Chromium Code Reviews| Index: Source/modules/gamepad/GamepadList.h |
| diff --git a/Source/modules/gamepad/GamepadList.h b/Source/modules/gamepad/GamepadList.h |
| index b19e6afc5c042d2e2ff471da76bf39ceb9734733..7f2e714d19a3186e962e69b5136dcb3bad88922c 100644 |
| --- a/Source/modules/gamepad/GamepadList.h |
| +++ b/Source/modules/gamepad/GamepadList.h |
| @@ -36,23 +36,22 @@ |
| namespace WebCore { |
| -class GamepadList : public RefCountedWillBeGarbageCollectedFinalized<GamepadList>, public ScriptWrappable { |
| +class GamepadList FINAL : public RefCountedWillBeGarbageCollectedFinalized<GamepadList>, public ScriptWrappable { |
| public: |
| - static PassRefPtrWillBeRawPtr<GamepadList> create() { return adoptRefWillBeNoop(new GamepadList); } |
| - ~GamepadList(); |
| + static PassRefPtrWillBeRawPtr<GamepadList> create() |
| + { |
| + return adoptRefWillBeNoop(new GamepadList); |
| + } |
| + ~GamepadList() { } |
|
zerny-chromium
2014/03/13 09:48:00
Nit: keep the impl in the cpp file.
Nils Barth (inactive)
2014/03/13 12:51:14
Done.
|
| void set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad>); |
| Gamepad* item(unsigned index); |
| - unsigned length() const; |
| + unsigned length() const { return blink::WebGamepads::itemsLengthCap; } |
| void trace(Visitor*); |
| private: |
| - GamepadList() |
| - { |
| - ScriptWrappable::init(this); |
| - } |
| - |
| + GamepadList() { ScriptWrappable::init(this); } |
| RefPtrWillBeMember<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; |
|
zerny-chromium
2014/03/13 09:48:00
Could we just use a HeapVector here. Maybe replace
Nils Barth (inactive)
2014/03/13 12:51:14
? (I'm just refactoring here; how would a HeapVect
|
| }; |