Chromium Code Reviews| Index: Source/modules/gamepad/WebKitGamepad.h |
| diff --git a/Source/modules/gamepad/WebKitGamepad.h b/Source/modules/gamepad/WebKitGamepad.h |
| index dff3f72d729492d1afde8392e5be50459e91a885..e399f9d053d8f65a04d76be9b4a5aa738a219168 100644 |
| --- a/Source/modules/gamepad/WebKitGamepad.h |
| +++ b/Source/modules/gamepad/WebKitGamepad.h |
| @@ -7,54 +7,29 @@ |
| #include "bindings/v8/ScriptWrappable.h" |
| #include "heap/Handle.h" |
| -#include "public/platform/WebGamepad.h" |
| +#include "modules/gamepad/GamepadCommon.h" |
| #include "wtf/RefCounted.h" |
| #include "wtf/Vector.h" |
| -#include "wtf/text/WTFString.h" |
| namespace WebCore { |
| -class WebKitGamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<WebKitGamepad>, public ScriptWrappable { |
| +class WebKitGamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<WebKitGamepad>, public GamepadCommon, public ScriptWrappable { |
| public: |
| static PassRefPtrWillBeRawPtr<WebKitGamepad> create() |
| { |
| return adoptRefWillBeNoop(new WebKitGamepad); |
| } |
| - ~WebKitGamepad(); |
| + ~WebKitGamepad() { } |
|
haraken
2014/03/13 09:33:50
Please keep the empty destructor in the cpp file.
Nils Barth (inactive)
2014/03/13 12:51:14
Done.
|
| typedef Vector<float> FloatVector; |
| - const String& id() const { return m_id; } |
| - void setId(const String& id) { m_id = id; } |
| - |
| - unsigned index() const { return m_index; } |
| - void setIndex(unsigned val) { m_index = val; } |
| - |
| - bool connected() const { return m_connected; } |
| - void setConnected(bool val) { m_connected = val; } |
| - |
| - unsigned long long timestamp() const { return m_timestamp; } |
| - void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| - |
| - const String& mapping() const { return m_mapping; } |
| - void setMapping(const String& val) { m_mapping = val; } |
| - |
| - const FloatVector& axes() const { return m_axes; } |
| - void setAxes(unsigned count, const float* data); |
| - |
| const FloatVector& buttons() const { return m_buttons; } |
| void setButtons(unsigned count, const blink::WebGamepadButton* data); |
| - void trace(Visitor*); |
| + void trace(Visitor*) { } |
|
haraken
2014/03/13 09:33:50
Add virtual.
zerny-chromium
2014/03/13 09:48:00
We don't actually need a virtual trace here.
|
| private: |
| - WebKitGamepad(); |
| - String m_id; |
| - unsigned m_index; |
| - bool m_connected; |
| - unsigned long long m_timestamp; |
| - String m_mapping; |
| - FloatVector m_axes; |
| + WebKitGamepad() { ScriptWrappable::init(this); } |
| FloatVector m_buttons; |
| }; |