Chromium Code Reviews| Index: Source/modules/gamepad/WebKitGamepad.h |
| diff --git a/Source/modules/gamepad/WebKitGamepad.h b/Source/modules/gamepad/WebKitGamepad.h |
| index dff3f72d729492d1afde8392e5be50459e91a885..9ecb598f6c35418648374113336de33303b6f3f4 100644 |
| --- a/Source/modules/gamepad/WebKitGamepad.h |
| +++ b/Source/modules/gamepad/WebKitGamepad.h |
| @@ -5,56 +5,34 @@ |
| #ifndef WebKitGamepad_h |
| #define WebKitGamepad_h |
| -#include "bindings/v8/ScriptWrappable.h" |
| -#include "heap/Handle.h" |
| -#include "public/platform/WebGamepad.h" |
| -#include "wtf/RefCounted.h" |
| +#include "modules/gamepad/Gamepad.h" |
| #include "wtf/Vector.h" |
| -#include "wtf/text/WTFString.h" |
| namespace WebCore { |
| -class WebKitGamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<WebKitGamepad>, public ScriptWrappable { |
| +// Inherit from concrete Gamepad class (instead of factoring out an abstract |
| +// GamepadCommon class) so Gamepad is simple (unfactored) and low-cruft. |
| +class WebKitGamepad : public Gamepad { |
| public: |
| static PassRefPtrWillBeRawPtr<WebKitGamepad> create() |
| { |
| return adoptRefWillBeNoop(new WebKitGamepad); |
| } |
| - ~WebKitGamepad(); |
| typedef Vector<float> FloatVector; |
| - const String& id() const { return m_id; } |
| - void setId(const String& id) { m_id = id; } |
| - |
| - unsigned index() const { return m_index; } |
| - void setIndex(unsigned val) { m_index = val; } |
| - |
| - bool connected() const { return m_connected; } |
| - void setConnected(bool val) { m_connected = val; } |
| - |
| - unsigned long long timestamp() const { return m_timestamp; } |
| - void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| - |
| - const String& mapping() const { return m_mapping; } |
| - void setMapping(const String& val) { m_mapping = val; } |
| - |
| - const FloatVector& axes() const { return m_axes; } |
| - void setAxes(unsigned count, const float* data); |
| - |
| const FloatVector& buttons() const { return m_buttons; } |
| void setButtons(unsigned count, const blink::WebGamepadButton* data); |
| - void trace(Visitor*); |
| + void trace(Visitor*) { }; |
|
haraken
2014/03/13 07:08:50
This should be:
virtual void trace(Visitor* visit
Nils Barth (inactive)
2014/03/13 07:36:14
Got it; I'll actually factor this into the leaf cl
|
| private: |
| - WebKitGamepad(); |
| - String m_id; |
| - unsigned m_index; |
| - bool m_connected; |
| - unsigned long long m_timestamp; |
| - String m_mapping; |
| - FloatVector m_axes; |
| + WebKitGamepad() |
| + { |
| + // FIXME: don't call ScriptWrappable::init twice |
| + // Instead, factor out a base class GamepadCommon |
|
haraken
2014/03/13 07:08:50
We want to handle this in this CL. Calling ScriptW
Nils Barth (inactive)
2014/03/13 07:36:14
Yes, I'm going to do so in this CL; just put a FIX
|
| + ScriptWrappable::init(this); |
| + } |
| FloatVector m_buttons; |
| }; |