Chromium Code Reviews| Index: Source/modules/gamepad/WebKitGamepad.h |
| diff --git a/Source/modules/gamepad/WebKitGamepad.h b/Source/modules/gamepad/WebKitGamepad.h |
| index dff3f72d729492d1afde8392e5be50459e91a885..e5b53dc9158de46b04b509804363d40df2658a40 100644 |
| --- a/Source/modules/gamepad/WebKitGamepad.h |
| +++ b/Source/modules/gamepad/WebKitGamepad.h |
| @@ -5,56 +5,32 @@ |
| #ifndef WebKitGamepad_h |
| #define WebKitGamepad_h |
| -#include "bindings/v8/ScriptWrappable.h" |
| -#include "heap/Handle.h" |
| -#include "public/platform/WebGamepad.h" |
| -#include "wtf/RefCounted.h" |
| +#include "modules/gamepad/Gamepad.h" |
| #include "wtf/Vector.h" |
| -#include "wtf/text/WTFString.h" |
| namespace WebCore { |
| -class WebKitGamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<WebKitGamepad>, public ScriptWrappable { |
| +// Inherit from concrete Gamepad class (instead of factoring out an abstract |
| +// GamepadCommon class) so Gamepad is simple (unfactored) and low-cruft. |
| +class WebKitGamepad : public Gamepad { |
| public: |
| static PassRefPtrWillBeRawPtr<WebKitGamepad> create() |
| { |
| return adoptRefWillBeNoop(new WebKitGamepad); |
| } |
| - ~WebKitGamepad(); |
| typedef Vector<float> FloatVector; |
| - const String& id() const { return m_id; } |
| - void setId(const String& id) { m_id = id; } |
| - |
| - unsigned index() const { return m_index; } |
| - void setIndex(unsigned val) { m_index = val; } |
| - |
| - bool connected() const { return m_connected; } |
| - void setConnected(bool val) { m_connected = val; } |
| - |
| - unsigned long long timestamp() const { return m_timestamp; } |
| - void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| - |
| - const String& mapping() const { return m_mapping; } |
| - void setMapping(const String& val) { m_mapping = val; } |
| - |
| - const FloatVector& axes() const { return m_axes; } |
| - void setAxes(unsigned count, const float* data); |
| - |
| const FloatVector& buttons() const { return m_buttons; } |
| void setButtons(unsigned count, const blink::WebGamepadButton* data); |
| - void trace(Visitor*); |
| + void trace(Visitor*) { }; |
| private: |
| - WebKitGamepad(); |
| - String m_id; |
| - unsigned m_index; |
| - bool m_connected; |
| - unsigned long long m_timestamp; |
| - String m_mapping; |
| - FloatVector m_axes; |
| + WebKitGamepad() |
| + { |
| + ScriptWrappable::init(this); |
|
haraken
2014/03/13 06:29:39
As discussed offline, we don't want to call Script
Nils Barth (inactive)
2014/03/13 06:42:21
kouhei will elaborate;
sounds like simplest/best a
|
| + } |
| FloatVector m_buttons; |
| }; |