Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
| 30 #include "heap/Handle.h" | 30 #include "heap/Handle.h" |
| 31 #include "modules/gamepad/Gamepad.h" | 31 #include "modules/gamepad/Gamepad.h" |
| 32 #include "public/platform/WebGamepads.h" | 32 #include "public/platform/WebGamepads.h" |
| 33 #include "wtf/PassRefPtr.h" | 33 #include "wtf/PassRefPtr.h" |
| 34 #include "wtf/RefCounted.h" | 34 #include "wtf/RefCounted.h" |
| 35 #include "wtf/Vector.h" | 35 #include "wtf/Vector.h" |
| 36 | 36 |
| 37 namespace WebCore { | 37 namespace WebCore { |
| 38 | 38 |
| 39 class GamepadList : public RefCountedWillBeGarbageCollectedFinalized<GamepadList >, public ScriptWrappable { | 39 class GamepadList FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamep adList>, public ScriptWrappable { |
| 40 public: | 40 public: |
| 41 static PassRefPtrWillBeRawPtr<GamepadList> create() { return adoptRefWillBeN oop(new GamepadList); } | 41 static PassRefPtrWillBeRawPtr<GamepadList> create() |
| 42 ~GamepadList(); | 42 { |
| 43 return adoptRefWillBeNoop(new GamepadList); | |
| 44 } | |
| 45 ~GamepadList() { } | |
| 43 | 46 |
| 44 void set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad>); | 47 void set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad>); |
| 45 Gamepad* item(unsigned index); | 48 Gamepad* item(unsigned index); |
| 46 unsigned length() const; | 49 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } |
|
kouhei (in TOK)
2014/03/13 09:05:11
Is this correct? always return capacity?
Nils Barth (inactive)
2014/03/13 09:15:14
Yup (it's always length 4 in fact).
This is just i
| |
| 47 | 50 |
| 48 void trace(Visitor*); | 51 void trace(Visitor*); |
| 49 | 52 |
| 50 private: | 53 private: |
| 51 GamepadList() | 54 GamepadList() { ScriptWrappable::init(this); } |
| 52 { | |
| 53 ScriptWrappable::init(this); | |
| 54 } | |
| 55 | |
| 56 RefPtrWillBeMember<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; | 55 RefPtrWillBeMember<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; |
| 57 }; | 56 }; |
| 58 | 57 |
| 59 } // namespace WebCore | 58 } // namespace WebCore |
| 60 | 59 |
| 61 #endif // GamepadList_h | 60 #endif // GamepadList_h |
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