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Side by Side Diff: Source/modules/gamepad/GamepadList.h

Issue 195993007: Factor out GamepadCommon base class from Gamepad and WebKitGamepad (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Tweak Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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29 #include "bindings/v8/ScriptWrappable.h" 29 #include "bindings/v8/ScriptWrappable.h"
30 #include "heap/Handle.h" 30 #include "heap/Handle.h"
31 #include "modules/gamepad/Gamepad.h" 31 #include "modules/gamepad/Gamepad.h"
32 #include "public/platform/WebGamepads.h" 32 #include "public/platform/WebGamepads.h"
33 #include "wtf/PassRefPtr.h" 33 #include "wtf/PassRefPtr.h"
34 #include "wtf/RefCounted.h" 34 #include "wtf/RefCounted.h"
35 #include "wtf/Vector.h" 35 #include "wtf/Vector.h"
36 36
37 namespace WebCore { 37 namespace WebCore {
38 38
39 class GamepadList : public RefCountedWillBeGarbageCollectedFinalized<GamepadList >, public ScriptWrappable { 39 class GamepadList FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamep adList>, public ScriptWrappable {
40 public: 40 public:
41 static PassRefPtrWillBeRawPtr<GamepadList> create() { return adoptRefWillBeN oop(new GamepadList); } 41 static PassRefPtrWillBeRawPtr<GamepadList> create()
42 ~GamepadList(); 42 {
43 return adoptRefWillBeNoop(new GamepadList);
44 }
45 ~GamepadList() { }
43 46
44 void set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad>); 47 void set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad>);
45 Gamepad* item(unsigned index); 48 Gamepad* item(unsigned index);
46 unsigned length() const; 49 unsigned length() const { return blink::WebGamepads::itemsLengthCap; }
kouhei (in TOK) 2014/03/13 09:05:11 Is this correct? always return capacity?
Nils Barth (inactive) 2014/03/13 09:15:14 Yup (it's always length 4 in fact). This is just i
47 50
48 void trace(Visitor*); 51 void trace(Visitor*);
49 52
50 private: 53 private:
51 GamepadList() 54 GamepadList() { ScriptWrappable::init(this); }
52 {
53 ScriptWrappable::init(this);
54 }
55
56 RefPtrWillBeMember<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; 55 RefPtrWillBeMember<Gamepad> m_items[blink::WebGamepads::itemsLengthCap];
57 }; 56 };
58 57
59 } // namespace WebCore 58 } // namespace WebCore
60 59
61 #endif // GamepadList_h 60 #endif // GamepadList_h
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