDecoder(), surface_texture_);
204 SetImageForPicture(picture_buffer, gl_image); 200 SetImageForPicture(picture_buffer, gl_image);
205 201
206 if (!surface_texture_ && have_context) { 202 if (!surface_texture_ && have_context) {
207 // To make devtools work, we're using a 2D texture. Make it transparent, 203 // To make devtools work, we're using a 2D texture. Make it transparent,
208 // so that it draws a hole for the SV to show through. This is only 204 // so that it draws a hole for the SV to show through. This is only
209 // because devtools draws and reads back, which skips overlay processing. 205 // because devtools draws and reads back, which skips overlay processing.
210 // It's unclear why devtools renders twice -- once normally, and once 206 // It's unclear why devtools renders twice -- once normally, and once
211 // including a readback layer. The result is that the device screen 207 // including a readback layer. The result is that the device screen
212 // flashes as we alternately draw the overlay hole and this texture, 208 // flashes as we alternately draw the overlay hole and this texture,
213 // unless we make the texture transparent. 209 // unless we make the texture transparent.
214 static const uint8_t rgba[] = {0, 0, 0, 0}; 210 static const uint8_t rgba[] = {0, 0, 0, 0};
215 const gfx::Size size(1, 1); 211 const gfx::Size size(1, 1);
216 DCHECK_LE(1u, picture_buffer.texture_ids().size()); 212 DCHECK_LE(1u, picture_buffer.texture_ids().size());
217 glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_ids()[0]); 213 glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_ids()[0]);
218 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, 214 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
219 GL_RGBA, GL_UNSIGNED_BYTE, rgba); 215 GL_RGBA, GL_UNSIGNED_BYTE, rgba);
220 } 216 }
221 } 217 }
222 218
223 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture( 219 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBufferForPicture(
224 const media::PictureBuffer& picture_buffer) { 220 const media::PictureBuffer& picture_buffer) {
225 AVDACodecImage* avda_image = GetImageForPicture(picture_buffer); 221 AVDACodecImage* avda_image =
226 222 shared_state_->GetImageForPicture(picture_buffer.id());
227 // See if there is a media codec buffer still attached to this image. 223 RETURN_IF_NULL(avda_image);
228 const int32_t codec_buffer = avda_image->GetMediaCodecBufferIndex(); 224 avda_image->UpdateSurface(AVDACodecImage::UpdateMode::DISCARD_CODEC_BUFFER);
229
230 if (codec_buffer >= 0) {
231 // PictureBuffer wasn't displayed, so release the buffer.
232 media_codec_->ReleaseOutputBuffer(codec_buffer, false);
233 avda_image->SetMediaCodecBufferIndex(-1);
234 }
235 } 225 }
236 226
237 void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer( 227 void AndroidDeferredRenderingBackingStrategy::ReuseOnePictureBuffer(
238 const media::PictureBuffer& picture_buffer) { 228 const media::PictureBuffer& picture_buffer) {
229 pictures_out_for_display_.erase(
230 std::remove(pictures_out_for_display_.begin(),
231 pictures_out_for_display_.end(), picture_buffer.id()),
232 pictures_out_for_display_.end());
233
239 // At this point, the CC must be done with the picture. We can't really 234 // At this point, the CC must be done with the picture. We can't really
240 // check for that here directly. it's guaranteed in gpu_video_decoder.cc, 235 // check for that here directly. it's guaranteed in gpu_video_decoder.cc,
241 // when it waits on the sync point before releasing the mailbox. That sync 236 // when it waits on the sync point before releasing the mailbox. That sync
242 // point is inserted by destroying the resource in VideoLayerImpl::DidDraw. 237 // point is inserted by destroying the resource in VideoLayerImpl::DidDraw.
243 ReleaseCodecBufferForPicture(picture_buffer); 238 ReleaseCodecBufferForPicture(picture_buffer);
239 MaybeRenderEarly();
240 }
241
242 void AndroidDeferredRenderingBackingStrategy::ReleaseCodecBuffers(
243 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
244 for (const std::pair<int, media::PictureBuffer>& entry : buffers)
245 ReleaseCodecBufferForPicture(entry.second);
246 }
247
248 void AndroidDeferredRenderingBackingStrategy::MaybeRenderEarly() {
249 if (pictures_out_for_display_.empty())
250 return;
251
252 // See if we can consume the front buffer / render to the SurfaceView. Iterate
253 // in reverse to find the most recent front buffer. If none is found, the
254 // |front_index| will point to the beginning of the array.
255 size_t front_index = pictures_out_for_display_.size() - 1;
256 AVDACodecImage* first_renderable_image = nullptr;
257 for (int i = front_index; i >= 0; --i) {
258 const int id = pictures_out_for_display_[i];
259 AVDACodecImage* avda_image = shared_state_->GetImageForPicture(id);
260 if (!avda_image)
261 continue;
262
263 // Update the front buffer index as we move along to shorten the number of
264 // candidate images we look at for back buffer rendering.
265 front_index = i;
266 first_renderable_image = avda_image;
267
268 // If we find a front buffer, stop and indicate that front buffer rendering
269 // is not possible since another image is already in the front buffer.
270 if (avda_image->was_rendered_to_front_buffer()) {
271 first_renderable_image = nullptr;
272 break;
273 }
274 }
275
276 if (first_renderable_image) {
277 first_renderable_image->UpdateSurface(
278 AVDACodecImage::UpdateMode::RENDER_TO_FRONT_BUFFER);
279 }
280
281 // Back buffer rendering is only available for surface textures. We'll always
282 // have at least one front buffer, so the next buffer must be the backbuffer.
283 size_t backbuffer_index = front_index + 1;
284 if (!surface_texture_ || backbuffer_index >= pictures_out_for_display_.size())
285 return;
286
287 // See if the back buffer is free. If so, then render the frame adjacent to
288 // the front buffer. The listing is in render order, so we can just use the
289 // first unrendered frame if there is back buffer space.
290 first_renderable_image = shared_state_->GetImageForPicture(
291 pictures_out_for_display_[backbuffer_index]);
292 if (!first_renderable_image ||
293 first_renderable_image->was_rendered_to_back_buffer()) {
294 return;
295 }
296
297 // Due to the loop in the beginning this should never be true.
298 DCHECK(!first_renderable_image->was_rendered_to_front_buffer());
299 first_renderable_image->UpdateSurface(
300 AVDACodecImage::UpdateMode::RENDER_TO_BACK_BUFFER);
244 } 301 }
245 302
246 void AndroidDeferredRenderingBackingStrategy::CodecChanged( 303 void AndroidDeferredRenderingBackingStrategy::CodecChanged(
247 media::VideoCodecBridge* codec, 304 media::VideoCodecBridge* codec) {
248 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
249 // Clear any outstanding codec buffer indices, since the new codec (if any)
250 // doesn't know about them.
251 media_codec_ = codec; 305 media_codec_ = codec;
252 for (const std::pair<int, media::PictureBuffer>& entry : buffers) { 306 shared_state_->CodecChanged(codec);
253 AVDACodecImage* avda_image = GetImageForPicture(entry.second);
254 avda_image->SetMediaCodec(codec);
255 avda_image->SetMediaCodecBufferIndex(-1);
256 }
257 } 307 }
258 308
259 void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() { 309 void AndroidDeferredRenderingBackingStrategy::OnFrameAvailable() {
260 shared_state_->SignalFrameAvailable(); 310 shared_state_->SignalFrameAvailable();
261 } 311 }
262 312
263 bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() { 313 bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() {
264 // SurfaceView frames are always overlayable because that's the only way to 314 // SurfaceView frames are always overlayable because that's the only way to
265 // display them. 315 // display them.
266 return !surface_texture_; 316 return !surface_texture_;
(...skipping 29 matching lines...) Expand all
296 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id); 346 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, tmp_texture_id);
297 // The target texture's size will exactly match the source. 347 // The target texture's size will exactly match the source.
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
302 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, 352 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
303 GL_RGBA, GL_UNSIGNED_BYTE, nullptr); 353 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
304 } 354 }
305 355
306
307
308 float transform_matrix[16]; 356 float transform_matrix[16];
309 surface_texture_->GetTransformMatrix(transform_matrix); 357 surface_texture_->GetTransformMatrix(transform_matrix);
310 358
311 gpu::CopyTextureCHROMIUMResourceManager copier; 359 gpu::CopyTextureCHROMIUMResourceManager copier;
312 copier.Initialize( 360 copier.Initialize(
313 gl_decoder, 361 gl_decoder,
314 gl_decoder->GetContextGroup()->feature_info()->feature_flags()); 362 gl_decoder->GetContextGroup()->feature_info()->feature_flags());
315 copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES, 363 copier.DoCopyTextureWithTransform(gl_decoder, GL_TEXTURE_EXTERNAL_OES,
316 shared_state_->surface_texture_service_id(), 364 shared_state_->surface_texture_service_id(),
317 GL_TEXTURE_2D, tmp_texture_id, size.width(), 365 GL_TEXTURE_2D, tmp_texture_id, size.width(),
(...skipping 23 matching lines...) Expand all
341 continue; 389 continue;
342 gfx::ScopedTextureBinder texture_binder( 390 gfx::ScopedTextureBinder texture_binder(
343 GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id()); 391 GL_TEXTURE_EXTERNAL_OES, texture_ref->texture()->service_id());
344 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image); 392 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, egl_image);
345 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 393 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
346 } 394 }
347 395
348 EGLBoolean result = 396 EGLBoolean result =
349 eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image); 397 eglDestroyImageKHR(gfx::GLSurfaceEGL::GetHardwareDisplay(), egl_image);
350 if (result == EGL_FALSE) { 398 if (result == EGL_FALSE) {
351 DLOG(ERROR) << "Error destroying EGLImage: " 399 DLOG(ERROR) << "Error destroying EGLImage: " << ui::GetLastEGLErrorString();
352 << ui::GetLastEGLErrorString();
353 } 400 }
354 } 401 }
355 402
356 bool AndroidDeferredRenderingBackingStrategy::DoesSurfaceTextureDetachWork() 403 bool AndroidDeferredRenderingBackingStrategy::DoesSurfaceTextureDetachWork()
357 const { 404 const {
358 bool surface_texture_detach_works = true; 405 bool surface_texture_detach_works = true;
359 if (gpu::gles2::GLES2Decoder* gl_decoder = 406 if (gpu::gles2::GLES2Decoder* gl_decoder =
360 state_provider_->GetGlDecoder().get()) { 407 state_provider_->GetGlDecoder().get()) {
361 if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { 408 if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) {
362 if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) { 409 if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) {
(...skipping 17 matching lines...) Expand all
380 } 427 }
381 } 428 }
382 429
383 return surface_texture_detach_works; 430 return surface_texture_detach_works;
384 } 431 }
385 432
386 bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const { 433 bool AndroidDeferredRenderingBackingStrategy::ShouldCopyPictures() const {
387 // Mali + <= KitKat crashes when we try to do this. We don't know if it's 434 // Mali + <= KitKat crashes when we try to do this. We don't know if it's
388 // due to detaching a surface texture, but it's the same set of devices. 435 // due to detaching a surface texture, but it's the same set of devices.
389 if (!DoesSurfaceTextureDetachWork()) 436 if (!DoesSurfaceTextureDetachWork())
390 return false; 437 return false;
391 438
392 // Other devices are unreliable for other reasons (e.g., EGLImage). 439 // Other devices are unreliable for other reasons (e.g., EGLImage).
393 if (gpu::gles2::GLES2Decoder* gl_decoder = 440 if (gpu::gles2::GLES2Decoder* gl_decoder =
394 state_provider_->GetGlDecoder().get()) { 441 state_provider_->GetGlDecoder().get()) {
395 if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) { 442 if (gpu::gles2::ContextGroup* group = gl_decoder->GetContextGroup()) {
396 if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) { 443 if (gpu::gles2::FeatureInfo* feature_info = group->feature_info()) {
397 return !feature_info->workarounds().avda_dont_copy_pictures; 444 return !feature_info->workarounds().avda_dont_copy_pictures;
398 } 445 }
399 } 446 }
400 } 447 }
401 448
402 // Samsung Galaxy Tab A, J3, and J1 Mini all like to crash on Lollipop in 449 // Samsung Galaxy Tab A, J3, and J1 Mini all like to crash on Lollipop in
403 // glEGLImageTargetTexture2DOES . Exact models were SM-T280, SM-J320F, 450 // glEGLImageTargetTexture2DOES . Exact models were SM-T280, SM-J320F,
404 // and SM-j105H. 451 // and SM-j105H.
405 if (base::android::BuildInfo::GetInstance()->sdk_int() <= 22) { // L MR1 452 if (base::android::BuildInfo::GetInstance()->sdk_int() <= 22) { // L MR1
406 const std::string brand( 453 const std::string brand(
407 base::ToLowerASCII(base::android::BuildInfo::GetInstance()->brand())); 454 base::ToLowerASCII(base::android::BuildInfo::GetInstance()->brand()));
408 if (brand == "samsung") { 455 if (brand == "samsung") {
409 const std::string model( 456 const std::string model(
410 base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model())); 457 base::ToLowerASCII(base::android::BuildInfo::GetInstance()->model()));
411 if (model.find("sm-t280") != std::string::npos || 458 if (model.find("sm-t280") != std::string::npos ||
412 model.find("sm-j320f") != std::string::npos || 459 model.find("sm-j320f") != std::string::npos ||
413 model.find("sm-j105") != std::string::npos) 460 model.find("sm-j105") != std::string::npos)
414 return false; 461 return false;
415 } 462 }
416 } 463 }
417 464
418 // Assume so. 465 // Assume so.
419 return true; 466 return true;
420 } 467 }
421 468
422 } // namespace content 469 } // namespace content
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