Chromium Code Reviews| Index: Source/modules/gamepad/WebKitGamepadList.h |
| diff --git a/Source/modules/gamepad/WebKitGamepadList.h b/Source/modules/gamepad/WebKitGamepadList.h |
| index 574998ebdd6c65ed45ea86b2642878618ef07832..4413f493e7afad0389ec645a0c856df57b22a595 100644 |
| --- a/Source/modules/gamepad/WebKitGamepadList.h |
| +++ b/Source/modules/gamepad/WebKitGamepadList.h |
| @@ -6,25 +6,20 @@ |
| #define WebKitGamepadList_h |
| #include "bindings/v8/ScriptWrappable.h" |
| -#include "heap/Handle.h" |
| +#include "modules/gamepad/GamepadList.h" |
| #include "modules/gamepad/WebKitGamepad.h" |
| -#include "public/platform/WebGamepads.h" |
| #include "wtf/PassRefPtr.h" |
| -#include "wtf/RefCounted.h" |
| -#include "wtf/Vector.h" |
| namespace WebCore { |
| -class WebKitGamepadList : public RefCountedWillBeGarbageCollectedFinalized<WebKitGamepadList>, public ScriptWrappable { |
| +// Inherit from concrete GamepadList class (instead of factoring out an abstract |
| +// GamepadListCommon class) so GamepadList is simple (unfactored) and low-cruft. |
| +class WebKitGamepadList : public GamepadList { |
| public: |
| static PassRefPtrWillBeRawPtr<WebKitGamepadList> create() { return adoptRefWillBeNoop(new WebKitGamepadList); } |
| - ~WebKitGamepadList(); |
| void set(unsigned index, PassRefPtrWillBeRawPtr<WebKitGamepad>); |
| WebKitGamepad* item(unsigned index); |
| - unsigned length() const; |
| - |
| - void trace(Visitor*); |
|
haraken
2014/03/13 06:29:39
You cannot remove trace(). The following trace() i
Nils Barth (inactive)
2014/03/13 06:42:21
? Why is this necessary?
Can't it use trace() in t
kouhei (in TOK)
2014/03/13 06:47:09
It's an oilpan rule to have trace on every class i
Nils Barth (inactive)
2014/03/13 06:58:42
Thanks!
https://docs.google.com/document/d/1y7_0ni
|
| private: |
| WebKitGamepadList() |