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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/GamepadList.h" | 27 #include "modules/gamepad/GamepadList.h" |
28 | 28 |
29 namespace WebCore { | 29 namespace WebCore { |
30 | 30 |
31 GamepadList::~GamepadList() | |
32 { | |
33 } | |
34 | |
35 void GamepadList::set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad> gamepad) | 31 void GamepadList::set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad> gamepad) |
36 { | 32 { |
37 if (index >= blink::WebGamepads::itemsLengthCap) | 33 if (index >= blink::WebGamepads::itemsLengthCap) |
38 return; | 34 return; |
39 m_items[index] = gamepad; | 35 m_items[index] = gamepad; |
40 } | 36 } |
41 | 37 |
42 unsigned GamepadList::length() const | |
43 { | |
44 return blink::WebGamepads::itemsLengthCap; | |
45 } | |
46 | |
47 Gamepad* GamepadList::item(unsigned index) | 38 Gamepad* GamepadList::item(unsigned index) |
48 { | 39 { |
49 return index < length() ? m_items[index].get() : 0; | 40 return index < length() ? m_items[index].get() : 0; |
50 } | 41 } |
51 | 42 |
52 void GamepadList::trace(Visitor* visitor) | 43 void GamepadList::trace(Visitor* visitor) |
53 { | 44 { |
54 for (unsigned index = 0; index < blink::WebGamepads::itemsLengthCap; index++
) { | 45 for (unsigned index = 0; index < blink::WebGamepads::itemsLengthCap; index++
) { |
55 visitor->trace(m_items[index]); | 46 visitor->trace(m_items[index]); |
56 } | 47 } |
57 } | 48 } |
58 | 49 |
59 } // namespace WebCore | 50 } // namespace WebCore |
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